How do you use FLIP animation technique correctly?











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I am writing a wrapper to animate DOM movement through the FLIP method. FLIP stands for First, Last, Invert, Play. https://aerotwist.com/blog/flip-your-animations/



I am wondering if the FLIP technique is outdated? Or is there something I am missing to get it to work correctly?



As I understand it, the technique goes like this:




  1. Use getBoundingClientRect to get the initial and final position of the element you want to animate.

  2. Use CSS transform to move the element back to its initial position.

  3. Add CSS transition styles to the element.

  4. Play out the movement by removing the CSS transform from step 2.


FLIP is supposed to optimize movement animation so that every movement is done with requestAnimationFrame and CSS transform, and all animations are under 60fps.



However, I have hit some issues:



Issue #1. Movement is not always under 60fps, so sometimes the animation is jerky.



Issue #2. My animation will not work unless I have two requestAnimationFrames-- one in the invert step and one in the play step. I initially thought I would only need to request one frame in the play step because that's where the animation occurs.



Here's what my code looks like for the invert and play steps:



invert = () => {
changeY = first.top - last.top
changeX = first.left - last.left
requestAnimationFrame(() => {
el.style.transform = `translate(${changeX}px, ${changeY}px)`;
play();
})
}

play = () => {
requestAnimationFrame(() => {
el.classlist.add(animationClass);
el.style.transform = 'none';
el.addEventListener('transitionend', transEnd);
})
}









share|improve this question




























    up vote
    1
    down vote

    favorite












    I am writing a wrapper to animate DOM movement through the FLIP method. FLIP stands for First, Last, Invert, Play. https://aerotwist.com/blog/flip-your-animations/



    I am wondering if the FLIP technique is outdated? Or is there something I am missing to get it to work correctly?



    As I understand it, the technique goes like this:




    1. Use getBoundingClientRect to get the initial and final position of the element you want to animate.

    2. Use CSS transform to move the element back to its initial position.

    3. Add CSS transition styles to the element.

    4. Play out the movement by removing the CSS transform from step 2.


    FLIP is supposed to optimize movement animation so that every movement is done with requestAnimationFrame and CSS transform, and all animations are under 60fps.



    However, I have hit some issues:



    Issue #1. Movement is not always under 60fps, so sometimes the animation is jerky.



    Issue #2. My animation will not work unless I have two requestAnimationFrames-- one in the invert step and one in the play step. I initially thought I would only need to request one frame in the play step because that's where the animation occurs.



    Here's what my code looks like for the invert and play steps:



    invert = () => {
    changeY = first.top - last.top
    changeX = first.left - last.left
    requestAnimationFrame(() => {
    el.style.transform = `translate(${changeX}px, ${changeY}px)`;
    play();
    })
    }

    play = () => {
    requestAnimationFrame(() => {
    el.classlist.add(animationClass);
    el.style.transform = 'none';
    el.addEventListener('transitionend', transEnd);
    })
    }









    share|improve this question


























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I am writing a wrapper to animate DOM movement through the FLIP method. FLIP stands for First, Last, Invert, Play. https://aerotwist.com/blog/flip-your-animations/



      I am wondering if the FLIP technique is outdated? Or is there something I am missing to get it to work correctly?



      As I understand it, the technique goes like this:




      1. Use getBoundingClientRect to get the initial and final position of the element you want to animate.

      2. Use CSS transform to move the element back to its initial position.

      3. Add CSS transition styles to the element.

      4. Play out the movement by removing the CSS transform from step 2.


      FLIP is supposed to optimize movement animation so that every movement is done with requestAnimationFrame and CSS transform, and all animations are under 60fps.



      However, I have hit some issues:



      Issue #1. Movement is not always under 60fps, so sometimes the animation is jerky.



      Issue #2. My animation will not work unless I have two requestAnimationFrames-- one in the invert step and one in the play step. I initially thought I would only need to request one frame in the play step because that's where the animation occurs.



      Here's what my code looks like for the invert and play steps:



      invert = () => {
      changeY = first.top - last.top
      changeX = first.left - last.left
      requestAnimationFrame(() => {
      el.style.transform = `translate(${changeX}px, ${changeY}px)`;
      play();
      })
      }

      play = () => {
      requestAnimationFrame(() => {
      el.classlist.add(animationClass);
      el.style.transform = 'none';
      el.addEventListener('transitionend', transEnd);
      })
      }









      share|improve this question















      I am writing a wrapper to animate DOM movement through the FLIP method. FLIP stands for First, Last, Invert, Play. https://aerotwist.com/blog/flip-your-animations/



      I am wondering if the FLIP technique is outdated? Or is there something I am missing to get it to work correctly?



      As I understand it, the technique goes like this:




      1. Use getBoundingClientRect to get the initial and final position of the element you want to animate.

      2. Use CSS transform to move the element back to its initial position.

      3. Add CSS transition styles to the element.

      4. Play out the movement by removing the CSS transform from step 2.


      FLIP is supposed to optimize movement animation so that every movement is done with requestAnimationFrame and CSS transform, and all animations are under 60fps.



      However, I have hit some issues:



      Issue #1. Movement is not always under 60fps, so sometimes the animation is jerky.



      Issue #2. My animation will not work unless I have two requestAnimationFrames-- one in the invert step and one in the play step. I initially thought I would only need to request one frame in the play step because that's where the animation occurs.



      Here's what my code looks like for the invert and play steps:



      invert = () => {
      changeY = first.top - last.top
      changeX = first.left - last.left
      requestAnimationFrame(() => {
      el.style.transform = `translate(${changeX}px, ${changeY}px)`;
      play();
      })
      }

      play = () => {
      requestAnimationFrame(() => {
      el.classlist.add(animationClass);
      el.style.transform = 'none';
      el.addEventListener('transitionend', transEnd);
      })
      }






      javascript animation css-animations requestanimationframe






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      edited Nov 21 at 16:54

























      asked Nov 21 at 16:30









      Jeremy Gottfried

      124




      124





























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