Can't get overlay to resize fabric.js?












0















I've been able to get the canvas to resize, and also include touch events. But for some reason, I can't get the overlay image to fill the canvas.



I'm using the recommended code from fabric.js



canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
width: width,
height: height,
// Needed to position overlayImage at 0/0
originX: 'left',
originY: 'top'
});


My Fiddle has a fair bit of code, as I'm not sure if it's the resizer or touch events that might be causing this issue.










share|improve this question



























    0















    I've been able to get the canvas to resize, and also include touch events. But for some reason, I can't get the overlay image to fill the canvas.



    I'm using the recommended code from fabric.js



    canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
    width: width,
    height: height,
    // Needed to position overlayImage at 0/0
    originX: 'left',
    originY: 'top'
    });


    My Fiddle has a fair bit of code, as I'm not sure if it's the resizer or touch events that might be causing this issue.










    share|improve this question

























      0












      0








      0








      I've been able to get the canvas to resize, and also include touch events. But for some reason, I can't get the overlay image to fill the canvas.



      I'm using the recommended code from fabric.js



      canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
      width: width,
      height: height,
      // Needed to position overlayImage at 0/0
      originX: 'left',
      originY: 'top'
      });


      My Fiddle has a fair bit of code, as I'm not sure if it's the resizer or touch events that might be causing this issue.










      share|improve this question














      I've been able to get the canvas to resize, and also include touch events. But for some reason, I can't get the overlay image to fill the canvas.



      I'm using the recommended code from fabric.js



      canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
      width: width,
      height: height,
      // Needed to position overlayImage at 0/0
      originX: 'left',
      originY: 'top'
      });


      My Fiddle has a fair bit of code, as I'm not sure if it's the resizer or touch events that might be causing this issue.







      javascript html canvas fabricjs






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 28 '18 at 6:12









      LarmLarm

      817




      817
























          1 Answer
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          1














          The problem in your fiddle stems from the fact that in Fabric.js, setting width and height don't scale an image to the given values but rather set the dimensions of the fabric.Image container. What you need to do is call canvas.overlayImage.scaleToWidth(width) (or .scaleToHeight(height)) in the setOverlayImage()'s callback, so that the image would actually be scaled to cover the whole canvas:






          //Image Edit
          var canvas = new fabric.Canvas('c', {
          preserveObjectStacking: true
          });

          canvas.setWidth(window.innerWidth);
          canvas.setHeight(window.innerWidth);
          fabric.Image.fromURL("https://4.img-dpreview.com/files/p/E~TS590x0~articles/3925134721/0266554465.jpeg", function(img) {
          img.scale(0.5).set({
          left: 150,
          top: 150,
          angle: 0
          });
          canvas.add(img).setActiveObject(img);
          });

          var info = document.getElementById('info');




          function resize() {
          var canvasSizer = document.getElementById("imageEditor");
          var canvasScaleFactor = canvasSizer.offsetWidth / 525;
          var width = canvasSizer.offsetWidth;
          var height = canvasSizer.offsetHeight;
          var ratio = canvas.getWidth() / canvas.getHeight();
          if ((width / height) > ratio) {
          width = height * ratio;
          } else {
          height = width / ratio;
          }
          var scale = width / canvas.getWidth();
          var zoom = canvas.getZoom();
          zoom *= scale;
          canvas.setDimensions({
          width: width,
          height: height
          });
          canvas.setViewportTransform([zoom, 0, 0, zoom, 0, 0])
          canvas.setOverlayImage('https://i.imgur.com/1CURvP5.png', function() {
          canvas.overlayImage && canvas.overlayImage.scaleToWidth(width)
          canvas.renderAll()
          }, {
          // Needed to position overlayImage at 0/0
          originX: 'left',
          originY: 'top'
          });
          }

          window.addEventListener('load', resize, false);
          window.addEventListener('resize', resize, false);

          var textObj = new fabric.IText("Test Text", {
          fontSize: 22,
          top: 362.5,
          left: 262.5,
          hasControls: true,
          fontWeight: 'bold',
          fontFamily: 'Montserrat',
          fontStyle: 'normal',
          centeredrotation: true,
          originX: 'center',
          originY: 'center'
          });
          canvas.add(textObj);
          canvas.renderAll();

