Nothing happens when using command
I am having some problems to run this commands: the export does work fine (no issues at console log) but when I execute some of those commands nothing happens...
let _exports = require("../exports.js");
module.exports.main = function(guild,command,type,member,message) {
const Discord = require('discord.js');
const prefix = "!"
Client.on("ready", () => {
console.log("online");
Client.user.setPresence({ game: { name: `Hello world`, type: 0} });
});
// welcome message
Client.on("guildMemberAdd", member => {
member.guild.defaultChannel.send("Welcome to: " + member.guild.name + "")
});
Client.on("guildMemberRemove", member => {
member.guild.defaultChannel.send("Goodbye: " + member.user.username + " from " + member.guild.name)
});
Client.on("guildCreate", guild => {
console.log("server owner: " + guild.owner.user.username)
});
Client.on("message", async (message) => {
if (message.author.bot) return;
if (!message.content.startsWith(prefix)) return;
let command = message.content.split(" ")[0];
command = command.slice(prefix.length);
let args = message.content.split(" ").slice(1);
if (command === "ping") {
message.channel.send(`Pong! Time took: ${Date.now() - message.createdTimestamp} ms`);
} else
if (command === "say") {
message.delete()
const embed = new Discord.RichEmbed()
.setColor(0x954D23)
.setDescription(message.author.username + " says: " + args.join(" "));
message.channel.send({embed})
} else
if (command == "helpz") {
const embed = new Discord.RichEmbed()
.setColor(0x954D23)
.setTitle("Command List:")
.addField("!help", "Will give the current command list")
.addField("!ping", "WIll show the ping time for the bot")
.addField("!say [text]", "Will make the bot say something")
message.channel.send({embed})
}
if(command === `slive`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("**LIVE, ALL!**", ("good luck!"));
return message.channel.send('@here', botembed);
}
if(command === `sremake`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("**RMK / ALL!**", ("rmk"));
return message.channel.send('@here', botembed);
}
if(command === `cd15s`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **15** Seconds", ("00:15"));
return message.channel.send('@here', botembed);
}
if(command === `cd30s`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **30** Seconds", ("00:30"));
return message.channel.send('@here', botembed);return message.channel.send('@here', botembed);
}
if(command === `cd1m`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **1** Minute", ("01:00"));
return message.channel.send('@here', botembed);return message.channel.send('@here', botembed);
}
if(command === `cd2m`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **2** Minutes", ("02:00"));
return message.channel.send('@here', botembed);
}
});
};
If you know where the issue is just modify the source! thank you beforehand
discord.js
add a comment |
I am having some problems to run this commands: the export does work fine (no issues at console log) but when I execute some of those commands nothing happens...
let _exports = require("../exports.js");
module.exports.main = function(guild,command,type,member,message) {
const Discord = require('discord.js');
const prefix = "!"
Client.on("ready", () => {
console.log("online");
Client.user.setPresence({ game: { name: `Hello world`, type: 0} });
});
// welcome message
Client.on("guildMemberAdd", member => {
member.guild.defaultChannel.send("Welcome to: " + member.guild.name + "")
});
Client.on("guildMemberRemove", member => {
member.guild.defaultChannel.send("Goodbye: " + member.user.username + " from " + member.guild.name)
});
Client.on("guildCreate", guild => {
console.log("server owner: " + guild.owner.user.username)
});
Client.on("message", async (message) => {
if (message.author.bot) return;
if (!message.content.startsWith(prefix)) return;
let command = message.content.split(" ")[0];
command = command.slice(prefix.length);
let args = message.content.split(" ").slice(1);
if (command === "ping") {
message.channel.send(`Pong! Time took: ${Date.now() - message.createdTimestamp} ms`);
} else
if (command === "say") {
message.delete()
const embed = new Discord.RichEmbed()
.setColor(0x954D23)
.setDescription(message.author.username + " says: " + args.join(" "));
message.channel.send({embed})
} else
if (command == "helpz") {
const embed = new Discord.RichEmbed()
.setColor(0x954D23)
.setTitle("Command List:")
.addField("!help", "Will give the current command list")
.addField("!ping", "WIll show the ping time for the bot")
.addField("!say [text]", "Will make the bot say something")
message.channel.send({embed})
}
if(command === `slive`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("**LIVE, ALL!**", ("good luck!"));
return message.channel.send('@here', botembed);
}
if(command === `sremake`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("**RMK / ALL!**", ("rmk"));
return message.channel.send('@here', botembed);
}
if(command === `cd15s`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **15** Seconds", ("00:15"));
return message.channel.send('@here', botembed);
}
if(command === `cd30s`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **30** Seconds", ("00:30"));
return message.channel.send('@here', botembed);return message.channel.send('@here', botembed);
}
if(command === `cd1m`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **1** Minute", ("01:00"));
return message.channel.send('@here', botembed);return message.channel.send('@here', botembed);
}
if(command === `cd2m`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **2** Minutes", ("02:00"));
return message.channel.send('@here', botembed);
}
});
};
If you know where the issue is just modify the source! thank you beforehand
discord.js
add a comment |
I am having some problems to run this commands: the export does work fine (no issues at console log) but when I execute some of those commands nothing happens...
let _exports = require("../exports.js");
module.exports.main = function(guild,command,type,member,message) {
const Discord = require('discord.js');
const prefix = "!"
