Switch Save user preference












0















I am trying to send a tag with OneSignal when the switch is turned on, and send request to delete the tag when it is turned off again.



@IBAction func tagGeneral(_ sender: UISwitch) {

if (sender.isOn == true) {
OneSignal.sendTag("General", value: "value")
print("sendtag")
}
else {
OneSignal.deleteTag("General")
print("deletetag")
}
}


This is the code i use for it. Seems to be working but when the user goes to another page the switch is automatically turned off...



How can i fix this?










share|improve this question

























  • Store the state somewhere. IE> UserDefaults

    – Ryan
    Nov 25 '18 at 18:18
















0















I am trying to send a tag with OneSignal when the switch is turned on, and send request to delete the tag when it is turned off again.



@IBAction func tagGeneral(_ sender: UISwitch) {

if (sender.isOn == true) {
OneSignal.sendTag("General", value: "value")
print("sendtag")
}
else {
OneSignal.deleteTag("General")
print("deletetag")
}
}


This is the code i use for it. Seems to be working but when the user goes to another page the switch is automatically turned off...



How can i fix this?










share|improve this question

























  • Store the state somewhere. IE> UserDefaults

    – Ryan
    Nov 25 '18 at 18:18














0












0








0








I am trying to send a tag with OneSignal when the switch is turned on, and send request to delete the tag when it is turned off again.



@IBAction func tagGeneral(_ sender: UISwitch) {

if (sender.isOn == true) {
OneSignal.sendTag("General", value: "value")
print("sendtag")
}
else {
OneSignal.deleteTag("General")
print("deletetag")
}
}


This is the code i use for it. Seems to be working but when the user goes to another page the switch is automatically turned off...



How can i fix this?










share|improve this question
















I am trying to send a tag with OneSignal when the switch is turned on, and send request to delete the tag when it is turned off again.



@IBAction func tagGeneral(_ sender: UISwitch) {

if (sender.isOn == true) {
OneSignal.sendTag("General", value: "value")
print("sendtag")
}
else {
OneSignal.deleteTag("General")
print("deletetag")
}
}


This is the code i use for it. Seems to be working but when the user goes to another page the switch is automatically turned off...



How can i fix this?







ios swift






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 25 '18 at 18:27









rmaddy

241k27316380




241k27316380










asked Nov 25 '18 at 18:07









JobJob

74




74













  • Store the state somewhere. IE> UserDefaults

    – Ryan
    Nov 25 '18 at 18:18



















  • Store the state somewhere. IE> UserDefaults

    – Ryan
    Nov 25 '18 at 18:18

















Store the state somewhere. IE> UserDefaults

– Ryan
Nov 25 '18 at 18:18





Store the state somewhere. IE> UserDefaults

– Ryan
Nov 25 '18 at 18:18












1 Answer
1






active

oldest

votes


















0














Regarding @Ryan's comment, Here's an answer:



First. there are many ways to save the user preference, i'll be doing it with UserDefaults() | Edit your button action code:



@IBAction func tagGeneral(_ sender: UISwitch) {

let userdef = UserDefaults.standard

if (sender.isOn == true) {
OneSignal.sendTag("General", value: "value")
print("sendtag")

// user made the choice
userdef.set(true, forKey: "sw_set")
} else {
OneSignal.deleteTag("General")
print("deletetag")

// reset
userdef.set(false, forKey: "sw_set")
}
}


Normally this wouldn't work without this little function, make sure you call this function in your viewDidAppear():



private func init_switch() {
// Thanks @Vadian for the tip

let userdef = UserDefaults.standard
self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")
}


Call it in viewDidAppear():



override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)

self.init_switch()
}


And let me know if it helped.






share|improve this answer


























  • Why not directly self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")?

    – vadian
    Nov 25 '18 at 19:13











  • Needs to be unwrapped and complicates the code. I'm sorry, If you don't like it i could edit it

    – excitedmicrobe
    Nov 25 '18 at 19:14











  • No, there's nothing to be unwrapped. And it simplifies the code.

