Are material components with unique attributes unable to be replaced with a component pouch or spellcasting...












11












$begingroup$


Banishment requires a specific material component:




an item distasteful to the target




So does summon greater demon (XGtE, p. 166):




a vial of blood from a humanoid killed within the past 24 hours




I thought I had seen this question here before, but I couldn't find it to double-check, so I'm asking again.



Are these components with unique attributes assumed to have a cost? Or can they be replaced by a component pouch or arcane focus?



My interpretation is that cost isn't just gold - it is any sort of condition on the item (so, distasteful items or blood with timer requirements have a cost). Therefore, both these spells would require specific components to be cast. Is my interpretation correct?










share|improve this question











$endgroup$








  • 1




    $begingroup$
    Edit: I've found this tweet regarding Banishment, and this regarding SGD, which seem to answer my question, and are in-line with answers here
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 14:03










  • $begingroup$
    Related to issues of banishment material component weirdness: How does an upcasted Banishment function on creatures with different distastes?
    $endgroup$
    – Rubiksmoose
    Nov 28 '18 at 14:13


















11












$begingroup$


Banishment requires a specific material component:




an item distasteful to the target




So does summon greater demon (XGtE, p. 166):




a vial of blood from a humanoid killed within the past 24 hours




I thought I had seen this question here before, but I couldn't find it to double-check, so I'm asking again.



Are these components with unique attributes assumed to have a cost? Or can they be replaced by a component pouch or arcane focus?



My interpretation is that cost isn't just gold - it is any sort of condition on the item (so, distasteful items or blood with timer requirements have a cost). Therefore, both these spells would require specific components to be cast. Is my interpretation correct?










share|improve this question











$endgroup$








  • 1




    $begingroup$
    Edit: I've found this tweet regarding Banishment, and this regarding SGD, which seem to answer my question, and are in-line with answers here
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 14:03










  • $begingroup$
    Related to issues of banishment material component weirdness: How does an upcasted Banishment function on creatures with different distastes?
    $endgroup$
    – Rubiksmoose
    Nov 28 '18 at 14:13
















11












11








11


2



$begingroup$


Banishment requires a specific material component:




an item distasteful to the target




So does summon greater demon (XGtE, p. 166):




a vial of blood from a humanoid killed within the past 24 hours




I thought I had seen this question here before, but I couldn't find it to double-check, so I'm asking again.



Are these components with unique attributes assumed to have a cost? Or can they be replaced by a component pouch or arcane focus?



My interpretation is that cost isn't just gold - it is any sort of condition on the item (so, distasteful items or blood with timer requirements have a cost). Therefore, both these spells would require specific components to be cast. Is my interpretation correct?










share|improve this question











$endgroup$




Banishment requires a specific material component:




an item distasteful to the target




So does summon greater demon (XGtE, p. 166):




a vial of blood from a humanoid killed within the past 24 hours




I thought I had seen this question here before, but I couldn't find it to double-check, so I'm asking again.



Are these components with unique attributes assumed to have a cost? Or can they be replaced by a component pouch or arcane focus?



My interpretation is that cost isn't just gold - it is any sort of condition on the item (so, distasteful items or blood with timer requirements have a cost). Therefore, both these spells would require specific components to be cast. Is my interpretation correct?







dnd-5e spells spell-components






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 29 '18 at 3:25









V2Blast

25.6k488158




25.6k488158










asked Nov 28 '18 at 13:26









BlueMoon93BlueMoon93

15.4k1187152




15.4k1187152








  • 1




    $begingroup$
    Edit: I've found this tweet regarding Banishment, and this regarding SGD, which seem to answer my question, and are in-line with answers here
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 14:03










  • $begingroup$
    Related to issues of banishment material component weirdness: How does an upcasted Banishment function on creatures with different distastes?
    $endgroup$
    – Rubiksmoose
    Nov 28 '18 at 14:13
















  • 1




    $begingroup$
    Edit: I've found this tweet regarding Banishment, and this regarding SGD, which seem to answer my question, and are in-line with answers here
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 14:03










  • $begingroup$
    Related to issues of banishment material component weirdness: How does an upcasted Banishment function on creatures with different distastes?
    $endgroup$
    – Rubiksmoose
    Nov 28 '18 at 14:13










1




1




$begingroup$
Edit: I've found this tweet regarding Banishment, and this regarding SGD, which seem to answer my question, and are in-line with answers here
$endgroup$
– BlueMoon93
Nov 28 '18 at 14:03




$begingroup$
Edit: I've found this tweet regarding Banishment, and this regarding SGD, which seem to answer my question, and are in-line with answers here
$endgroup$
– BlueMoon93
Nov 28 '18 at 14:03












$begingroup$
Related to issues of banishment material component weirdness: How does an upcasted Banishment function on creatures with different distastes?
$endgroup$
– Rubiksmoose
Nov 28 '18 at 14:13






$begingroup$
Related to issues of banishment material component weirdness: How does an upcasted Banishment function on creatures with different distastes?
$endgroup$
– Rubiksmoose
Nov 28 '18 at 14:13












2 Answers
2






active

oldest

votes


















12












$begingroup$

RAW only things with a Gold Value are costs



The spellcasting rules on components state:




A character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




You cannot replace material components that have a listed cost however.



What is an indicated cost?



By RAW a cost is only for components with a gold value. For example, Identify has the unique costs:




A pearl worth at least 100 gp and an owl feather




In this case the owl feather can be replaced by the focus or component pouch. While the pearl cannot as it has a gold value cost.



How does the component pouch/spell casting focus replace the components?



The spellcasting focus does exactly what it says, it provides a focus for the caster to channel their magic through. The assumption is that without their focus they need much more complicated components that have some relation to what they are trying to do. See What is the point of inexpensive material components? for relevant information.



Could a unique requirement be considered a cost?



Certainly, if your DM rules it that way. However this is not RAW and we don't have enough information to know if it is RAI.



What would happen if it was ruled this way?



Your casters would have to work a lot harder for their magic. This isn't necessarily a bad thing. The number of spells with these unique requirements isn't that many. This could be a great opportunity for roleplay in obtaining the acquisition of them.



At then end of the day the answer is "Up to your DM" as with most rules based questions.



How would I rule it?



For requirements that could be fulfilled by any number of items, I would allow the focus to replace it. This covers your first example. As there are hundreds of things a creature may find distasteful.



For time limited requirements, I would rule they cannot be replaced. As you point out they are unique constraints and particularly the one you quote could raise questions as to how it was obtained.






share|improve this answer











$endgroup$













  • $begingroup$
    Are you sure that it’s not asking for a pearl that’s worth (100gp and an owl feather)? :-)
    $endgroup$
    – Dale M
    Nov 30 '18 at 4:17










  • $begingroup$
    @DaleM Lol. What's the going rate on owl feathers in your world? More or less than an Eagle Feather?
    $endgroup$
    – linksassin
    Nov 30 '18 at 4:26










  • $begingroup$
    feathers are not fungible
    $endgroup$
    – Dale M
    Nov 30 '18 at 6:47



















4












$begingroup$


Cost refers to money



The rules on material components state:




Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




There are three aspects to this:




  1. Cost must be specified. Being distasteful is a property; it is in no way specified as a cost.

  2. All material components are described in a "mystical" way, with a sense of being hard to get. Where would you draw the line? If a line was intended, it would be in the rules.


  3. Cost is not defined in the rules, so the common definition applies. Using Cambridge Dictionary, we see that cost is:




    the amount of money needed for a business or to do a particular job





Thus, if something isn't specified in cp, sp, gp, pp or similar in-game money, it is not cost.





According to this Sage Advice talk, it is pretty much up to the DM. At the same time, this discussion sets a gp worth on components with no listed cost in the spell itself, so I'm not sure if it should be considered, given it contradicts RAW of the spell...



As always, if it makes for a good story, ask your DM. If it would be an obstacle for your players, warn them.






share|improve this answer











$endgroup$













  • $begingroup$
    The line would be drawn with exactly these properties. If an item had specific properties (i.e., a "cost"), then it could not be replaced. I get your point, though
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:53










  • $begingroup$
    @BlueMoon93 but even for low level color spray you need a blue sand (and two other colors). This would make characters to do three quests to different beaches just to get to use 1st level spell, and make component pouch mostly useless.
    $endgroup$
    – Mołot
    Nov 28 '18 at 13:56












  • $begingroup$
    I see... Well, it seems you are correct from a rules standpoint, and I found a JC tweet that seems to agree with you. Let's wait for the community to vote, and move from there
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:58











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









12












$begingroup$

RAW only things with a Gold Value are costs



The spellcasting rules on components state:




A character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




You cannot replace material components that have a listed cost however.



What is an indicated cost?



By RAW a cost is only for components with a gold value. For example, Identify has the unique costs:




A pearl worth at least 100 gp and an owl feather




In this case the owl feather can be replaced by the focus or component pouch. While the pearl cannot as it has a gold value cost.



How does the component pouch/spell casting focus replace the components?



The spellcasting focus does exactly what it says, it provides a focus for the caster to channel their magic through. The assumption is that without their focus they need much more complicated components that have some relation to what they are trying to do. See What is the point of inexpensive material components? for relevant information.



Could a unique requirement be considered a cost?



Certainly, if your DM rules it that way. However this is not RAW and we don't have enough information to know if it is RAI.



What would happen if it was ruled this way?



Your casters would have to work a lot harder for their magic. This isn't necessarily a bad thing. The number of spells with these unique requirements isn't that many. This could be a great opportunity for roleplay in obtaining the acquisition of them.



At then end of the day the answer is "Up to your DM" as with most rules based questions.



How would I rule it?



For requirements that could be fulfilled by any number of items, I would allow the focus to replace it. This covers your first example. As there are hundreds of things a creature may find distasteful.



For time limited requirements, I would rule they cannot be replaced. As you point out they are unique constraints and particularly the one you quote could raise questions as to how it was obtained.






share|improve this answer











$endgroup$













  • $begingroup$
    Are you sure that it’s not asking for a pearl that’s worth (100gp and an owl feather)? :-)
    $endgroup$
    – Dale M
    Nov 30 '18 at 4:17










  • $begingroup$
    @DaleM Lol. What's the going rate on owl feathers in your world? More or less than an Eagle Feather?
    $endgroup$
    – linksassin
    Nov 30 '18 at 4:26










  • $begingroup$
    feathers are not fungible
    $endgroup$
    – Dale M
    Nov 30 '18 at 6:47
















12












$begingroup$

RAW only things with a Gold Value are costs



The spellcasting rules on components state:




A character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




You cannot replace material components that have a listed cost however.



What is an indicated cost?



By RAW a cost is only for components with a gold value. For example, Identify has the unique costs:




A pearl worth at least 100 gp and an owl feather




In this case the owl feather can be replaced by the focus or component pouch. While the pearl cannot as it has a gold value cost.



How does the component pouch/spell casting focus replace the components?



The spellcasting focus does exactly what it says, it provides a focus for the caster to channel their magic through. The assumption is that without their focus they need much more complicated components that have some relation to what they are trying to do. See What is the point of inexpensive material components? for relevant information.



Could a unique requirement be considered a cost?



Certainly, if your DM rules it that way. However this is not RAW and we don't have enough information to know if it is RAI.



What would happen if it was ruled this way?



Your casters would have to work a lot harder for their magic. This isn't necessarily a bad thing. The number of spells with these unique requirements isn't that many. This could be a great opportunity for roleplay in obtaining the acquisition of them.



At then end of the day the answer is "Up to your DM" as with most rules based questions.



How would I rule it?



For requirements that could be fulfilled by any number of items, I would allow the focus to replace it. This covers your first example. As there are hundreds of things a creature may find distasteful.



For time limited requirements, I would rule they cannot be replaced. As you point out they are unique constraints and particularly the one you quote could raise questions as to how it was obtained.






share|improve this answer











$endgroup$













  • $begingroup$
    Are you sure that it’s not asking for a pearl that’s worth (100gp and an owl feather)? :-)
    $endgroup$
    – Dale M
    Nov 30 '18 at 4:17










  • $begingroup$
    @DaleM Lol. What's the going rate on owl feathers in your world? More or less than an Eagle Feather?
    $endgroup$
    – linksassin
    Nov 30 '18 at 4:26










  • $begingroup$
    feathers are not fungible
    $endgroup$
    – Dale M
    Nov 30 '18 at 6:47














12












12








12





$begingroup$

RAW only things with a Gold Value are costs



The spellcasting rules on components state:




A character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




You cannot replace material components that have a listed cost however.



What is an indicated cost?



By RAW a cost is only for components with a gold value. For example, Identify has the unique costs:




A pearl worth at least 100 gp and an owl feather




In this case the owl feather can be replaced by the focus or component pouch. While the pearl cannot as it has a gold value cost.



How does the component pouch/spell casting focus replace the components?



The spellcasting focus does exactly what it says, it provides a focus for the caster to channel their magic through. The assumption is that without their focus they need much more complicated components that have some relation to what they are trying to do. See What is the point of inexpensive material components? for relevant information.



Could a unique requirement be considered a cost?



Certainly, if your DM rules it that way. However this is not RAW and we don't have enough information to know if it is RAI.



What would happen if it was ruled this way?



Your casters would have to work a lot harder for their magic. This isn't necessarily a bad thing. The number of spells with these unique requirements isn't that many. This could be a great opportunity for roleplay in obtaining the acquisition of them.



At then end of the day the answer is "Up to your DM" as with most rules based questions.



How would I rule it?



For requirements that could be fulfilled by any number of items, I would allow the focus to replace it. This covers your first example. As there are hundreds of things a creature may find distasteful.



For time limited requirements, I would rule they cannot be replaced. As you point out they are unique constraints and particularly the one you quote could raise questions as to how it was obtained.






share|improve this answer











$endgroup$



RAW only things with a Gold Value are costs



The spellcasting rules on components state:




A character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




You cannot replace material components that have a listed cost however.



What is an indicated cost?



By RAW a cost is only for components with a gold value. For example, Identify has the unique costs:




A pearl worth at least 100 gp and an owl feather




In this case the owl feather can be replaced by the focus or component pouch. While the pearl cannot as it has a gold value cost.



How does the component pouch/spell casting focus replace the components?



The spellcasting focus does exactly what it says, it provides a focus for the caster to channel their magic through. The assumption is that without their focus they need much more complicated components that have some relation to what they are trying to do. See What is the point of inexpensive material components? for relevant information.



Could a unique requirement be considered a cost?



Certainly, if your DM rules it that way. However this is not RAW and we don't have enough information to know if it is RAI.



What would happen if it was ruled this way?



Your casters would have to work a lot harder for their magic. This isn't necessarily a bad thing. The number of spells with these unique requirements isn't that many. This could be a great opportunity for roleplay in obtaining the acquisition of them.



At then end of the day the answer is "Up to your DM" as with most rules based questions.



How would I rule it?



For requirements that could be fulfilled by any number of items, I would allow the focus to replace it. This covers your first example. As there are hundreds of things a creature may find distasteful.



For time limited requirements, I would rule they cannot be replaced. As you point out they are unique constraints and particularly the one you quote could raise questions as to how it was obtained.







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 28 '18 at 14:48

























answered Nov 28 '18 at 13:30









linksassinlinksassin

8,69512866




8,69512866












  • $begingroup$
    Are you sure that it’s not asking for a pearl that’s worth (100gp and an owl feather)? :-)
    $endgroup$
    – Dale M
    Nov 30 '18 at 4:17










  • $begingroup$
    @DaleM Lol. What's the going rate on owl feathers in your world? More or less than an Eagle Feather?
    $endgroup$
    – linksassin
    Nov 30 '18 at 4:26










  • $begingroup$
    feathers are not fungible
    $endgroup$
    – Dale M
    Nov 30 '18 at 6:47


















  • $begingroup$
    Are you sure that it’s not asking for a pearl that’s worth (100gp and an owl feather)? :-)
    $endgroup$
    – Dale M
    Nov 30 '18 at 4:17










  • $begingroup$
    @DaleM Lol. What's the going rate on owl feathers in your world? More or less than an Eagle Feather?
    $endgroup$
    – linksassin
    Nov 30 '18 at 4:26










  • $begingroup$
    feathers are not fungible
    $endgroup$
    – Dale M
    Nov 30 '18 at 6:47
















$begingroup$
Are you sure that it’s not asking for a pearl that’s worth (100gp and an owl feather)? :-)
$endgroup$
– Dale M
Nov 30 '18 at 4:17




