Unity gameobject not destroying












0















I'm building some somtware that displays a text every time you load a certain screen. I'm trying to delete all previous text so that I can load new text every time I load the view. But for some reason I can't seem to destroy the gameobjects holding the text, and ends up duplicating the text I already had.



private void SetPages(List<string> strings)
{
Clear();
foreach (string page in strings)
AddPage(page);
}

private void AddPage(string text)
{
Text page = instantiator.InstantiatePrefabForComponent<Text>(textPrefab);
page.GetComponent<Text>().text = text;
page.transform.SetParent(root, false);
texts.Add(page);
}

private void Clear()
{
if(texts != null)
{
foreach (Text text in texts)
{
oldTexts.Add(text);
}
for (int i = 0; i < oldTexts.Count; i++)
{
Destroy(oldTexts[i].gameObject);
}
oldTexts.Clear();
texts.Clear();
}
}









share|improve this question



























    0















    I'm building some somtware that displays a text every time you load a certain screen. I'm trying to delete all previous text so that I can load new text every time I load the view. But for some reason I can't seem to destroy the gameobjects holding the text, and ends up duplicating the text I already had.



    private void SetPages(List<string> strings)
    {
    Clear();
    foreach (string page in strings)
    AddPage(page);
    }

    private void AddPage(string text)
    {
    Text page = instantiator.InstantiatePrefabForComponent<Text>(textPrefab);
    page.GetComponent<Text>().text = text;
    page.transform.SetParent(root, false);
    texts.Add(page);
    }

    private void Clear()
    {
    if(texts != null)
    {
    foreach (Text text in texts)
    {
    oldTexts.Add(text);
    }
    for (int i = 0; i < oldTexts.Count; i++)
    {
    Destroy(oldTexts[i].gameObject);
    }
    oldTexts.Clear();
    texts.Clear();
    }
    }









    share|improve this question

























      0












      0








      0








      I'm building some somtware that displays a text every time you load a certain screen. I'm trying to delete all previous text so that I can load new text every time I load the view. But for some reason I can't seem to destroy the gameobjects holding the text, and ends up duplicating the text I already had.



      private void SetPages(List<string> strings)
      {
      Clear();
      foreach (string page in strings)
      AddPage(page);
      }

      private void AddPage(string text)
      {
      Text page = instantiator.InstantiatePrefabForComponent<Text>(textPrefab);
      page.GetComponent<Text>().text = text;
      page.transform.SetParent(root, false);
      texts.Add(page);
      }

      private void Clear()
      {
      if(texts != null)
      {
      foreach (Text text in texts)
      {
      oldTexts.Add(text);
      }
      for (int i = 0; i < oldTexts.Count; i++)
      {
      Destroy(oldTexts[i].gameObject);
      }
      oldTexts.Clear();
      texts.Clear();
      }
      }









      share|improve this question














      I'm building some somtware that displays a text every time you load a certain screen. I'm trying to delete all previous text so that I can load new text every time I load the view. But for some reason I can't seem to destroy the gameobjects holding the text, and ends up duplicating the text I already had.



      private void SetPages(List<string> strings)
      {
      Clear();
      foreach (string page in strings)
      AddPage(page);
      }

      private void AddPage(string text)
      {
      Text page = instantiator.InstantiatePrefabForComponent<Text>(textPrefab);
      page.GetComponent<Text>().text = text;
      page.transform.SetParent(root, false);
      texts.Add(page);
      }

      private void Clear()
      {
      if(texts != null)
      {
      foreach (Text text in texts)
      {
      oldTexts.Add(text);
      }
      for (int i = 0; i < oldTexts.Count; i++)
      {
      Destroy(oldTexts[i].gameObject);
      }
      oldTexts.Clear();
      texts.Clear();
      }
      }






      string unity3d gameobject






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      asked Nov 24 '18 at 4:49









      PCalle100PCalle100

      30115




      30115
























          1 Answer
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          0














          It's not clear why you need oldTexts. just do



          foreach (Text text in texts)
          {
          Destroy(text.gameObject);
          }


          also, this part:




          page.GetComponent<Text>().text = text;



          can be simplified to



          page.text = text;


          since you're already getting the Text component from instantiation.






          share|improve this answer























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            1 Answer
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            1 Answer
            1






            active

            oldest

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            active

            oldest

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            active

            oldest

            votes









            0














            It's not clear why you need oldTexts. just do



            foreach (Text text in texts)
            {
            Destroy(text.gameObject);
            }


            also, this part:




            page.GetComponent<Text>().text = text;



            can be simplified to



            page.text = text;


            since you're already getting the Text component from instantiation.






            share|improve this answer




























              0














              It's not clear why you need oldTexts. just do



              foreach (Text text in texts)
              {
              Destroy(text.gameObject);
              }


              also, this part:




              page.GetComponent<Text>().text = text;



              can be simplified to



              page.text = text;


              since you're already getting the Text component from instantiation.






              share|improve this answer


























                0












                0








                0







                It's not clear why you need oldTexts. just do



                foreach (Text text in texts)
                {
                Destroy(text.gameObject);
                }


                also, this part:




                page.GetComponent<Text>().text = text;



                can be simplified to



                page.text = text;


                since you're already getting the Text component from instantiation.






                share|improve this answer













                It's not clear why you need oldTexts. just do



                foreach (Text text in texts)
                {
                Destroy(text.gameObject);
                }


                also, this part:




                page.GetComponent<Text>().text = text;



                can be simplified to



                page.text = text;


                since you're already getting the Text component from instantiation.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 24 '18 at 7:08









                Adam BAdam B

                1,190719




                1,190719






























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