Stop Playing a Video from QMediaPlayer at Position X












2















I am new to Qt and I am using QMediaPlayer in one of my GUI projects and I want to stop the loaded video at a certain position X (input from user on a Line Edit) how would I be able to do this? I know I am able to set a starting position just by doing player->setPosition(Y) where Y is an integer but what about an ending position?










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    2















    I am new to Qt and I am using QMediaPlayer in one of my GUI projects and I want to stop the loaded video at a certain position X (input from user on a Line Edit) how would I be able to do this? I know I am able to set a starting position just by doing player->setPosition(Y) where Y is an integer but what about an ending position?










    share|improve this question

























      2












      2








      2








      I am new to Qt and I am using QMediaPlayer in one of my GUI projects and I want to stop the loaded video at a certain position X (input from user on a Line Edit) how would I be able to do this? I know I am able to set a starting position just by doing player->setPosition(Y) where Y is an integer but what about an ending position?










      share|improve this question














      I am new to Qt and I am using QMediaPlayer in one of my GUI projects and I want to stop the loaded video at a certain position X (input from user on a Line Edit) how would I be able to do this? I know I am able to set a starting position just by doing player->setPosition(Y) where Y is an integer but what about an ending position?







      c++ qt






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      asked Nov 26 '18 at 3:19









      patelvrajnpatelvrajn

      386




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          1 Answer
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          One lesser option would be to use position() which returns the current position as a qint64 - if you call the play() method for your QMediaPlayer then use something like



            while (player.position() < input) {}
          player.stop(); // Or player.pause();


          it will wait until the input position is reached. But the drawback to that approach is the blocking while loop and without knowing the intended application I don't know if that would be appropriate. It is probably better to use the QMediaPlayer::positionChanged signal (which is emitted based on the QMediaPlayer's notifyInterval), something like



            connect(player, SIGNAL(positionChanged(qint64)), this, SLOT(checkPosition());


          where it is assumed this is the receiver and both player and input are scoped such that they are available to the slot checkPosition(). checkPosition() then looks something like



            checkPosition() {
          if (player.position() > input()) {
          player.stop(); // Or player.pause();
          }
          }


          Of course you can also pass the player and the input to the checkPosition() slot but I neglected that for simplicity. Hope this helps.






          share|improve this answer
























          • I was just about to suggest this. using position() was the only thing I could think of also.

            – cecil merrel aka bringrainfire
            Nov 26 '18 at 4:38











          • This helped alot, thank you! However, in case it leads to a segment fault which I have to fix now.

            – patelvrajn
            Nov 26 '18 at 8:23











          • The segment fault was caused by not disconnecting the positionChanged(qint64) signal from the checkPosition() slot after pausing/stopping the video in the checkPosition() slot function.

            – patelvrajn
            Nov 27 '18 at 0:11











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          1 Answer
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          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          One lesser option would be to use position() which returns the current position as a qint64 - if you call the play() method for your QMediaPlayer then use something like



            while (player.position() < input) {}
          player.stop(); // Or player.pause();


          it will wait until the input position is reached. But the drawback to that approach is the blocking while loop and without knowing the intended application I don't know if that would be appropriate. It is probably better to use the QMediaPlayer::positionChanged signal (which is emitted based on the QMediaPlayer's notifyInterval), something like



            connect(player, SIGNAL(positionChanged(qint64)), this, SLOT(checkPosition());


          where it is assumed this is the receiver and both player and input are scoped such that they are available to the slot checkPosition(). checkPosition() then looks something like



            checkPosition() {
          if (player.position() > input()) {
          player.stop(); // Or player.pause();
          }
          }


          Of course you can also pass the player and the input to the checkPosition() slot but I neglected that for simplicity. Hope this helps.






          share|improve this answer
























          • I was just about to suggest this. using position() was the only thing I could think of also.

            – cecil merrel aka bringrainfire
            Nov 26 '18 at 4:38











          • This helped alot, thank you! However, in case it leads to a segment fault which I have to fix now.

            – patelvrajn
            Nov 26 '18 at 8:23











          • The segment fault was caused by not disconnecting the positionChanged(qint64) signal from the checkPosition() slot after pausing/stopping the video in the checkPosition() slot function.

            – patelvrajn
            Nov 27 '18 at 0:11
















          1














          One lesser option would be to use position() which returns the current position as a qint64 - if you call the play() method for your QMediaPlayer then use something like



            while (player.position() < input) {}
          player.stop(); // Or player.pause();


          it will wait until the input position is reached. But the drawback to that approach is the blocking while loop and without knowing the intended application I don't know if that would be appropriate. It is probably better to use the QMediaPlayer::positionChanged signal (which is emitted based on the QMediaPlayer's notifyInterval), something like



            connect(player, SIGNAL(positionChanged(qint64)), this, SLOT(checkPosition());


          where it is assumed this is the receiver and both player and input are scoped such that they are available to the slot checkPosition(). checkPosition() then looks something like



            checkPosition() {
          if (player.position() > input()) {
          player.stop(); // Or player.pause();
          }
          }


          Of course you can also pass the player and the input to the checkPosition() slot but I neglected that for simplicity. Hope this helps.






          share|improve this answer
























          • I was just about to suggest this. using position() was the only thing I could think of also.

