unity 2d jump from wall to another wall
Hello everyone hope you fine I make 2d game that the player can jump more then one jump and I add to the player ability to jump on the wall I add this script to the update
if (isGrounded == true)
{
extraJump = extraJumpValue;
}
if(WallJumpAllow){
jumpAllow=true;
}else{jumpAllow=false;}
if (Input.GetKeyDown(KeyCode.Space) && extraJump > 0||jumpAllow)
{
rb.velocity = Vector2.up * jumpForce;
animvar.SetTrigger("jump");
extraJump--;
}
else if (Input.GetKeyDown(KeyCode.Space) && extraJump == 0 && isGrounded == true||jumpAllow)
{
rb.velocity = Vector2.up * jumpForce;
}
and in OnCollisionEnter2D i add
if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=true;
}
and in OnCollisionExit2D i add this code
if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=false;
}
the problem when I jump to the wall and the player touch the wall he goes up to the end of the wall like the elevator I want him to jump by jump to reach to the end of the wall and if he didn't jump he goes down not up please help me and tell me if you want any part of the script
c# unity3d 2d
add a comment |
Hello everyone hope you fine I make 2d game that the player can jump more then one jump and I add to the player ability to jump on the wall I add this script to the update
if (isGrounded == true)
{
extraJump = extraJumpValue;
}
if(WallJumpAllow){
jumpAllow=true;
}else{jumpAllow=false;}
if (Input.GetKeyDown(KeyCode.Space) && extraJump > 0||jumpAllow)
{
rb.velocity = Vector2.up * jumpForce;
animvar.SetTrigger("jump");
extraJump--;
}
else if (Input.GetKeyDown(KeyCode.Space) && extraJump == 0 && isGrounded == true||jumpAllow)
{
rb.velocity = Vector2.up * jumpForce;
}
and in OnCollisionEnter2D i add
if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=true;
}
and in OnCollisionExit2D i add this code
if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=false;
}
the problem when I jump to the wall and the player touch the wall he goes up to the end of the wall like the elevator I want him to jump by jump to reach to the end of the wall and if he didn't jump he goes down not up please help me and tell me if you want any part of the script
c# unity3d 2d
add a comment |
Hello everyone hope you fine I make 2d game that the player can jump more then one jump and I add to the player ability to jump on the wall I add this script to the update
if (isGrounded == true)
{
extraJump = extraJumpValue;
}
if(WallJumpAllow){
jumpAllow=true;
}else{jumpAllow=false;}
if (Input.GetKeyDown(KeyCode.Space) && extraJump > 0||jumpAllow)
{
rb.velocity = Vector2.up * jumpForce;
animvar.SetTrigger("jump");
extraJump--;
}
else if (Input.GetKeyDown(KeyCode.Space) && extraJump == 0 && isGrounded == true||jumpAllow)
{
rb.velocity = Vector2.up * jumpForce;
}
and in OnCollisionEnter2D i add
if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=true;
}
and in OnCollisionExit2D i add this code
if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=false;
}
the problem when I jump to the wall and the player touch the wall he goes up to the end of the wall like the elevator I want him to jump by jump to reach to the end of the wall and if he didn't jump he goes down not up please help me and tell me if you want any part of the script
c# unity3d 2d
Hello everyone hope you fine I make 2d game that the player can jump more then one jump and I add to the player ability to jump on the wall I add this script to the update
if (isGrounded == true)
{
extraJump = extraJumpValue;
}
if(WallJumpAllow){
jumpAllow=true;
}else{jumpAllow=false;}
if (Input.GetKeyDown(KeyCode.Space) && extraJump > 0||jumpAllow)
{
rb.velocity = Vector2.up * jumpForce;
animvar.SetTrigger("jump");
extraJump--;
}
else if (Input.GetKeyDown(KeyCode.Space) && extraJump == 0 && isGrounded == true||jumpAllow)
{
rb.velocity = Vector2.up * jumpForce;
}
and in OnCollisionEnter2D i add
if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=true;
}
and in OnCollisionExit2D i add this code
if(col.gameObject.tag.Equals("wall")){
WallJumpAllow=false;
}
the problem when I jump to the wall and the player touch the wall he goes up to the end of the wall like the elevator I want him to jump by jump to reach to the end of the wall and if he didn't jump he goes down not up please help me and tell me if you want any part of the script
c# unity3d 2d
c# unity3d 2d
asked Nov 27 '18 at 16:30
SHOW CASESHOW CASE
144
144
add a comment |
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53504095%2funity-2d-jump-from-wall-to-another-wall%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53504095%2funity-2d-jump-from-wall-to-another-wall%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown