Send parameters to setstate?
How can I send parameters to setState()
?
For example, the first example of flutter (the increment counter):
_incrementCounter(int i) {
setState(() {
_counter=i;
});
}
Why doesn't this work?
The entire class:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
//I deleted the void
_incrementCounter(int i) {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter=_counter+i;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter(2),
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
flutter
|
show 1 more comment
How can I send parameters to setState()
?
For example, the first example of flutter (the increment counter):
_incrementCounter(int i) {
setState(() {
_counter=i;
});
}
Why doesn't this work?
The entire class:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
//I deleted the void
_incrementCounter(int i) {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter=_counter+i;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter(2),
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
flutter
What is "this" and what do you mean with "doesn't work"?
– Günter Zöchbauer
Nov 26 '18 at 23:08
what doesn't work? it should work
– diegoveloper
Nov 26 '18 at 23:10
Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.
– rmtmckenzie
Nov 26 '18 at 23:16
Do it, I post the entire class. No error, simply no works, it does nothing
– mreig
Nov 27 '18 at 6:35
What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.
– Günter Zöchbauer
Nov 27 '18 at 6:46
|
show 1 more comment
How can I send parameters to setState()
?
For example, the first example of flutter (the increment counter):
_incrementCounter(int i) {
setState(() {
_counter=i;
});
}
Why doesn't this work?
The entire class:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
//I deleted the void
_incrementCounter(int i) {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter=_counter+i;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter(2),
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
flutter
How can I send parameters to setState()
?
For example, the first example of flutter (the increment counter):
_incrementCounter(int i) {
setState(() {
_counter=i;
});
}
Why doesn't this work?
The entire class:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
//I deleted the void
_incrementCounter(int i) {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter=_counter+i;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter(2),
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
flutter
flutter
edited Nov 27 '18 at 6:34
mreig
asked Nov 26 '18 at 22:37
mreigmreig
173
173
What is "this" and what do you mean with "doesn't work"?
– Günter Zöchbauer
Nov 26 '18 at 23:08
what doesn't work? it should work
– diegoveloper
Nov 26 '18 at 23:10
Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.
– rmtmckenzie
Nov 26 '18 at 23:16
Do it, I post the entire class. No error, simply no works, it does nothing
– mreig
Nov 27 '18 at 6:35
What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.
– Günter Zöchbauer
Nov 27 '18 at 6:46
|
show 1 more comment
What is "this" and what do you mean with "doesn't work"?
– Günter Zöchbauer
Nov 26 '18 at 23:08
what doesn't work? it should work
– diegoveloper
Nov 26 '18 at 23:10
Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.
– rmtmckenzie
Nov 26 '18 at 23:16
Do it, I post the entire class. No error, simply no works, it does nothing
– mreig
Nov 27 '18 at 6:35
What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.
– Günter Zöchbauer
Nov 27 '18 at 6:46
What is "this" and what do you mean with "doesn't work"?
– Günter Zöchbauer
Nov 26 '18 at 23:08
What is "this" and what do you mean with "doesn't work"?
– Günter Zöchbauer
Nov 26 '18 at 23:08
what doesn't work? it should work
– diegoveloper
Nov 26 '18 at 23:10
what doesn't work? it should work
– diegoveloper
Nov 26 '18 at 23:10
Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.
– rmtmckenzie
Nov 26 '18 at 23:16
Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.
– rmtmckenzie
Nov 26 '18 at 23:16
Do it, I post the entire class. No error, simply no works, it does nothing
– mreig
Nov 27 '18 at 6:35
Do it, I post the entire class. No error, simply no works, it does nothing
– mreig
Nov 27 '18 at 6:35
What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.
– Günter Zöchbauer
Nov 27 '18 at 6:46
What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.
– Günter Zöchbauer
Nov 27 '18 at 6:46
|
show 1 more comment
1 Answer
1
active
oldest
votes
Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:
Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.
I think the root of your problem was that you needed to change your call to a lambda:
onPressed: () => _incrementCounter(2),
That works when you call the new version of _incrementCounter here:
void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}
Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)
– mreig
Nov 29 '18 at 7:06
I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.
– scottstoll2017
Dec 1 '18 at 20:03
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:
Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.
I think the root of your problem was that you needed to change your call to a lambda:
onPressed: () => _incrementCounter(2),
That works when you call the new version of _incrementCounter here:
void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}
Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)
– mreig
Nov 29 '18 at 7:06
I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.
– scottstoll2017
Dec 1 '18 at 20:03
add a comment |
Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:
Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.
I think the root of your problem was that you needed to change your call to a lambda:
onPressed: () => _incrementCounter(2),
That works when you call the new version of _incrementCounter here:
void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}
Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)
– mreig
Nov 29 '18 at 7:06
I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.
– scottstoll2017
Dec 1 '18 at 20:03
add a comment |
Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:
Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.
I think the root of your problem was that you needed to change your call to a lambda:
onPressed: () => _incrementCounter(2),
That works when you call the new version of _incrementCounter here:
void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}
Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:
Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.
I think the root of your problem was that you needed to change your call to a lambda:
onPressed: () => _incrementCounter(2),
That works when you call the new version of _incrementCounter here:
void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}
answered Nov 27 '18 at 17:12
scottstoll2017scottstoll2017
31028
31028
Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)
– mreig
Nov 29 '18 at 7:06
I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.
– scottstoll2017
Dec 1 '18 at 20:03
add a comment |
Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)
– mreig
Nov 29 '18 at 7:06
I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.
– scottstoll2017
Dec 1 '18 at 20:03
Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)
– mreig
Nov 29 '18 at 7:06
Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)
– mreig
Nov 29 '18 at 7:06
I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.
– scottstoll2017
Dec 1 '18 at 20:03
I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.
– scottstoll2017
Dec 1 '18 at 20:03
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What is "this" and what do you mean with "doesn't work"?
– Günter Zöchbauer
Nov 26 '18 at 23:08
what doesn't work? it should work
– diegoveloper
Nov 26 '18 at 23:10
Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.
– rmtmckenzie
Nov 26 '18 at 23:16
Do it, I post the entire class. No error, simply no works, it does nothing
– mreig
Nov 27 '18 at 6:35
What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.
– Günter Zöchbauer
Nov 27 '18 at 6:46