          canvas.on({
          'touch:gesture': function() {
          var text = document.createTextNode(' Gesture ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:drag': function() {
          var text = document.createTextNode(' Dragging ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:orientation': function() {
          var text = document.createTextNode(' Orientation ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:shake': function() {
          var text = document.createTextNode(' Shaking ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:longpress': function() {
          var text = document.createTextNode(' Longpress ');
          info.insertBefore(text, info.firstChild);
          }
          });

          <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.4/fabric.js"></script>


          <div id="imageEditor">
          <div class="canvas-container">
          <canvas id="c"></canvas>
          </div>
          </div>





          (I had to re-upload the jail_cell_bars.png image elsewhere because the original hosting was not cooperating)






          share|improve this answer



















          • 1





            Amazing thanks @shkaper! One step closer to my final project! Now I just need to smooth out the undo, redo feature. Will need to find some sort of layer lock.

            – Larm
            Nov 28 '18 at 23:52











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          1 Answer
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          1 Answer
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          active

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          1














          The problem in your fiddle stems from the fact that in Fabric.js, setting width and height don't scale an image to the given values but rather set the dimensions of the fabric.Image container. What you need to do is call canvas.overlayImage.scaleToWidth(width) (or .scaleToHeight(height)) in the setOverlayImage()'s callback, so that the image would actually be scaled to cover the whole canvas:






          //Image Edit
          var canvas = new fabric.Canvas('c', {
          preserveObjectStacking: true
          });

          canvas.setWidth(window.innerWidth);
          canvas.setHeight(window.innerWidth);
          fabric.Image.fromURL("https://4.img-dpreview.com/files/p/E~TS590x0~articles/3925134721/0266554465.jpeg", function(img) {
          img.scale(0.5).set({
          left: 150,
          top: 150,
          angle: 0
          });
          canvas.add(img).setActiveObject(img);
          });

          var info = document.getElementById('info');




          function resize() {
          var canvasSizer = document.getElementById("imageEditor");
          var canvasScaleFactor = canvasSizer.offsetWidth / 525;
          var width = canvasSizer.offsetWidth;
          var height = canvasSizer.offsetHeight;
          var ratio = canvas.getWidth() / canvas.getHeight();
          if ((width / height) > ratio) {
          width = height * ratio;
          } else {
          height = width / ratio;
          }
          var scale = width / canvas.getWidth();
          var zoom = canvas.getZoom();
          zoom *= scale;
          canvas.setDimensions({
          width: width,
          height: height
          });
          canvas.setViewportTransform([zoom, 0, 0, zoom, 0, 0])
          canvas.setOverlayImage('https://i.imgur.com/1CURvP5.png', function() {
          canvas.overlayImage && canvas.overlayImage.scaleToWidth(width)
          canvas.renderAll()
          }, {
          // Needed to position overlayImage at 0/0
          originX: 'left',
          originY: 'top'
          });
          }

          window.addEventListener('load', resize, false);
          window.addEventListener('resize', resize, false);

          var textObj = new fabric.IText("Test Text", {
          fontSize: 22,
          top: 362.5,
          left: 262.5,
          hasControls: true,
          fontWeight: 'bold',
          fontFamily: 'Montserrat',
          fontStyle: 'normal',
          centeredrotation: true,
          originX: 'center',
          originY: 'center'
          });
          canvas.add(textObj);
          canvas.renderAll();

          canvas.on({
          'touch:gesture': function() {
          var text = document.createTextNode(' Gesture ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:drag': function() {
          var text = document.createTextNode(' Dragging ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:orientation': function() {
          var text = document.createTextNode(' Orientation ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:shake': function() {
          var text = document.createTextNode(' Shaking ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:longpress': function() {
          var text = document.createTextNode(' Longpress ');
          info.insertBefore(text, info.firstChild);
          }
          });

          <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.4/fabric.js"></script>


          <div id="imageEditor">
          <div class="canvas-container">
          <canvas id="c"></canvas>
          </div>
          </div>





          (I had to re-upload the jail_cell_bars.png image elsewhere because the original hosting was not cooperating)






          share|improve this answer



















          • 1





            Amazing thanks @shkaper! One step closer to my final project! Now I just need to smooth out the undo, redo feature. Will need to find some sort of layer lock.

