How to create a SCNPlane(Like the image I attached below) between two geo locations?












1















I am using "Mapbox" framework for AR Navigation and I need to add SCNPlane between the two geo locations like the image below



enter image description here



// codes - adding SCNNode and SCNPlane



func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
// 1

guard let planeAnchor = anchor as? ARPlaneAnchor else { return }

// 2
let width = CGFloat(planeAnchor.extent.x )
let height = CGFloat(planeAnchor.extent.z)
let plane = SCNPlane(width: width, height: height)

// 3
plane.materials.first?.diffuse.contents = UIColor.lightText

// 4
let planeNode = SCNNode(geometry: plane)

// 5
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x,y,z)
planeNode.eulerAngles.x = -.pi / 2

// 6
node.addChildNode(planeNode)
}


// updating the nodes here



func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {

// 1
guard let planeAnchor = anchor as? ARPlaneAnchor,
let planeNode = node.childNodes.first,
let plane = planeNode.geometry as? SCNPlane
else { return }

// 2
let width = CGFloat(planeAnchor.extent.x + 100)
let height = CGFloat(planeAnchor.extent.z )
plane.width = width
plane.height = height

// 3
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x, y, z)

}


here,I am using ARPlaneAnchor to detect the plane and adding/updating SCNNode using didAdd /didUpdate delegates,but I need to draw SCNPlane between two geo locations without using ARPlaneAnchor.



Thanks in advance,










share|improve this question




















  • 2





    medium.com/@yatchoi/… medium.com/journey-of-one-thousand-apps/…

    – Prashant Tukadiya
    Nov 27 '18 at 5:07
















1















I am using "Mapbox" framework for AR Navigation and I need to add SCNPlane between the two geo locations like the image below



enter image description here



// codes - adding SCNNode and SCNPlane



func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
// 1

guard let planeAnchor = anchor as? ARPlaneAnchor else { return }

// 2
let width = CGFloat(planeAnchor.extent.x )
let height = CGFloat(planeAnchor.extent.z)
let plane = SCNPlane(width: width, height: height)

// 3
plane.materials.first?.diffuse.contents = UIColor.lightText

// 4
let planeNode = SCNNode(geometry: plane)

// 5
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x,y,z)
planeNode.eulerAngles.x = -.pi / 2

// 6
node.addChildNode(planeNode)
}


// updating the nodes here



func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {

// 1
guard let planeAnchor = anchor as? ARPlaneAnchor,
let planeNode = node.childNodes.first,
let plane = planeNode.geometry as? SCNPlane
else { return }

// 2
let width = CGFloat(planeAnchor.extent.x + 100)
let height = CGFloat(planeAnchor.extent.z )
plane.width = width
plane.height = height

// 3
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x, y, z)

}


here,I am using ARPlaneAnchor to detect the plane and adding/updating SCNNode using didAdd /didUpdate delegates,but I need to draw SCNPlane between two geo locations without using ARPlaneAnchor.



Thanks in advance,










share|improve this question




















  • 2





    medium.com/@yatchoi/… medium.com/journey-of-one-thousand-apps/…

    – Prashant Tukadiya
    Nov 27 '18 at 5:07














1












1








1








I am using "Mapbox" framework for AR Navigation and I need to add SCNPlane between the two geo locations like the image below



enter image description here



// codes - adding SCNNode and SCNPlane



func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
// 1

guard let planeAnchor = anchor as? ARPlaneAnchor else { return }

// 2
let width = CGFloat(planeAnchor.extent.x )
let height = CGFloat(planeAnchor.extent.z)
let plane = SCNPlane(width: width, height: height)

// 3
plane.materials.first?.diffuse.contents = UIColor.lightText

// 4
let planeNode = SCNNode(geometry: plane)

// 5
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x,y,z)
planeNode.eulerAngles.x = -.pi / 2

// 6
node.addChildNode(planeNode)
}


// updating the nodes here



func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {

// 1
guard let planeAnchor = anchor as? ARPlaneAnchor,
let planeNode = node.childNodes.first,
let plane = planeNode.geometry as? SCNPlane
else { return }

// 2
let width = CGFloat(planeAnchor.extent.x + 100)
let height = CGFloat(planeAnchor.extent.z )
plane.width = width
plane.height = height

// 3
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x, y, z)

}


here,I am using ARPlaneAnchor to detect the plane and adding/updating SCNNode using didAdd /didUpdate delegates,but I need to draw SCNPlane between two geo locations without using ARPlaneAnchor.



Thanks in advance,










share|improve this question
















I am using "Mapbox" framework for AR Navigation and I need to add SCNPlane between the two geo locations like the image below



enter image description here



// codes - adding SCNNode and SCNPlane



func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
// 1

guard let planeAnchor = anchor as? ARPlaneAnchor else { return }

// 2
let width = CGFloat(planeAnchor.extent.x )
let height = CGFloat(planeAnchor.extent.z)
let plane = SCNPlane(width: width, height: height)

// 3
plane.materials.first?.diffuse.contents = UIColor.lightText

// 4
let planeNode = SCNNode(geometry: plane)

// 5
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x,y,z)
planeNode.eulerAngles.x = -.pi / 2

// 6
node.addChildNode(planeNode)
}


// updating the nodes here



func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {

// 1
guard let planeAnchor = anchor as? ARPlaneAnchor,
let planeNode = node.childNodes.first,
let plane = planeNode.geometry as? SCNPlane
else { return }

// 2
let width = CGFloat(planeAnchor.extent.x + 100)
let height = CGFloat(planeAnchor.extent.z )
plane.width = width
plane.height = height

// 3
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x, y, z)

}


here,I am using ARPlaneAnchor to detect the plane and adding/updating SCNNode using didAdd /didUpdate delegates,but I need to draw SCNPlane between two geo locations without using ARPlaneAnchor.



Thanks in advance,







ios swift mapbox arkit scnnode






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edited Nov 27 '18 at 4:31







NSDev

















asked Nov 27 '18 at 3:32









NSDevNSDev

326




326








  • 2





    medium.com/@yatchoi/… medium.com/journey-of-one-thousand-apps/…

    – Prashant Tukadiya
    Nov 27 '18 at 5:07














  • 2





    medium.com/@yatchoi/… medium.com/journey-of-one-thousand-apps/…

    – Prashant Tukadiya
    Nov 27 '18 at 5:07








2




2





medium.com/@yatchoi/… medium.com/journey-of-one-thousand-apps/…

– Prashant Tukadiya
Nov 27 '18 at 5:07





medium.com/@yatchoi/… medium.com/journey-of-one-thousand-apps/…

– Prashant Tukadiya
Nov 27 '18 at 5:07












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