linux & window socket programming (linux server, windows client)












0















I wanna connect linux server and windows client
These are simple(basic) example of linux server and windows client



These code work well in (linux server, linux client) and (windows server, window client)



(becuase, is it local ??)



How can I connect linux server and windows client??



(Case of linux, I executed codes in VirtualBox)



If client enter with port 55000, IP 127.0.0.1, they interaction, and change
some messages



client.c (windows)



#define _WINSOCK_DEPRECATED_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#pragma comment(lib, "ws2_32.lib")
#include <winsock2.h>
#include <stdio.h>

#define PORT 55000
#define BUFFER_SIZE 100

int main() {
WSADATA wsdata;

if (WSAStartup(MAKEWORD(2, 2), &wsdata) != 0) {
printf("Fail to initiate ws2_d2.dll nn");
return 0;
}

printf("Success to initiate ws_32.dllnn");

SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);

SOCKADDR_IN serverAddress;
ZeroMemory(&serverAddress, sizeof(serverAddress));

serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(PORT);

****************//VirtualBox IP '10.0.2.15'********************
serverAddress.sin_addr.s_addr = inet_addr("10.0.2.15");

if ((connect(clientSocket, (SOCKADDR*)(&serverAddress), sizeof(serverAddress)) != 0)) {
printf("Fail to connect.nn");
return 0;
}

printf("connected!!! nn");

char toServer[BUFFER_SIZE];

strcpy(toServer, "Hello Server!!! I'm client!");

send(clientSocket, toServer, strlen(toServer) + 1, 0);

printf("Data to server : %snn", toServer);

char fromServer[BUFFER_SIZE + 1];

recv(clientSocket, fromServer, BUFFER_SIZE, 0);

printf("received data from server : %sn", fromServer);

closesocket(clientSocket);

WSACleanup();
printf("Exit ws_32.dllnn");
return 0;
}


server.c (linux)



#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>

#define PORT 55000

int main(){
int server_socket;
int client_socket;

struct sockaddr_in server_address={0,};
struct sockaddr_in client_address={0,};

int client_address_size;

char toClient = "Hello Client!!n";
char fromClient[100];

server_socket = socket(AF_INET, SOCK_STREAM, 0);
printf("Server Socket Create!!!n");

memset(&server_address, 0, sizeof(server_address));

server_address.sin_family=AF_INET;
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_port = htons(PORT);

bind(server_socket,(struct sockaddr*)&server_address,
sizeof(server_address));
listen(server_socket, 5);

printf("Wait Client...n");
client_address_size = sizeof(client_address);
client_socket = accept(server_socket, (struct sockaddr*)%client_address
&client_address_size)
printf("Client Connect!!!n");

read(client_socket, fromClient, sizeof(fromClient));
printf("From Client Message: %sn", fromClient);

write(client_socket, toClient, sizeof(toClient));
printf("To Client Message: %sn", toClient);

close(client_socket);
return 0;
}









share|improve this question




















  • 1





    Have you tried with the correct IP address? 127.0.0.1 is the loopback address which points to the machine itself. There’s usually nothing in the code itself that wouldn’t work across machines if it works within one.

    – Sami Kuhmonen
    Nov 24 '18 at 14:46











  • Thansk! so, will ti be work to change '127.0.0.1' to 'VirtualBox's IP' in the code 'serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");'?

    – Kim Sunwoo
    Nov 24 '18 at 14:59











  • and, additional environment setting is needed?

    – Kim Sunwoo
    Nov 24 '18 at 15:01











  • Yes, change that to point to the server’s IP address. Other changes should not be needed

    – Sami Kuhmonen
    Nov 24 '18 at 15:02











  • Hmm.. I changed IP to 'VirtualBox IP '10.0.2.15'. but it didn't work! Is there anything what I don't understand?

    – Kim Sunwoo
    Nov 24 '18 at 15:23
















0















I wanna connect linux server and windows client
These are simple(basic) example of linux server and windows client



These code work well in (linux server, linux client) and (windows server, window client)



(becuase, is it local ??)



How can I connect linux server and windows client??



