C# How do I click a button by hitting Enter whilst textbox has focus?
I'm working with a WinForm app in C#, after I type something in a textbox I want to hit the Enter key but the textbox still has focus (flashing cursor is still in textbox), how can I achieve this?
c# winforms
add a comment |
I'm working with a WinForm app in C#, after I type something in a textbox I want to hit the Enter key but the textbox still has focus (flashing cursor is still in textbox), how can I achieve this?
c# winforms
add a comment |
I'm working with a WinForm app in C#, after I type something in a textbox I want to hit the Enter key but the textbox still has focus (flashing cursor is still in textbox), how can I achieve this?
c# winforms
I'm working with a WinForm app in C#, after I type something in a textbox I want to hit the Enter key but the textbox still has focus (flashing cursor is still in textbox), how can I achieve this?
c# winforms
c# winforms
edited Sep 26 '14 at 21:28
GEOCHET
18.6k156692
18.6k156692
asked Nov 18 '08 at 15:36
Jason Stevens
add a comment |
add a comment |
12 Answers
12
active
oldest
votes
The simple option is just to set the forms's AcceptButton to the button you want pressed (usually "OK" etc):
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
Application.Run(new Form { AcceptButton = btn, Controls = { tb, btn } });
If this isn't an option, you can look at the KeyDown event etc, but that is more work...
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
tb.KeyDown += (sender,args) => {
if (args.KeyCode == Keys.Return)
{
btn.PerformClick();
}
};
Application.Run(new Form { Controls = { tb, btn } });
add a comment |
The usual way to do this is to set the Form
's AcceptButton
to the button you want "clicked". You can do this either in the VS designer or in code and the AcceptButton
can be changed at any time.
This may or may not be applicable to your situation, but I have used this in conjunction with GotFocus
events for different TextBox
es on my form to enable different behavior based on where the user hit Enter. For example:
void TextBox1_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox1;
}
void TextBox2_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox2;
}
One thing to be careful of when using this method is that you don't leave the AcceptButton
set to ProcessTextBox1
when TextBox3
becomes focused. I would recommend using either the LostFocus
event on the TextBox
es that set the AcceptButton
, or create a GotFocus
method that all of the controls that don't use a specific AcceptButton
call.
1
+1 Best answer I think!
– GETah
Mar 5 '13 at 7:42
add a comment |
private void textBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
button.PerformClick();
// these last two lines will stop the beep sound
e.SuppressKeyPress = true;
e.Handled = true;
}
}
Bind this KeyDown event to the textbox, then when ever you press a key, this event will be fired. Inside the event we check whether user has pressed "Enter key", if so, you can perform you action
Could You add some explanation?
– Grzegorz Piwowarek
Jul 25 '13 at 8:49
1
I prefer this answer, it is by far the simplest.
– chwi
Sep 20 '13 at 8:44
3
Why not just use Accept Button?
– Dennys Henry
Nov 27 '16 at 15:36
add a comment |
I came across this whilst looking for the same thing myself, and what I note is that none of the listed answers actually provide a solution when you don't want to click the 'AcceptButton' on a Form when hitting enter.
A simple use-case would be a text search box on a screen where pressing enter should 'click' the 'Search' button, not execute the Form's AcceptButton behaviour.
This little snippet will do the trick;
private void textBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
if (!textBox.AcceptsReturn)
{
button1.PerformClick();
}
}
}
In my case, this code is part of a custom UserControl derived from TextBox, and the control has a 'ClickThisButtonOnEnter' property. But the above is a more general solution.
1
Additionally, you can sete.Handled
totrue
to avoid the beep.
– Ruud
Dec 28 '12 at 13:58
Wow, clean and easy, I like it!
– IamBatman
Sep 21 '17 at 14:40
add a comment |
Simply set form "Accept Button" Property to button that you want to hit by Enter key.
Or in load event write this.acceptbutton = btnName;
perfect solution for me. Thanks
– f4d0
Nov 9 '17 at 23:32
add a comment |
Most beginner friendly solution is:
In your Designer, click on the text field you want this to happen.
At the properties Window (default: bottom-right) click on the thunderbolt (Events). This icon is next to the alphabetical sort icon and the properties icon.
