ValueError: invalid rectstyle object Pygame












0















Trying to display a score on a screen. I'm doing it by clearing the section of the screen that displays the score then adding the new score in. However when I'm trying to do this i keep getting this error "ValueError: invalid rectstyle object". Anyone have any ideas on how to fix this?



Here's all the code involved:



inside the main function:



 screen.fill(WHITE,((1280/2),(720/2) - 250))
displayText(scoreText,50,((1280/2),(720/2) - 250))


Other functions in use:



def textObjects(text,font):
textSurface = font.render('{}'.format(text),True,BLACK)
return textSurface, textSurface.get_rect()

def displayText(text,fontSize = 100, center = ((1280/2),(720/2))):
fontInfo = pygame.font.Font(None,fontSize)
textSurf, textSize = textObjects(text,fontInfo)
textSize.center = (center)
screen.blit(textSurf,textSize)
pygame.display.update()









share|improve this question



























    0















    Trying to display a score on a screen. I'm doing it by clearing the section of the screen that displays the score then adding the new score in. However when I'm trying to do this i keep getting this error "ValueError: invalid rectstyle object". Anyone have any ideas on how to fix this?



    Here's all the code involved:



    inside the main function:



     screen.fill(WHITE,((1280/2),(720/2) - 250))
    displayText(scoreText,50,((1280/2),(720/2) - 250))


    Other functions in use:



    def textObjects(text,font):
    textSurface = font.render('{}'.format(text),True,BLACK)
    return textSurface, textSurface.get_rect()

    def displayText(text,fontSize = 100, center = ((1280/2),(720/2))):
    fontInfo = pygame.font.Font(None,fontSize)
    textSurf, textSize = textObjects(text,fontInfo)
    textSize.center = (center)
    screen.blit(textSurf,textSize)
    pygame.display.update()









    share|improve this question

























      0












      0








      0








      Trying to display a score on a screen. I'm doing it by clearing the section of the screen that displays the score then adding the new score in. However when I'm trying to do this i keep getting this error "ValueError: invalid rectstyle object". Anyone have any ideas on how to fix this?



      Here's all the code involved:



      inside the main function:



       screen.fill(WHITE,((1280/2),(720/2) - 250))
      displayText(scoreText,50,((1280/2),(720/2) - 250))


      Other functions in use:



      def textObjects(text,font):
      textSurface = font.render('{}'.format(text),True,BLACK)
      return textSurface, textSurface.get_rect()

      def displayText(text,fontSize = 100, center = ((1280/2),(720/2))):
      fontInfo = pygame.font.Font(None,fontSize)
      textSurf, textSize = textObjects(text,fontInfo)
      textSize.center = (center)
      screen.blit(textSurf,textSize)
      pygame.display.update()









      share|improve this question














      Trying to display a score on a screen. I'm doing it by clearing the section of the screen that displays the score then adding the new score in. However when I'm trying to do this i keep getting this error "ValueError: invalid rectstyle object". Anyone have any ideas on how to fix this?



      Here's all the code involved:



      inside the main function:



       screen.fill(WHITE,((1280/2),(720/2) - 250))
      displayText(scoreText,50,((1280/2),(720/2) - 250))


      Other functions in use:



      def textObjects(text,font):
      textSurface = font.render('{}'.format(text),True,BLACK)
      return textSurface, textSurface.get_rect()

      def displayText(text,fontSize = 100, center = ((1280/2),(720/2))):
      fontInfo = pygame.font.Font(None,fontSize)
      textSurf, textSize = textObjects(text,fontInfo)
      textSize.center = (center)
      screen.blit(textSurf,textSize)
      pygame.display.update()






      python pygame game-development






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      asked Nov 26 '18 at 12:05









      Tavian TTavian T

      31




      31
























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          I fixed it if anyone was wondering, there wasn't enough arguments in screen.fill for the rect part






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            1 Answer
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            1 Answer
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            active

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            active

            oldest

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            active

            oldest

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            I fixed it if anyone was wondering, there wasn't enough arguments in screen.fill for the rect part






            share|improve this answer




























              0














              I fixed it if anyone was wondering, there wasn't enough arguments in screen.fill for the rect part






              share|improve this answer


























                0












                0








                0







                I fixed it if anyone was wondering, there wasn't enough arguments in screen.fill for the rect part






                share|improve this answer













                I fixed it if anyone was wondering, there wasn't enough arguments in screen.fill for the rect part







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 26 '18 at 17:54









                Tavian TTavian T

                31




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