(Case of linux, I executed codes in VirtualBox)



If client enter with port 55000, IP 127.0.0.1, they interaction, and change
some messages



client.c (windows)



#define _WINSOCK_DEPRECATED_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#pragma comment(lib, "ws2_32.lib")
#include <winsock2.h>
#include <stdio.h>

#define PORT 55000
#define BUFFER_SIZE 100

int main() {
WSADATA wsdata;

if (WSAStartup(MAKEWORD(2, 2), &wsdata) != 0) {
printf("Fail to initiate ws2_d2.dll nn");
return 0;
}

printf("Success to initiate ws_32.dllnn");

SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);

SOCKADDR_IN serverAddress;
ZeroMemory(&serverAddress, sizeof(serverAddress));

serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(PORT);

****************//VirtualBox IP '10.0.2.15'********************
serverAddress.sin_addr.s_addr = inet_addr("10.0.2.15");

if ((connect(clientSocket, (SOCKADDR*)(&serverAddress), sizeof(serverAddress)) != 0)) {
printf("Fail to connect.nn");
return 0;
}

printf("connected!!! nn");

char toServer[BUFFER_SIZE];

strcpy(toServer, "Hello Server!!! I'm client!");

send(clientSocket, toServer, strlen(toServer) + 1, 0);

printf("Data to server : %snn", toServer);

char fromServer[BUFFER_SIZE + 1];

recv(clientSocket, fromServer, BUFFER_SIZE, 0);

printf("received data from server : %sn", fromServer);

closesocket(clientSocket);

WSACleanup();
printf("Exit ws_32.dllnn");
return 0;
}


server.c (linux)



#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>

#define PORT 55000

int main(){
int server_socket;
int client_socket;

struct sockaddr_in server_address={0,};
struct sockaddr_in client_address={0,};

int client_address_size;

char toClient = "Hello Client!!n";
char fromClient[100];

server_socket = socket(AF_INET, SOCK_STREAM, 0);
printf("Server Socket Create!!!n");

memset(&server_address, 0, sizeof(server_address));

server_address.sin_family=AF_INET;
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_port = htons(PORT);

bind(server_socket,(struct sockaddr*)&server_address,
sizeof(server_address));
listen(server_socket, 5);

printf("Wait Client...n");
client_address_size = sizeof(client_address);
client_socket = accept(server_socket, (struct sockaddr*)%client_address
&client_address_size)
printf("Client Connect!!!n");

read(client_socket, fromClient, sizeof(fromClient));
printf("From Client Message: %sn", fromClient);

write(client_socket, toClient, sizeof(toClient));
printf("To Client Message: %sn", toClient);

close(client_socket);
return 0;
}









share|improve this question




















  • 1





    Have you tried with the correct IP address? 127.0.0.1 is the loopback address which points to the machine itself. There’s usually nothing in the code itself that wouldn’t work across machines if it works within one.

    – Sami Kuhmonen
    Nov 24 '18 at 14:46











  • Thansk! so, will ti be work to change '127.0.0.1' to 'VirtualBox's IP' in the code 'serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");'?

    – Kim Sunwoo
    Nov 24 '18 at 14:59











  • and, additional environment setting is needed?

    – Kim Sunwoo
    Nov 24 '18 at 15:01











  • Yes, change that to point to the server’s IP address. Other changes should not be needed

    – Sami Kuhmonen
    Nov 24 '18 at 15:02











  • Hmm.. I changed IP to 'VirtualBox IP '10.0.2.15'. but it didn't work! Is there anything what I don't understand?

    – Kim Sunwoo
    Nov 24 '18 at 15:23














0












0








0








I wanna connect linux server and windows client
These are simple(basic) example of linux server and windows client



These code work well in (linux server, linux client) and (windows server, window client)



(becuase, is it local ??)



How can I connect linux server and windows client??



(Case of linux, I executed codes in VirtualBox)



If client enter with port 55000, IP 127.0.0.1, they interaction, and change
some messages



client.c (windows)



#define _WINSOCK_DEPRECATED_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#pragma comment(lib, "ws2_32.lib")
#include <winsock2.h>
#include <stdio.h>

#define PORT 55000
#define BUFFER_SIZE 100

int main() {
WSADATA wsdata;

if (WSAStartup(MAKEWORD(2, 2), &wsdata) != 0) {
printf("Fail to initiate ws2_d2.dll nn");
return 0;
}

printf("Success to initiate ws_32.dllnn");

SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);

