How do I 'advertise' my skills to other players/characters?











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Ranger has an advanced move 'A Safe Place'. The trigger is 'when you set watch for the night'.



Most of the other players are much more experienced at fantasy setting routines (setting watches, marching order, etc.) and I expect that they will simply slip right into that without consulting anyone (the party leader likely calling duties).



So I sort of interrupt and say "Um. I'm really good at setting watch; can I do it?" or some more heroic way of saying so.



If done in-character, they may or may not defer.



Do I simply make it known OOC that I actually have an advantage at this?



Or perhaps that is part of the collaborative table discussion, so that they'll already know this when sitting down at the table?



Maybe I could hint to one of my bonds, who knows me already, that they've seen me excel at this, so it doesn't look like I'm begging (either as player or as character).



Or am I overthinking this?










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    "I expect that" have you experienced this behavior already? Or this simply something that concerns you. As experienced players they may already recognize that you are the best for the job and this won't be an issue.
    – linksassin
    2 hours ago















up vote
1
down vote

favorite












Ranger has an advanced move 'A Safe Place'. The trigger is 'when you set watch for the night'.



Most of the other players are much more experienced at fantasy setting routines (setting watches, marching order, etc.) and I expect that they will simply slip right into that without consulting anyone (the party leader likely calling duties).



So I sort of interrupt and say "Um. I'm really good at setting watch; can I do it?" or some more heroic way of saying so.



If done in-character, they may or may not defer.



Do I simply make it known OOC that I actually have an advantage at this?



Or perhaps that is part of the collaborative table discussion, so that they'll already know this when sitting down at the table?



Maybe I could hint to one of my bonds, who knows me already, that they've seen me excel at this, so it doesn't look like I'm begging (either as player or as character).



Or am I overthinking this?










share|improve this question







New contributor




DaveC426913 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 1




    "I expect that" have you experienced this behavior already? Or this simply something that concerns you. As experienced players they may already recognize that you are the best for the job and this won't be an issue.
    – linksassin
    2 hours ago













up vote
1
down vote

favorite









up vote
1
down vote

favorite











Ranger has an advanced move 'A Safe Place'. The trigger is 'when you set watch for the night'.



Most of the other players are much more experienced at fantasy setting routines (setting watches, marching order, etc.) and I expect that they will simply slip right into that without consulting anyone (the party leader likely calling duties).



So I sort of interrupt and say "Um. I'm really good at setting watch; can I do it?" or some more heroic way of saying so.



If done in-character, they may or may not defer.



Do I simply make it known OOC that I actually have an advantage at this?



Or perhaps that is part of the collaborative table discussion, so that they'll already know this when sitting down at the table?



Maybe I could hint to one of my bonds, who knows me already, that they've seen me excel at this, so it doesn't look like I'm begging (either as player or as character).



Or am I overthinking this?










share|improve this question







New contributor




DaveC426913 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











Ranger has an advanced move 'A Safe Place'. The trigger is 'when you set watch for the night'.



Most of the other players are much more experienced at fantasy setting routines (setting watches, marching order, etc.) and I expect that they will simply slip right into that without consulting anyone (the party leader likely calling duties).



So I sort of interrupt and say "Um. I'm really good at setting watch; can I do it?" or some more heroic way of saying so.



If done in-character, they may or may not defer.



Do I simply make it known OOC that I actually have an advantage at this?



Or perhaps that is part of the collaborative table discussion, so that they'll already know this when sitting down at the table?



Maybe I could hint to one of my bonds, who knows me already, that they've seen me excel at this, so it doesn't look like I'm begging (either as player or as character).



Or am I overthinking this?







dungeon-world






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Check out our Code of Conduct.











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Check out our Code of Conduct.









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asked 2 hours ago









DaveC426913

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New contributor





DaveC426913 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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Check out our Code of Conduct.








  • 1




    "I expect that" have you experienced this behavior already? Or this simply something that concerns you. As experienced players they may already recognize that you are the best for the job and this won't be an issue.
    – linksassin
    2 hours ago














  • 1




    "I expect that" have you experienced this behavior already? Or this simply something that concerns you. As experienced players they may already recognize that you are the best for the job and this won't be an issue.
    – linksassin
    2 hours ago








1




1




"I expect that" have you experienced this behavior already? Or this simply something that concerns you. As experienced players they may already recognize that you are the best for the job and this won't be an issue.
– linksassin
2 hours ago




"I expect that" have you experienced this behavior already? Or this simply something that concerns you. As experienced players they may already recognize that you are the best for the job and this won't be an issue.
– linksassin
2 hours ago










1 Answer
1






active

oldest

votes

















up vote
3
down vote













"Y'all know me. Know how I earn a livin'."



