Any way to stop Visual Studio adding 'throw new NotImplementedException' on new functions? Causes namespace...












2















Yes, I know this is good practise normally but the problem in Unity is it causes the System namespace to be added which breaks several Unity classes such as Random unless I fully qualify them which is tedious :). Is there any way to disable it from adding the throw? I've tried searching for a snippet for it but have drawn a blank. This happens when doing 'Generate Method' from Alt-Enter after typing in 'DoSomething();'



enter image description here










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  • What extensions do you have installed that have to do with C#, Unity, Monobehaviour, etc? It may be that one of those are messing with it because mine doesn't do this by default.

    – A3mercury
    Nov 28 '18 at 14:05






  • 1





    Are you using ReSharper? Basically just remove that line?

    – derHugo
    Nov 28 '18 at 18:36


















2















Yes, I know this is good practise normally but the problem in Unity is it causes the System namespace to be added which breaks several Unity classes such as Random unless I fully qualify them which is tedious :). Is there any way to disable it from adding the throw? I've tried searching for a snippet for it but have drawn a blank. This happens when doing 'Generate Method' from Alt-Enter after typing in 'DoSomething();'



enter image description here










share|improve this question

























  • What extensions do you have installed that have to do with C#, Unity, Monobehaviour, etc? It may be that one of those are messing with it because mine doesn't do this by default.

    – A3mercury
    Nov 28 '18 at 14:05






  • 1





    Are you using ReSharper? Basically just remove that line?

    – derHugo
    Nov 28 '18 at 18:36
















2












2








2








Yes, I know this is good practise normally but the problem in Unity is it causes the System namespace to be added which breaks several Unity classes such as Random unless I fully qualify them which is tedious :). Is there any way to disable it from adding the throw? I've tried searching for a snippet for it but have drawn a blank. This happens when doing 'Generate Method' from Alt-Enter after typing in 'DoSomething();'



enter image description here










share|improve this question
















Yes, I know this is good practise normally but the problem in Unity is it causes the System namespace to be added which breaks several Unity classes such as Random unless I fully qualify them which is tedious :). Is there any way to disable it from adding the throw? I've tried searching for a snippet for it but have drawn a blank. This happens when doing 'Generate Method' from Alt-Enter after typing in 'DoSomething();'



enter image description here







visual-studio-2017






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 28 '18 at 18:36









derHugo

8,79331535




8,79331535










asked Nov 28 '18 at 12:22









Simon StorrSimon Storr

458




458













  • What extensions do you have installed that have to do with C#, Unity, Monobehaviour, etc? It may be that one of those are messing with it because mine doesn't do this by default.

    – A3mercury
    Nov 28 '18 at 14:05






  • 1





    Are you using ReSharper? Basically just remove that line?

    – derHugo
    Nov 28 '18 at 18:36





















  • What extensions do you have installed that have to do with C#, Unity, Monobehaviour, etc? It may be that one of those are messing with it because mine doesn't do this by default.

    – A3mercury
    Nov 28 '18 at 14:05






  • 1





    Are you using ReSharper? Basically just remove that line?

    – derHugo
    Nov 28 '18 at 18:36



















What extensions do you have installed that have to do with C#, Unity, Monobehaviour, etc? It may be that one of those are messing with it because mine doesn't do this by default.

– A3mercury
Nov 28 '18 at 14:05





What extensions do you have installed that have to do with C#, Unity, Monobehaviour, etc? It may be that one of those are messing with it because mine doesn't do this by default.

– A3mercury
Nov 28 '18 at 14:05




1




1





Are you using ReSharper? Basically just remove that line?

– derHugo
Nov 28 '18 at 18:36







Are you using ReSharper? Basically just remove that line?

– derHugo
Nov 28 '18 at 18:36














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Yes, you can change this default behavior by changing the snippet that creates it. That snippet is located at the following location: (caveat...this will change it across the board for VS2017)



C:Program Files (x86)Microsoft Visual Studio 14.0VC#Snippets1033RefactoringMethodStub.snippet






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    1 Answer
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    1 Answer
    1






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    active

    oldest

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    active

    oldest

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    5














    Yes, you can change this default behavior by changing the snippet that creates it. That snippet is located at the following location: (caveat...this will change it across the board for VS2017)



    C:Program Files (x86)Microsoft Visual Studio 14.0VC#Snippets1033RefactoringMethodStub.snippet






    share|improve this answer




























      5














      Yes, you can change this default behavior by changing the snippet that creates it. That snippet is located at the following location: (caveat...this will change it across the board for VS2017)



      C:Program Files (x86)Microsoft Visual Studio 14.0VC#Snippets1033RefactoringMethodStub.snippet






      share|improve this answer


























        5












        5








        5







        Yes, you can change this default behavior by changing the snippet that creates it. That snippet is located at the following location: (caveat...this will change it across the board for VS2017)



        C:Program Files (x86)Microsoft Visual Studio 14.0VC#Snippets1033RefactoringMethodStub.snippet






        share|improve this answer













        Yes, you can change this default behavior by changing the snippet that creates it. That snippet is located at the following location: (caveat...this will change it across the board for VS2017)



        C:Program Files (x86)Microsoft Visual Studio 14.0VC#Snippets1033RefactoringMethodStub.snippet







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        answered Nov 28 '18 at 18:47









        user1011627user1011627

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