unity 2d jump from wall to another wall












0















Hello everyone hope you fine I make 2d game that the player can jump more then one jump and I add to the player ability to jump on the wall I add this script to the update



    if (isGrounded == true)
{

extraJump = extraJumpValue;

}
if(WallJumpAllow){
jumpAllow=true;
}else{jumpAllow=false;}

if (Input.GetKeyDown(KeyCode.Space) && extraJump > 0||jumpAllow)
{

rb.velocity = Vector2.up * jumpForce;
animvar.SetTrigger("jump");
extraJump--;
}
else if (Input.GetKeyDown(KeyCode.Space) && extraJump == 0 && isGrounded == true||jumpAllow)
{

rb.velocity = Vector2.up * jumpForce;

}


and in OnCollisionEnter2D i add



   if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=true;
}


and in OnCollisionExit2D i add this code



    if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=false;
}


the problem when I jump to the wall and the player touch the wall he goes up to the end of the wall like the elevator I want him to jump by jump to reach to the end of the wall and if he didn't jump he goes down not up please help me and tell me if you want any part of the script










share|improve this question



























    0















    Hello everyone hope you fine I make 2d game that the player can jump more then one jump and I add to the player ability to jump on the wall I add this script to the update



        if (isGrounded == true)
    {

    extraJump = extraJumpValue;

    }
    if(WallJumpAllow){
    jumpAllow=true;
    }else{jumpAllow=false;}

    if (Input.GetKeyDown(KeyCode.Space) && extraJump > 0||jumpAllow)
    {

    rb.velocity = Vector2.up * jumpForce;
    animvar.SetTrigger("jump");
    extraJump--;
    }
    else if (Input.GetKeyDown(KeyCode.Space) && extraJump == 0 && isGrounded == true||jumpAllow)
    {

    rb.velocity = Vector2.up * jumpForce;

    }


    and in OnCollisionEnter2D i add



       if(col.gameObject.tag.Equals("wall")){
    WallJumpAllow=true;
    }


    and in OnCollisionExit2D i add this code



        if(col.gameObject.tag.Equals("wall")){
    WallJumpAllow=false;
    }


    the problem when I jump to the wall and the player touch the wall he goes up to the end of the wall like the elevator I want him to jump by jump to reach to the end of the wall and if he didn't jump he goes down not up please help me and tell me if you want any part of the script










    share|improve this question

























      0












      0








      0








      Hello everyone hope you fine I make 2d game that the player can jump more then one jump and I add to the player ability to jump on the wall I add this script to the update



          if (isGrounded == true)
      {

      extraJump = extraJumpValue;

      }
      if(WallJumpAllow){
      jumpAllow=true;
      }else{jumpAllow=false;}

      if (Input.GetKeyDown(KeyCode.Space) && extraJump > 0||jumpAllow)
      {

      rb.velocity = Vector2.up * jumpForce;
      animvar.SetTrigger("jump");
      extraJump--;
      }
      else if (Input.GetKeyDown(KeyCode.Space) && extraJump == 0 && isGrounded == true||jumpAllow)
      {

      rb.velocity = Vector2.up * jumpForce;

      }


      and in OnCollisionEnter2D i add



         if(col.gameObject.tag.Equals("wall")){
      WallJumpAllow=true;
      }


      and in OnCollisionExit2D i add this code



          if(col.gameObject.tag.Equals("wall")){
      WallJumpAllow=false;
      }


      the problem when I jump to the wall and the player touch the wall he goes up to the end of the wall like the elevator I want him to jump by jump to reach to the end of the wall and if he didn't jump he goes down not up please help me and tell me if you want any part of the script










      share|improve this question














      Hello everyone hope you fine I make 2d game that the player can jump more then one jump and I add to the player ability to jump on the wall I add this script to the update



          if (isGrounded == true)
      {

      extraJump = extraJumpValue;

      }
      if(WallJumpAllow){
      jumpAllow=true;
      }else{jumpAllow=false;}

      if (Input.GetKeyDown(KeyCode.Space) && extraJump > 0||jumpAllow)
      {

      rb.velocity = Vector2.up * jumpForce;
      animvar.SetTrigger("jump");
      extraJump--;
      }
      else if (Input.GetKeyDown(KeyCode.Space) && extraJump == 0 && isGrounded == true||jumpAllow)
      {

      rb.velocity = Vector2.up * jumpForce;

      }


      and in OnCollisionEnter2D i add



         if(col.gameObject.tag.Equals("wall")){
      WallJumpAllow=true;
      }


      and in OnCollisionExit2D i add this code



          if(col.gameObject.tag.Equals("wall")){
      WallJumpAllow=false;
      }


      the problem when I jump to the wall and the player touch the wall he goes up to the end of the wall like the elevator I want him to jump by jump to reach to the end of the wall and if he didn't jump he goes down not up please help me and tell me if you want any part of the script







      c# unity3d 2d






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      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 27 '18 at 16:30









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