Function to determine the direction of an arrow











up vote
1
down vote

favorite
1












I have a function in a project that I feel could be written better. The purpose of the function is to return the direction of an arrow based on two parameters.





  • positiveDirection: The direction for a positive result. The values could be increasing or decreasing.


  • changeType: Whether the result was positive, negative or no-change.


I guess it's the if statement that is bothering me the most; it looks like it could be reduced based on some logic gate that I don't know of.






  getArrowDirection = (positiveDirection, changeType) => {

let direction = null

if(changeType === 'no-change') {
return direction
}

if(
(changeType === 'positive' && positiveDirection === 'increasing') ||
(changeType === 'negative' && positiveDirection === 'decreasing')
) {
direction = 'up-arrow'
} else if(
(changeType === 'positive' && positiveDirection === 'decreasing') ||
(changeType === 'negative' && positiveDirection === 'increasing')
) {
direction = 'down-arrow'
}

return direction
}












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  • What's possible values for changeValue and positiveDirection?
    – Calak
    16 hours ago












  • We might be able to improve the code further if we knew the context. Who calls this code, and where do the parameter values come from?
    – 200_success
    14 hours ago















up vote
1
down vote

favorite
1












I have a function in a project that I feel could be written better. The purpose of the function is to return the direction of an arrow based on two parameters.





  • positiveDirection: The direction for a positive result. The values could be increasing or decreasing.


  • changeType: Whether the result was positive, negative or no-change.


I guess it's the if statement that is bothering me the most; it looks like it could be reduced based on some logic gate that I don't know of.






  getArrowDirection = (positiveDirection, changeType) => {

let direction = null

if(changeType === 'no-change') {
return direction
}

if(
(changeType === 'positive' && positiveDirection === 'increasing') ||
(changeType === 'negative' && positiveDirection === 'decreasing')
) {
direction = 'up-arrow'
} else if(
(changeType === 'positive' && positiveDirection === 'decreasing') ||
(changeType === 'negative' && positiveDirection === 'increasing')
) {
direction = 'down-arrow'
}

return direction
}












share|improve this question
























  • What's possible values for changeValue and positiveDirection?
    – Calak
    16 hours ago












  • We might be able to improve the code further if we knew the context. Who calls this code, and where do the parameter values come from?
    – 200_success
    14 hours ago













up vote
1
down vote

favorite
1









up vote
1
down vote

favorite
1






1





I have a function in a project that I feel could be written better. The purpose of the function is to return the direction of an arrow based on two parameters.





  • positiveDirection: The direction for a positive result. The values could be increasing or decreasing.


  • changeType: Whether the result was positive, negative or no-change.


I guess it's the if statement that is bothering me the most; it looks like it could be reduced based on some logic gate that I don't know of.






  getArrowDirection = (positiveDirection, changeType) => {

let direction = null

if(changeType === 'no-change') {
return direction
}

if(
(changeType === 'positive' && positiveDirection === 'increasing') ||
(changeType === 'negative' && positiveDirection === 'decreasing')
) {
direction = 'up-arrow'
} else if(
(changeType === 'positive' && positiveDirection === 'decreasing') ||
(changeType === 'negative' && positiveDirection === 'increasing')
) {
direction = 'down-arrow'
}

return direction
}












share|improve this question















I have a function in a project that I feel could be written better. The purpose of the function is to return the direction of an arrow based on two parameters.





  • positiveDirection: The direction for a positive result. The values could be increasing or decreasing.


  • changeType: Whether the result was positive, negative or no-change.


