pygame square following mouse cursor












5















When I run a pygame program, a white square (about 15px by 15px) follows my cursor around the window. This happens on the most basic pygame program and a few others, too.
My most basic pygame program:



import pygame, sys

DISPLAYSURF = pygame.display.set_mode((500,500))
clock = pygame.time.Clock()


while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()

pygame.display.update()

# --- Limit to 60 frames per second
clock.tick(30)


Why is this happening? Is it my code, my system, or Pygame?
I am running python 3.7, pygame 1.9.4, and macOS 10.13.6.



EDIT:
After running the same program on Crouton (linux) there is no square.










share|improve this question

























  • related: stackoverflow.com/questions/49842142/box-around-cursor-pygame

    – sloth
    Nov 28 '18 at 8:38











  • So is your problem fixed now or is there still a square

    – Ethan
    Dec 6 '18 at 3:55











  • @Ethan It happens on MacOS but not linux

    – rivques
    Dec 12 '18 at 21:40











  • hmm so im on windows but you could try calling pygame.display.flip() instead of pygame.display.update() also if you plan on doing animation you should add DISPLAYSURF.fill(color) after you call the update/flip

    – Ethan
    Dec 13 '18 at 2:23













  • github.com/pygame/pygame/issues/447

    – Keno
    Jan 21 at 20:43
















5















When I run a pygame program, a white square (about 15px by 15px) follows my cursor around the window. This happens on the most basic pygame program and a few others, too.
My most basic pygame program:



import pygame, sys

DISPLAYSURF = pygame.display.set_mode((500,500))
clock = pygame.time.Clock()


while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()

pygame.display.update()

# --- Limit to 60 frames per second
clock.tick(30)


Why is this happening? Is it my code, my system, or Pygame?
I am running python 3.7, pygame 1.9.4, and macOS 10.13.6.



EDIT:
After running the same program on Crouton (linux) there is no square.










share|improve this question

























  • related: stackoverflow.com/questions/49842142/box-around-cursor-pygame

    – sloth
    Nov 28 '18 at 8:38











  • So is your problem fixed now or is there still a square

    – Ethan
    Dec 6 '18 at 3:55











  • @Ethan It happens on MacOS but not linux

    – rivques
    Dec 12 '18 at 21:40











  • hmm so im on windows but you could try calling pygame.display.flip() instead of pygame.display.update() also if you plan on doing animation you should add DISPLAYSURF.fill(color) after you call the update/flip

    – Ethan
    Dec 13 '18 at 2:23













  • github.com/pygame/pygame/issues/447

    – Keno
    Jan 21 at 20:43














5












5








5








When I run a pygame program, a white square (about 15px by 15px) follows my cursor around the window. This happens on the most basic pygame program and a few others, too.
My most basic pygame program:



import pygame, sys

DISPLAYSURF = pygame.display.set_mode((500,500))
clock = pygame.time.Clock()


while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()

pygame.display.update()

# --- Limit to 60 frames per second
clock.tick(30)


Why is this happening? Is it my code, my system, or Pygame?
I am running python 3.7, pygame 1.9.4, and macOS 10.13.6.



EDIT:
After running the same program on Crouton (linux) there is no square.










share|improve this question
















When I run a pygame program, a white square (about 15px by 15px) follows my cursor around the window. This happens on the most basic pygame program and a few others, too.
My most basic pygame program:



import pygame, sys

DISPLAYSURF = pygame.display.set_mode((500,500))
clock = pygame.time.Clock()


while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()

pygame.display.update()

# --- Limit to 60 frames per second
clock.tick(30)


Why is this happening? Is it my code, my system, or Pygame?
I am running python 3.7, pygame 1.9.4, and macOS 10.13.6.



EDIT:
After running the same program on Crouton (linux) there is no square.







python pygame






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 28 '18 at 21:30







rivques

















asked Nov 27 '18 at 21:49









rivquesrivques

336




336













  • related: stackoverflow.com/questions/49842142/box-around-cursor-pygame

    – sloth
    Nov 28 '18 at 8:38











  • So is your problem fixed now or is there still a square

    – Ethan
    Dec 6 '18 at 3:55











  • @Ethan It happens on MacOS but not linux

    – rivques
    Dec 12 '18 at 21:40











  • hmm so im on windows but you could try calling pygame.display.flip() instead of pygame.display.update() also if you plan on doing animation you should add DISPLAYSURF.fill(color) after you call the update/flip

    – Ethan
    Dec 13 '18 at 2:23













  • github.com/pygame/pygame/issues/447

    – Keno
    Jan 21 at 20:43



















  • related: stackoverflow.com/questions/49842142/box-around-cursor-pygame

    – sloth
    Nov 28 '18 at 8:38











  • So is your problem fixed now or is there still a square

    – Ethan
    Dec 6 '18 at 3:55











  • @Ethan It happens on MacOS but not linux

    – rivques
    Dec 12 '18 at 21:40











  • hmm so im on windows but you could try calling pygame.display.flip() instead of pygame.display.update() also if you plan on doing animation you should add DISPLAYSURF.fill(color) after you call the update/flip

    – Ethan
    Dec 13 '18 at 2:23













  • github.com/pygame/pygame/issues/447

    – Keno
    Jan 21 at 20:43

















related: stackoverflow.com/questions/49842142/box-around-cursor-pygame

– sloth
Nov 28 '18 at 8:38





related: stackoverflow.com/questions/49842142/box-around-cursor-pygame

– sloth
Nov 28 '18 at 8:38













So is your problem fixed now or is there still a square

– Ethan
Dec 6 '18 at 3:55





So is your problem fixed now or is there still a square

– Ethan
Dec 6 '18 at 3:55













@Ethan It happens on MacOS but not linux

– rivques
Dec 12 '18 at 21:40





@Ethan It happens on MacOS but not linux

– rivques
Dec 12 '18 at 21:40













hmm so im on windows but you could try calling pygame.display.flip() instead of pygame.display.update() also if you plan on doing animation you should add DISPLAYSURF.fill(color) after you call the update/flip

– Ethan
Dec 13 '18 at 2:23







hmm so im on windows but you could try calling pygame.display.flip() instead of pygame.display.update() also if you plan on doing animation you should add DISPLAYSURF.fill(color) after you call the update/flip

– Ethan
Dec 13 '18 at 2:23















github.com/pygame/pygame/issues/447

– Keno
Jan 21 at 20:43





github.com/pygame/pygame/issues/447

– Keno
Jan 21 at 20:43












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