Scroll down to
keyDown
. Click on the Dropdown field right to it. You'll notice there's nothing in there so simply press enter. Visual Studio will write you the following code:
private void yourNameOfTextbox_KeyDown(object sender, KeyEventArgs e)
{
}
Then simply paste this between the brackets:
if (e.KeyCode == Keys.Enter)
{
yourNameOfButton.PerformClick();
}
This will act as you would have clicked it.
add a comment |
Or you can just use this simple 2 liner code :)
if (e.KeyCode == Keys.Enter)
button1.PerformClick();
add a comment |
In Visual Studio 2017, using c#, just add the AcceptButton attribute to your button, in my example "btnLogIn":
this.btnLogIn = new System.Windows.Forms.Button();
//....other settings
this.AcceptButton = this.btnLogIn;
add a comment |
Add this to the Form's constructor:
this.textboxName.KeyDown += (sender, args) => {
if (args.KeyCode == Keys.Return)
{
buttonName.PerformClick();
}
};
add a comment |
YOu can trap it on the keyup event http://www.itjungles.com/dotnet/c-how-to-easily-detect-enter-key-in-textbox-and-execute-a-method
add a comment |
This is very much valid for WinForms. However, in WPF you need to do things differently, and it is easer.
Set the IsDefault property of the Button relevant to this text-area as true.
Once you are done capturing the enter key, do not forget to toggle the properties accordingly.
add a comment |
The TextBox wasn't receiving the enter key at all in my situation. The first thing I tried was changing the enter key into an input key, but I was still getting the system beep when enter was pressed. So, I subclassed and overrode the ProcessDialogKey() method and sent my own event that I could bind the click handler to.
public class EnterTextBox : TextBox
{
[Browsable(true), EditorBrowsable]
public event EventHandler EnterKeyPressed;
protected override bool ProcessDialogKey(Keys keyData)
{
if (keyData == Keys.Enter)
{
EnterKeyPressed?.Invoke(this, EventArgs.Empty);
return true;
}
return base.ProcessDialogKey(keyData);
}
}
add a comment |
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12 Answers
12
active
oldest
votes
12 Answers
12
active
oldest
votes
active
oldest
votes
active
oldest
votes
The simple option is just to set the forms's AcceptButton to the button you want pressed (usually "OK" etc):
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
Application.Run(new Form { AcceptButton = btn, Controls = { tb, btn } });
If this isn't an option, you can look at the KeyDown event etc, but that is more work...
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
tb.KeyDown += (sender,args) => {
if (args.KeyCode == Keys.Return)
{
btn.PerformClick();
}
};
Application.Run(new Form { Controls = { tb, btn } });
add a comment |
The simple option is just to set the forms's AcceptButton to the button you want pressed (usually "OK" etc):
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
Application.Run(new Form { AcceptButton = btn, Controls = { tb, btn } });
If this isn't an option, you can look at the KeyDown event etc, but that is more work...
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
tb.KeyDown += (sender,args) => {
if (args.KeyCode == Keys.Return)
{
btn.PerformClick();
}
};
Application.Run(new Form { Controls = { tb, btn } });
add a comment |
The simple option is just to set the forms's AcceptButton to the button you want pressed (usually "OK" etc):
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
Application.Run(new Form { AcceptButton = btn, Controls = { tb, btn } });
If this isn't an option, you can look at the KeyDown event etc, but that is more work...
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
tb.KeyDown += (sender,args) => {
if (args.KeyCode == Keys.Return)
{
btn.PerformClick();
}
};
Application.Run(new Form { Controls = { tb, btn } });
The simple option is just to set the forms's AcceptButton to the button you want pressed (usually "OK" etc):
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
Application.Run(new Form { AcceptButton = btn, Controls = { tb, btn } });
If this isn't an option, you can look at the KeyDown event etc, but that is more work...
TextBox tb = new TextBox();
Button btn = new Button { Dock = DockStyle.Bottom };
btn.Click += delegate { Debug.WriteLine("Submit: " + tb.Text); };
tb.KeyDown += (sender,args) => {
if (args.KeyCode == Keys.Return)
{
btn.PerformClick();
}
};
Application.Run(new Form { Controls = { tb, btn } });
answered Nov 18 '08 at 15:38
Marc Gravell♦Marc Gravell
790k19521542557
790k19521542557
add a comment |
add a comment |
The usual way to do this is to set the Form
's AcceptButton
to the button you want "clicked". You can do this either in the VS designer or in code and the AcceptButton
can be changed at any time.
