LibGDX Particle Effect Color Resolution Different












0














I hope to make a aurora looks like background with particle effect. Why the color effect seems so different at both desktop an real phone device view?



Desktop view



Desktop view



Phone view



Phone View



I want a smooth color like desktop view in smartphone device too. How can i achieve that? Please provide me some guideline.



My android launcher class goes as below:



public class AndroidLauncher extends AndroidApplication implements Facebook230918 {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.a = 8;
config.b = 8;
config.g = 8;
config.r = 8;
initialize(new MyGdxGame(this), config);
}









share|improve this question
























  • Specify 8888 for rgba in the application configuration.
    – Tenfour04
    Nov 24 '18 at 22:42










  • Thank you for the guideline. May I have a more details on where to open application configuration to set rgba? I can't find any guideline on setting rgba.
    – Pengyou
    Nov 25 '18 at 4:34






  • 1




    Search for AndroidApplicationConfiguration to get details about it.
    – Tenfour04
    Nov 28 '18 at 18:16










  • Thank you so much. However, the outcomes is still the same. Can i know am i setting anything wrong? In my game class: AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.r = 8; cfg.g = 8; cfg.b = 8; cfg.a = 8;
    – Pengyou
    Dec 7 '18 at 8:09












  • Can you show your launcher class?
    – Tenfour04
    Dec 7 '18 at 13:08
















0














I hope to make a aurora looks like background with particle effect. Why the color effect seems so different at both desktop an real phone device view?



Desktop view



Desktop view



Phone view



Phone View



I want a smooth color like desktop view in smartphone device too. How can i achieve that? Please provide me some guideline.



My android launcher class goes as below:



public class AndroidLauncher extends AndroidApplication implements Facebook230918 {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.a = 8;
config.b = 8;
config.g = 8;
config.r = 8;
initialize(new MyGdxGame(this), config);
}









share|improve this question
























  • Specify 8888 for rgba in the application configuration.
    – Tenfour04
    Nov 24 '18 at 22:42










  • Thank you for the guideline. May I have a more details on where to open application configuration to set rgba? I can't find any guideline on setting rgba.
    – Pengyou
    Nov 25 '18 at 4:34






  • 1




    Search for AndroidApplicationConfiguration to get details about it.
    – Tenfour04
    Nov 28 '18 at 18:16










  • Thank you so much. However, the outcomes is still the same. Can i know am i setting anything wrong? In my game class: AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.r = 8; cfg.g = 8; cfg.b = 8; cfg.a = 8;
    – Pengyou
    Dec 7 '18 at 8:09












  • Can you show your launcher class?
    – Tenfour04
    Dec 7 '18 at 13:08














0












0








0







I hope to make a aurora looks like background with particle effect. Why the color effect seems so different at both desktop an real phone device view?



Desktop view



Desktop view



Phone view



Phone View



I want a smooth color like desktop view in smartphone device too. How can i achieve that? Please provide me some guideline.



My android launcher class goes as below:



public class AndroidLauncher extends AndroidApplication implements Facebook230918 {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.a = 8;
config.b = 8;
config.g = 8;
config.r = 8;
initialize(new MyGdxGame(this), config);
}









share|improve this question















I hope to make a aurora looks like background with particle effect. Why the color effect seems so different at both desktop an real phone device view?



Desktop view



Desktop view



Phone view



Phone View



I want a smooth color like desktop view in smartphone device too. How can i achieve that? Please provide me some guideline.



My android launcher class goes as below:



public class AndroidLauncher extends AndroidApplication implements Facebook230918 {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.a = 8;
config.b = 8;
config.g = 8;
config.r = 8;
initialize(new MyGdxGame(this), config);
}






libgdx






share|improve this question















share|improve this question













share|improve this question




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edited Dec 8 '18 at 1:48

























asked Nov 23 '18 at 17:33









Pengyou

359




359












  • Specify 8888 for rgba in the application configuration.
    – Tenfour04
    Nov 24 '18 at 22:42










  • Thank you for the guideline. May I have a more details on where to open application configuration to set rgba? I can't find any guideline on setting rgba.
    – Pengyou
    Nov 25 '18 at 4:34






  • 1




    Search for AndroidApplicationConfiguration to get details about it.
    – Tenfour04
    Nov 28 '18 at 18:16










  • Thank you so much. However, the outcomes is still the same. Can i know am i setting anything wrong? In my game class: AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.r = 8; cfg.g = 8; cfg.b = 8; cfg.a = 8;
    – Pengyou
    Dec 7 '18 at 8:09












  • Can you show your launcher class?
    – Tenfour04
    Dec 7 '18 at 13:08


















  • Specify 8888 for rgba in the application configuration.
    – Tenfour04
    Nov 24 '18 at 22:42










  • Thank you for the guideline. May I have a more details on where to open application configuration to set rgba? I can't find any guideline on setting rgba.
    – Pengyou
    Nov 25 '18 at 4:34






  • 1




    Search for AndroidApplicationConfiguration to get details about it.
    – Tenfour04
    Nov 28 '18 at 18:16










  • Thank you so much. However, the outcomes is still the same. Can i know am i setting anything wrong? In my game class: AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.r = 8; cfg.g = 8; cfg.b = 8; cfg.a = 8;
    – Pengyou
    Dec 7 '18 at 8:09












  • Can you show your launcher class?
    – Tenfour04
    Dec 7 '18 at 13:08
















Specify 8888 for rgba in the application configuration.
– Tenfour04
Nov 24 '18 at 22:42




Specify 8888 for rgba in the application configuration.
– Tenfour04
Nov 24 '18 at 22:42












Thank you for the guideline. May I have a more details on where to open application configuration to set rgba? I can't find any guideline on setting rgba.
– Pengyou
Nov 25 '18 at 4:34




Thank you for the guideline. May I have a more details on where to open application configuration to set rgba? I can't find any guideline on setting rgba.
– Pengyou
Nov 25 '18 at 4:34




1




1




Search for AndroidApplicationConfiguration to get details about it.
– Tenfour04
Nov 28 '18 at 18:16




Search for AndroidApplicationConfiguration to get details about it.
– Tenfour04
Nov 28 '18 at 18:16












Thank you so much. However, the outcomes is still the same. Can i know am i setting anything wrong? In my game class: AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.r = 8; cfg.g = 8; cfg.b = 8; cfg.a = 8;
– Pengyou
Dec 7 '18 at 8:09






Thank you so much. However, the outcomes is still the same. Can i know am i setting anything wrong? In my game class: AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.r = 8; cfg.g = 8; cfg.b = 8; cfg.a = 8;
– Pengyou
Dec 7 '18 at 8:09














Can you show your launcher class?
– Tenfour04
Dec 7 '18 at 13:08




Can you show your launcher class?
– Tenfour04
Dec 7 '18 at 13:08












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