NuGet packages in Unity












0














Hello fellow developers,



I want to use some NuGet packages inside Unity. I achieved that Unity finds the downloaded DLLs according to this article (https://www.what-could-possibly-go-wrong.com/unity-and-nuget/). The nuget.config file can be configured to download the packages into the Plugins folder inside the Assets folder. The Problem is that NuGet downloads multiple versions of each DLL (eg net46, netcore50, netstandard21, so forth) and Unity doesn't like multiple DLLs with the same name. I know I could simply put the DLL inside the Plugins folder by hand, but unfortunately that is not a solution which would please me.



Do you have any idea how I could work around this problem? Is it possible to configure NuGet to just download one DLL for each dependency?



Thank you for your efforts and time.



BlazeOHTion










share|improve this question






















  • Your article talks about the problem and the approach to solve it. The author uses a separate Visual Studio project to work around this issue.
    – Cabrra
    Nov 23 '18 at 13:38
















0














Hello fellow developers,



I want to use some NuGet packages inside Unity. I achieved that Unity finds the downloaded DLLs according to this article (https://www.what-could-possibly-go-wrong.com/unity-and-nuget/). The nuget.config file can be configured to download the packages into the Plugins folder inside the Assets folder. The Problem is that NuGet downloads multiple versions of each DLL (eg net46, netcore50, netstandard21, so forth) and Unity doesn't like multiple DLLs with the same name. I know I could simply put the DLL inside the Plugins folder by hand, but unfortunately that is not a solution which would please me.



Do you have any idea how I could work around this problem? Is it possible to configure NuGet to just download one DLL for each dependency?



Thank you for your efforts and time.



BlazeOHTion










share|improve this question






















  • Your article talks about the problem and the approach to solve it. The author uses a separate Visual Studio project to work around this issue.
    – Cabrra
    Nov 23 '18 at 13:38














0












0








0







Hello fellow developers,



I want to use some NuGet packages inside Unity. I achieved that Unity finds the downloaded DLLs according to this article (https://www.what-could-possibly-go-wrong.com/unity-and-nuget/). The nuget.config file can be configured to download the packages into the Plugins folder inside the Assets folder. The Problem is that NuGet downloads multiple versions of each DLL (eg net46, netcore50, netstandard21, so forth) and Unity doesn't like multiple DLLs with the same name. I know I could simply put the DLL inside the Plugins folder by hand, but unfortunately that is not a solution which would please me.



Do you have any idea how I could work around this problem? Is it possible to configure NuGet to just download one DLL for each dependency?



Thank you for your efforts and time.



BlazeOHTion










share|improve this question













Hello fellow developers,



I want to use some NuGet packages inside Unity. I achieved that Unity finds the downloaded DLLs according to this article (https://www.what-could-possibly-go-wrong.com/unity-and-nuget/). The nuget.config file can be configured to download the packages into the Plugins folder inside the Assets folder. The Problem is that NuGet downloads multiple versions of each DLL (eg net46, netcore50, netstandard21, so forth) and Unity doesn't like multiple DLLs with the same name. I know I could simply put the DLL inside the Plugins folder by hand, but unfortunately that is not a solution which would please me.



Do you have any idea how I could work around this problem? Is it possible to configure NuGet to just download one DLL for each dependency?



Thank you for your efforts and time.



BlazeOHTion







unity3d dependencies nuget dependency-management






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asked Nov 23 '18 at 13:27









BlazeOHTion

11




11












  • Your article talks about the problem and the approach to solve it. The author uses a separate Visual Studio project to work around this issue.
    – Cabrra
    Nov 23 '18 at 13:38


















  • Your article talks about the problem and the approach to solve it. The author uses a separate Visual Studio project to work around this issue.
    – Cabrra
    Nov 23 '18 at 13:38
















Your article talks about the problem and the approach to solve it. The author uses a separate Visual Studio project to work around this issue.
– Cabrra
Nov 23 '18 at 13:38




Your article talks about the problem and the approach to solve it. The author uses a separate Visual Studio project to work around this issue.
– Cabrra
Nov 23 '18 at 13:38












1 Answer
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You really don't wanna go down the path of configuring Unity to work with Nuget automatically. That article is rather old. With Unity 2018, you get a .net standard 2.0 compatibility level, which should be perfect for Nuget packages. Simply download the package using a separate VS project (as mentioned in the article), then take the netstandard20 version of the DLL and place it in your Unity project.






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    1 Answer
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    1 Answer
    1






    active

    oldest

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    active

    oldest

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    active

    oldest

    votes









    1














    You really don't wanna go down the path of configuring Unity to work with Nuget automatically. That article is rather old. With Unity 2018, you get a .net standard 2.0 compatibility level, which should be perfect for Nuget packages. Simply download the package using a separate VS project (as mentioned in the article), then take the netstandard20 version of the DLL and place it in your Unity project.






    share|improve this answer


























      1














      You really don't wanna go down the path of configuring Unity to work with Nuget automatically. That article is rather old. With Unity 2018, you get a .net standard 2.0 compatibility level, which should be perfect for Nuget packages. Simply download the package using a separate VS project (as mentioned in the article), then take the netstandard20 version of the DLL and place it in your Unity project.






      share|improve this answer
























        1












        1








        1






        You really don't wanna go down the path of configuring Unity to work with Nuget automatically. That article is rather old. With Unity 2018, you get a .net standard 2.0 compatibility level, which should be perfect for Nuget packages. Simply download the package using a separate VS project (as mentioned in the article), then take the netstandard20 version of the DLL and place it in your Unity project.






        share|improve this answer












        You really don't wanna go down the path of configuring Unity to work with Nuget automatically. That article is rather old. With Unity 2018, you get a .net standard 2.0 compatibility level, which should be perfect for Nuget packages. Simply download the package using a separate VS project (as mentioned in the article), then take the netstandard20 version of the DLL and place it in your Unity project.







        share|improve this answer












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        answered Nov 24 '18 at 12:22









        Arshia001

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