This may or may not be applicable to your situation, but I have used this in conjunction with GotFocus
events for different TextBox
es on my form to enable different behavior based on where the user hit Enter. For example:
void TextBox1_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox1;
}
void TextBox2_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox2;
}
One thing to be careful of when using this method is that you don't leave the AcceptButton
set to ProcessTextBox1
when TextBox3
becomes focused. I would recommend using either the LostFocus
event on the TextBox
es that set the AcceptButton
, or create a GotFocus
method that all of the controls that don't use a specific AcceptButton
call.
1
+1 Best answer I think!
– GETah
Mar 5 '13 at 7:42
add a comment |
The usual way to do this is to set the Form
's AcceptButton
to the button you want "clicked". You can do this either in the VS designer or in code and the AcceptButton
can be changed at any time.
This may or may not be applicable to your situation, but I have used this in conjunction with GotFocus
events for different TextBox
es on my form to enable different behavior based on where the user hit Enter. For example:
void TextBox1_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox1;
}
void TextBox2_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox2;
}
One thing to be careful of when using this method is that you don't leave the AcceptButton
set to ProcessTextBox1
when TextBox3
becomes focused. I would recommend using either the LostFocus
event on the TextBox
es that set the AcceptButton
, or create a GotFocus
method that all of the controls that don't use a specific AcceptButton
call.
1
+1 Best answer I think!
– GETah
Mar 5 '13 at 7:42
add a comment |
The usual way to do this is to set the Form
's AcceptButton
to the button you want "clicked". You can do this either in the VS designer or in code and the AcceptButton
can be changed at any time.
This may or may not be applicable to your situation, but I have used this in conjunction with GotFocus
events for different TextBox
es on my form to enable different behavior based on where the user hit Enter. For example:
void TextBox1_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox1;
}
void TextBox2_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox2;
}
One thing to be careful of when using this method is that you don't leave the AcceptButton
set to ProcessTextBox1
when TextBox3
becomes focused. I would recommend using either the LostFocus
event on the TextBox
es that set the AcceptButton
, or create a GotFocus
method that all of the controls that don't use a specific AcceptButton
call.
The usual way to do this is to set the Form
's AcceptButton
to the button you want "clicked". You can do this either in the VS designer or in code and the AcceptButton
can be changed at any time.
This may or may not be applicable to your situation, but I have used this in conjunction with GotFocus
events for different TextBox
es on my form to enable different behavior based on where the user hit Enter. For example:
void TextBox1_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox1;
}
void TextBox2_GotFocus(object sender, EventArgs e)
{
this.AcceptButton = ProcessTextBox2;
}
One thing to be careful of when using this method is that you don't leave the AcceptButton
set to ProcessTextBox1
when TextBox3
becomes focused. I would recommend using either the LostFocus
event on the TextBox
es that set the AcceptButton
, or create a GotFocus
method that all of the controls that don't use a specific AcceptButton
call.
answered Nov 18 '08 at 16:00
Jon NortonJon Norton
2,5451720
2,5451720
1
+1 Best answer I think!
– GETah
Mar 5 '13 at 7:42
add a comment |
1
+1 Best answer I think!
– GETah
Mar 5 '13 at 7:42
1
1
+1 Best answer I think!
– GETah
Mar 5 '13 at 7:42
+1 Best answer I think!
– GETah
Mar 5 '13 at 7:42
add a comment |
private void textBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
button.PerformClick();
// these last two lines will stop the beep sound
e.SuppressKeyPress = true;
e.Handled = true;
}
}
Bind this KeyDown event to the textbox, then when ever you press a key, this event will be fired. Inside the event we check whether user has pressed "Enter key", if so, you can perform you action
Could You add some explanation?
– Grzegorz Piwowarek
Jul 25 '13 at 8:49
1
I prefer this answer, it is by far the simplest.
– chwi
Sep 20 '13 at 8:44
3
Why not just use Accept Button?
– Dennys Henry
Nov 27 '16 at 15:36
add a comment |
private void textBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
button.PerformClick();
// these last two lines will stop the beep sound
e.SuppressKeyPress = true;
e.Handled = true;
}
}
Bind this KeyDown event to the textbox, then when ever you press a key, this event will be fired. Inside the event we check whether user has pressed "Enter key", if so, you can perform you action
Could You add some explanation?
