Program Execution gets stuck
I'm trying to run the following worker threads in a multi-threaded environment but it seems like all the threads get stuck and none of them are able to proceed.
func executeTask(currentTask task, serial bool, imagePixels map[string]*imagePixelContainer, completedTracker map[string]*partsCompleted,
bufferPixels map[string]*imagePixelContainer, nextEffects map[string]*nextEffect, pl *sync.Mutex, threadid int) {
newPixels := applyEffect(imagePixels[currentTask.image].pixels, currentTask.effect, currentTask.starty, currentTask.endy)
mergeComputation(newPixels, bufferPixels[currentTask.image], currentTask.starty, currentTask.endy)
completedTracker[currentTask.image].mux.Lock()
completedTracker[currentTask.image].completed += 1
if completedTracker[currentTask.image].completed == 3 {
imagePixels[currentTask.image].mux.Lock()
imagePixels[currentTask.image].pixels = duplicate(bufferPixels[currentTask.image].pixels)
imagePixels[currentTask.image].mux.Unlock()
completedTracker[currentTask.image].completed = 0
nextEffects[currentTask.image].mux.Lock()
nextEffects[currentTask.image].index += 1
nextEffects[currentTask.image].mux.Unlock()
}
completedTracker[currentTask.image].mux.Unlock()
}
func mergeComputation(computedPixels Pixel, storing *imagePixelContainer, starty int, endy int) {
storing.mux.Lock()
for y := 0; y < len(computedPixels); y++ {
for x := 0; x < len(computedPixels[y]); x++ {
storing.pixels[starty][x] = computedPixels[y][x]
}
starty += 1
}
storing.mux.Unlock()
}
// Worker threads that get spawned
func worker(que *Queue, nextEffects map[string]*nextEffect, effectorder map[string]string, imagePixels map[string]*imagePixelContainer,
completedTracker map[string]*partsCompleted, bufferPixels map[string]*imagePixelContainer, printlock *sync.Mutex, counter *int, threadid int) {
for !(que.Empty()) {
ctask := que.Pop()
if ctask.effect != "" { // Indicates that the task queue is empty at this moment
nextEffects[ctask.image].mux.Lock()
cond := ctask.effect != effectorder[ctask.image][nextEffects[ctask.image].index]
nextEffects[ctask.image].mux.Unlock()
if cond {
que.Push(ctask)
} else {
executeTask(ctask, false, imagePixels, completedTracker, bufferPixels, nextEffects, printlock, threadid)
}
}
}
*counter -= 1
}
The queue's Push and Pop are thread safe. Each map object has a string key to a pointer struct that holds the data variable and a mutex variable to protect that data. Thanks for the help :)
multithreading go
add a comment |
I'm trying to run the following worker threads in a multi-threaded environment but it seems like all the threads get stuck and none of them are able to proceed.
func executeTask(currentTask task, serial bool, imagePixels map[string]*imagePixelContainer, completedTracker map[string]*partsCompleted,
bufferPixels map[string]*imagePixelContainer, nextEffects map[string]*nextEffect, pl *sync.Mutex, threadid int) {
newPixels := applyEffect(imagePixels[currentTask.image].pixels, currentTask.effect, currentTask.starty, currentTask.endy)
mergeComputation(newPixels, bufferPixels[currentTask.image], currentTask.starty, currentTask.endy)
completedTracker[currentTask.image].mux.Lock()
completedTracker[currentTask.image].completed += 1
if completedTracker[currentTask.image].completed == 3 {
imagePixels[currentTask.image].mux.Lock()
imagePixels[currentTask.image].pixels = duplicate(bufferPixels[currentTask.image].pixels)
imagePixels[currentTask.image].mux.Unlock()
completedTracker[currentTask.image].completed = 0
nextEffects[currentTask.image].mux.Lock()
nextEffects[currentTask.image].index += 1
nextEffects[currentTask.image].mux.Unlock()
}
completedTracker[currentTask.image].mux.Unlock()
}
func mergeComputation(computedPixels Pixel, storing *imagePixelContainer, starty int, endy int) {
storing.mux.Lock()
for y := 0; y < len(computedPixels); y++ {
for x := 0; x < len(computedPixels[y]); x++ {
storing.pixels[starty][x] = computedPixels[y][x]
}
starty += 1
}
storing.mux.Unlock()
}
// Worker threads that get spawned
func worker(que *Queue, nextEffects map[string]*nextEffect, effectorder map[string]string, imagePixels map[string]*imagePixelContainer,
completedTracker map[string]*partsCompleted, bufferPixels map[string]*imagePixelContainer, printlock *sync.Mutex, counter *int, threadid int) {
for !(que.Empty()) {
ctask := que.Pop()
if ctask.effect != "" { // Indicates that the task queue is empty at this moment
nextEffects[ctask.image].mux.Lock()
cond := ctask.effect != effectorder[ctask.image][nextEffects[ctask.image].index]
nextEffects[ctask.image].mux.Unlock()
if cond {
que.Push(ctask)
} else {
executeTask(ctask, false, imagePixels, completedTracker, bufferPixels, nextEffects, printlock, threadid)
}
}
}
*counter -= 1
}
The queue's Push and Pop are thread safe. Each map object has a string key to a pointer struct that holds the data variable and a mutex variable to protect that data. Thanks for the help :)
multithreading go
1
dude , go fmt pleeeeasseee
– Seaskyways
Nov 24 '18 at 16:33
3
I'm failing to see where exactly you are spawning any goroutines, and please note that a goroutine != a thread. As an aside,mux
is usually shorthand for multiplexer, not mutex.
