How can I invert? a coordinate space?












0















Here's a problem that's been wrecking my brain for a while.



Given:
I have two coordinate spaces:
the global space G, and
a local space A, and
I know the position and rotation of A relative to G.



Question:
How can I programmatically calculate the position and rotation of G relative to A?



On graph paper, I can calculate this by hand:




  • if A relative to G is (4, 1) 90deg, then G relative to A is (-1, -4) -90deg

  • if A relative to G is (5, 0) 0deg, then G relative to A is (-5, 0) 0deg


... but I'm having trouble transferring this calculation to software.










share|improve this question























  • en.wikipedia.org/wiki/Rotation_of_axes

    – Ripi2
    Nov 24 '18 at 13:54











  • construct 4x4 homogenous matrix representing the transform from G to A and just invert it ....see Understanding 4x4 homogenous transform matrices

    – Spektre
    Nov 25 '18 at 9:05
















0















Here's a problem that's been wrecking my brain for a while.



Given:
I have two coordinate spaces:
the global space G, and
a local space A, and
I know the position and rotation of A relative to G.



Question:
How can I programmatically calculate the position and rotation of G relative to A?



On graph paper, I can calculate this by hand:




  • if A relative to G is (4, 1) 90deg, then G relative to A is (-1, -4) -90deg

  • if A relative to G is (5, 0) 0deg, then G relative to A is (-5, 0) 0deg


... but I'm having trouble transferring this calculation to software.










share|improve this question























  • en.wikipedia.org/wiki/Rotation_of_axes

    – Ripi2
    Nov 24 '18 at 13:54











  • construct 4x4 homogenous matrix representing the transform from G to A and just invert it ....see Understanding 4x4 homogenous transform matrices

    – Spektre
    Nov 25 '18 at 9:05














0












0








0








Here's a problem that's been wrecking my brain for a while.



Given:
I have two coordinate spaces:
the global space G, and
a local space A, and
I know the position and rotation of A relative to G.



Question:
How can I programmatically calculate the position and rotation of G relative to A?



On graph paper, I can calculate this by hand:




  • if A relative to G is (4, 1) 90deg, then G relative to A is (-1, -4) -90deg

  • if A relative to G is (5, 0) 0deg, then G relative to A is (-5, 0) 0deg


... but I'm having trouble transferring this calculation to software.










share|improve this question














Here's a problem that's been wrecking my brain for a while.



Given:
I have two coordinate spaces:
the global space G, and
a local space A, and
I know the position and rotation of A relative to G.



Question:
How can I programmatically calculate the position and rotation of G relative to A?



On graph paper, I can calculate this by hand:




  • if A relative to G is (4, 1) 90deg, then G relative to A is (-1, -4) -90deg

  • if A relative to G is (5, 0) 0deg, then G relative to A is (-5, 0) 0deg


... but I'm having trouble transferring this calculation to software.







geometry 2d coordinates






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 24 '18 at 13:41









David MDavid M

314




314













  • en.wikipedia.org/wiki/Rotation_of_axes

    – Ripi2
    Nov 24 '18 at 13:54











  • construct 4x4 homogenous matrix representing the transform from G to A and just invert it ....see Understanding 4x4 homogenous transform matrices

    – Spektre
    Nov 25 '18 at 9:05



















  • en.wikipedia.org/wiki/Rotation_of_axes

    – Ripi2
    Nov 24 '18 at 13:54











  • construct 4x4 homogenous matrix representing the transform from G to A and just invert it ....see Understanding 4x4 homogenous transform matrices

    – Spektre
    Nov 25 '18 at 9:05

















en.wikipedia.org/wiki/Rotation_of_axes

– Ripi2
Nov 24 '18 at 13:54





en.wikipedia.org/wiki/Rotation_of_axes

– Ripi2
Nov 24 '18 at 13:54













construct 4x4 homogenous matrix representing the transform from G to A and just invert it ....see Understanding 4x4 homogenous transform matrices

– Spektre
Nov 25 '18 at 9:05





construct 4x4 homogenous matrix representing the transform from G to A and just invert it ....see Understanding 4x4 homogenous transform matrices

– Spektre
Nov 25 '18 at 9:05












1 Answer
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In matrix form,



y = R x + t


where R is the rotation matrix and t the translation of the origin.



The reverse way,



x = R' (y - t) = R' y + (- R' t)


where R' is the inverse of R, and also its transpose.






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    1 Answer
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    active

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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    In matrix form,



    y = R x + t


    where R is the rotation matrix and t the translation of the origin.



    The reverse way,



    x = R' (y - t) = R' y + (- R' t)


    where R' is the inverse of R, and also its transpose.






    share|improve this answer




























      0














      In matrix form,



      y = R x + t


      where R is the rotation matrix and t the translation of the origin.



      The reverse way,



      x = R' (y - t) = R' y + (- R' t)


      where R' is the inverse of R, and also its transpose.






      share|improve this answer


























        0












        0








        0







        In matrix form,



        y = R x + t


        where R is the rotation matrix and t the translation of the origin.



        The reverse way,



        x = R' (y - t) = R' y + (- R' t)


        where R' is the inverse of R, and also its transpose.






        share|improve this answer













        In matrix form,



        y = R x + t


        where R is the rotation matrix and t the translation of the origin.



        The reverse way,



        x = R' (y - t) = R' y + (- R' t)


        where R' is the inverse of R, and also its transpose.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 24 '18 at 19:53









        Yves DaoustYves Daoust

        37.1k72559




        37.1k72559






























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