Client.on("ready", () => {
console.log("online");
Client.user.setPresence({ game: { name: `Hello world`, type: 0} });
});
// welcome message
Client.on("guildMemberAdd", member => {
member.guild.defaultChannel.send("Welcome to: " + member.guild.name + "")
});
Client.on("guildMemberRemove", member => {
member.guild.defaultChannel.send("Goodbye: " + member.user.username + " from " + member.guild.name)
});
Client.on("guildCreate", guild => {
console.log("server owner: " + guild.owner.user.username)
});
Client.on("message", async (message) => {
if (message.author.bot) return;
if (!message.content.startsWith(prefix)) return;
let command = message.content.split(" ")[0];
command = command.slice(prefix.length);
let args = message.content.split(" ").slice(1);
if (command === "ping") {
message.channel.send(`Pong! Time took: ${Date.now() - message.createdTimestamp} ms`);
} else
if (command === "say") {
message.delete()
const embed = new Discord.RichEmbed()
.setColor(0x954D23)
.setDescription(message.author.username + " says: " + args.join(" "));
message.channel.send({embed})
} else
if (command == "helpz") {
const embed = new Discord.RichEmbed()
.setColor(0x954D23)
.setTitle("Command List:")
.addField("!help", "Will give the current command list")
.addField("!ping", "WIll show the ping time for the bot")
.addField("!say [text]", "Will make the bot say something")
message.channel.send({embed})
}
if(command === `slive`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("**LIVE, ALL!**", ("good luck!"));
return message.channel.send('@here', botembed);
}
if(command === `sremake`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("**RMK / ALL!**", ("rmk"));
return message.channel.send('@here', botembed);
}
if(command === `cd15s`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **15** Seconds", ("00:15"));
return message.channel.send('@here', botembed);
}
if(command === `cd30s`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **30** Seconds", ("00:30"));
return message.channel.send('@here', botembed);return message.channel.send('@here', botembed);
}
if(command === `cd1m`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **1** Minute", ("01:00"));
return message.channel.send('@here', botembed);return message.channel.send('@here', botembed);
}
if(command === `cd2m`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **2** Minutes", ("02:00"));
return message.channel.send('@here', botembed);
}
});
};
If you know where the issue is just modify the source! thank you beforehand
discord.js
I am having some problems to run this commands: the export does work fine (no issues at console log) but when I execute some of those commands nothing happens...
let _exports = require("../exports.js");
module.exports.main = function(guild,command,type,member,message) {
const Discord = require('discord.js');
const prefix = "!"
Client.on("ready", () => {
console.log("online");
Client.user.setPresence({ game: { name: `Hello world`, type: 0} });
});
// welcome message
Client.on("guildMemberAdd", member => {
member.guild.defaultChannel.send("Welcome to: " + member.guild.name + "")
});
Client.on("guildMemberRemove", member => {
member.guild.defaultChannel.send("Goodbye: " + member.user.username + " from " + member.guild.name)
});
Client.on("guildCreate", guild => {
console.log("server owner: " + guild.owner.user.username)
});
Client.on("message", async (message) => {
if (message.author.bot) return;
if (!message.content.startsWith(prefix)) return;
let command = message.content.split(" ")[0];
command = command.slice(prefix.length);
let args = message.content.split(" ").slice(1);
if (command === "ping") {
message.channel.send(`Pong! Time took: ${Date.now() - message.createdTimestamp} ms`);
} else
if (command === "say") {
message.delete()
const embed = new Discord.RichEmbed()
.setColor(0x954D23)
.setDescription(message.author.username + " says: " + args.join(" "));
message.channel.send({embed})
} else
if (command == "helpz") {
const embed = new Discord.RichEmbed()
.setColor(0x954D23)
.setTitle("Command List:")
.addField("!help", "Will give the current command list")
.addField("!ping", "WIll show the ping time for the bot")
.addField("!say [text]", "Will make the bot say something")
message.channel.send({embed})
}
if(command === `slive`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("**LIVE, ALL!**", ("good luck!"));
return message.channel.send('@here', botembed);
}
if(command === `sremake`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("**RMK / ALL!**", ("rmk"));
return message.channel.send('@here', botembed);
}
if(command === `cd15s`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **15** Seconds", ("00:15"));
return message.channel.send('@here', botembed);
}
if(command === `cd30s`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **30** Seconds", ("00:30"));
return message.channel.send('@here', botembed);return message.channel.send('@here', botembed);
}
if(command === `cd1m`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **1** Minute", ("01:00"));
return message.channel.send('@here', botembed);return message.channel.send('@here', botembed);
}
if(command === `cd2m`){
let botembed = new Discord.RichEmbed()
.setColor("#C02909")
.addField("Next lobby starts in **2** Minutes", ("02:00"));
return message.channel.send('@here', botembed);
}
});
};
If you know where the issue is just modify the source! thank you beforehand
discord.js
discord.js
edited Nov 25 '18 at 11:48
Federico Grandi
2,93321227
2,93321227
asked Nov 25 '18 at 5:05
AuguxAugux
215
215
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
If that's your entire file, that can't work because Client
is not defined: you could either pass the client as an argument to the module.exports.main
function, or declare it at the top.