– Gavin
Nov 24 '18 at 18:45
Start by getting a stack trace and seeing where each goroutine is blocked.
– JimB
Nov 24 '18 at 20:54
add a comment |
I'm trying to run the following worker threads in a multi-threaded environment but it seems like all the threads get stuck and none of them are able to proceed.
func executeTask(currentTask task, serial bool, imagePixels map[string]*imagePixelContainer, completedTracker map[string]*partsCompleted,
bufferPixels map[string]*imagePixelContainer, nextEffects map[string]*nextEffect, pl *sync.Mutex, threadid int) {
newPixels := applyEffect(imagePixels[currentTask.image].pixels, currentTask.effect, currentTask.starty, currentTask.endy)
mergeComputation(newPixels, bufferPixels[currentTask.image], currentTask.starty, currentTask.endy)
completedTracker[currentTask.image].mux.Lock()
completedTracker[currentTask.image].completed += 1
if completedTracker[currentTask.image].completed == 3 {
imagePixels[currentTask.image].mux.Lock()
imagePixels[currentTask.image].pixels = duplicate(bufferPixels[currentTask.image].pixels)
imagePixels[currentTask.image].mux.Unlock()
completedTracker[currentTask.image].completed = 0
nextEffects[currentTask.image].mux.Lock()
nextEffects[currentTask.image].index += 1
nextEffects[currentTask.image].mux.Unlock()
}
completedTracker[currentTask.image].mux.Unlock()
}
func mergeComputation(computedPixels Pixel, storing *imagePixelContainer, starty int, endy int) {
storing.mux.Lock()
for y := 0; y < len(computedPixels); y++ {
for x := 0; x < len(computedPixels[y]); x++ {
storing.pixels[starty][x] = computedPixels[y][x]
}
starty += 1
}
storing.mux.Unlock()
}
// Worker threads that get spawned
func worker(que *Queue, nextEffects map[string]*nextEffect, effectorder map[string]string, imagePixels map[string]*imagePixelContainer,
completedTracker map[string]*partsCompleted, bufferPixels map[string]*imagePixelContainer, printlock *sync.Mutex, counter *int, threadid int) {
for !(que.Empty()) {
ctask := que.Pop()
if ctask.effect != "" { // Indicates that the task queue is empty at this moment
nextEffects[ctask.image].mux.Lock()
cond := ctask.effect != effectorder[ctask.image][nextEffects[ctask.image].index]
nextEffects[ctask.image].mux.Unlock()
if cond {
que.Push(ctask)
} else {
executeTask(ctask, false, imagePixels, completedTracker, bufferPixels, nextEffects, printlock, threadid)
}
}
}
*counter -= 1
}
The queue's Push and Pop are thread safe. Each map object has a string key to a pointer struct that holds the data variable and a mutex variable to protect that data. Thanks for the help :)
multithreading go
I'm trying to run the following worker threads in a multi-threaded environment but it seems like all the threads get stuck and none of them are able to proceed.