SOCKADDR_IN serverAddress;
ZeroMemory(&serverAddress, sizeof(serverAddress));

serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(PORT);

****************//VirtualBox IP '10.0.2.15'********************
serverAddress.sin_addr.s_addr = inet_addr("10.0.2.15");

if ((connect(clientSocket, (SOCKADDR*)(&serverAddress), sizeof(serverAddress)) != 0)) {
printf("Fail to connect.nn");
return 0;
}

printf("connected!!! nn");

char toServer[BUFFER_SIZE];

strcpy(toServer, "Hello Server!!! I'm client!");

send(clientSocket, toServer, strlen(toServer) + 1, 0);

printf("Data to server : %snn", toServer);

char fromServer[BUFFER_SIZE + 1];

recv(clientSocket, fromServer, BUFFER_SIZE, 0);

printf("received data from server : %sn", fromServer);

closesocket(clientSocket);

WSACleanup();
printf("Exit ws_32.dllnn");
return 0;
}


server.c (linux)



#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>

#define PORT 55000

int main(){
int server_socket;
int client_socket;

struct sockaddr_in server_address={0,};
struct sockaddr_in client_address={0,};

int client_address_size;

char toClient = "Hello Client!!n";
char fromClient[100];

server_socket = socket(AF_INET, SOCK_STREAM, 0);
printf("Server Socket Create!!!n");

memset(&server_address, 0, sizeof(server_address));

server_address.sin_family=AF_INET;
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_port = htons(PORT);

bind(server_socket,(struct sockaddr*)&server_address,
sizeof(server_address));
listen(server_socket, 5);

printf("Wait Client...n");
client_address_size = sizeof(client_address);
client_socket = accept(server_socket, (struct sockaddr*)%client_address
&client_address_size)
printf("Client Connect!!!n");

read(client_socket, fromClient, sizeof(fromClient));
printf("From Client Message: %sn", fromClient);

write(client_socket, toClient, sizeof(toClient));
printf("To Client Message: %sn", toClient);

close(client_socket);
return 0;
}









share|improve this question
















I wanna connect linux server and windows client
These are simple(basic) example of linux server and windows client



These code work well in (linux server, linux client) and (windows server, window client)



(becuase, is it local ??)



How can I connect linux server and windows client??



(Case of linux, I executed codes in VirtualBox)



If client enter with port 55000, IP 127.0.0.1, they interaction, and change
some messages



client.c (windows)



#define _WINSOCK_DEPRECATED_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#pragma comment(lib, "ws2_32.lib")
#include <winsock2.h>
#include <stdio.h>

#define PORT 55000
#define BUFFER_SIZE 100

int main() {
WSADATA wsdata;

if (WSAStartup(MAKEWORD(2, 2), &wsdata) != 0) {
printf("Fail to initiate ws2_d2.dll nn");
return 0;
}

printf("Success to initiate ws_32.dllnn");

SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);

SOCKADDR_IN serverAddress;
ZeroMemory(&serverAddress, sizeof(serverAddress));

serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(PORT);

****************//VirtualBox IP '10.0.2.15'********************
serverAddress.sin_addr.s_addr = inet_addr("10.0.2.15");

if ((connect(clientSocket, (SOCKADDR*)(&serverAddress), sizeof(serverAddress)) != 0)) {
printf("Fail to connect.nn");
return 0;
}

printf("connected!!! nn");

char toServer[BUFFER_SIZE];

strcpy(toServer, "Hello Server!!! I'm client!");

send(clientSocket, toServer, strlen(toServer) + 1, 0);

printf("Data to server : %snn", toServer);

char fromServer[BUFFER_SIZE + 1];

recv(clientSocket, fromServer, BUFFER_SIZE, 0);

printf("received data from server : %sn", fromServer);

closesocket(clientSocket);

WSACleanup();
printf("Exit ws_32.dllnn");
return 0;
}


server.c (linux)