I guess it's the if statement that is bothering me the most; it looks like it could be reduced based on some logic gate that I don't know of.






  getArrowDirection = (positiveDirection, changeType) => {

let direction = null

if(changeType === 'no-change') {
return direction
}

if(
(changeType === 'positive' && positiveDirection === 'increasing') ||
(changeType === 'negative' && positiveDirection === 'decreasing')
) {
direction = 'up-arrow'
} else if(
(changeType === 'positive' && positiveDirection === 'decreasing') ||
(changeType === 'negative' && positiveDirection === 'increasing')
) {
direction = 'down-arrow'
}

return direction
}








  getArrowDirection = (positiveDirection, changeType) => {

let direction = null

if(changeType === 'no-change') {
return direction
}

if(
(changeType === 'positive' && positiveDirection === 'increasing') ||
(changeType === 'negative' && positiveDirection === 'decreasing')
) {
direction = 'up-arrow'
} else if(
(changeType === 'positive' && positiveDirection === 'decreasing') ||
(changeType === 'negative' && positiveDirection === 'increasing')
) {
direction = 'down-arrow'
}

return direction
}





  getArrowDirection = (positiveDirection, changeType) => {

let direction = null

if(changeType === 'no-change') {
return direction
}

if(
(changeType === 'positive' && positiveDirection === 'increasing') ||
(changeType === 'negative' && positiveDirection === 'decreasing')
) {
direction = 'up-arrow'
} else if(
(changeType === 'positive' && positiveDirection === 'decreasing') ||
(changeType === 'negative' && positiveDirection === 'increasing')
) {
direction = 'down-arrow'
}

return direction
}






javascript ecmascript-6






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share|improve this question








edited 13 hours ago









Toby Speight

22.2k536108




22.2k536108










asked 17 hours ago









Richard Healy

364




364












  • What's possible values for changeValue and positiveDirection?
    – Calak
    16 hours ago












  • We might be able to improve the code further if we knew the context. Who calls this code, and where do the parameter values come from?
    – 200_success
    14 hours ago


















  • What's possible values for changeValue and positiveDirection?
    – Calak
    16 hours ago












  • We might be able to improve the code further if we knew the context. Who calls this code, and where do the parameter values come from?
    – 200_success
    14 hours ago
















What's possible values for changeValue and positiveDirection?
– Calak
16 hours ago






What's possible values for changeValue and positiveDirection?
– Calak
16 hours ago














We might be able to improve the code further if we knew the context. Who calls this code, and where do the parameter values come from?
– 200_success
14 hours ago




We might be able to improve the code further if we knew the context. Who calls this code, and where do the parameter values come from?
– 200_success
14 hours ago










4 Answers
4






active

oldest

votes

















up vote
2
down vote



accepted










If changeValue can only be (after your early check for 'no-change') equal to 'positive' or 'negative' and positiveDirection can only be equal to 'increasing' or 'decreasing, your if should cover all possible ways.



But you can simplify it a lot making use of the xor operator:



 direction = (changeType === 'positive' ^ positiveDirection === 'decreasing')
? 'up-arrow'
: 'down-arrow';


Or make the whole function a one-liner:



return (changeType !== 'no-change')
? ((changeType === 'positive' ^ positiveDirection === 'decreasing') ? 'up-arrow' : 'down-arrow')
: null;





share|improve this answer





















  • This is slick. Definitely a better solution than my original code. The ^ syntax was something I didn't know about.
    – Richard Healy
    14 hours ago










  • Given A^B, if A and B are either both true or false, returns false. Otherwise, returns true. If fact, you can also replace it with != but I found the logic xor prettier/smarter :)
    – Calak
    14 hours ago


















up vote
3
down vote













The test for if(changeType === 'no-change') { is redundant and not needed as it will fall through if the other tests fail and return null anyways.