func executeTask(currentTask task, serial bool, imagePixels map[string]*imagePixelContainer, completedTracker map[string]*partsCompleted,
bufferPixels map[string]*imagePixelContainer, nextEffects map[string]*nextEffect, pl *sync.Mutex, threadid int) {
newPixels := applyEffect(imagePixels[currentTask.image].pixels, currentTask.effect, currentTask.starty, currentTask.endy)
mergeComputation(newPixels, bufferPixels[currentTask.image], currentTask.starty, currentTask.endy)
completedTracker[currentTask.image].mux.Lock()
completedTracker[currentTask.image].completed += 1
if completedTracker[currentTask.image].completed == 3 {
imagePixels[currentTask.image].mux.Lock()
imagePixels[currentTask.image].pixels = duplicate(bufferPixels[currentTask.image].pixels)
imagePixels[currentTask.image].mux.Unlock()
completedTracker[currentTask.image].completed = 0
nextEffects[currentTask.image].mux.Lock()
nextEffects[currentTask.image].index += 1
nextEffects[currentTask.image].mux.Unlock()
}
completedTracker[currentTask.image].mux.Unlock()
}
func mergeComputation(computedPixels Pixel, storing *imagePixelContainer, starty int, endy int) {
storing.mux.Lock()
for y := 0; y < len(computedPixels); y++ {
for x := 0; x < len(computedPixels[y]); x++ {
storing.pixels[starty][x] = computedPixels[y][x]
}
starty += 1
}
storing.mux.Unlock()
}
// Worker threads that get spawned
func worker(que *Queue, nextEffects map[string]*nextEffect, effectorder map[string]string, imagePixels map[string]*imagePixelContainer,
completedTracker map[string]*partsCompleted, bufferPixels map[string]*imagePixelContainer, printlock *sync.Mutex, counter *int, threadid int) {
for !(que.Empty()) {
ctask := que.Pop()
if ctask.effect != "" { // Indicates that the task queue is empty at this moment
nextEffects[ctask.image].mux.Lock()
cond := ctask.effect != effectorder[ctask.image][nextEffects[ctask.image].index]
nextEffects[ctask.image].mux.Unlock()
if cond {
que.Push(ctask)
} else {
executeTask(ctask, false, imagePixels, completedTracker, bufferPixels, nextEffects, printlock, threadid)
}
}
}
*counter -= 1
}
The queue's Push and Pop are thread safe. Each map object has a string key to a pointer struct that holds the data variable and a mutex variable to protect that data. Thanks for the help :)
multithreading go
multithreading go
edited Nov 24 '18 at 16:35
peterSO
92.9k14160172
92.9k14160172
asked Nov 24 '18 at 16:06
kir bakkir bak
1614
1614
1
dude , go fmt pleeeeasseee
– Seaskyways
Nov 24 '18 at 16:33
3
I'm failing to see where exactly you are spawning any goroutines, and please note that a goroutine != a thread. As an aside,mux
is usually shorthand for multiplexer, not mutex.
– Gavin
Nov 24 '18 at 18:45
Start by getting a stack trace and seeing where each goroutine is blocked.
– JimB
Nov 24 '18 at 20:54
add a comment |
1
dude , go fmt pleeeeasseee
– Seaskyways
Nov 24 '18 at 16:33
3
I'm failing to see where exactly you are spawning any goroutines, and please note that a goroutine != a thread. As an aside,mux
is usually shorthand for multiplexer, not mutex.
– Gavin
Nov 24 '18 at 18:45
Start by getting a stack trace and seeing where each goroutine is blocked.
– JimB
Nov 24 '18 at 20:54
1
1
dude , go fmt pleeeeasseee
– Seaskyways
Nov 24 '18 at 16:33
dude , go fmt pleeeeasseee
– Seaskyways
Nov 24 '18 at 16:33
3
3
I'm failing to see where exactly you are spawning any goroutines, and please note that a goroutine != a thread. As an aside,
mux
is usually shorthand for multiplexer, not mutex.– Gavin
Nov 24 '18 at 18:45
I'm failing to see where exactly you are spawning any goroutines, and please note that a goroutine != a thread. As an aside,
mux
is usually shorthand for multiplexer, not mutex.– Gavin
Nov 24 '18 at 18:45
Start by getting a stack trace and seeing where each goroutine is blocked.
– JimB
Nov 24 '18 at 20:54
Start by getting a stack trace and seeing where each goroutine is blocked.
– JimB
Nov 24 '18 at 20:54
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53459963%2fprogram-execution-gets-stuck%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53459963%2fprogram-execution-gets-stuck%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
dude , go fmt pleeeeasseee
– Seaskyways
Nov 24 '18 at 16:33
3
I'm failing to see where exactly you are spawning any goroutines, and please note that a goroutine != a thread. As an aside,
mux
is usually shorthand for multiplexer, not mutex.– Gavin
Nov 24 '18 at 18:45
Start by getting a stack trace and seeing where each goroutine is blocked.
– JimB
Nov 24 '18 at 20:54