– Grzegorz Piwowarek
Jul 25 '13 at 8:49
1
I prefer this answer, it is by far the simplest.
– chwi
Sep 20 '13 at 8:44
3
Why not just use Accept Button?
– Dennys Henry
Nov 27 '16 at 15:36
add a comment |
private void textBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
button.PerformClick();
// these last two lines will stop the beep sound
e.SuppressKeyPress = true;
e.Handled = true;
}
}
Bind this KeyDown event to the textbox, then when ever you press a key, this event will be fired. Inside the event we check whether user has pressed "Enter key", if so, you can perform you action
private void textBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
button.PerformClick();
// these last two lines will stop the beep sound
e.SuppressKeyPress = true;
e.Handled = true;
}
}
Bind this KeyDown event to the textbox, then when ever you press a key, this event will be fired. Inside the event we check whether user has pressed "Enter key", if so, you can perform you action
edited Jan 20 '16 at 1:04
answered Jul 25 '13 at 8:30
ruviruvi
49158
49158
Could You add some explanation?
– Grzegorz Piwowarek
Jul 25 '13 at 8:49
1
I prefer this answer, it is by far the simplest.
– chwi
Sep 20 '13 at 8:44
3
Why not just use Accept Button?
– Dennys Henry
Nov 27 '16 at 15:36
add a comment |
Could You add some explanation?
– Grzegorz Piwowarek
Jul 25 '13 at 8:49
1
I prefer this answer, it is by far the simplest.
– chwi
Sep 20 '13 at 8:44
3
Why not just use Accept Button?
– Dennys Henry
Nov 27 '16 at 15:36
Could You add some explanation?
– Grzegorz Piwowarek
Jul 25 '13 at 8:49
Could You add some explanation?
– Grzegorz Piwowarek
Jul 25 '13 at 8:49
1
1
I prefer this answer, it is by far the simplest.
– chwi
Sep 20 '13 at 8:44
I prefer this answer, it is by far the simplest.
– chwi
Sep 20 '13 at 8:44
3
3
Why not just use Accept Button?
– Dennys Henry
Nov 27 '16 at 15:36
Why not just use Accept Button?
– Dennys Henry
Nov 27 '16 at 15:36
add a comment |
I came across this whilst looking for the same thing myself, and what I note is that none of the listed answers actually provide a solution when you don't want to click the 'AcceptButton' on a Form when hitting enter.
A simple use-case would be a text search box on a screen where pressing enter should 'click' the 'Search' button, not execute the Form's AcceptButton behaviour.
This little snippet will do the trick;
private void textBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
if (!textBox.AcceptsReturn)
{
button1.PerformClick();
}
}
}
In my case, this code is part of a custom UserControl derived from TextBox, and the control has a 'ClickThisButtonOnEnter' property. But the above is a more general solution.
1
Additionally, you can sete.Handled
totrue
to avoid the beep.
– Ruud
Dec 28 '12 at 13:58
Wow, clean and easy, I like it!
– IamBatman
Sep 21 '17 at 14:40
add a comment |
I came across this whilst looking for the same thing myself, and what I note is that none of the listed answers actually provide a solution when you don't want to click the 'AcceptButton' on a Form when hitting enter.
A simple use-case would be a text search box on a screen where pressing enter should 'click' the 'Search' button, not execute the Form's AcceptButton behaviour.
This little snippet will do the trick;
private void textBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
if (!textBox.AcceptsReturn)
{
button1.PerformClick();
}
}
}
In my case, this code is part of a custom UserControl derived from TextBox, and the control has a 'ClickThisButtonOnEnter' property. But the above is a more general solution.
1
Additionally, you can sete.Handled
totrue
to avoid the beep.
– Ruud
Dec 28 '12 at 13:58
Wow, clean and easy, I like it!
– IamBatman
Sep 21 '17 at 14:40
add a comment |
I came across this whilst looking for the same thing myself, and what I note is that none of the listed answers actually provide a solution when you don't want to click the 'AcceptButton' on a Form when hitting enter.
A simple use-case would be a text search box on a screen where pressing enter should 'click' the 'Search' button, not execute the Form's AcceptButton behaviour.
