SnapKit Updating Constraint causes conflict












0















I'm building an iOS app against iOS 12 SDK, Swift 4 and SnapKit 4.2



I want to update a constraint when I tap a button but it creates a conflict with the previous version of the constraint.



Here's my code:



private var menuConstraint: Constraint?

override func updateViewConstraints() {
super.updateViewConstraints()

menuVc.view.snp.makeConstraints { (make) in
self.menuConstraint = make.top.equalTo(view.snp.top).constraint
make.right.equalTo(view.snp.right)

make.width.equalTo(100)
make.height.equalTo(100)
}
}

@objc func onMenuTap() {
self.menuConstraint!.update(offset: 100)
}


When onMenuTap is called I get the following error:



[LayoutConstraints] Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<SnapKit.LayoutConstraint:0xABC@MyViewController.swift#77 UIView:0xDEF.top == UIView:0xGHI.top>",
"<SnapKit.LayoutConstraint:0xABC@MyViewController.swift#77 UIView:0xDEF.top == UIView:0xGHI.top + 100.0>"
)


As you can see the previous version of the top constraint (without the offset) is conflicting with the new version. It's as if it didn't update the existing constraint but instead just created a new one.



I've tried a few variations:




  • wrapping the update line in a snp.updateConstraints closure

  • setting an initial offset when first creating the constraint

  • grabbing the underlying LayoutConstraint and updating constant directly.


I always get the same error message.



Do I have something configured wrong?










share|improve this question



























    0















    I'm building an iOS app against iOS 12 SDK, Swift 4 and SnapKit 4.2



    I want to update a constraint when I tap a button but it creates a conflict with the previous version of the constraint.



    Here's my code:



    private var menuConstraint: Constraint?

    override func updateViewConstraints() {
    super.updateViewConstraints()

    menuVc.view.snp.makeConstraints { (make) in
    self.menuConstraint = make.top.equalTo(view.snp.top).constraint
    make.right.equalTo(view.snp.right)

    make.width.equalTo(100)
    make.height.equalTo(100)
    }
    }

    @objc func onMenuTap() {
    self.menuConstraint!.update(offset: 100)
    }


    When onMenuTap is called I get the following error:



    [LayoutConstraints] Unable to simultaneously satisfy constraints.
    Probably at least one of the constraints in the following list is one you don't want.
    Try this:
    (1) look at each constraint and try to figure out which you don't expect;
    (2) find the code that added the unwanted constraint or constraints and fix it.
    (
    "<SnapKit.LayoutConstraint:0xABC@MyViewController.swift#77 UIView:0xDEF.top == UIView:0xGHI.top>",
    "<SnapKit.LayoutConstraint:0xABC@MyViewController.swift#77 UIView:0xDEF.top == UIView:0xGHI.top + 100.0>"
    )


    As you can see the previous version of the top constraint (without the offset) is conflicting with the new version. It's as if it didn't update the existing constraint but instead just created a new one.



    I've tried a few variations:




    • wrapping the update line in a snp.updateConstraints closure

    • setting an initial offset when first creating the constraint

    • grabbing the underlying LayoutConstraint and updating constant directly.


    I always get the same error message.



    Do I have something configured wrong?










    share|improve this question

























      0












      0








      0








      I'm building an iOS app against iOS 12 SDK, Swift 4 and SnapKit 4.2



      I want to update a constraint when I tap a button but it creates a conflict with the previous version of the constraint.



      Here's my code:



      private var menuConstraint: Constraint?

      override func updateViewConstraints() {
      super.updateViewConstraints()

      menuVc.view.snp.makeConstraints { (make) in
      self.menuConstraint = make.top.equalTo(view.snp.top).constraint
      make.right.equalTo(view.snp.right)

      make.width.equalTo(100)
      make.height.equalTo(100)
      }
      }

      @objc func onMenuTap() {
      self.menuConstraint!.update(offset: 100)
      }


      When onMenuTap is called I get the following error:



      [LayoutConstraints] Unable to simultaneously satisfy constraints.
      Probably at least one of the constraints in the following list is one you don't want.
      Try this:
      (1) look at each constraint and try to figure out which you don't expect;
      (2) find the code that added the unwanted constraint or constraints and fix it.
      (
      "<SnapKit.LayoutConstraint:0xABC@MyViewController.swift#77 UIView:0xDEF.top == UIView:0xGHI.top>",
      "<SnapKit.LayoutConstraint:0xABC@MyViewController.swift#77 UIView:0xDEF.top == UIView:0xGHI.top + 100.0>"
      )


      As you can see the previous version of the top constraint (without the offset) is conflicting with the new version. It's as if it didn't update the existing constraint but instead just created a new one.