With that said, I won't export all that stuff: since you're declaring only event listeners, you can directly add them in the same function where you declared the client. Exporting can be useful only if you want to keep every command in a different file (you could also use discord.js-commando
). In that case, you should declare the listeners in the main file, then require the command files.
Scheme:
// main file
const Discord = require('discord');
const client = new Discord.Client();
client.on('ready') {...}
// other "client.on"s
client.on('message') {
// command parsing & co
if (command == 'say') require('./commands/say.js').main()
}
// command file: '/commands/say.js'
module.exports.main = (message, ...args) => {
...
};
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
If that's your entire file, that can't work because Client
is not defined: you could either pass the client as an argument to the module.exports.main
function, or declare it at the top.
With that said, I won't export all that stuff: since you're declaring only event listeners, you can directly add them in the same function where you declared the client. Exporting can be useful only if you want to keep every command in a different file (you could also use discord.js-commando
). In that case, you should declare the listeners in the main file, then require the command files.
Scheme:
// main file
const Discord = require('discord');
const client = new Discord.Client();
client.on('ready') {...}
// other "client.on"s
client.on('message') {
// command parsing & co
if (command == 'say') require('./commands/say.js').main()
}
// command file: '/commands/say.js'
module.exports.main = (message, ...args) => {
...
};
add a comment |
If that's your entire file, that can't work because Client
is not defined: you could either pass the client as an argument to the module.exports.main
function, or declare it at the top.
With that said, I won't export all that stuff: since you're declaring only event listeners, you can directly add them in the same function where you declared the client. Exporting can be useful only if you want to keep every command in a different file (you could also use discord.js-commando
). In that case, you should declare the listeners in the main file, then require the command files.
Scheme:
// main file
const Discord = require('discord');
const client = new Discord.Client();
client.on('ready') {...}
// other "client.on"s
client.on('message') {
// command parsing & co
if (command == 'say') require('./commands/say.js').main()
}
// command file: '/commands/say.js'
module.exports.main = (message, ...args) => {
...
};
add a comment |
If that's your entire file, that can't work because Client
is not defined: you could either pass the client as an argument to the module.exports.main
function, or declare it at the top.
With that said, I won't export all that stuff: since you're declaring only event listeners, you can directly add them in the same function where you declared the client. Exporting can be useful only if you want to keep every command in a different file (you could also use discord.js-commando
). In that case, you should declare the listeners in the main file, then require the command files.
Scheme:
// main file
const Discord = require('discord');
const client = new Discord.Client();
client.on('ready') {...}
// other "client.on"s
client.on('message') {
// command parsing & co
if (command == 'say') require('./commands/say.js').main()
}
// command file: '/commands/say.js'
module.exports.main = (message, ...args) => {
...
};
If that's your entire file, that can't work because Client
is not defined: you could either pass the client as an argument to the module.exports.main
function, or declare it at the top.
With that said, I won't export all that stuff: since you're declaring only event listeners, you can directly add them in the same function where you declared the client. Exporting can be useful only if you want to keep every command in a different file (you could also use discord.js-commando
). In that case, you should declare the listeners in the main file, then require the command files.
Scheme:
// main file
const Discord = require('discord');
const client = new Discord.Client();
client.on('ready') {...}
// other "client.on"s
client.on('message') {
// command parsing & co
if (command == 'say') require('./commands/say.js').main()
}
// command file: '/commands/say.js'
module.exports.main = (message, ...args) => {
...
};
answered Nov 25 '18 at 11:59
Federico GrandiFederico Grandi
2,93321227
2,93321227
add a comment |
add a comment |
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