$begingroup$
Are you sure that it’s not asking for a pearl that’s worth (100gp and an owl feather)? :-)
$endgroup$
– Dale M
Nov 30 '18 at 4:17












$begingroup$
@DaleM Lol. What's the going rate on owl feathers in your world? More or less than an Eagle Feather?
$endgroup$
– linksassin
Nov 30 '18 at 4:26




$begingroup$
@DaleM Lol. What's the going rate on owl feathers in your world? More or less than an Eagle Feather?
$endgroup$
– linksassin
Nov 30 '18 at 4:26












$begingroup$
feathers are not fungible
$endgroup$
– Dale M
Nov 30 '18 at 6:47




$begingroup$
feathers are not fungible
$endgroup$
– Dale M
Nov 30 '18 at 6:47













4












$begingroup$


Cost refers to money



The rules on material components state:




Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




There are three aspects to this:




  1. Cost must be specified. Being distasteful is a property; it is in no way specified as a cost.

  2. All material components are described in a "mystical" way, with a sense of being hard to get. Where would you draw the line? If a line was intended, it would be in the rules.


  3. Cost is not defined in the rules, so the common definition applies. Using Cambridge Dictionary, we see that cost is:




    the amount of money needed for a business or to do a particular job





Thus, if something isn't specified in cp, sp, gp, pp or similar in-game money, it is not cost.





According to this Sage Advice talk, it is pretty much up to the DM. At the same time, this discussion sets a gp worth on components with no listed cost in the spell itself, so I'm not sure if it should be considered, given it contradicts RAW of the spell...



As always, if it makes for a good story, ask your DM. If it would be an obstacle for your players, warn them.






share|improve this answer











$endgroup$













  • $begingroup$
    The line would be drawn with exactly these properties. If an item had specific properties (i.e., a "cost"), then it could not be replaced. I get your point, though
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:53










  • $begingroup$
    @BlueMoon93 but even for low level color spray you need a blue sand (and two other colors). This would make characters to do three quests to different beaches just to get to use 1st level spell, and make component pouch mostly useless.
    $endgroup$
    – Mołot
    Nov 28 '18 at 13:56












  • $begingroup$
    I see... Well, it seems you are correct from a rules standpoint, and I found a JC tweet that seems to agree with you. Let's wait for the community to vote, and move from there
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:58
















4












$begingroup$


Cost refers to money



The rules on material components state:




Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




There are three aspects to this:




  1. Cost must be specified. Being distasteful is a property; it is in no way specified as a cost.

  2. All material components are described in a "mystical" way, with a sense of being hard to get. Where would you draw the line? If a line was intended, it would be in the rules.


  3. Cost is not defined in the rules, so the common definition applies. Using Cambridge Dictionary, we see that cost is:




    the amount of money needed for a business or to do a particular job





Thus, if something isn't specified in cp, sp, gp, pp or similar in-game money, it is not cost.





According to this Sage Advice talk, it is pretty much up to the DM. At the same time, this discussion sets a gp worth on components with no listed cost in the spell itself, so I'm not sure if it should be considered, given it contradicts RAW of the spell...



As always, if it makes for a good story, ask your DM. If it would be an obstacle for your players, warn them.






share|improve this answer











$endgroup$













  • $begingroup$
    The line would be drawn with exactly these properties. If an item had specific properties (i.e., a "cost"), then it could not be replaced. I get your point, though
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:53










  • $begingroup$
    @BlueMoon93 but even for low level color spray you need a blue sand (and two other colors). This would make characters to do three quests to different beaches just to get to use 1st level spell, and make component pouch mostly useless.
    $endgroup$
    – Mołot
    Nov 28 '18 at 13:56












  • $begingroup$
    I see... Well, it seems you are correct from a rules standpoint, and I found a JC tweet that seems to agree with you. Let's wait for the community to vote, and move from there
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:58














4












4








4





$begingroup$


Cost refers to money



The rules on material components state:




Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




There are three aspects to this:




  1. Cost must be specified. Being distasteful is a property; it is in no way specified as a cost.

  2. All material components are described in a "mystical" way, with a sense of being hard to get. Where would you draw the line? If a line was intended, it would be in the rules.


  3. Cost is not defined in the rules, so the common definition applies. Using Cambridge Dictionary, we see that cost is:




    the amount of money needed for a business or to do a particular job





Thus, if something isn't specified in cp, sp, gp, pp or similar in-game money, it is not cost.





