create a ploygon counding shape javascript d3
I have a series of dots plotted on a chart that looks similar to this:
and I would like to create a bounding polygon around them, like this:
I've found quite a good explanation of how to do this at
http://bl.ocks.org/gka/1552725
Calculate bounding polygon of alpha shape from the Delaunay triangulation but this is using version 3 of d3 and I am using version 4. I have managed to implement some of the example using the v4 but can't work out how to filter the triangles So far I've managed this:
I'd appreciate any help given. My code looks like this:
vertices = vertices.map((d) => {
//console.log(d)
return [xScale(d[0]),yScale(d[1])]
})
let alpha = 30
let dsq = function(a,b) {
var dx = a[0]-b[0], dy = a[1]-b[1];
return dx*dx+dy*dy;
}
let asq = alpha*alpha
vertices = vertices.filter(function(t) {
return dsq(t[0],t[1]) < asq && dsq(t[0],t[2]) < asq && dsq(t[1],t[2]) < asq;
})
let outline = Delaunay.from(vertices)
//let { points, triangles } = outline;
parent.append('path')
.attr('fill', '#FCE6D6')
.attr('opacity',0.5)
.attr('stroke', '#000000')
.attr('d', outline.render());
Changing the final line to:
.attr('d', outline.renderHull());
will give me the convex hull of the shape, but it's the concave hull I'm trying to create. I'm guessing that I filter the vertices before passing them to the outline constant via Delauny.from(vertices). I've tried that using the equations in the v3 example linked above, but that just removes all the vertices.
javascript d3.js charts
add a comment |
I have a series of dots plotted on a chart that looks similar to this:
and I would like to create a bounding polygon around them, like this:
I've found quite a good explanation of how to do this at
http://bl.ocks.org/gka/1552725
Calculate bounding polygon of alpha shape from the Delaunay triangulation but this is using version 3 of d3 and I am using version 4. I have managed to implement some of the example using the v4 but can't work out how to filter the triangles So far I've managed this:
I'd appreciate any help given. My code looks like this:
vertices = vertices.map((d) => {
//console.log(d)
return [xScale(d[0]),yScale(d[1])]
})
let alpha = 30
let dsq = function(a,b) {
var dx = a[0]-b[0], dy = a[1]-b[1];
return dx*dx+dy*dy;
}
let asq = alpha*alpha
vertices = vertices.filter(function(t) {
return dsq(t[0],t[1]) < asq && dsq(t[0],t[2]) < asq && dsq(t[1],t[2]) < asq;
})
let outline = Delaunay.from(vertices)
//let { points, triangles } = outline;
parent.append('path')
.attr('fill', '#FCE6D6')
.attr('opacity',0.5)
.attr('stroke', '#000000')
.attr('d', outline.render());
Changing the final line to:
.attr('d', outline.renderHull());
will give me the convex hull of the shape, but it's the concave hull I'm trying to create. I'm guessing that I filter the vertices before passing them to the outline constant via Delauny.from(vertices). I've tried that using the equations in the v3 example linked above, but that just removes all the vertices.
javascript d3.js charts
play with the alpha parameter, it determines which triangle to remove.
– rioV8
Nov 26 '18 at 12:34
I tried that, changing it from 0.1 through to 10000 and they still get removed
– Bob Haslett
Nov 26 '18 at 12:36
what would be the test to remove the triangles? There are numerous concave hulls. Why remove one slidder traingle and not the other?
– rioV8
Nov 26 '18 at 12:52
I guess that's what Im not fully understanding, I thought just changing the alpha value would have done it, or most of it
– Bob Haslett
Nov 26 '18 at 12:59
add a comment |
I have a series of dots plotted on a chart that looks similar to this:
and I would like to create a bounding polygon around them, like this:
I've found quite a good explanation of how to do this at
http://bl.ocks.org/gka/1552725
Calculate bounding polygon of alpha shape from the Delaunay triangulation but this is using version 3 of d3 and I am using version 4. I have managed to implement some of the example using the v4 but can't work out how to filter the triangles So far I've managed this:
I'd appreciate any help given. My code looks like this:
vertices = vertices.map((d) => {
//console.log(d)
return [xScale(d[0]),yScale(d[1])]
})
let alpha = 30
let dsq = function(a,b) {
var dx = a[0]-b[0], dy = a[1]-b[1];
return dx*dx+dy*dy;
}
let asq = alpha*alpha
vertices = vertices.filter(function(t) {
return dsq(t[0],t[1]) < asq && dsq(t[0],t[2]) < asq && dsq(t[1],t[2]) < asq;
})
let outline = Delaunay.from(vertices)
//let { points, triangles } = outline;
parent.append('path')
.attr('fill', '#FCE6D6')
.attr('opacity',0.5)
.attr('stroke', '#000000')
.attr('d', outline.render());
Changing the final line to:
.attr('d', outline.renderHull());
will give me the convex hull of the shape, but it's the concave hull I'm trying to create. I'm guessing that I filter the vertices before passing them to the outline constant via Delauny.from(vertices). I've tried that using the equations in the v3 example linked above, but that just removes all the vertices.