You could also break the statement up returning the result as needed and falling through if they fail for null.



const getArrowDirection = (dir, type) => {
if (type === "positive") {
if (dir === "increasing") { return "up-arrow" }
if (dir === "decreasing") { return "down-arrow" }
}else if (type === "negative") {
if (dir === "increasing") { return "down-arrow" }
if (dir === "decreasing") { return "up-arrow" }
}
return null;
}


Assuming that you have given all possible values you can make assumptions and reduce the code further



const getArrowDirection = (dir, type) => {
if (type !== 'no-change') {
if (type === "positive") { return dir === "increasing" ? "up-arrow" : "down-arrow" }
return dir === "increasing" ? "down-arrow" : "up-arrow";
}
return null; // returning null is not the best. Returning undefined would
// be better and would not need this line
}


You can use an object as a lookup using the combined strings.



const getArrowDirection = (() => {
const directions = {
positiveincreasing: "up-arrow",
negativedecreasing: "up-arrow",
positivedecreasing: "down-arrow",
negativeincreasing: "down-arrow",
};
return (dir, type) => directions[type + dir] ? directions[type + dir] : null;
})();





share|improve this answer






























    up vote
    1
    down vote













    We don't need the direction variable - we can simply return at the appropriate point.



    Once you know that changeType is one of 'positive' or 'negative' and that positiveDirection is either 'increasing' or 'decreasing', you can test whether the two equality tests match:



    // Winging it, because this isn't my language!
    getArrowDirection = (positiveDirection, changeType) => {

    if (changeType != 'positive' && changeType != 'negative') {
    return null;
    }
    if (positiveDirection != 'increasing' && positiveDirection != 'decreasing')
    return null;
    }

    if ((changeType === 'positive') == (positiveDirection === 'increasing')) {
    return 'up-arrow';
    else
    return 'down-arrow';
    }
    }





    share|improve this answer




























      up vote
      0
      down vote













      You could could extract your conditions into functions with very clear condition description names. Would cut down the code because many of those conditions are repeated.






      share|improve this answer








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        4 Answers
        4






        active

        oldest

        votes








        4 Answers
        4






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes








        up vote
        2
        down vote



        accepted










        If changeValue can only be (after your early check for 'no-change') equal to 'positive' or 'negative' and positiveDirection can only be equal to 'increasing' or 'decreasing, your if should cover all possible ways.



        But you can simplify it a lot making use of the xor operator:



         direction = (changeType === 'positive' ^ positiveDirection === 'decreasing')
        ? 'up-arrow'
        : 'down-arrow';


        Or make the whole function a one-liner:



        return (changeType !== 'no-change')
        ? ((changeType === 'positive' ^ positiveDirection === 'decreasing') ? 'up-arrow' : 'down-arrow')
        : null;





        share|improve this answer





















        • This is slick. Definitely a better solution than my original code. The ^ syntax was something I didn't know about.
          – Richard Healy
          14 hours ago










        • Given A^B, if A and B are either both true or false, returns false. Otherwise, returns true. If fact, you can also replace it with != but I found the logic xor prettier/smarter :)
          – Calak
          14 hours ago















        up vote
        2
        down vote



        accepted










        If changeValue can only be (after your early check for 'no-change') equal to 'positive' or 'negative' and positiveDirection can only be equal to 'increasing' or 'decreasing, your if should cover all possible ways.



        But you can simplify it a lot making use of the xor operator:



         direction = (changeType === 'positive' ^ positiveDirection === 'decreasing')
        ? 'up-arrow'
        : 'down-arrow';


        Or make the whole function a one-liner:



        return (changeType !== 'no-change')
        ? ((changeType === 'positive' ^ positiveDirection === 'decreasing') ? 'up-arrow' : 'down-arrow')
        : null;





        share|improve this answer





















        • This is slick. Definitely a better solution than my original code. The ^ syntax was something I didn't know about.
          – Richard Healy
          14 hours ago










        • Given A^B, if A and B are either both true or false, returns false. Otherwise, returns true. If fact, you can also replace it with != but I found the logic xor prettier/smarter :)
          – Calak
          14 hours ago













        up vote
        2
        down vote



        accepted







        up vote
        2
        down vote



        accepted






        If changeValue can only be (after your early check for 'no-change') equal to 'positive' or 'negative' and positiveDirection can only be equal to 'increasing' or 'decreasing, your if should cover all possible ways.



