How to camera scroll Python Pygame
I have this camera class im working on and attempting to make the camera follow the player and scroll the background. ive watched dozens of youtube videos and read similar questions on SO but im stuck
heres the source code: (main.py)
import pygame
import player
import enemy
import environment
import collision as collision
import camera
pygame.init()
size = WIDTH, HEIGHT = (640, 480)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Game 2")
FPS = 60
fpsclock = pygame.time.Clock()
player.player1 = player.player(300, 410, 32, 32)
player.player1.initialize()
enemyVector =
enemy.enemy1 = enemy.enemy(160, 170, 32, 32)
enemy.enemy1.initialize()
enemyVector.append(enemy.enemy1)
environmentVector =
#environment.environment1.load_map(environmentVector)
counter1 = 0
counter2 = 0
string = ''
with open('map.txt', 'r') as f:
for line in f:
for character in line:
if character == '0':
pass
elif character == '1':
environment.environment1 = environment.environment(160, 100, 32, 32)
environmentVector.append(environment.environment1)
environmentVector[-1].x = counter1 * 32
environmentVector[-1].y = counter2 * 32
counter1 += 1
counter1 = 0
counter2 += 1
print(environmentVector[1].x)
run = True
while run:
pygame.time.delay(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if player.player1.active:
player.player1.frame += 1
if player.player1.frame >= 2:
player.player1.frame = 0
for i in enemyVector:
if i.ready_to_move():
i.move()
if i.ready_to_animate():
i.animate()
player.player1.playerImage = player.player1.cells[player.player1.frame + player.player1.animation]
for i in enemyVector:
i.enemyImage = i.cells[i.frame + i.animation]
if keys[pygame.K_LEFT] and player.player1.canMoveLeft and player.player1.x > player.player1.vel:
player.player1.x -= player.player1.vel
player.player1.animation = 3
player.player1.active = True
elif keys[pygame.K_RIGHT] and player.player1.canMoveRight and player.player1.x < 640 - player.player1.width - player.player1.vel:
player.player1.x += player.player1.vel
player.player1.animation = 6
player.player1.active = True
elif keys[pygame.K_UP] and player.player1.canMoveUp and player.player1.y > player.player1.vel:
player.player1.y -= player.player1.vel
player.player1.animation = 9
player.player1.active = True
elif keys[pygame.K_DOWN] and player.player1.canMoveDown and player.player1.y < 480 - player.player1.height - player.player1.vel:
player.player1.y += player.player1.vel
player.player1.animation = 0
player.player1.active = True
elif keys[pygame.K_s]:
player.player1.attack = True
player.player1.animation = 12
else:
player.player1.active = False
collision.check_collision_enemy(enemyVector, environmentVector)
collision.check_collision_player(player.player1, environmentVector)
player.player1.update_xy()
enemy.enemy1.update_xy()
for i in environmentVector:
i.update_xy()
screen.fill((0, 0, 0))
for i in enemyVector:
screen.blit(i.enemyImage, (i.x, i.y))
screen.blit(player.player1.playerImage, (player.player1.x, player.player1.y))
for i in environmentVector:
pygame.draw.rect(screen, (255,255,255), (i.x, i.y, 32, 32))
pygame.display.flip()
fpsclock.tick(FPS)
pygame.quit()
(camera.py):
class Camera:
def __init__(self, players):
self.left_viewbox = display_width/2 - display_width/8
self.right_viewbox = display_width/2 + display_width/10
def follow(self, shift_x):
virtualwindow.x += shift_x
print virtualwindow.x
for i in players:
i.rect.x += shift_x
def viewbox(self):
if player.x <= self.left_viewbox:
view_difference = self.left_viewbox - player.x
player.x = self.left_viewbox
self.follow(view_difference)
if player.x >= self.right_viewbox:
view_difference = self.right_viewbox - player.x
player.x = self.right_viewbox
self.follow(view_difference)
how could this camera class be amended and implemented so that the camera follows the player and scrolls a list of recs in the background
python scroll camera pygame
add a comment |