      I've tried a few variations:




      • wrapping the update line in a snp.updateConstraints closure

      • setting an initial offset when first creating the constraint

      • grabbing the underlying LayoutConstraint and updating constant directly.


      I always get the same error message.



      Do I have something configured wrong?










      share|improve this question














      I'm building an iOS app against iOS 12 SDK, Swift 4 and SnapKit 4.2



      I want to update a constraint when I tap a button but it creates a conflict with the previous version of the constraint.



      Here's my code:



      private var menuConstraint: Constraint?

      override func updateViewConstraints() {
      super.updateViewConstraints()

      menuVc.view.snp.makeConstraints { (make) in
      self.menuConstraint = make.top.equalTo(view.snp.top).constraint
      make.right.equalTo(view.snp.right)

      make.width.equalTo(100)
      make.height.equalTo(100)
      }
      }

      @objc func onMenuTap() {
      self.menuConstraint!.update(offset: 100)
      }


      When onMenuTap is called I get the following error:



      [LayoutConstraints] Unable to simultaneously satisfy constraints.
      Probably at least one of the constraints in the following list is one you don't want.
      Try this:
      (1) look at each constraint and try to figure out which you don't expect;
      (2) find the code that added the unwanted constraint or constraints and fix it.
      (
      "<SnapKit.LayoutConstraint:0xABC@MyViewController.swift#77 UIView:0xDEF.top == UIView:0xGHI.top>",
      "<SnapKit.LayoutConstraint:0xABC@MyViewController.swift#77 UIView:0xDEF.top == UIView:0xGHI.top + 100.0>"
      )


      As you can see the previous version of the top constraint (without the offset) is conflicting with the new version. It's as if it didn't update the existing constraint but instead just created a new one.



      I've tried a few variations:




      • wrapping the update line in a snp.updateConstraints closure

      • setting an initial offset when first creating the constraint

      • grabbing the underlying LayoutConstraint and updating constant directly.


      I always get the same error message.



      Do I have something configured wrong?







      ios swift autolayout uikit snapkit






      share|improve this question













      share|improve this question











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      asked Nov 25 '18 at 17:50









      Adam LangsnerAdam Langsner

      61911021




      61911021
























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          Don't put constraints inside updateViewConstraints as it'll recreate constraints as it's called multiple times so set the code inside viewDidLoad






          share|improve this answer



















          • 1





            That worked! thanks. I was calling updateViewConstraints from within viewDidLoad but I moved all the code directly inside viewDidLoad and it fixed it. Thanks!

            – Adam Langsner
            Nov 25 '18 at 18:13











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          1 Answer
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          active

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          Don't put constraints inside updateViewConstraints as it'll recreate constraints as it's called multiple times so set the code inside viewDidLoad






          share|improve this answer



















          • 1





            That worked! thanks. I was calling updateViewConstraints from within viewDidLoad but I moved all the code directly inside viewDidLoad and it fixed it. Thanks!

            – Adam Langsner
            Nov 25 '18 at 18:13
















          1














          Don't put constraints inside updateViewConstraints as it'll recreate constraints as it's called multiple times so set the code inside viewDidLoad






          share|improve this answer



















          • 1





            That worked! thanks. I was calling updateViewConstraints from within viewDidLoad but I moved all the code directly inside viewDidLoad and it fixed it. Thanks!

            – Adam Langsner
            Nov 25 '18 at 18:13














          1












          1








          1







          Don't put constraints inside updateViewConstraints as it'll recreate constraints as it's called multiple times so set the code inside viewDidLoad






          share|improve this answer













          Don't put constraints inside updateViewConstraints as it'll recreate constraints as it's called multiple times so set the code inside viewDidLoad







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 25 '18 at 18:09









          Sh_KhanSh_Khan

          42.1k51327




          42.1k51327








          • 1





            That worked! thanks. I was calling updateViewConstraints from within viewDidLoad but I moved all the code directly inside viewDidLoad and it fixed it. Thanks!

            – Adam Langsner
            Nov 25 '18 at 18:13














          • 1





            That worked! thanks. I was calling updateViewConstraints from within viewDidLoad but I moved all the code directly inside viewDidLoad and it fixed it. Thanks!

            – Adam Langsner
            Nov 25 '18 at 18:13








          1




          1





          That worked! thanks. I was calling updateViewConstraints from within viewDidLoad but I moved all the code directly inside viewDidLoad and it fixed it. Thanks!

          – Adam Langsner
          Nov 25 '18 at 18:13





          That worked! thanks. I was calling updateViewConstraints from within viewDidLoad but I moved all the code directly inside viewDidLoad and it fixed it. Thanks!

          – Adam Langsner
          Nov 25 '18 at 18:13


















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