Pylint locally vs. Travis: E1101: Module 'pygame' has no 'QUIT' member (no-member)












0















I have a Python project using pygame and I use pylint to find issues.



I have Travis set up to check each git push automatically and I get errors like this:



E1101: Module 'pygame' has no 'QUIT' member (no-member)



Source code:



# ...
event = pygame.event.wait()
if event.type == pygame.QUIT:
exit()
# ...


I understand that this is probably caused by the fact that pygame is a C module and pylint can't see into it, although the proposed solution doesn't work for me.



This question is about something else though. Weirdly enough pylint works without reporting the issue when I run it locally even though the environment should be the same in Travis (is initialized using the same). Any ideas why that happens?



I use
pygame==1.9.4,
pylint==2.1.1 versions (installed via pip both locally and in Travis).










share|improve this question





























    0















    I have a Python project using pygame and I use pylint to find issues.



    I have Travis set up to check each git push automatically and I get errors like this:



    E1101: Module 'pygame' has no 'QUIT' member (no-member)



    Source code:



    # ...
    event = pygame.event.wait()
    if event.type == pygame.QUIT:
    exit()
    # ...


    I understand that this is probably caused by the fact that pygame is a C module and pylint can't see into it, although the proposed solution doesn't work for me.



    This question is about something else though. Weirdly enough pylint works without reporting the issue when I run it locally even though the environment should be the same in Travis (is initialized using the same). Any ideas why that happens?



    I use
    pygame==1.9.4,
    pylint==2.1.1 versions (installed via pip both locally and in Travis).










    share|improve this question



























      0












      0








      0








      I have a Python project using pygame and I use pylint to find issues.



      I have Travis set up to check each git push automatically and I get errors like this:



      E1101: Module 'pygame' has no 'QUIT' member (no-member)



      Source code:



      # ...
      event = pygame.event.wait()
      if event.type == pygame.QUIT:
      exit()
      # ...


      I understand that this is probably caused by the fact that pygame is a C module and pylint can't see into it, although the proposed solution doesn't work for me.



      This question is about something else though. Weirdly enough pylint works without reporting the issue when I run it locally even though the environment should be the same in Travis (is initialized using the same). Any ideas why that happens?



      I use
      pygame==1.9.4,
      pylint==2.1.1 versions (installed via pip both locally and in Travis).










      share|improve this question
















      I have a Python project using pygame and I use pylint to find issues.



      I have Travis set up to check each git push automatically and I get errors like this:



      E1101: Module 'pygame' has no 'QUIT' member (no-member)



      Source code:



      # ...
      event = pygame.event.wait()
      if event.type == pygame.QUIT:
      exit()
      # ...


      I understand that this is probably caused by the fact that pygame is a C module and pylint can't see into it, although the proposed solution doesn't work for me.



      This question is about something else though. Weirdly enough pylint works without reporting the issue when I run it locally even though the environment should be the same in Travis (is initialized using the same). Any ideas why that happens?



      I use
      pygame==1.9.4,
      pylint==2.1.1 versions (installed via pip both locally and in Travis).







      python pygame travis-ci pylint






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 26 '18 at 21:34







      geckon

















      asked Nov 26 '18 at 12:12









      geckongeckon

      4,67621844




      4,67621844
























          0






          active

          oldest

          votes











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53480888%2fpylint-locally-vs-travis-e1101-module-pygame-has-no-quit-member-no-membe%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53480888%2fpylint-locally-vs-travis-e1101-module-pygame-has-no-quit-member-no-membe%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          A CLEAN and SIMPLE way to add appendices to Table of Contents and bookmarks

          Calculate evaluation metrics using cross_val_predict sklearn

          Insert data from modal to MySQL (multiple modal on website)