        But you can simplify it a lot making use of the xor operator:



         direction = (changeType === 'positive' ^ positiveDirection === 'decreasing')
        ? 'up-arrow'
        : 'down-arrow';


        Or make the whole function a one-liner:



        return (changeType !== 'no-change')
        ? ((changeType === 'positive' ^ positiveDirection === 'decreasing') ? 'up-arrow' : 'down-arrow')
        : null;





        share|improve this answer












        If changeValue can only be (after your early check for 'no-change') equal to 'positive' or 'negative' and positiveDirection can only be equal to 'increasing' or 'decreasing, your if should cover all possible ways.



        But you can simplify it a lot making use of the xor operator:



         direction = (changeType === 'positive' ^ positiveDirection === 'decreasing')
        ? 'up-arrow'
        : 'down-arrow';


        Or make the whole function a one-liner:



        return (changeType !== 'no-change')
        ? ((changeType === 'positive' ^ positiveDirection === 'decreasing') ? 'up-arrow' : 'down-arrow')
        : null;






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 15 hours ago









        Calak

        1,700212




        1,700212












        • This is slick. Definitely a better solution than my original code. The ^ syntax was something I didn't know about.
          – Richard Healy
          14 hours ago










        • Given A^B, if A and B are either both true or false, returns false. Otherwise, returns true. If fact, you can also replace it with != but I found the logic xor prettier/smarter :)
          – Calak
          14 hours ago


















        • This is slick. Definitely a better solution than my original code. The ^ syntax was something I didn't know about.
          – Richard Healy
          14 hours ago










        • Given A^B, if A and B are either both true or false, returns false. Otherwise, returns true. If fact, you can also replace it with != but I found the logic xor prettier/smarter :)
          – Calak
          14 hours ago
















        This is slick. Definitely a better solution than my original code. The ^ syntax was something I didn't know about.
        – Richard Healy
        14 hours ago




        This is slick. Definitely a better solution than my original code. The ^ syntax was something I didn't know about.
        – Richard Healy
        14 hours ago












        Given A^B, if A and B are either both true or false, returns false. Otherwise, returns true. If fact, you can also replace it with != but I found the logic xor prettier/smarter :)
        – Calak
        14 hours ago




        Given A^B, if A and B are either both true or false, returns false. Otherwise, returns true. If fact, you can also replace it with != but I found the logic xor prettier/smarter :)
        – Calak
        14 hours ago












        up vote
        3
        down vote













        The test for if(changeType === 'no-change') { is redundant and not needed as it will fall through if the other tests fail and return null anyways.



        You could also break the statement up returning the result as needed and falling through if they fail for null.



        const getArrowDirection = (dir, type) => {
        if (type === "positive") {
        if (dir === "increasing") { return "up-arrow" }
        if (dir === "decreasing") { return "down-arrow" }
        }else if (type === "negative") {
        if (dir === "increasing") { return "down-arrow" }
        if (dir === "decreasing") { return "up-arrow" }
        }
        return null;
        }


        Assuming that you have given all possible values you can make assumptions and reduce the code further



        const getArrowDirection = (dir, type) => {
        if (type !== 'no-change') {
        if (type === "positive") { return dir === "increasing" ? "up-arrow" : "down-arrow" }
        return dir === "increasing" ? "down-arrow" : "up-arrow";
        }
        return null; // returning null is not the best. Returning undefined would
        // be better and would not need this line
        }


        You can use an object as a lookup using the combined strings.



        const getArrowDirection = (() => {
        const directions = {
        positiveincreasing: "up-arrow",
        negativedecreasing: "up-arrow",
        positivedecreasing: "down-arrow",
        negativeincreasing: "down-arrow",
        };
        return (dir, type) => directions[type + dir] ? directions[type + dir] : null;
        })();





        share|improve this answer



























          up vote
          3
          down vote













          The test for if(changeType === 'no-change') { is redundant and not needed as it will fall through if the other tests fail and return null anyways.