            – cecil merrel aka bringrainfire
            Nov 26 '18 at 4:38











          • This helped alot, thank you! However, in case it leads to a segment fault which I have to fix now.

            – patelvrajn
            Nov 26 '18 at 8:23











          • The segment fault was caused by not disconnecting the positionChanged(qint64) signal from the checkPosition() slot after pausing/stopping the video in the checkPosition() slot function.

            – patelvrajn
            Nov 27 '18 at 0:11














          1












          1








          1







          One lesser option would be to use position() which returns the current position as a qint64 - if you call the play() method for your QMediaPlayer then use something like



            while (player.position() < input) {}
          player.stop(); // Or player.pause();


          it will wait until the input position is reached. But the drawback to that approach is the blocking while loop and without knowing the intended application I don't know if that would be appropriate. It is probably better to use the QMediaPlayer::positionChanged signal (which is emitted based on the QMediaPlayer's notifyInterval), something like



            connect(player, SIGNAL(positionChanged(qint64)), this, SLOT(checkPosition());


          where it is assumed this is the receiver and both player and input are scoped such that they are available to the slot checkPosition(). checkPosition() then looks something like



            checkPosition() {
          if (player.position() > input()) {
          player.stop(); // Or player.pause();
          }
          }


          Of course you can also pass the player and the input to the checkPosition() slot but I neglected that for simplicity. Hope this helps.






          share|improve this answer













          One lesser option would be to use position() which returns the current position as a qint64 - if you call the play() method for your QMediaPlayer then use something like



            while (player.position() < input) {}
          player.stop(); // Or player.pause();


          it will wait until the input position is reached. But the drawback to that approach is the blocking while loop and without knowing the intended application I don't know if that would be appropriate. It is probably better to use the QMediaPlayer::positionChanged signal (which is emitted based on the QMediaPlayer's notifyInterval), something like



            connect(player, SIGNAL(positionChanged(qint64)), this, SLOT(checkPosition());


          where it is assumed this is the receiver and both player and input are scoped such that they are available to the slot checkPosition(). checkPosition() then looks something like



            checkPosition() {
          if (player.position() > input()) {
          player.stop(); // Or player.pause();
          }
          }


          Of course you can also pass the player and the input to the checkPosition() slot but I neglected that for simplicity. Hope this helps.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 26 '18 at 3:59









          William MillerWilliam Miller

          1




          1













          • I was just about to suggest this. using position() was the only thing I could think of also.

            – cecil merrel aka bringrainfire
            Nov 26 '18 at 4:38











          • This helped alot, thank you! However, in case it leads to a segment fault which I have to fix now.

            – patelvrajn
            Nov 26 '18 at 8:23











          • The segment fault was caused by not disconnecting the positionChanged(qint64) signal from the checkPosition() slot after pausing/stopping the video in the checkPosition() slot function.

            – patelvrajn
            Nov 27 '18 at 0:11



















          • I was just about to suggest this. using position() was the only thing I could think of also.

            – cecil merrel aka bringrainfire
            Nov 26 '18 at 4:38











          • This helped alot, thank you! However, in case it leads to a segment fault which I have to fix now.

            – patelvrajn
            Nov 26 '18 at 8:23











          • The segment fault was caused by not disconnecting the positionChanged(qint64) signal from the checkPosition() slot after pausing/stopping the video in the checkPosition() slot function.

            – patelvrajn
            Nov 27 '18 at 0:11

















          I was just about to suggest this. using position() was the only thing I could think of also.

          – cecil merrel aka bringrainfire
          Nov 26 '18 at 4:38





          I was just about to suggest this. using position() was the only thing I could think of also.

          – cecil merrel aka bringrainfire
          Nov 26 '18 at 4:38













          This helped alot, thank you! However, in case it leads to a segment fault which I have to fix now.

          – patelvrajn
          Nov 26 '18 at 8:23





          This helped alot, thank you! However, in case it leads to a segment fault which I have to fix now.

          – patelvrajn
          Nov 26 '18 at 8:23













          The segment fault was caused by not disconnecting the positionChanged(qint64) signal from the checkPosition() slot after pausing/stopping the video in the checkPosition() slot function.

          – patelvrajn
          Nov 27 '18 at 0:11





          The segment fault was caused by not disconnecting the positionChanged(qint64) signal from the checkPosition() slot after pausing/stopping the video in the checkPosition() slot function.

          – patelvrajn
          Nov 27 '18 at 0:11


















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