#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>

#define PORT 55000

int main(){
int server_socket;
int client_socket;

struct sockaddr_in server_address={0,};
struct sockaddr_in client_address={0,};

int client_address_size;

char toClient = "Hello Client!!n";
char fromClient[100];

server_socket = socket(AF_INET, SOCK_STREAM, 0);
printf("Server Socket Create!!!n");

memset(&server_address, 0, sizeof(server_address));

server_address.sin_family=AF_INET;
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_port = htons(PORT);

bind(server_socket,(struct sockaddr*)&server_address,
sizeof(server_address));
listen(server_socket, 5);

printf("Wait Client...n");
client_address_size = sizeof(client_address);
client_socket = accept(server_socket, (struct sockaddr*)%client_address
&client_address_size)
printf("Client Connect!!!n");

read(client_socket, fromClient, sizeof(fromClient));
printf("From Client Message: %sn", fromClient);

write(client_socket, toClient, sizeof(toClient));
printf("To Client Message: %sn", toClient);

close(client_socket);
return 0;
}






linux windows sockets






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 24 '18 at 15:21







Kim Sunwoo

















asked Nov 24 '18 at 14:18









Kim SunwooKim Sunwoo

64




64








  • 1





    Have you tried with the correct IP address? 127.0.0.1 is the loopback address which points to the machine itself. There’s usually nothing in the code itself that wouldn’t work across machines if it works within one.

    – Sami Kuhmonen
    Nov 24 '18 at 14:46











  • Thansk! so, will ti be work to change '127.0.0.1' to 'VirtualBox's IP' in the code 'serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");'?

    – Kim Sunwoo
    Nov 24 '18 at 14:59











  • and, additional environment setting is needed?

    – Kim Sunwoo
    Nov 24 '18 at 15:01











  • Yes, change that to point to the server’s IP address. Other changes should not be needed

    – Sami Kuhmonen
    Nov 24 '18 at 15:02











  • Hmm.. I changed IP to 'VirtualBox IP '10.0.2.15'. but it didn't work! Is there anything what I don't understand?

    – Kim Sunwoo
    Nov 24 '18 at 15:23














  • 1





    Have you tried with the correct IP address? 127.0.0.1 is the loopback address which points to the machine itself. There’s usually nothing in the code itself that wouldn’t work across machines if it works within one.

    – Sami Kuhmonen
    Nov 24 '18 at 14:46











  • Thansk! so, will ti be work to change '127.0.0.1' to 'VirtualBox's IP' in the code 'serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");'?

    – Kim Sunwoo
    Nov 24 '18 at 14:59











  • and, additional environment setting is needed?

    – Kim Sunwoo
    Nov 24 '18 at 15:01











  • Yes, change that to point to the server’s IP address. Other changes should not be needed

    – Sami Kuhmonen
    Nov 24 '18 at 15:02











  • Hmm.. I changed IP to 'VirtualBox IP '10.0.2.15'. but it didn't work! Is there anything what I don't understand?

    – Kim Sunwoo
    Nov 24 '18 at 15:23








1




1





Have you tried with the correct IP address? 127.0.0.1 is the loopback address which points to the machine itself. There’s usually nothing in the code itself that wouldn’t work across machines if it works within one.

– Sami Kuhmonen
Nov 24 '18 at 14:46





Have you tried with the correct IP address? 127.0.0.1 is the loopback address which points to the machine itself. There’s usually nothing in the code itself that wouldn’t work across machines if it works within one.

– Sami Kuhmonen
Nov 24 '18 at 14:46













Thansk! so, will ti be work to change '127.0.0.1' to 'VirtualBox's IP' in the code 'serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");'?

– Kim Sunwoo
Nov 24 '18 at 14:59





Thansk! so, will ti be work to change '127.0.0.1' to 'VirtualBox's IP' in the code 'serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");'?

– Kim Sunwoo
Nov 24 '18 at 14:59













and, additional environment setting is needed?

– Kim Sunwoo
Nov 24 '18 at 15:01





and, additional environment setting is needed?

– Kim Sunwoo
Nov 24 '18 at 15:01













Yes, change that to point to the server’s IP address. Other changes should not be needed

– Sami Kuhmonen
Nov 24 '18 at 15:02





Yes, change that to point to the server’s IP address. Other changes should not be needed

– Sami Kuhmonen
Nov 24 '18 at 15:02













Hmm.. I changed IP to 'VirtualBox IP '10.0.2.15'. but it didn't work! Is there anything what I don't understand?

– Kim Sunwoo
Nov 24 '18 at 15:23





Hmm.. I changed IP to 'VirtualBox IP '10.0.2.15'. but it didn't work! Is there anything what I don't understand?

– Kim Sunwoo
Nov 24 '18 at 15:23












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