javascript d3.js charts
I have a series of dots plotted on a chart that looks similar to this:
and I would like to create a bounding polygon around them, like this:
I've found quite a good explanation of how to do this at
http://bl.ocks.org/gka/1552725
Calculate bounding polygon of alpha shape from the Delaunay triangulation but this is using version 3 of d3 and I am using version 4. I have managed to implement some of the example using the v4 but can't work out how to filter the triangles So far I've managed this:
I'd appreciate any help given. My code looks like this:
vertices = vertices.map((d) => {
//console.log(d)
return [xScale(d[0]),yScale(d[1])]
})
let alpha = 30
let dsq = function(a,b) {
var dx = a[0]-b[0], dy = a[1]-b[1];
return dx*dx+dy*dy;
}
let asq = alpha*alpha
vertices = vertices.filter(function(t) {
return dsq(t[0],t[1]) < asq && dsq(t[0],t[2]) < asq && dsq(t[1],t[2]) < asq;
})
let outline = Delaunay.from(vertices)
//let { points, triangles } = outline;
parent.append('path')
.attr('fill', '#FCE6D6')
.attr('opacity',0.5)
.attr('stroke', '#000000')
.attr('d', outline.render());
Changing the final line to:
.attr('d', outline.renderHull());
will give me the convex hull of the shape, but it's the concave hull I'm trying to create. I'm guessing that I filter the vertices before passing them to the outline constant via Delauny.from(vertices). I've tried that using the equations in the v3 example linked above, but that just removes all the vertices.
javascript d3.js charts
javascript d3.js charts
edited Nov 26 '18 at 12:42
Bob Haslett
asked Nov 26 '18 at 10:40
Bob HaslettBob Haslett
511424
511424
play with the alpha parameter, it determines which triangle to remove.
– rioV8
Nov 26 '18 at 12:34
I tried that, changing it from 0.1 through to 10000 and they still get removed
– Bob Haslett
Nov 26 '18 at 12:36
what would be the test to remove the triangles? There are numerous concave hulls. Why remove one slidder traingle and not the other?
– rioV8
Nov 26 '18 at 12:52
I guess that's what Im not fully understanding, I thought just changing the alpha value would have done it, or most of it
– Bob Haslett
Nov 26 '18 at 12:59
add a comment |
play with the alpha parameter, it determines which triangle to remove.
– rioV8
Nov 26 '18 at 12:34
I tried that, changing it from 0.1 through to 10000 and they still get removed
– Bob Haslett
Nov 26 '18 at 12:36
what would be the test to remove the triangles? There are numerous concave hulls. Why remove one slidder traingle and not the other?
– rioV8
Nov 26 '18 at 12:52
I guess that's what Im not fully understanding, I thought just changing the alpha value would have done it, or most of it
– Bob Haslett
Nov 26 '18 at 12:59
play with the alpha parameter, it determines which triangle to remove.
– rioV8
Nov 26 '18 at 12:34
play with the alpha parameter, it determines which triangle to remove.
– rioV8
Nov 26 '18 at 12:34
I tried that, changing it from 0.1 through to 10000 and they still get removed
– Bob Haslett
Nov 26 '18 at 12:36
I tried that, changing it from 0.1 through to 10000 and they still get removed
– Bob Haslett
Nov 26 '18 at 12:36
what would be the test to remove the triangles? There are numerous concave hulls. Why remove one slidder traingle and not the other?
– rioV8
Nov 26 '18 at 12:52
what would be the test to remove the triangles? There are numerous concave hulls. Why remove one slidder traingle and not the other?
– rioV8
Nov 26 '18 at 12:52
I guess that's what Im not fully understanding, I thought just changing the alpha value would have done it, or most of it
– Bob Haslett
Nov 26 '18 at 12:59
I guess that's what Im not fully understanding, I thought just changing the alpha value would have done it, or most of it
– Bob Haslett
Nov 26 '18 at 12:59
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53479340%2fcreate-a-ploygon-counding-shape-javascript-d3%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53479340%2fcreate-a-ploygon-counding-shape-javascript-d3%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
play with the alpha parameter, it determines which triangle to remove.
– rioV8
Nov 26 '18 at 12:34
I tried that, changing it from 0.1 through to 10000 and they still get removed
– Bob Haslett
Nov 26 '18 at 12:36
what would be the test to remove the triangles? There are numerous concave hulls. Why remove one slidder traingle and not the other?
– rioV8
Nov 26 '18 at 12:52
I guess that's what Im not fully understanding, I thought just changing the alpha value would have done it, or most of it
– Bob Haslett
Nov 26 '18 at 12:59