            – Larm
            Nov 28 '18 at 23:52
















          1














          The problem in your fiddle stems from the fact that in Fabric.js, setting width and height don't scale an image to the given values but rather set the dimensions of the fabric.Image container. What you need to do is call canvas.overlayImage.scaleToWidth(width) (or .scaleToHeight(height)) in the setOverlayImage()'s callback, so that the image would actually be scaled to cover the whole canvas:






          //Image Edit
          var canvas = new fabric.Canvas('c', {
          preserveObjectStacking: true
          });

          canvas.setWidth(window.innerWidth);
          canvas.setHeight(window.innerWidth);
          fabric.Image.fromURL("https://4.img-dpreview.com/files/p/E~TS590x0~articles/3925134721/0266554465.jpeg", function(img) {
          img.scale(0.5).set({
          left: 150,
          top: 150,
          angle: 0
          });
          canvas.add(img).setActiveObject(img);
          });

          var info = document.getElementById('info');




          function resize() {
          var canvasSizer = document.getElementById("imageEditor");
          var canvasScaleFactor = canvasSizer.offsetWidth / 525;
          var width = canvasSizer.offsetWidth;
          var height = canvasSizer.offsetHeight;
          var ratio = canvas.getWidth() / canvas.getHeight();
          if ((width / height) > ratio) {
          width = height * ratio;
          } else {
          height = width / ratio;
          }
          var scale = width / canvas.getWidth();
          var zoom = canvas.getZoom();
          zoom *= scale;
          canvas.setDimensions({
          width: width,
          height: height
          });
          canvas.setViewportTransform([zoom, 0, 0, zoom, 0, 0])
          canvas.setOverlayImage('https://i.imgur.com/1CURvP5.png', function() {
          canvas.overlayImage && canvas.overlayImage.scaleToWidth(width)
          canvas.renderAll()
          }, {
          // Needed to position overlayImage at 0/0
          originX: 'left',
          originY: 'top'
          });
          }

          window.addEventListener('load', resize, false);
          window.addEventListener('resize', resize, false);

          var textObj = new fabric.IText("Test Text", {
          fontSize: 22,
          top: 362.5,
          left: 262.5,
          hasControls: true,
          fontWeight: 'bold',
          fontFamily: 'Montserrat',
          fontStyle: 'normal',
          centeredrotation: true,
          originX: 'center',
          originY: 'center'
          });
          canvas.add(textObj);
          canvas.renderAll();

          canvas.on({
          'touch:gesture': function() {
          var text = document.createTextNode(' Gesture ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:drag': function() {
          var text = document.createTextNode(' Dragging ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:orientation': function() {
          var text = document.createTextNode(' Orientation ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:shake': function() {
          var text = document.createTextNode(' Shaking ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:longpress': function() {
          var text = document.createTextNode(' Longpress ');
          info.insertBefore(text, info.firstChild);
          }
          });

          <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.4/fabric.js"></script>


          <div id="imageEditor">
          <div class="canvas-container">
          <canvas id="c"></canvas>
          </div>
          </div>





          (I had to re-upload the jail_cell_bars.png image elsewhere because the original hosting was not cooperating)






          share|improve this answer



















          • 1





            Amazing thanks @shkaper! One step closer to my final project! Now I just need to smooth out the undo, redo feature. Will need to find some sort of layer lock.

