Set limit on file size before uploading it on the server in iOS
I am uploading Media(Image, Video, Audio) from local iPhone photo library. Now, the problem is that the files are too big in size. Is there any way to set following limitations on the file to be uploaded
1. Maximum file size limit is 2MB.
2. Reduce file size to 2MB if its larger than 2MB.
3. If the file size is smaller than 2MB just upload as it is.
ios swift assets
add a comment |
I am uploading Media(Image, Video, Audio) from local iPhone photo library. Now, the problem is that the files are too big in size. Is there any way to set following limitations on the file to be uploaded
1. Maximum file size limit is 2MB.
2. Reduce file size to 2MB if its larger than 2MB.
3. If the file size is smaller than 2MB just upload as it is.
ios swift assets
For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.
– Larme
Nov 26 '18 at 11:12
add a comment |
I am uploading Media(Image, Video, Audio) from local iPhone photo library. Now, the problem is that the files are too big in size. Is there any way to set following limitations on the file to be uploaded
1. Maximum file size limit is 2MB.
2. Reduce file size to 2MB if its larger than 2MB.
3. If the file size is smaller than 2MB just upload as it is.
ios swift assets
I am uploading Media(Image, Video, Audio) from local iPhone photo library. Now, the problem is that the files are too big in size. Is there any way to set following limitations on the file to be uploaded
1. Maximum file size limit is 2MB.
2. Reduce file size to 2MB if its larger than 2MB.
3. If the file size is smaller than 2MB just upload as it is.
ios swift assets
ios swift assets
asked Nov 26 '18 at 9:55
Inderjeet SinghInderjeet Singh
34
34
For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.
– Larme
Nov 26 '18 at 11:12
add a comment |
For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.
– Larme
Nov 26 '18 at 11:12
For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.
– Larme
Nov 26 '18 at 11:12
For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.
– Larme
Nov 26 '18 at 11:12
add a comment |
1 Answer
1
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oldest
votes
For Image/Video you can get the size using this code in bytes
asset is the object of ALAsset
asset.defaultRepresentation().size()
For Audio you can try this
Get media:MPMediaItem
from MPMediaPickerController
let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!
let asset = AVURLAsset(url: (media.assetURL!))
let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
exportSession?.outputURL = fileUrl
exportSession?.outputFileType = .mp3
exportSession?.exportAsynchronously {
if exportSession?.status == .completed {
do {
let data = try Data.init(contentsOf: fileUrl!)
do { try data.write(to: fileUrl! as URL)
let size = data.count // in bytes
} catch { print("something wrong.")}
} catch {
print("Something went worng.", exportSession?.status as Any)
}
} else {
print("Something went worng.", exportSession?.status as Any)
}
}
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
For Image/Video you can get the size using this code in bytes
asset is the object of ALAsset
asset.defaultRepresentation().size()
For Audio you can try this
Get media:MPMediaItem
from MPMediaPickerController
let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!
let asset = AVURLAsset(url: (media.assetURL!))
let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
exportSession?.outputURL = fileUrl
exportSession?.outputFileType = .mp3
exportSession?.exportAsynchronously {
if exportSession?.status == .completed {
do {
let data = try Data.init(contentsOf: fileUrl!)
do { try data.write(to: fileUrl! as URL)
let size = data.count // in bytes
} catch { print("something wrong.")}
} catch {
print("Something went worng.", exportSession?.status as Any)
}
} else {
print("Something went worng.", exportSession?.status as Any)
}
}
add a comment |
For Image/Video you can get the size using this code in bytes
asset is the object of ALAsset
asset.defaultRepresentation().size()
For Audio you can try this
Get media:MPMediaItem
from MPMediaPickerController
let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!
let asset = AVURLAsset(url: (media.assetURL!))
let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
exportSession?.outputURL = fileUrl
exportSession?.outputFileType = .mp3
exportSession?.exportAsynchronously {
if exportSession?.status == .completed {
do {
let data = try Data.init(contentsOf: fileUrl!)
do { try data.write(to: fileUrl! as URL)
let size = data.count // in bytes
} catch { print("something wrong.")}
} catch {
print("Something went worng.", exportSession?.status as Any)
}
} else {
print("Something went worng.", exportSession?.status as Any)
}
}
add a comment |
For Image/Video you can get the size using this code in bytes
asset is the object of ALAsset
asset.defaultRepresentation().size()
For Audio you can try this
Get media:MPMediaItem
from MPMediaPickerController
let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!
let asset = AVURLAsset(url: (media.assetURL!))
let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
exportSession?.outputURL = fileUrl
exportSession?.outputFileType = .mp3
exportSession?.exportAsynchronously {
if exportSession?.status == .completed {
do {
let data = try Data.init(contentsOf: fileUrl!)
do { try data.write(to: fileUrl! as URL)
let size = data.count // in bytes
} catch { print("something wrong.")}
} catch {
print("Something went worng.", exportSession?.status as Any)
}
} else {
print("Something went worng.", exportSession?.status as Any)
}
}
For Image/Video you can get the size using this code in bytes
asset is the object of ALAsset
asset.defaultRepresentation().size()
For Audio you can try this
Get media:MPMediaItem
from MPMediaPickerController
let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!
let asset = AVURLAsset(url: (media.assetURL!))
let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
exportSession?.outputURL = fileUrl
exportSession?.outputFileType = .mp3
exportSession?.exportAsynchronously {
if exportSession?.status == .completed {
do {
let data = try Data.init(contentsOf: fileUrl!)
do { try data.write(to: fileUrl! as URL)
let size = data.count // in bytes
} catch { print("something wrong.")}
} catch {
print("Something went worng.", exportSession?.status as Any)
}
} else {
print("Something went worng.", exportSession?.status as Any)
}
}
answered Nov 26 '18 at 11:34
Avineet GuptaAvineet Gupta
519816
519816
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For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.
– Larme
Nov 26 '18 at 11:12