I have this camera class im working on and attempting to make the camera follow the player and scroll the background. ive watched dozens of youtube videos and read similar questions on SO but im stuck
heres the source code: (main.py)
import pygame
import player
import enemy
import environment
import collision as collision
import camera
pygame.init()
size = WIDTH, HEIGHT = (640, 480)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Game 2")
FPS = 60
fpsclock = pygame.time.Clock()
player.player1 = player.player(300, 410, 32, 32)
player.player1.initialize()
enemyVector =
enemy.enemy1 = enemy.enemy(160, 170, 32, 32)
enemy.enemy1.initialize()
enemyVector.append(enemy.enemy1)
environmentVector =
#environment.environment1.load_map(environmentVector)
counter1 = 0
counter2 = 0
string = ''
with open('map.txt', 'r') as f:
for line in f:
for character in line:
if character == '0':
pass
elif character == '1':
environment.environment1 = environment.environment(160, 100, 32, 32)
environmentVector.append(environment.environment1)
environmentVector[-1].x = counter1 * 32
environmentVector[-1].y = counter2 * 32
counter1 += 1
counter1 = 0
counter2 += 1
print(environmentVector[1].x)
run = True
while run:
pygame.time.delay(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if player.player1.active:
player.player1.frame += 1
if player.player1.frame >= 2:
player.player1.frame = 0
for i in enemyVector:
if i.ready_to_move():
i.move()
if i.ready_to_animate():
i.animate()
player.player1.playerImage = player.player1.cells[player.player1.frame + player.player1.animation]
for i in enemyVector:
i.enemyImage = i.cells[i.frame + i.animation]
if keys[pygame.K_LEFT] and player.player1.canMoveLeft and player.player1.x > player.player1.vel:
player.player1.x -= player.player1.vel
player.player1.animation = 3
player.player1.active = True
elif keys[pygame.K_RIGHT] and player.player1.canMoveRight and player.player1.x < 640 - player.player1.width - player.player1.vel:
player.player1.x += player.player1.vel
player.player1.animation = 6
player.player1.active = True
elif keys[pygame.K_UP] and player.player1.canMoveUp and player.player1.y > player.player1.vel:
player.player1.y -= player.player1.vel
player.player1.animation = 9
player.player1.active = True
elif keys[pygame.K_DOWN] and player.player1.canMoveDown and player.player1.y < 480 - player.player1.height - player.player1.vel:
player.player1.y += player.player1.vel
player.player1.animation = 0
player.player1.active = True
elif keys[pygame.K_s]:
player.player1.attack = True
player.player1.animation = 12
else:
player.player1.active = False
collision.check_collision_enemy(enemyVector, environmentVector)
collision.check_collision_player(player.player1, environmentVector)
player.player1.update_xy()
enemy.enemy1.update_xy()
for i in environmentVector:
i.update_xy()
screen.fill((0, 0, 0))
for i in enemyVector:
screen.blit(i.enemyImage, (i.x, i.y))
screen.blit(player.player1.playerImage, (player.player1.x, player.player1.y))
for i in environmentVector:
pygame.draw.rect(screen, (255,255,255), (i.x, i.y, 32, 32))
pygame.display.flip()
fpsclock.tick(FPS)
pygame.quit()
(camera.py):
class Camera:
def __init__(self, players):
self.left_viewbox = display_width/2 - display_width/8
self.right_viewbox = display_width/2 + display_width/10
def follow(self, shift_x):
virtualwindow.x += shift_x
print virtualwindow.x
for i in players:
i.rect.x += shift_x
def viewbox(self):
if player.x <= self.left_viewbox:
view_difference = self.left_viewbox - player.x
player.x = self.left_viewbox
self.follow(view_difference)
if player.x >= self.right_viewbox:
view_difference = self.right_viewbox - player.x
player.x = self.right_viewbox
self.follow(view_difference)
how could this camera class be amended and implemented so that the camera follows the player and scrolls a list of recs in the background
python scroll camera pygame
add a comment |