This little snippet will do the trick;
private void textBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
if (!textBox.AcceptsReturn)
{
button1.PerformClick();
}
}
}
In my case, this code is part of a custom UserControl derived from TextBox, and the control has a 'ClickThisButtonOnEnter' property. But the above is a more general solution.
I came across this whilst looking for the same thing myself, and what I note is that none of the listed answers actually provide a solution when you don't want to click the 'AcceptButton' on a Form when hitting enter.
A simple use-case would be a text search box on a screen where pressing enter should 'click' the 'Search' button, not execute the Form's AcceptButton behaviour.
This little snippet will do the trick;
private void textBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
if (!textBox.AcceptsReturn)
{
button1.PerformClick();
}
}
}
In my case, this code is part of a custom UserControl derived from TextBox, and the control has a 'ClickThisButtonOnEnter' property. But the above is a more general solution.
answered Jun 5 '12 at 0:31
RJ LohanRJ Lohan
5,41732450
5,41732450
1
Additionally, you can sete.Handled
totrue
to avoid the beep.
– Ruud
Dec 28 '12 at 13:58
Wow, clean and easy, I like it!
– IamBatman
Sep 21 '17 at 14:40
add a comment |
1
Additionally, you can sete.Handled
totrue
to avoid the beep.
– Ruud
Dec 28 '12 at 13:58
Wow, clean and easy, I like it!
– IamBatman
Sep 21 '17 at 14:40
1
1
Additionally, you can set
e.Handled
to true
to avoid the beep.– Ruud
Dec 28 '12 at 13:58
Additionally, you can set
e.Handled
to true
to avoid the beep.– Ruud
Dec 28 '12 at 13:58
Wow, clean and easy, I like it!
– IamBatman
Sep 21 '17 at 14:40
Wow, clean and easy, I like it!
– IamBatman
Sep 21 '17 at 14:40
add a comment |
Simply set form "Accept Button" Property to button that you want to hit by Enter key.
Or in load event write this.acceptbutton = btnName;
perfect solution for me. Thanks
– f4d0
Nov 9 '17 at 23:32
add a comment |
Simply set form "Accept Button" Property to button that you want to hit by Enter key.
Or in load event write this.acceptbutton = btnName;
perfect solution for me. Thanks
– f4d0
Nov 9 '17 at 23:32
add a comment |
Simply set form "Accept Button" Property to button that you want to hit by Enter key.
Or in load event write this.acceptbutton = btnName;
Simply set form "Accept Button" Property to button that you want to hit by Enter key.
Or in load event write this.acceptbutton = btnName;
edited Jan 26 '16 at 11:15
Robert
4,0701252107
4,0701252107
answered Jan 26 '16 at 10:55
user5841303user5841303
5111
5111
perfect solution for me. Thanks
– f4d0
Nov 9 '17 at 23:32
add a comment |
perfect solution for me. Thanks
– f4d0
Nov 9 '17 at 23:32
perfect solution for me. Thanks
– f4d0
Nov 9 '17 at 23:32
perfect solution for me. Thanks
– f4d0
Nov 9 '17 at 23:32
add a comment |
Most beginner friendly solution is:
In your Designer, click on the text field you want this to happen.
At the properties Window (default: bottom-right) click on the thunderbolt (Events). This icon is next to the alphabetical sort icon and the properties icon.
Scroll down to
keyDown
. Click on the Dropdown field right to it. You'll notice there's nothing in there so simply press enter. Visual Studio will write you the following code:
private void yourNameOfTextbox_KeyDown(object sender, KeyEventArgs e)
{
}
Then simply paste this between the brackets:
if (e.KeyCode == Keys.Enter)
{
yourNameOfButton.PerformClick();
}
This will act as you would have clicked it.
add a comment |
Most beginner friendly solution is:
In your Designer, click on the text field you want this to happen.
At the properties Window (default: bottom-right) click on the thunderbolt (Events). This icon is next to the alphabetical sort icon and the properties icon.
Scroll down to
keyDown
. Click on the Dropdown field right to it. You'll notice there's nothing in there so simply press enter. Visual Studio will write you the following code:
private void yourNameOfTextbox_KeyDown(object sender, KeyEventArgs e)
{
}
Then simply paste this between the brackets:
if (e.KeyCode == Keys.Enter)
{
yourNameOfButton.PerformClick();
}
This will act as you would have clicked it.
add a comment |
Most beginner friendly solution is:
In your Designer, click on the text field you want this to happen.