    – vadian
    Nov 25 '18 at 19:15













  • Well the bool does not exist in the first place it would either return false or needs a ?, Thanks for the tip

    – excitedmicrobe
    Nov 25 '18 at 19:16











  • If the bool does not exist it returns false, this method returns always a non-optional.

    – vadian
    Nov 25 '18 at 19:18













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1 Answer
1






active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














Regarding @Ryan's comment, Here's an answer:



First. there are many ways to save the user preference, i'll be doing it with UserDefaults() | Edit your button action code:



@IBAction func tagGeneral(_ sender: UISwitch) {

let userdef = UserDefaults.standard

if (sender.isOn == true) {
OneSignal.sendTag("General", value: "value")
print("sendtag")

// user made the choice
userdef.set(true, forKey: "sw_set")
} else {
OneSignal.deleteTag("General")
print("deletetag")

// reset
userdef.set(false, forKey: "sw_set")
}
}


Normally this wouldn't work without this little function, make sure you call this function in your viewDidAppear():



private func init_switch() {
// Thanks @Vadian for the tip

let userdef = UserDefaults.standard
self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")
}


Call it in viewDidAppear():



override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)

self.init_switch()
}


And let me know if it helped.






share|improve this answer


























  • Why not directly self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")?

    – vadian
    Nov 25 '18 at 19:13











  • Needs to be unwrapped and complicates the code. I'm sorry, If you don't like it i could edit it

    – excitedmicrobe
    Nov 25 '18 at 19:14











  • No, there's nothing to be unwrapped. And it simplifies the code.

    – vadian
    Nov 25 '18 at 19:15













  • Well the bool does not exist in the first place it would either return false or needs a ?, Thanks for the tip

    – excitedmicrobe
    Nov 25 '18 at 19:16











  • If the bool does not exist it returns false, this method returns always a non-optional.

    – vadian
    Nov 25 '18 at 19:18


















0














Regarding @Ryan's comment, Here's an answer:



First. there are many ways to save the user preference, i'll be doing it with UserDefaults() | Edit your button action code:



@IBAction func tagGeneral(_ sender: UISwitch) {

let userdef = UserDefaults.standard

if (sender.isOn == true) {
OneSignal.sendTag("General", value: "value")
print("sendtag")

// user made the choice
userdef.set(true, forKey: "sw_set")
} else {
OneSignal.deleteTag("General")
print("deletetag")

// reset
userdef.set(false, forKey: "sw_set")
}
}


Normally this wouldn't work without this little function, make sure you call this function in your viewDidAppear():



private func init_switch() {
// Thanks @Vadian for the tip

let userdef = UserDefaults.standard
self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")
}


Call it in viewDidAppear():



override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)

self.init_switch()
}


And let me know if it helped.






share|improve this answer


























  • Why not directly self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")?

    – vadian
    Nov 25 '18 at 19:13











  • Needs to be unwrapped and complicates the code. I'm sorry, If you don't like it i could edit it

    – excitedmicrobe
    Nov 25 '18 at 19:14











  • No, there's nothing to be unwrapped. And it simplifies the code.

    – vadian
    Nov 25 '18 at 19:15













  • Well the bool does not exist in the first place it would either return false or needs a ?, Thanks for the tip

    – excitedmicrobe
    Nov 25 '18 at 19:16











  • If the bool does not exist it returns false, this method returns always a non-optional.