I have this camera class im working on and attempting to make the camera follow the player and scroll the background. ive watched dozens of youtube videos and read similar questions on SO but im stuck
heres the source code: (main.py)
import pygame
import player
import enemy
import environment
import collision as collision
import camera
pygame.init()
size = WIDTH, HEIGHT = (640, 480)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Game 2")
FPS = 60
fpsclock = pygame.time.Clock()
player.player1 = player.player(300, 410, 32, 32)
player.player1.initialize()
enemyVector =
enemy.enemy1 = enemy.enemy(160, 170, 32, 32)
enemy.enemy1.initialize()
enemyVector.append(enemy.enemy1)
environmentVector =
#environment.environment1.load_map(environmentVector)
counter1 = 0
counter2 = 0
string = ''
with open('map.txt', 'r') as f:
for line in f:
for character in line:
if character == '0':
pass
elif character == '1':
environment.environment1 = environment.environment(160, 100, 32, 32)
environmentVector.append(environment.environment1)
environmentVector[-1].x = counter1 * 32
environmentVector[-1].y = counter2 * 32
counter1 += 1
counter1 = 0
counter2 += 1
print(environmentVector[1].x)
run = True
while run:
pygame.time.delay(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if player.player1.active:
player.player1.frame += 1
if player.player1.frame >= 2:
player.player1.frame = 0
for i in enemyVector:
if i.ready_to_move():
i.move()
if i.ready_to_animate():
i.animate()
player.player1.playerImage = player.player1.cells[player.player1.frame + player.player1.animation]
for i in enemyVector:
i.enemyImage = i.cells[i.frame + i.animation]
if keys[pygame.K_LEFT] and player.player1.canMoveLeft and player.player1.x > player.player1.vel:
player.player1.x -= player.player1.vel
player.player1.animation = 3
player.player1.active = True
elif keys[pygame.K_RIGHT] and player.player1.canMoveRight and player.player1.x < 640 - player.player1.width - player.player1.vel:
player.player1.x += player.player1.vel
player.player1.animation = 6
player.player1.active = True
elif keys[pygame.K_UP] and player.player1.canMoveUp and player.player1.y > player.player1.vel:
player.player1.y -= player.player1.vel
player.player1.animation = 9
player.player1.active = True
elif keys[pygame.K_DOWN] and player.player1.canMoveDown and player.player1.y < 480 - player.player1.height - player.player1.vel:
player.player1.y += player.player1.vel
player.player1.animation = 0
player.player1.active = True
elif keys[pygame.K_s]:
player.player1.attack = True
player.player1.animation = 12
else:
player.player1.active = False
collision.check_collision_enemy(enemyVector, environmentVector)
collision.check_collision_player(player.player1, environmentVector)
player.player1.update_xy()
enemy.enemy1.update_xy()
for i in environmentVector:
i.update_xy()
screen.fill((0, 0, 0))
for i in enemyVector:
screen.blit(i.enemyImage, (i.x, i.y))
screen.blit(player.player1.playerImage, (player.player1.x, player.player1.y))
for i in environmentVector:
pygame.draw.rect(screen, (255,255,255), (i.x, i.y, 32, 32))
pygame.display.flip()
fpsclock.tick(FPS)
pygame.quit()
(camera.py):
class Camera:
def __init__(self, players):
self.left_viewbox = display_width/2 - display_width/8
self.right_viewbox = display_width/2 + display_width/10
def follow(self, shift_x):
virtualwindow.x += shift_x
print virtualwindow.x
for i in players:
i.rect.x += shift_x
def viewbox(self):
if player.x <= self.left_viewbox:
view_difference = self.left_viewbox - player.x
player.x = self.left_viewbox
self.follow(view_difference)
if player.x >= self.right_viewbox:
view_difference = self.right_viewbox - player.x
player.x = self.right_viewbox
self.follow(view_difference)
how could this camera class be amended and implemented so that the camera follows the player and scrolls a list of recs in the background
python scroll camera pygame
I have this camera class im working on and attempting to make the camera follow the player and scroll the background. ive watched dozens of youtube videos and read similar questions on SO but im stuck