At the properties Window (default: bottom-right) click on the thunderbolt (Events). This icon is next to the alphabetical sort icon and the properties icon.
Scroll down to
keyDown
. Click on the Dropdown field right to it. You'll notice there's nothing in there so simply press enter. Visual Studio will write you the following code:
private void yourNameOfTextbox_KeyDown(object sender, KeyEventArgs e)
{
}
Then simply paste this between the brackets:
if (e.KeyCode == Keys.Enter)
{
yourNameOfButton.PerformClick();
}
This will act as you would have clicked it.
Most beginner friendly solution is:
In your Designer, click on the text field you want this to happen.
At the properties Window (default: bottom-right) click on the thunderbolt (Events). This icon is next to the alphabetical sort icon and the properties icon.
Scroll down to
keyDown
. Click on the Dropdown field right to it. You'll notice there's nothing in there so simply press enter. Visual Studio will write you the following code:
private void yourNameOfTextbox_KeyDown(object sender, KeyEventArgs e)
{
}
Then simply paste this between the brackets:
if (e.KeyCode == Keys.Enter)
{
yourNameOfButton.PerformClick();
}
This will act as you would have clicked it.
edited Nov 28 '18 at 3:19
Jimi
9,40741935
9,40741935
answered Feb 13 '14 at 10:27
philx_xphilx_x
1,0541021
1,0541021
add a comment |
add a comment |
Or you can just use this simple 2 liner code :)
if (e.KeyCode == Keys.Enter)
button1.PerformClick();
add a comment |
Or you can just use this simple 2 liner code :)
if (e.KeyCode == Keys.Enter)
button1.PerformClick();
add a comment |
Or you can just use this simple 2 liner code :)
if (e.KeyCode == Keys.Enter)
button1.PerformClick();
Or you can just use this simple 2 liner code :)
if (e.KeyCode == Keys.Enter)
button1.PerformClick();
answered Feb 26 '16 at 18:44
jake marianojake mariano
262
262
add a comment |
add a comment |
In Visual Studio 2017, using c#, just add the AcceptButton attribute to your button, in my example "btnLogIn":
this.btnLogIn = new System.Windows.Forms.Button();
//....other settings
this.AcceptButton = this.btnLogIn;
add a comment |
In Visual Studio 2017, using c#, just add the AcceptButton attribute to your button, in my example "btnLogIn":
this.btnLogIn = new System.Windows.Forms.Button();
//....other settings
this.AcceptButton = this.btnLogIn;
add a comment |
In Visual Studio 2017, using c#, just add the AcceptButton attribute to your button, in my example "btnLogIn":
this.btnLogIn = new System.Windows.Forms.Button();
//....other settings
this.AcceptButton = this.btnLogIn;
In Visual Studio 2017, using c#, just add the AcceptButton attribute to your button, in my example "btnLogIn":
this.btnLogIn = new System.Windows.Forms.Button();
//....other settings
this.AcceptButton = this.btnLogIn;
answered Mar 14 '18 at 12:35
zdarovazdarova
114
114
add a comment |
add a comment |
Add this to the Form's constructor:
this.textboxName.KeyDown += (sender, args) => {
if (args.KeyCode == Keys.Return)
{
buttonName.PerformClick();
}
};
add a comment |
Add this to the Form's constructor:
this.textboxName.KeyDown += (sender, args) => {
if (args.KeyCode == Keys.Return)
{
buttonName.PerformClick();
}
};
add a comment |
Add this to the Form's constructor:
this.textboxName.KeyDown += (sender, args) => {
if (args.KeyCode == Keys.Return)
{
buttonName.PerformClick();
}
};
Add this to the Form's constructor:
this.textboxName.KeyDown += (sender, args) => {
if (args.KeyCode == Keys.Return)
{
buttonName.PerformClick();
}
};
edited Nov 27 '18 at 6:24
Jimi
9,40741935
9,40741935
answered Feb 25 '16 at 23:01
MichaelMichael
113
113
add a comment |
add a comment |
YOu can trap it on the keyup event http://www.itjungles.com/dotnet/c-how-to-easily-detect-enter-key-in-textbox-and-execute-a-method
add a comment |
YOu can trap it on the keyup event http://www.itjungles.com/dotnet/c-how-to-easily-detect-enter-key-in-textbox-and-execute-a-method
add a comment |
YOu can trap it on the keyup event http://www.itjungles.com/dotnet/c-how-to-easily-detect-enter-key-in-textbox-and-execute-a-method
YOu can trap it on the keyup event http://www.itjungles.com/dotnet/c-how-to-easily-detect-enter-key-in-textbox-and-execute-a-method
answered Jun 3 '10 at 5:25
user344760user344760
5913
5913
add a comment |
add a comment |
This is very much valid for WinForms. However, in WPF you need to do things differently, and it is easer.