    – vadian
    Nov 25 '18 at 19:18
















0












0








0







Regarding @Ryan's comment, Here's an answer:



First. there are many ways to save the user preference, i'll be doing it with UserDefaults() | Edit your button action code:



@IBAction func tagGeneral(_ sender: UISwitch) {

let userdef = UserDefaults.standard

if (sender.isOn == true) {
OneSignal.sendTag("General", value: "value")
print("sendtag")

// user made the choice
userdef.set(true, forKey: "sw_set")
} else {
OneSignal.deleteTag("General")
print("deletetag")

// reset
userdef.set(false, forKey: "sw_set")
}
}


Normally this wouldn't work without this little function, make sure you call this function in your viewDidAppear():



private func init_switch() {
// Thanks @Vadian for the tip

let userdef = UserDefaults.standard
self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")
}


Call it in viewDidAppear():



override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)

self.init_switch()
}


And let me know if it helped.






share|improve this answer















Regarding @Ryan's comment, Here's an answer:



First. there are many ways to save the user preference, i'll be doing it with UserDefaults() | Edit your button action code:



@IBAction func tagGeneral(_ sender: UISwitch) {

let userdef = UserDefaults.standard

if (sender.isOn == true) {
OneSignal.sendTag("General", value: "value")
print("sendtag")

// user made the choice
userdef.set(true, forKey: "sw_set")
} else {
OneSignal.deleteTag("General")
print("deletetag")

// reset
userdef.set(false, forKey: "sw_set")
}
}


Normally this wouldn't work without this little function, make sure you call this function in your viewDidAppear():



private func init_switch() {
// Thanks @Vadian for the tip

let userdef = UserDefaults.standard
self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")
}


Call it in viewDidAppear():



override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)

self.init_switch()
}


And let me know if it helped.







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 25 '18 at 19:18

























answered Nov 25 '18 at 19:11









excitedmicrobeexcitedmicrobe

9671518




9671518













  • Why not directly self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")?

    – vadian
    Nov 25 '18 at 19:13











  • Needs to be unwrapped and complicates the code. I'm sorry, If you don't like it i could edit it

    – excitedmicrobe
    Nov 25 '18 at 19:14











  • No, there's nothing to be unwrapped. And it simplifies the code.

    – vadian
    Nov 25 '18 at 19:15













  • Well the bool does not exist in the first place it would either return false or needs a ?, Thanks for the tip

    – excitedmicrobe
    Nov 25 '18 at 19:16











  • If the bool does not exist it returns false, this method returns always a non-optional.

    – vadian
    Nov 25 '18 at 19:18





















  • Why not directly self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")?

    – vadian
    Nov 25 '18 at 19:13











  • Needs to be unwrapped and complicates the code. I'm sorry, If you don't like it i could edit it

    – excitedmicrobe
    Nov 25 '18 at 19:14











  • No, there's nothing to be unwrapped. And it simplifies the code.

    – vadian
    Nov 25 '18 at 19:15













  • Well the bool does not exist in the first place it would either return false or needs a ?, Thanks for the tip

    – excitedmicrobe
    Nov 25 '18 at 19:16











  • If the bool does not exist it returns false, this method returns always a non-optional.

    – vadian
    Nov 25 '18 at 19:18



















Why not directly self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")?

– vadian
Nov 25 '18 at 19:13





Why not directly self.yourSwitch.isOn = userdef.bool(forKey: "sw_set")?

– vadian
Nov 25 '18 at 19:13













Needs to be unwrapped and complicates the code. I'm sorry, If you don't like it i could edit it

– excitedmicrobe
Nov 25 '18 at 19:14





Needs to be unwrapped and complicates the code. I'm sorry, If you don't like it i could edit it

– excitedmicrobe
Nov 25 '18 at 19:14













No, there's nothing to be unwrapped. And it simplifies the code.

– vadian
Nov 25 '18 at 19:15







No, there's nothing to be unwrapped. And it simplifies the code.

– vadian
Nov 25 '18 at 19:15















Well the bool does not exist in the first place it would either return false or needs a ?, Thanks for the tip

– excitedmicrobe
Nov 25 '18 at 19:16





Well the bool does not exist in the first place it would either return false or needs a ?, Thanks for the tip

– excitedmicrobe
Nov 25 '18 at 19:16













If the bool does not exist it returns false, this method returns always a non-optional.

– vadian
Nov 25 '18 at 19:18







If the bool does not exist it returns false, this method returns always a non-optional.

– vadian
Nov 25 '18 at 19:18




















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