Set limit on file size before uploading it on the server in iOS












-3















I am uploading Media(Image, Video, Audio) from local iPhone photo library. Now, the problem is that the files are too big in size. Is there any way to set following limitations on the file to be uploaded
1. Maximum file size limit is 2MB.
2. Reduce file size to 2MB if its larger than 2MB.
3. If the file size is smaller than 2MB just upload as it is.










share|improve this question























  • For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.

    – Larme
    Nov 26 '18 at 11:12
















-3















I am uploading Media(Image, Video, Audio) from local iPhone photo library. Now, the problem is that the files are too big in size. Is there any way to set following limitations on the file to be uploaded
1. Maximum file size limit is 2MB.
2. Reduce file size to 2MB if its larger than 2MB.
3. If the file size is smaller than 2MB just upload as it is.










share|improve this question























  • For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.

    – Larme
    Nov 26 '18 at 11:12














-3












-3








-3








I am uploading Media(Image, Video, Audio) from local iPhone photo library. Now, the problem is that the files are too big in size. Is there any way to set following limitations on the file to be uploaded
1. Maximum file size limit is 2MB.
2. Reduce file size to 2MB if its larger than 2MB.
3. If the file size is smaller than 2MB just upload as it is.










share|improve this question














I am uploading Media(Image, Video, Audio) from local iPhone photo library. Now, the problem is that the files are too big in size. Is there any way to set following limitations on the file to be uploaded
1. Maximum file size limit is 2MB.
2. Reduce file size to 2MB if its larger than 2MB.
3. If the file size is smaller than 2MB just upload as it is.







ios swift assets






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share|improve this question




share|improve this question










asked Nov 26 '18 at 9:55









Inderjeet SinghInderjeet Singh

34




34













  • For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.

    – Larme
    Nov 26 '18 at 11:12



















  • For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.

    – Larme
    Nov 26 '18 at 11:12

















For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.

– Larme
Nov 26 '18 at 11:12





For image yes, that's possible, and can be quickly done: stackoverflow.com/questions/29726643/… For Video & Audio, it might be more complex.

– Larme
Nov 26 '18 at 11:12












1 Answer
1






active

oldest

votes


















0














For Image/Video you can get the size using this code in bytes



asset is the object of ALAsset



asset.defaultRepresentation().size()


For Audio you can try this



Get media:MPMediaItem from MPMediaPickerController



    let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!

let asset = AVURLAsset(url: (media.assetURL!))

let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
exportSession?.outputURL = fileUrl
exportSession?.outputFileType = .mp3
exportSession?.exportAsynchronously {

if exportSession?.status == .completed {

do {
let data = try Data.init(contentsOf: fileUrl!)
do { try data.write(to: fileUrl! as URL)
let size = data.count // in bytes
} catch { print("something wrong.")}

} catch {
print("Something went worng.", exportSession?.status as Any)
}
} else {
print("Something went worng.", exportSession?.status as Any)
}
}





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    1 Answer
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    active

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    0














    For Image/Video you can get the size using this code in bytes



    asset is the object of ALAsset



    asset.defaultRepresentation().size()


    For Audio you can try this



    Get media:MPMediaItem from MPMediaPickerController



        let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!

    let asset = AVURLAsset(url: (media.assetURL!))

    let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
    exportSession?.outputURL = fileUrl
    exportSession?.outputFileType = .mp3
    exportSession?.exportAsynchronously {

    if exportSession?.status == .completed {

    do {
    let data = try Data.init(contentsOf: fileUrl!)
    do { try data.write(to: fileUrl! as URL)
    let size = data.count // in bytes
    } catch { print("something wrong.")}

    } catch {
    print("Something went worng.", exportSession?.status as Any)
    }
    } else {
    print("Something went worng.", exportSession?.status as Any)
    }
    }





    share|improve this answer




























      0














      For Image/Video you can get the size using this code in bytes



      asset is the object of ALAsset



      asset.defaultRepresentation().size()


      For Audio you can try this



      Get media:MPMediaItem from MPMediaPickerController



          let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!

      let asset = AVURLAsset(url: (media.assetURL!))

      let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
      exportSession?.outputURL = fileUrl
      exportSession?.outputFileType = .mp3
      exportSession?.exportAsynchronously {

      if exportSession?.status == .completed {

      do {
      let data = try Data.init(contentsOf: fileUrl!)
      do { try data.write(to: fileUrl! as URL)
      let size = data.count // in bytes
      } catch { print("something wrong.")}

      } catch {
      print("Something went worng.", exportSession?.status as Any)
      }
      } else {
      print("Something went worng.", exportSession?.status as Any)
      }
      }





      share|improve this answer


























        0












        0








        0







        For Image/Video you can get the size using this code in bytes



        asset is the object of ALAsset



        asset.defaultRepresentation().size()


        For Audio you can try this



        Get media:MPMediaItem from MPMediaPickerController



            let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!

        let asset = AVURLAsset(url: (media.assetURL!))

        let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
        exportSession?.outputURL = fileUrl
        exportSession?.outputFileType = .mp3
        exportSession?.exportAsynchronously {

        if exportSession?.status == .completed {

        do {
        let data = try Data.init(contentsOf: fileUrl!)
        do { try data.write(to: fileUrl! as URL)
        let size = data.count // in bytes
        } catch { print("something wrong.")}

        } catch {
        print("Something went worng.", exportSession?.status as Any)
        }
        } else {
        print("Something went worng.", exportSession?.status as Any)
        }
        }





        share|improve this answer













        For Image/Video you can get the size using this code in bytes



        asset is the object of ALAsset



        asset.defaultRepresentation().size()


        For Audio you can try this



        Get media:MPMediaItem from MPMediaPickerController



            let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory() + (media.title!)) as URL!

        let asset = AVURLAsset(url: (media.assetURL!))

        let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
        exportSession?.outputURL = fileUrl
        exportSession?.outputFileType = .mp3
        exportSession?.exportAsynchronously {

        if exportSession?.status == .completed {

        do {
        let data = try Data.init(contentsOf: fileUrl!)
        do { try data.write(to: fileUrl! as URL)
        let size = data.count // in bytes
        } catch { print("something wrong.")}

        } catch {
        print("Something went worng.", exportSession?.status as Any)
        }
        } else {
        print("Something went worng.", exportSession?.status as Any)
        }
        }






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 26 '18 at 11:34









        Avineet GuptaAvineet Gupta

        519816




        519816
































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