According to this Sage Advice talk, it is pretty much up to the DM. At the same time, this discussion sets a gp worth on components with no listed cost in the spell itself, so I'm not sure if it should be considered, given it contradicts RAW of the spell...



As always, if it makes for a good story, ask your DM. If it would be an obstacle for your players, warn them.






share|improve this answer











$endgroup$




Cost refers to money



The rules on material components state:




Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.




There are three aspects to this:




  1. Cost must be specified. Being distasteful is a property; it is in no way specified as a cost.

  2. All material components are described in a "mystical" way, with a sense of being hard to get. Where would you draw the line? If a line was intended, it would be in the rules.


  3. Cost is not defined in the rules, so the common definition applies. Using Cambridge Dictionary, we see that cost is:




    the amount of money needed for a business or to do a particular job





Thus, if something isn't specified in cp, sp, gp, pp or similar in-game money, it is not cost.





According to this Sage Advice talk, it is pretty much up to the DM. At the same time, this discussion sets a gp worth on components with no listed cost in the spell itself, so I'm not sure if it should be considered, given it contradicts RAW of the spell...



As always, if it makes for a good story, ask your DM. If it would be an obstacle for your players, warn them.







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 29 '18 at 3:20









V2Blast

25.6k488158




25.6k488158










answered Nov 28 '18 at 13:41









MołotMołot

7,00114068




7,00114068












  • $begingroup$
    The line would be drawn with exactly these properties. If an item had specific properties (i.e., a "cost"), then it could not be replaced. I get your point, though
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:53










  • $begingroup$
    @BlueMoon93 but even for low level color spray you need a blue sand (and two other colors). This would make characters to do three quests to different beaches just to get to use 1st level spell, and make component pouch mostly useless.
    $endgroup$
    – Mołot
    Nov 28 '18 at 13:56












  • $begingroup$
    I see... Well, it seems you are correct from a rules standpoint, and I found a JC tweet that seems to agree with you. Let's wait for the community to vote, and move from there
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:58


















  • $begingroup$
    The line would be drawn with exactly these properties. If an item had specific properties (i.e., a "cost"), then it could not be replaced. I get your point, though
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:53










  • $begingroup$
    @BlueMoon93 but even for low level color spray you need a blue sand (and two other colors). This would make characters to do three quests to different beaches just to get to use 1st level spell, and make component pouch mostly useless.
    $endgroup$
    – Mołot
    Nov 28 '18 at 13:56












  • $begingroup$
    I see... Well, it seems you are correct from a rules standpoint, and I found a JC tweet that seems to agree with you. Let's wait for the community to vote, and move from there
    $endgroup$
    – BlueMoon93
    Nov 28 '18 at 13:58
















$begingroup$
The line would be drawn with exactly these properties. If an item had specific properties (i.e., a "cost"), then it could not be replaced. I get your point, though
$endgroup$
– BlueMoon93
Nov 28 '18 at 13:53




$begingroup$
The line would be drawn with exactly these properties. If an item had specific properties (i.e., a "cost"), then it could not be replaced. I get your point, though
$endgroup$
– BlueMoon93
Nov 28 '18 at 13:53












$begingroup$
@BlueMoon93 but even for low level color spray you need a blue sand (and two other colors). This would make characters to do three quests to different beaches just to get to use 1st level spell, and make component pouch mostly useless.
$endgroup$
– Mołot
Nov 28 '18 at 13:56






$begingroup$
@BlueMoon93 but even for low level color spray you need a blue sand (and two other colors). This would make characters to do three quests to different beaches just to get to use 1st level spell, and make component pouch mostly useless.
$endgroup$
– Mołot
Nov 28 '18 at 13:56














$begingroup$
I see... Well, it seems you are correct from a rules standpoint, and I found a JC tweet that seems to agree with you. Let's wait for the community to vote, and move from there
$endgroup$
– BlueMoon93
Nov 28 '18 at 13:58




$begingroup$
I see... Well, it seems you are correct from a rules standpoint, and I found a JC tweet that seems to agree with you. Let's wait for the community to vote, and move from there
$endgroup$
– BlueMoon93
Nov 28 '18 at 13:58


















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