          You could also break the statement up returning the result as needed and falling through if they fail for null.



          const getArrowDirection = (dir, type) => {
          if (type === "positive") {
          if (dir === "increasing") { return "up-arrow" }
          if (dir === "decreasing") { return "down-arrow" }
          }else if (type === "negative") {
          if (dir === "increasing") { return "down-arrow" }
          if (dir === "decreasing") { return "up-arrow" }
          }
          return null;
          }


          Assuming that you have given all possible values you can make assumptions and reduce the code further



          const getArrowDirection = (dir, type) => {
          if (type !== 'no-change') {
          if (type === "positive") { return dir === "increasing" ? "up-arrow" : "down-arrow" }
          return dir === "increasing" ? "down-arrow" : "up-arrow";
          }
          return null; // returning null is not the best. Returning undefined would
          // be better and would not need this line
          }


          You can use an object as a lookup using the combined strings.



          const getArrowDirection = (() => {
          const directions = {
          positiveincreasing: "up-arrow",
          negativedecreasing: "up-arrow",
          positivedecreasing: "down-arrow",
          negativeincreasing: "down-arrow",
          };
          return (dir, type) => directions[type + dir] ? directions[type + dir] : null;
          })();





          share|improve this answer

























            up vote
            3
            down vote










            up vote
            3
            down vote









            The test for if(changeType === 'no-change') { is redundant and not needed as it will fall through if the other tests fail and return null anyways.



            You could also break the statement up returning the result as needed and falling through if they fail for null.



            const getArrowDirection = (dir, type) => {
            if (type === "positive") {
            if (dir === "increasing") { return "up-arrow" }
            if (dir === "decreasing") { return "down-arrow" }
            }else if (type === "negative") {
            if (dir === "increasing") { return "down-arrow" }
            if (dir === "decreasing") { return "up-arrow" }
            }
            return null;
            }


            Assuming that you have given all possible values you can make assumptions and reduce the code further



            const getArrowDirection = (dir, type) => {
            if (type !== 'no-change') {
            if (type === "positive") { return dir === "increasing" ? "up-arrow" : "down-arrow" }
            return dir === "increasing" ? "down-arrow" : "up-arrow";
            }
            return null; // returning null is not the best. Returning undefined would
            // be better and would not need this line
            }


            You can use an object as a lookup using the combined strings.



            const getArrowDirection = (() => {
            const directions = {
            positiveincreasing: "up-arrow",
            negativedecreasing: "up-arrow",
            positivedecreasing: "down-arrow",
            negativeincreasing: "down-arrow",
            };
            return (dir, type) => directions[type + dir] ? directions[type + dir] : null;
            })();





            share|improve this answer














            The test for if(changeType === 'no-change') { is redundant and not needed as it will fall through if the other tests fail and return null anyways.



            You could also break the statement up returning the result as needed and falling through if they fail for null.



            const getArrowDirection = (dir, type) => {
            if (type === "positive") {
            if (dir === "increasing") { return "up-arrow" }
            if (dir === "decreasing") { return "down-arrow" }
            }else if (type === "negative") {
            if (dir === "increasing") { return "down-arrow" }
            if (dir === "decreasing") { return "up-arrow" }
            }
            return null;
            }


            Assuming that you have given all possible values you can make assumptions and reduce the code further



            const getArrowDirection = (dir, type) => {
            if (type !== 'no-change') {
            if (type === "positive") { return dir === "increasing" ? "up-arrow" : "down-arrow" }
            return dir === "increasing" ? "down-arrow" : "up-arrow";
            }
            return null; // returning null is not the best. Returning undefined would
            // be better and would not need this line
            }


            You can use an object as a lookup using the combined strings.



            const getArrowDirection = (() => {
            const directions = {
            positiveincreasing: "up-arrow",
            negativedecreasing: "up-arrow",
            positivedecreasing: "down-arrow",
            negativeincreasing: "down-arrow",
            };
            return (dir, type) => directions[type + dir] ? directions[type + dir] : null;
            })();






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 15 hours ago

























            answered 17 hours ago









            Blindman67

            6,5091521




            6,5091521






















                up vote
                1
                down vote













                We don't need the direction variable - we can simply return at the appropriate point.