(chalkboard scratch optional)



They do all know you. They've written you in their bonds, and if not that, then at least you've written them in yours. You've guided one of them through the wild before and they owe you. You're teaching one of them how to survive in the wild.



Your character sheet is also not some secret from everyone. The GM's spoken openly with you about it in front of the whole table, and if you haven't leveled up while everyone is there - if you created a character at a higher level - you've gone over the advanced moves you picked as part of your introduction as a character.



And if someone forgets? "Address the characters, not the players" is only there for the GM, in the GM's chapter. Players can talk to each other however they'd like. "If I set the watch, everybody takes +1 to take watch" is a completely legitimate thing to say.






share|improve this answer





















  • Another +1 for the reference. :)
    – DaveC426913
    19 mins ago











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1 Answer
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votes








up vote
3
down vote













"Y'all know me. Know how I earn a livin'."



(chalkboard scratch optional)



They do all know you. They've written you in their bonds, and if not that, then at least you've written them in yours. You've guided one of them through the wild before and they owe you. You're teaching one of them how to survive in the wild.



Your character sheet is also not some secret from everyone. The GM's spoken openly with you about it in front of the whole table, and if you haven't leveled up while everyone is there - if you created a character at a higher level - you've gone over the advanced moves you picked as part of your introduction as a character.



And if someone forgets? "Address the characters, not the players" is only there for the GM, in the GM's chapter. Players can talk to each other however they'd like. "If I set the watch, everybody takes +1 to take watch" is a completely legitimate thing to say.






share|improve this answer





















  • Another +1 for the reference. :)
    – DaveC426913
    19 mins ago















up vote
3
down vote













"Y'all know me. Know how I earn a livin'."



(chalkboard scratch optional)



They do all know you. They've written you in their bonds, and if not that, then at least you've written them in yours. You've guided one of them through the wild before and they owe you. You're teaching one of them how to survive in the wild.



Your character sheet is also not some secret from everyone. The GM's spoken openly with you about it in front of the whole table, and if you haven't leveled up while everyone is there - if you created a character at a higher level - you've gone over the advanced moves you picked as part of your introduction as a character.



And if someone forgets? "Address the characters, not the players" is only there for the GM, in the GM's chapter. Players can talk to each other however they'd like. "If I set the watch, everybody takes +1 to take watch" is a completely legitimate thing to say.






share|improve this answer





















  • Another +1 for the reference. :)
    – DaveC426913
    19 mins ago













up vote
3
down vote










up vote
3
down vote









"Y'all know me. Know how I earn a livin'."



(chalkboard scratch optional)



They do all know you. They've written you in their bonds, and if not that, then at least you've written them in yours. You've guided one of them through the wild before and they owe you. You're teaching one of them how to survive in the wild.



Your character sheet is also not some secret from everyone. The GM's spoken openly with you about it in front of the whole table, and if you haven't leveled up while everyone is there - if you created a character at a higher level - you've gone over the advanced moves you picked as part of your introduction as a character.



And if someone forgets? "Address the characters, not the players" is only there for the GM, in the GM's chapter. Players can talk to each other however they'd like. "If I set the watch, everybody takes +1 to take watch" is a completely legitimate thing to say.






share|improve this answer












"Y'all know me. Know how I earn a livin'."



(chalkboard scratch optional)



They do all know you. They've written you in their bonds, and if not that, then at least you've written them in yours. You've guided one of them through the wild before and they owe you. You're teaching one of them how to survive in the wild.



Your character sheet is also not some secret from everyone. The GM's spoken openly with you about it in front of the whole table, and if you haven't leveled up while everyone is there - if you created a character at a higher level - you've gone over the advanced moves you picked as part of your introduction as a character.



And if someone forgets? "Address the characters, not the players" is only there for the GM, in the GM's chapter. Players can talk to each other however they'd like. "If I set the watch, everybody takes +1 to take watch" is a completely legitimate thing to say.







share|improve this answer












share|improve this answer



share|improve this answer










answered 34 mins ago









Glazius

10.1k11556




10.1k11556












  • Another +1 for the reference. :)
    – DaveC426913
    19 mins ago


















  • Another +1 for the reference. :)
    – DaveC426913
    19 mins ago
















Another +1 for the reference. :)
– DaveC426913
19 mins ago




Another +1 for the reference. :)
– DaveC426913
19 mins ago










DaveC426913 is a new contributor. Be nice, and check out our Code of Conduct.










 

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