Appending in FlatBuffer












0















We already are using a flatbuffer with a similar scheme



namespace potter;

union Magic { Weapon, Wand }

table Weapon {
name:string;
power:int;
}

table Wand {
make:string;
animal:string;
}

table MagicHolder {
name:string;
age:int;
magic:Magic;
}

root_type MagicHolder;


Now, if we want to add two things.





  1. level:string in the MagicHolder

  2. Under the Wand a key:value type, where key:string, and value can be either string or int or float or bool


What I’m trying is



table MagicHolder {   
name:string;
age:int;
level:string; /*new addition*/
magic:Magic;
}

table KeyValue {
key:string;
vint:int;
vfloat:float;
vbool:bool;
vstring:string;
vtype:string; /* since I cannot differentiate between bool set or not, trying to store type here */
}

table Wand {
make:string;
animal:string;
kv:KeyValue;
}


Is this the best approach? What would be the pros/cons.. Any other recommended ways to do this new additions more efficiently










share|improve this question























  • Level string needs to be at the end of table. We can't evolve schema safely by inserting fields in between.

    – Shivendra Agarwal
    Nov 26 '18 at 16:05











  • I also thought so.. however, the last value is of type Magic, which is a union.. so could level still be after a union (which is of different type)

    – J Aamish
    Nov 26 '18 at 16:07











  • Can create a union of all the value types... Kept in KeyValue

    – Shivendra Agarwal
    Nov 26 '18 at 16:07






  • 1





    Yes you may and should add new entries (union or not) at the end of table.

    – Shivendra Agarwal
    Nov 26 '18 at 16:09


















0















We already are using a flatbuffer with a similar scheme



namespace potter;

union Magic { Weapon, Wand }

table Weapon {
name:string;
power:int;
}

table Wand {
make:string;
animal:string;
}

table MagicHolder {
name:string;
age:int;
magic:Magic;
}

root_type MagicHolder;


Now, if we want to add two things.





  1. level:string in the MagicHolder

  2. Under the Wand a key:value type, where key:string, and value can be either string or int or float or bool


What I’m trying is



table MagicHolder {   
name:string;
age:int;
level:string; /*new addition*/
magic:Magic;
}

table KeyValue {
key:string;
vint:int;
vfloat:float;
vbool:bool;
vstring:string;
vtype:string; /* since I cannot differentiate between bool set or not, trying to store type here */
}

table Wand {
make:string;
animal:string;
kv:KeyValue;
}


Is this the best approach? What would be the pros/cons.. Any other recommended ways to do this new additions more efficiently










share|improve this question























  • Level string needs to be at the end of table. We can't evolve schema safely by inserting fields in between.

    – Shivendra Agarwal
    Nov 26 '18 at 16:05











  • I also thought so.. however, the last value is of type Magic, which is a union.. so could level still be after a union (which is of different type)

    – J Aamish
    Nov 26 '18 at 16:07











  • Can create a union of all the value types... Kept in KeyValue

    – Shivendra Agarwal
    Nov 26 '18 at 16:07






  • 1





    Yes you may and should add new entries (union or not) at the end of table.

    – Shivendra Agarwal
    Nov 26 '18 at 16:09
















0












0








0








We already are using a flatbuffer with a similar scheme



namespace potter;

union Magic { Weapon, Wand }

table Weapon {
name:string;
power:int;
}

table Wand {
make:string;
animal:string;
}

table MagicHolder {
name:string;
age:int;
magic:Magic;
}

root_type MagicHolder;


Now, if we want to add two things.





  1. level:string in the MagicHolder

  2. Under the Wand a key:value type, where key:string, and value can be either string or int or float or bool


What I’m trying is



table MagicHolder {   
name:string;
age:int;
level:string; /*new addition*/
magic:Magic;
}

table KeyValue {
key:string;
vint:int;
vfloat:float;
vbool:bool;
vstring:string;
vtype:string; /* since I cannot differentiate between bool set or not, trying to store type here */
}

table Wand {
make:string;
animal:string;
kv:KeyValue;
}


Is this the best approach? What would be the pros/cons.. Any other recommended ways to do this new additions more efficiently










share|improve this question














We already are using a flatbuffer with a similar scheme



namespace potter;

union Magic { Weapon, Wand }

table Weapon {
name:string;
power:int;
}

table Wand {
make:string;
animal:string;
}

table MagicHolder {
name:string;
age:int;
magic:Magic;
}

root_type MagicHolder;


Now, if we want to add two things.





  1. level:string in the MagicHolder

  2. Under the Wand a key:value type, where key:string, and value can be either string or int or float or bool


What I’m trying is



table MagicHolder {   
name:string;
age:int;
level:string; /*new addition*/
magic:Magic;
}

table KeyValue {
key:string;
vint:int;
vfloat:float;
vbool:bool;
vstring:string;
vtype:string; /* since I cannot differentiate between bool set or not, trying to store type here */
}

table Wand {
make:string;
animal:string;
kv:KeyValue;
}


Is this the best approach? What would be the pros/cons.. Any other recommended ways to do this new additions more efficiently







flatbuffers






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 26 '18 at 15:43









J AamishJ Aamish

1848




1848













  • Level string needs to be at the end of table. We can't evolve schema safely by inserting fields in between.

    – Shivendra Agarwal
    Nov 26 '18 at 16:05











  • I also thought so.. however, the last value is of type Magic, which is a union.. so could level still be after a union (which is of different type)

    – J Aamish
    Nov 26 '18 at 16:07











  • Can create a union of all the value types... Kept in KeyValue

    – Shivendra Agarwal
    Nov 26 '18 at 16:07






  • 1





    Yes you may and should add new entries (union or not) at the end of table.

    – Shivendra Agarwal
    Nov 26 '18 at 16:09





















  • Level string needs to be at the end of table. We can't evolve schema safely by inserting fields in between.

    – Shivendra Agarwal
    Nov 26 '18 at 16:05











  • I also thought so.. however, the last value is of type Magic, which is a union.. so could level still be after a union (which is of different type)

    – J Aamish
    Nov 26 '18 at 16:07











  • Can create a union of all the value types... Kept in KeyValue

    – Shivendra Agarwal
    Nov 26 '18 at 16:07






  • 1





    Yes you may and should add new entries (union or not) at the end of table.

    – Shivendra Agarwal
    Nov 26 '18 at 16:09



















Level string needs to be at the end of table. We can't evolve schema safely by inserting fields in between.

– Shivendra Agarwal
Nov 26 '18 at 16:05





Level string needs to be at the end of table. We can't evolve schema safely by inserting fields in between.

– Shivendra Agarwal
Nov 26 '18 at 16:05













I also thought so.. however, the last value is of type Magic, which is a union.. so could level still be after a union (which is of different type)

– J Aamish
Nov 26 '18 at 16:07





I also thought so.. however, the last value is of type Magic, which is a union.. so could level still be after a union (which is of different type)

– J Aamish
Nov 26 '18 at 16:07













Can create a union of all the value types... Kept in KeyValue

– Shivendra Agarwal
Nov 26 '18 at 16:07





Can create a union of all the value types... Kept in KeyValue

– Shivendra Agarwal
Nov 26 '18 at 16:07




1




1





Yes you may and should add new entries (union or not) at the end of table.

– Shivendra Agarwal
Nov 26 '18 at 16:09







Yes you may and should add new entries (union or not) at the end of table.

– Shivendra Agarwal
Nov 26 '18 at 16:09














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