heres the source code: (main.py)
import pygame
import player
import enemy
import environment
import collision as collision
import camera
pygame.init()
size = WIDTH, HEIGHT = (640, 480)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Game 2")
FPS = 60
fpsclock = pygame.time.Clock()
player.player1 = player.player(300, 410, 32, 32)
player.player1.initialize()
enemyVector =
enemy.enemy1 = enemy.enemy(160, 170, 32, 32)
enemy.enemy1.initialize()
enemyVector.append(enemy.enemy1)
environmentVector =
#environment.environment1.load_map(environmentVector)
counter1 = 0
counter2 = 0
string = ''
with open('map.txt', 'r') as f:
for line in f:
for character in line:
if character == '0':
pass
elif character == '1':
environment.environment1 = environment.environment(160, 100, 32, 32)
environmentVector.append(environment.environment1)
environmentVector[-1].x = counter1 * 32
environmentVector[-1].y = counter2 * 32
counter1 += 1
counter1 = 0
counter2 += 1
print(environmentVector[1].x)
run = True
while run:
pygame.time.delay(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if player.player1.active:
player.player1.frame += 1
if player.player1.frame >= 2:
player.player1.frame = 0
for i in enemyVector:
if i.ready_to_move():
i.move()
if i.ready_to_animate():
i.animate()
player.player1.playerImage = player.player1.cells[player.player1.frame + player.player1.animation]
for i in enemyVector:
i.enemyImage = i.cells[i.frame + i.animation]
if keys[pygame.K_LEFT] and player.player1.canMoveLeft and player.player1.x > player.player1.vel:
player.player1.x -= player.player1.vel
player.player1.animation = 3
player.player1.active = True
elif keys[pygame.K_RIGHT] and player.player1.canMoveRight and player.player1.x < 640 - player.player1.width - player.player1.vel:
player.player1.x += player.player1.vel
player.player1.animation = 6
player.player1.active = True
elif keys[pygame.K_UP] and player.player1.canMoveUp and player.player1.y > player.player1.vel:
player.player1.y -= player.player1.vel
player.player1.animation = 9
player.player1.active = True
elif keys[pygame.K_DOWN] and player.player1.canMoveDown and player.player1.y < 480 - player.player1.height - player.player1.vel:
player.player1.y += player.player1.vel
player.player1.animation = 0
player.player1.active = True
elif keys[pygame.K_s]:
player.player1.attack = True
player.player1.animation = 12
else:
player.player1.active = False
collision.check_collision_enemy(enemyVector, environmentVector)
collision.check_collision_player(player.player1, environmentVector)
player.player1.update_xy()
enemy.enemy1.update_xy()
for i in environmentVector:
i.update_xy()
screen.fill((0, 0, 0))
for i in enemyVector:
screen.blit(i.enemyImage, (i.x, i.y))
screen.blit(player.player1.playerImage, (player.player1.x, player.player1.y))
for i in environmentVector:
pygame.draw.rect(screen, (255,255,255), (i.x, i.y, 32, 32))
pygame.display.flip()
fpsclock.tick(FPS)
pygame.quit()
(camera.py):
class Camera:
def __init__(self, players):
self.left_viewbox = display_width/2 - display_width/8
self.right_viewbox = display_width/2 + display_width/10
def follow(self, shift_x):
virtualwindow.x += shift_x
print virtualwindow.x
for i in players:
i.rect.x += shift_x
def viewbox(self):
if player.x <= self.left_viewbox:
view_difference = self.left_viewbox - player.x
player.x = self.left_viewbox
self.follow(view_difference)
if player.x >= self.right_viewbox:
view_difference = self.right_viewbox - player.x
player.x = self.right_viewbox
self.follow(view_difference)
how could this camera class be amended and implemented so that the camera follows the player and scrolls a list of recs in the background
python scroll camera pygame
python scroll camera pygame
edited Nov 27 '18 at 23:34
Vivek Pabani
419311
419311
asked Nov 27 '18 at 20:48
travisp4travisp4
145
145
add a comment |
add a comment |
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