            – Larm
            Nov 28 '18 at 23:52














          1












          1








          1







          The problem in your fiddle stems from the fact that in Fabric.js, setting width and height don't scale an image to the given values but rather set the dimensions of the fabric.Image container. What you need to do is call canvas.overlayImage.scaleToWidth(width) (or .scaleToHeight(height)) in the setOverlayImage()'s callback, so that the image would actually be scaled to cover the whole canvas:






          //Image Edit
          var canvas = new fabric.Canvas('c', {
          preserveObjectStacking: true
          });

          canvas.setWidth(window.innerWidth);
          canvas.setHeight(window.innerWidth);
          fabric.Image.fromURL("https://4.img-dpreview.com/files/p/E~TS590x0~articles/3925134721/0266554465.jpeg", function(img) {
          img.scale(0.5).set({
          left: 150,
          top: 150,
          angle: 0
          });
          canvas.add(img).setActiveObject(img);
          });

          var info = document.getElementById('info');




          function resize() {
          var canvasSizer = document.getElementById("imageEditor");
          var canvasScaleFactor = canvasSizer.offsetWidth / 525;
          var width = canvasSizer.offsetWidth;
          var height = canvasSizer.offsetHeight;
          var ratio = canvas.getWidth() / canvas.getHeight();
          if ((width / height) > ratio) {
          width = height * ratio;
          } else {
          height = width / ratio;
          }
          var scale = width / canvas.getWidth();
          var zoom = canvas.getZoom();
          zoom *= scale;
          canvas.setDimensions({
          width: width,
          height: height
          });
          canvas.setViewportTransform([zoom, 0, 0, zoom, 0, 0])
          canvas.setOverlayImage('https://i.imgur.com/1CURvP5.png', function() {
          canvas.overlayImage && canvas.overlayImage.scaleToWidth(width)
          canvas.renderAll()
          }, {
          // Needed to position overlayImage at 0/0
          originX: 'left',
          originY: 'top'
          });
          }

          window.addEventListener('load', resize, false);
          window.addEventListener('resize', resize, false);

          var textObj = new fabric.IText("Test Text", {
          fontSize: 22,
          top: 362.5,
          left: 262.5,
          hasControls: true,
          fontWeight: 'bold',
          fontFamily: 'Montserrat',
          fontStyle: 'normal',
          centeredrotation: true,
          originX: 'center',
          originY: 'center'
          });
          canvas.add(textObj);
          canvas.renderAll();

          canvas.on({
          'touch:gesture': function() {
          var text = document.createTextNode(' Gesture ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:drag': function() {
          var text = document.createTextNode(' Dragging ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:orientation': function() {
          var text = document.createTextNode(' Orientation ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:shake': function() {
          var text = document.createTextNode(' Shaking ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:longpress': function() {
          var text = document.createTextNode(' Longpress ');
          info.insertBefore(text, info.firstChild);
          }
          });

          <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.4/fabric.js"></script>


          <div id="imageEditor">
          <div class="canvas-container">
          <canvas id="c"></canvas>
          </div>
          </div>





          (I had to re-upload the jail_cell_bars.png image elsewhere because the original hosting was not cooperating)






          share|improve this answer













          The problem in your fiddle stems from the fact that in Fabric.js, setting width and height don't scale an image to the given values but rather set the dimensions of the fabric.Image container. What you need to do is call canvas.overlayImage.scaleToWidth(width) (or .scaleToHeight(height)) in the setOverlayImage()'s callback, so that the image would actually be scaled to cover the whole canvas:






          //Image Edit
          var canvas = new fabric.Canvas('c', {
          preserveObjectStacking: true
          });

          canvas.setWidth(window.innerWidth);
          canvas.setHeight(window.innerWidth);
          fabric.Image.fromURL("https://4.img-dpreview.com/files/p/E~TS590x0~articles/3925134721/0266554465.jpeg", function(img) {
          img.scale(0.5).set({
          left: 150,
          top: 150,
          angle: 0
          });
          canvas.add(img).setActiveObject(img);
          });

          var info = document.getElementById('info');




