“No compatible code running” while debugging Unity with Visual Studio












0














I run Unity.

in visual : [debug] [any cpu] Attach to Unity.

hit pause in visual -> error.

error is :

"No compatible code running.

The selected debug engine does not support any code executing on the current thread (e.g. only native runtime code is executing)."



I would like to use this pause feature to find my infinite loop.

However breakpoints works.

[Edit]

VS 15.9.2
Unity 2018.2.8f1










share|improve this question






















  • Use break points to pause automatically.
    – Draco18s
    Nov 23 '18 at 23:26










  • This does not resolve the problem
    – bsmall
    Nov 23 '18 at 23:31










  • Just because you have an infinite loop does not mean that pausing will result in being inside code you control. That infinite loop might be inside, or just heavily involve, native code (eg spawning thousands of game objects).
    – Draco18s
    Nov 24 '18 at 0:08










  • I do not have a good understanding of how the debugger works, sorry i really don't understand why pause doesnt works. The loop is from my bad c# code so why pause does not work ? I cant pause even without infinite loop.
    – bsmall
    Nov 24 '18 at 0:27










  • Sorry i don't understand. I cant pause even not in infinite loop.
    – bsmall
    Nov 24 '18 at 0:32
















0














I run Unity.

in visual : [debug] [any cpu] Attach to Unity.

hit pause in visual -> error.

error is :

"No compatible code running.

The selected debug engine does not support any code executing on the current thread (e.g. only native runtime code is executing)."



I would like to use this pause feature to find my infinite loop.

However breakpoints works.

[Edit]

VS 15.9.2
Unity 2018.2.8f1










share|improve this question






















  • Use break points to pause automatically.
    – Draco18s
    Nov 23 '18 at 23:26










  • This does not resolve the problem
    – bsmall
    Nov 23 '18 at 23:31










  • Just because you have an infinite loop does not mean that pausing will result in being inside code you control. That infinite loop might be inside, or just heavily involve, native code (eg spawning thousands of game objects).
    – Draco18s
    Nov 24 '18 at 0:08










  • I do not have a good understanding of how the debugger works, sorry i really don't understand why pause doesnt works. The loop is from my bad c# code so why pause does not work ? I cant pause even without infinite loop.
    – bsmall
    Nov 24 '18 at 0:27










  • Sorry i don't understand. I cant pause even not in infinite loop.
    – bsmall
    Nov 24 '18 at 0:32














0












0








0







I run Unity.

in visual : [debug] [any cpu] Attach to Unity.

hit pause in visual -> error.

error is :

"No compatible code running.

The selected debug engine does not support any code executing on the current thread (e.g. only native runtime code is executing)."



I would like to use this pause feature to find my infinite loop.

However breakpoints works.

[Edit]

VS 15.9.2
Unity 2018.2.8f1










share|improve this question













I run Unity.

in visual : [debug] [any cpu] Attach to Unity.

hit pause in visual -> error.

error is :

"No compatible code running.

The selected debug engine does not support any code executing on the current thread (e.g. only native runtime code is executing)."



I would like to use this pause feature to find my infinite loop.

However breakpoints works.

[Edit]

VS 15.9.2
Unity 2018.2.8f1







visual-studio debugging unity3d






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 23 '18 at 18:49









bsmallbsmall

254




254












  • Use break points to pause automatically.
    – Draco18s
    Nov 23 '18 at 23:26










  • This does not resolve the problem
    – bsmall
    Nov 23 '18 at 23:31










  • Just because you have an infinite loop does not mean that pausing will result in being inside code you control. That infinite loop might be inside, or just heavily involve, native code (eg spawning thousands of game objects).
    – Draco18s
    Nov 24 '18 at 0:08










  • I do not have a good understanding of how the debugger works, sorry i really don't understand why pause doesnt works. The loop is from my bad c# code so why pause does not work ? I cant pause even without infinite loop.
    – bsmall
    Nov 24 '18 at 0:27










  • Sorry i don't understand. I cant pause even not in infinite loop.
    – bsmall
    Nov 24 '18 at 0:32


















  • Use break points to pause automatically.
    – Draco18s
    Nov 23 '18 at 23:26










  • This does not resolve the problem
    – bsmall
    Nov 23 '18 at 23:31










  • Just because you have an infinite loop does not mean that pausing will result in being inside code you control. That infinite loop might be inside, or just heavily involve, native code (eg spawning thousands of game objects).
    – Draco18s
    Nov 24 '18 at 0:08










  • I do not have a good understanding of how the debugger works, sorry i really don't understand why pause doesnt works. The loop is from my bad c# code so why pause does not work ? I cant pause even without infinite loop.
    – bsmall
    Nov 24 '18 at 0:27










  • Sorry i don't understand. I cant pause even not in infinite loop.
    – bsmall
    Nov 24 '18 at 0:32
















Use break points to pause automatically.
– Draco18s
Nov 23 '18 at 23:26




Use break points to pause automatically.
– Draco18s
Nov 23 '18 at 23:26












This does not resolve the problem
– bsmall
Nov 23 '18 at 23:31




This does not resolve the problem
– bsmall
Nov 23 '18 at 23:31












Just because you have an infinite loop does not mean that pausing will result in being inside code you control. That infinite loop might be inside, or just heavily involve, native code (eg spawning thousands of game objects).
– Draco18s
Nov 24 '18 at 0:08




Just because you have an infinite loop does not mean that pausing will result in being inside code you control. That infinite loop might be inside, or just heavily involve, native code (eg spawning thousands of game objects).
– Draco18s
Nov 24 '18 at 0:08












I do not have a good understanding of how the debugger works, sorry i really don't understand why pause doesnt works. The loop is from my bad c# code so why pause does not work ? I cant pause even without infinite loop.
– bsmall
Nov 24 '18 at 0:27




I do not have a good understanding of how the debugger works, sorry i really don't understand why pause doesnt works. The loop is from my bad c# code so why pause does not work ? I cant pause even without infinite loop.
– bsmall
Nov 24 '18 at 0:27












Sorry i don't understand. I cant pause even not in infinite loop.
– bsmall
Nov 24 '18 at 0:32




Sorry i don't understand. I cant pause even not in infinite loop.
– bsmall
Nov 24 '18 at 0:32












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