Set the IsDefault property of the Button relevant to this text-area as true.
Once you are done capturing the enter key, do not forget to toggle the properties accordingly.
add a comment |
This is very much valid for WinForms. However, in WPF you need to do things differently, and it is easer.
Set the IsDefault property of the Button relevant to this text-area as true.
Once you are done capturing the enter key, do not forget to toggle the properties accordingly.
add a comment |
This is very much valid for WinForms. However, in WPF you need to do things differently, and it is easer.
Set the IsDefault property of the Button relevant to this text-area as true.
Once you are done capturing the enter key, do not forget to toggle the properties accordingly.
This is very much valid for WinForms. However, in WPF you need to do things differently, and it is easer.
Set the IsDefault property of the Button relevant to this text-area as true.
Once you are done capturing the enter key, do not forget to toggle the properties accordingly.
answered Feb 27 '11 at 7:13
r3st0r3r3st0r3
1,35221739
1,35221739
add a comment |
add a comment |
The TextBox wasn't receiving the enter key at all in my situation. The first thing I tried was changing the enter key into an input key, but I was still getting the system beep when enter was pressed. So, I subclassed and overrode the ProcessDialogKey() method and sent my own event that I could bind the click handler to.
public class EnterTextBox : TextBox
{
[Browsable(true), EditorBrowsable]
public event EventHandler EnterKeyPressed;
protected override bool ProcessDialogKey(Keys keyData)
{
if (keyData == Keys.Enter)
{
EnterKeyPressed?.Invoke(this, EventArgs.Empty);
return true;
}
return base.ProcessDialogKey(keyData);
}
}
add a comment |
The TextBox wasn't receiving the enter key at all in my situation. The first thing I tried was changing the enter key into an input key, but I was still getting the system beep when enter was pressed. So, I subclassed and overrode the ProcessDialogKey() method and sent my own event that I could bind the click handler to.
public class EnterTextBox : TextBox
{
[Browsable(true), EditorBrowsable]
public event EventHandler EnterKeyPressed;
protected override bool ProcessDialogKey(Keys keyData)
{
if (keyData == Keys.Enter)
{
EnterKeyPressed?.Invoke(this, EventArgs.Empty);
return true;
}
return base.ProcessDialogKey(keyData);
}
}
add a comment |
The TextBox wasn't receiving the enter key at all in my situation. The first thing I tried was changing the enter key into an input key, but I was still getting the system beep when enter was pressed. So, I subclassed and overrode the ProcessDialogKey() method and sent my own event that I could bind the click handler to.
public class EnterTextBox : TextBox
{
[Browsable(true), EditorBrowsable]
public event EventHandler EnterKeyPressed;
protected override bool ProcessDialogKey(Keys keyData)
{
if (keyData == Keys.Enter)
{
EnterKeyPressed?.Invoke(this, EventArgs.Empty);
return true;
}
return base.ProcessDialogKey(keyData);
}
}
The TextBox wasn't receiving the enter key at all in my situation. The first thing I tried was changing the enter key into an input key, but I was still getting the system beep when enter was pressed. So, I subclassed and overrode the ProcessDialogKey() method and sent my own event that I could bind the click handler to.
public class EnterTextBox : TextBox
{
[Browsable(true), EditorBrowsable]
public event EventHandler EnterKeyPressed;
protected override bool ProcessDialogKey(Keys keyData)
{
if (keyData == Keys.Enter)
{
EnterKeyPressed?.Invoke(this, EventArgs.Empty);
return true;
}
return base.ProcessDialogKey(keyData);
}
}
answered Oct 4 '18 at 14:25
Matt GregoryMatt Gregory
2,98532232
2,98532232
add a comment |
add a comment |
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