          function resize() {
          var canvasSizer = document.getElementById("imageEditor");
          var canvasScaleFactor = canvasSizer.offsetWidth / 525;
          var width = canvasSizer.offsetWidth;
          var height = canvasSizer.offsetHeight;
          var ratio = canvas.getWidth() / canvas.getHeight();
          if ((width / height) > ratio) {
          width = height * ratio;
          } else {
          height = width / ratio;
          }
          var scale = width / canvas.getWidth();
          var zoom = canvas.getZoom();
          zoom *= scale;
          canvas.setDimensions({
          width: width,
          height: height
          });
          canvas.setViewportTransform([zoom, 0, 0, zoom, 0, 0])
          canvas.setOverlayImage('https://i.imgur.com/1CURvP5.png', function() {
          canvas.overlayImage && canvas.overlayImage.scaleToWidth(width)
          canvas.renderAll()
          }, {
          // Needed to position overlayImage at 0/0
          originX: 'left',
          originY: 'top'
          });
          }

          window.addEventListener('load', resize, false);
          window.addEventListener('resize', resize, false);

          var textObj = new fabric.IText("Test Text", {
          fontSize: 22,
          top: 362.5,
          left: 262.5,
          hasControls: true,
          fontWeight: 'bold',
          fontFamily: 'Montserrat',
          fontStyle: 'normal',
          centeredrotation: true,
          originX: 'center',
          originY: 'center'
          });
          canvas.add(textObj);
          canvas.renderAll();

          canvas.on({
          'touch:gesture': function() {
          var text = document.createTextNode(' Gesture ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:drag': function() {
          var text = document.createTextNode(' Dragging ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:orientation': function() {
          var text = document.createTextNode(' Orientation ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:shake': function() {
          var text = document.createTextNode(' Shaking ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:longpress': function() {
          var text = document.createTextNode(' Longpress ');
          info.insertBefore(text, info.firstChild);
          }
          });

          <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.4/fabric.js"></script>


          <div id="imageEditor">
          <div class="canvas-container">
          <canvas id="c"></canvas>
          </div>
          </div>





          (I had to re-upload the jail_cell_bars.png image elsewhere because the original hosting was not cooperating)






          //Image Edit
          var canvas = new fabric.Canvas('c', {
          preserveObjectStacking: true
          });

          canvas.setWidth(window.innerWidth);
          canvas.setHeight(window.innerWidth);
          fabric.Image.fromURL("https://4.img-dpreview.com/files/p/E~TS590x0~articles/3925134721/0266554465.jpeg", function(img) {
          img.scale(0.5).set({
          left: 150,
          top: 150,
          angle: 0
          });
          canvas.add(img).setActiveObject(img);
          });

          var info = document.getElementById('info');




          function resize() {
          var canvasSizer = document.getElementById("imageEditor");
          var canvasScaleFactor = canvasSizer.offsetWidth / 525;
          var width = canvasSizer.offsetWidth;
          var height = canvasSizer.offsetHeight;
          var ratio = canvas.getWidth() / canvas.getHeight();
          if ((width / height) > ratio) {
          width = height * ratio;
          } else {
          height = width / ratio;
          }
          var scale = width / canvas.getWidth();
          var zoom = canvas.getZoom();
          zoom *= scale;
          canvas.setDimensions({
          width: width,
          height: height
          });
          canvas.setViewportTransform([zoom, 0, 0, zoom, 0, 0])
          canvas.setOverlayImage('https://i.imgur.com/1CURvP5.png', function() {
          canvas.overlayImage && canvas.overlayImage.scaleToWidth(width)
          canvas.renderAll()
          }, {
          // Needed to position overlayImage at 0/0
          originX: 'left',
          originY: 'top'
          });
          }

          window.addEventListener('load', resize, false);
          window.addEventListener('resize', resize, false);

          var textObj = new fabric.IText("Test Text", {
          fontSize: 22,
          top: 362.5,
          left: 262.5,
          hasControls: true,
          fontWeight: 'bold',
          fontFamily: 'Montserrat',
          fontStyle: 'normal',
          centeredrotation: true,
          originX: 'center',
          originY: 'center'
          });
          canvas.add(textObj);
          canvas.renderAll();

          canvas.on({
          'touch:gesture': function() {
          var text = document.createTextNode(' Gesture ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:drag': function() {
          var text = document.createTextNode(' Dragging ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:orientation': function() {
          var text = document.createTextNode(' Orientation ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:shake': function() {
          var text = document.createTextNode(' Shaking ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:longpress': function() {
          var text = document.createTextNode(' Longpress ');
          info.insertBefore(text, info.firstChild);
          }
          });

