Pylint locally vs. Travis: E1101: Module 'pygame' has no 'QUIT' member (no-member)












0















I have a Python project using pygame and I use pylint to find issues.



I have Travis set up to check each git push automatically and I get errors like this:



E1101: Module 'pygame' has no 'QUIT' member (no-member)



Source code:



# ...
event = pygame.event.wait()
if event.type == pygame.QUIT:
exit()
# ...


I understand that this is probably caused by the fact that pygame is a C module and pylint can't see into it, although the proposed solution doesn't work for me.



This question is about something else though. Weirdly enough pylint works without reporting the issue when I run it locally even though the environment should be the same in Travis (is initialized using the same). Any ideas why that happens?



I use
pygame==1.9.4,
pylint==2.1.1 versions (installed via pip both locally and in Travis).










share|improve this question





























    0















    I have a Python project using pygame and I use pylint to find issues.



    I have Travis set up to check each git push automatically and I get errors like this:



    E1101: Module 'pygame' has no 'QUIT' member (no-member)



    Source code:



    # ...
    event = pygame.event.wait()
    if event.type == pygame.QUIT:
    exit()
    # ...


    I understand that this is probably caused by the fact that pygame is a C module and pylint can't see into it, although the proposed solution doesn't work for me.



    This question is about something else though. Weirdly enough pylint works without reporting the issue when I run it locally even though the environment should be the same in Travis (is initialized using the same). Any ideas why that happens?



    I use
    pygame==1.9.4,
    pylint==2.1.1 versions (installed via pip both locally and in Travis).










    share|improve this question



























      0












      0








      0








      I have a Python project using pygame and I use pylint to find issues.



      I have Travis set up to check each git push automatically and I get errors like this:



      E1101: Module 'pygame' has no 'QUIT' member (no-member)



      Source code:



      # ...
      event = pygame.event.wait()
      if event.type == pygame.QUIT:
      exit()
      # ...


      I understand that this is probably caused by the fact that pygame is a C module and pylint can't see into it, although the proposed solution doesn't work for me.



      This question is about something else though. Weirdly enough pylint works without reporting the issue when I run it locally even though the environment should be the same in Travis (is initialized using the same). Any ideas why that happens?



      I use
      pygame==1.9.4,
      pylint==2.1.1 versions (installed via pip both locally and in Travis).










      share|improve this question
















      I have a Python project using pygame and I use pylint to find issues.



      I have Travis set up to check each git push automatically and I get errors like this:



      E1101: Module 'pygame' has no 'QUIT' member (no-member)



      Source code:



      # ...
      event = pygame.event.wait()
      if event.type == pygame.QUIT:
      exit()
      # ...


      I understand that this is probably caused by the fact that pygame is a C module and pylint can't see into it, although the proposed solution doesn't work for me.



      This question is about something else though. Weirdly enough pylint works without reporting the issue when I run it locally even though the environment should be the same in Travis (is initialized using the same). Any ideas why that happens?



      I use
      pygame==1.9.4,
      pylint==2.1.1 versions (installed via pip both locally and in Travis).







      python pygame travis-ci pylint






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 26 '18 at 21:34







      geckon

















      asked Nov 26 '18 at 12:12









      geckongeckon

      4,67621844




      4,67621844
























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