                Once you know that changeType is one of 'positive' or 'negative' and that positiveDirection is either 'increasing' or 'decreasing', you can test whether the two equality tests match:



                // Winging it, because this isn't my language!
                getArrowDirection = (positiveDirection, changeType) => {

                if (changeType != 'positive' && changeType != 'negative') {
                return null;
                }
                if (positiveDirection != 'increasing' && positiveDirection != 'decreasing')
                return null;
                }

                if ((changeType === 'positive') == (positiveDirection === 'increasing')) {
                return 'up-arrow';
                else
                return 'down-arrow';
                }
                }





                share|improve this answer

























                  up vote
                  1
                  down vote













                  We don't need the direction variable - we can simply return at the appropriate point.



                  Once you know that changeType is one of 'positive' or 'negative' and that positiveDirection is either 'increasing' or 'decreasing', you can test whether the two equality tests match:



                  // Winging it, because this isn't my language!
                  getArrowDirection = (positiveDirection, changeType) => {

                  if (changeType != 'positive' && changeType != 'negative') {
                  return null;
                  }
                  if (positiveDirection != 'increasing' && positiveDirection != 'decreasing')
                  return null;
                  }

                  if ((changeType === 'positive') == (positiveDirection === 'increasing')) {
                  return 'up-arrow';
                  else
                  return 'down-arrow';
                  }
                  }





                  share|improve this answer























                    up vote
                    1
                    down vote










                    up vote
                    1
                    down vote









                    We don't need the direction variable - we can simply return at the appropriate point.



                    Once you know that changeType is one of 'positive' or 'negative' and that positiveDirection is either 'increasing' or 'decreasing', you can test whether the two equality tests match:



                    // Winging it, because this isn't my language!
                    getArrowDirection = (positiveDirection, changeType) => {

                    if (changeType != 'positive' && changeType != 'negative') {
                    return null;
                    }
                    if (positiveDirection != 'increasing' && positiveDirection != 'decreasing')
                    return null;
                    }

                    if ((changeType === 'positive') == (positiveDirection === 'increasing')) {
                    return 'up-arrow';
                    else
                    return 'down-arrow';
                    }
                    }





                    share|improve this answer












                    We don't need the direction variable - we can simply return at the appropriate point.



                    Once you know that changeType is one of 'positive' or 'negative' and that positiveDirection is either 'increasing' or 'decreasing', you can test whether the two equality tests match:



                    // Winging it, because this isn't my language!
                    getArrowDirection = (positiveDirection, changeType) => {

                    if (changeType != 'positive' && changeType != 'negative') {
                    return null;
                    }
                    if (positiveDirection != 'increasing' && positiveDirection != 'decreasing')
                    return null;
                    }

                    if ((changeType === 'positive') == (positiveDirection === 'increasing')) {
                    return 'up-arrow';
                    else
                    return 'down-arrow';
                    }
                    }






                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 16 hours ago









                    Toby Speight

                    22.2k536108




                    22.2k536108






















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                        You could could extract your conditions into functions with very clear condition description names. Would cut down the code because many of those conditions are repeated.






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                          You could could extract your conditions into functions with very clear condition description names. Would cut down the code because many of those conditions are repeated.






                          share|improve this answer








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                            up vote
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                            up vote
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                            down vote









                            You could could extract your conditions into functions with very clear condition description names. Would cut down the code because many of those conditions are repeated.






                            share|improve this answer








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                            You could could extract your conditions into functions with very clear condition description names. Would cut down the code because many of those conditions are repeated.







                            share|improve this answer








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                            share|improve this answer






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                            answered 17 hours ago









                            Dave

                            1




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