          <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.4/fabric.js"></script>


          <div id="imageEditor">
          <div class="canvas-container">
          <canvas id="c"></canvas>
          </div>
          </div>





          //Image Edit
          var canvas = new fabric.Canvas('c', {
          preserveObjectStacking: true
          });

          canvas.setWidth(window.innerWidth);
          canvas.setHeight(window.innerWidth);
          fabric.Image.fromURL("https://4.img-dpreview.com/files/p/E~TS590x0~articles/3925134721/0266554465.jpeg", function(img) {
          img.scale(0.5).set({
          left: 150,
          top: 150,
          angle: 0
          });
          canvas.add(img).setActiveObject(img);
          });

          var info = document.getElementById('info');




          function resize() {
          var canvasSizer = document.getElementById("imageEditor");
          var canvasScaleFactor = canvasSizer.offsetWidth / 525;
          var width = canvasSizer.offsetWidth;
          var height = canvasSizer.offsetHeight;
          var ratio = canvas.getWidth() / canvas.getHeight();
          if ((width / height) > ratio) {
          width = height * ratio;
          } else {
          height = width / ratio;
          }
          var scale = width / canvas.getWidth();
          var zoom = canvas.getZoom();
          zoom *= scale;
          canvas.setDimensions({
          width: width,
          height: height
          });
          canvas.setViewportTransform([zoom, 0, 0, zoom, 0, 0])
          canvas.setOverlayImage('https://i.imgur.com/1CURvP5.png', function() {
          canvas.overlayImage && canvas.overlayImage.scaleToWidth(width)
          canvas.renderAll()
          }, {
          // Needed to position overlayImage at 0/0
          originX: 'left',
          originY: 'top'
          });
          }

          window.addEventListener('load', resize, false);
          window.addEventListener('resize', resize, false);

          var textObj = new fabric.IText("Test Text", {
          fontSize: 22,
          top: 362.5,
          left: 262.5,
          hasControls: true,
          fontWeight: 'bold',
          fontFamily: 'Montserrat',
          fontStyle: 'normal',
          centeredrotation: true,
          originX: 'center',
          originY: 'center'
          });
          canvas.add(textObj);
          canvas.renderAll();

          canvas.on({
          'touch:gesture': function() {
          var text = document.createTextNode(' Gesture ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:drag': function() {
          var text = document.createTextNode(' Dragging ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:orientation': function() {
          var text = document.createTextNode(' Orientation ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:shake': function() {
          var text = document.createTextNode(' Shaking ');
          info.insertBefore(text, info.firstChild);
          },
          'touch:longpress': function() {
          var text = document.createTextNode(' Longpress ');
          info.insertBefore(text, info.firstChild);
          }
          });

          <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.4/fabric.js"></script>


          <div id="imageEditor">
          <div class="canvas-container">
          <canvas id="c"></canvas>
          </div>
          </div>






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 28 '18 at 22:55









          shkapershkaper

          1,3511915




          1,3511915








          • 1





            Amazing thanks @shkaper! One step closer to my final project! Now I just need to smooth out the undo, redo feature. Will need to find some sort of layer lock.

            – Larm
            Nov 28 '18 at 23:52














          • 1





            Amazing thanks @shkaper! One step closer to my final project! Now I just need to smooth out the undo, redo feature. Will need to find some sort of layer lock.

            – Larm
            Nov 28 '18 at 23:52








          1




          1





          Amazing thanks @shkaper! One step closer to my final project! Now I just need to smooth out the undo, redo feature. Will need to find some sort of layer lock.

          – Larm
          Nov 28 '18 at 23:52





          Amazing thanks @shkaper! One step closer to my final project! Now I just need to smooth out the undo, redo feature. Will need to find some sort of layer lock.

          – Larm
          Nov 28 '18 at 23:52




















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