Send parameters to setstate?












0















How can I send parameters to setState()?



For example, the first example of flutter (the increment counter):



_incrementCounter(int i) {
setState(() {
_counter=i;
});
}


Why doesn't this work?





The entire class:



import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);

// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.

// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".

final String title;

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;

//I deleted the void
_incrementCounter(int i) {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter=_counter+i;
});
}

@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter(2),
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}









share|improve this question

























  • What is "this" and what do you mean with "doesn't work"?

    – Günter Zöchbauer
    Nov 26 '18 at 23:08











  • what doesn't work? it should work

    – diegoveloper
    Nov 26 '18 at 23:10











  • Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.

    – rmtmckenzie
    Nov 26 '18 at 23:16











  • Do it, I post the entire class. No error, simply no works, it does nothing

    – mreig
    Nov 27 '18 at 6:35











  • What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.

    – Günter Zöchbauer
    Nov 27 '18 at 6:46
















0















How can I send parameters to setState()?



For example, the first example of flutter (the increment counter):



_incrementCounter(int i) {
setState(() {
_counter=i;
});
}


Why doesn't this work?





The entire class:



import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);

// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.

// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".

final String title;

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;

//I deleted the void
_incrementCounter(int i) {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter=_counter+i;
});
}

@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter(2),
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}









share|improve this question

























  • What is "this" and what do you mean with "doesn't work"?

    – Günter Zöchbauer
    Nov 26 '18 at 23:08











  • what doesn't work? it should work

    – diegoveloper
    Nov 26 '18 at 23:10











  • Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.

    – rmtmckenzie
    Nov 26 '18 at 23:16











  • Do it, I post the entire class. No error, simply no works, it does nothing

    – mreig
    Nov 27 '18 at 6:35











  • What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.

    – Günter Zöchbauer
    Nov 27 '18 at 6:46














0












0








0








How can I send parameters to setState()?



For example, the first example of flutter (the increment counter):



_incrementCounter(int i) {
setState(() {
_counter=i;
});
}


Why doesn't this work?





The entire class:



import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);

// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.

// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".

final String title;

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;

//I deleted the void
_incrementCounter(int i) {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter=_counter+i;
});
}

@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter(2),
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}









share|improve this question
















How can I send parameters to setState()?



For example, the first example of flutter (the increment counter):



_incrementCounter(int i) {
setState(() {
_counter=i;
});
}


Why doesn't this work?





The entire class:



import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);

// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.

// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".

final String title;

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;

//I deleted the void
_incrementCounter(int i) {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter=_counter+i;
});
}

@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter(2),
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}






flutter






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 27 '18 at 6:34







mreig

















asked Nov 26 '18 at 22:37









mreigmreig

173




173













  • What is "this" and what do you mean with "doesn't work"?

    – Günter Zöchbauer
    Nov 26 '18 at 23:08











  • what doesn't work? it should work

    – diegoveloper
    Nov 26 '18 at 23:10











  • Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.

    – rmtmckenzie
    Nov 26 '18 at 23:16











  • Do it, I post the entire class. No error, simply no works, it does nothing

    – mreig
    Nov 27 '18 at 6:35











  • What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.

    – Günter Zöchbauer
    Nov 27 '18 at 6:46



















  • What is "this" and what do you mean with "doesn't work"?

    – Günter Zöchbauer
    Nov 26 '18 at 23:08











  • what doesn't work? it should work

    – diegoveloper
    Nov 26 '18 at 23:10











  • Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.

    – rmtmckenzie
    Nov 26 '18 at 23:16











  • Do it, I post the entire class. No error, simply no works, it does nothing

    – mreig
    Nov 27 '18 at 6:35











  • What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.

    – Günter Zöchbauer
    Nov 27 '18 at 6:46

















What is "this" and what do you mean with "doesn't work"?

– Günter Zöchbauer
Nov 26 '18 at 23:08





What is "this" and what do you mean with "doesn't work"?

– Günter Zöchbauer
Nov 26 '18 at 23:08













what doesn't work? it should work

– diegoveloper
Nov 26 '18 at 23:10





what doesn't work? it should work

– diegoveloper
Nov 26 '18 at 23:10













Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.

– rmtmckenzie
Nov 26 '18 at 23:16





Please post your entire class or ideally entire main.dart if this is a new project. What you've written should work in a stateful widget, but we don't have enough context to tell what's going on there.

– rmtmckenzie
Nov 26 '18 at 23:16













Do it, I post the entire class. No error, simply no works, it does nothing

– mreig
Nov 27 '18 at 6:35





Do it, I post the entire class. No error, simply no works, it does nothing

– mreig
Nov 27 '18 at 6:35













What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.

– Günter Zöchbauer
Nov 27 '18 at 6:46





What are you trying to accomplish? What is not working? What is the expected behavior. To me it's till completely unclear what this question is about.

– Günter Zöchbauer
Nov 27 '18 at 6:46












1 Answer
1






active

oldest

votes


















0














Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:




Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.




I think the root of your problem was that you needed to change your call to a lambda:



onPressed: () => _incrementCounter(2),


That works when you call the new version of _incrementCounter here:



void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}





share|improve this answer
























  • Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)

    – mreig
    Nov 29 '18 at 7:06













  • I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.

    – scottstoll2017
    Dec 1 '18 at 20:03











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:




Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.




I think the root of your problem was that you needed to change your call to a lambda:



onPressed: () => _incrementCounter(2),


That works when you call the new version of _incrementCounter here:



void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}





share|improve this answer
























  • Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)

    – mreig
    Nov 29 '18 at 7:06













  • I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.

    – scottstoll2017
    Dec 1 '18 at 20:03
















0














Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:




Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.




I think the root of your problem was that you needed to change your call to a lambda:



onPressed: () => _incrementCounter(2),


That works when you call the new version of _incrementCounter here:



void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}





share|improve this answer
























  • Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)

    – mreig
    Nov 29 '18 at 7:06













  • I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.

    – scottstoll2017
    Dec 1 '18 at 20:03














0












0








0







Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:




Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.




I think the root of your problem was that you needed to change your call to a lambda:



onPressed: () => _incrementCounter(2),


That works when you call the new version of _incrementCounter here:



void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}





share|improve this answer













Don't get rid of the void. I'm assuming you did that in order to try to deal with the following error:




Error: The argument type '(dart.core::int) → void' can't be assigned
to the parameter type '() → void'. Try changing the type of the
parameter, or casting the argument to '() → void'.




I think the root of your problem was that you needed to change your call to a lambda:



onPressed: () => _incrementCounter(2),


That works when you call the new version of _incrementCounter here:



void _incrementCounter(int i) {
setState(() {
_counter = _counter + i;
});
}






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 27 '18 at 17:12









scottstoll2017scottstoll2017

31028




31028













  • Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)

    – mreig
    Nov 29 '18 at 7:06













  • I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.

    – scottstoll2017
    Dec 1 '18 at 20:03



















  • Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)

    – mreig
    Nov 29 '18 at 7:06













  • I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.

    – scottstoll2017
    Dec 1 '18 at 20:03

















Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)

– mreig
Nov 29 '18 at 7:06







Ooh! Thanks!!! It works! :D Can you explain me, please, the different between: onPressed: _incrementCounter(2) to onPressed: () => _incrementCounter(2) I want to understand this difference. A lof of thanks! :)

– mreig
Nov 29 '18 at 7:06















I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.

– scottstoll2017
Dec 1 '18 at 20:03





I'm honestly not sure, that's really a dart question, you probably want to ask with a dart tag.

– scottstoll2017
Dec 1 '18 at 20:03




















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