Transforming canvas point to canvas context point












0















I have a canvas built with Fabric js. I need to draw rectangles of 1x1 pixels on mouse down event at the clicked coordinate. When a click is made in the canvas the point must be converted if the canvas has been transformed before. For doing that i am using the following approach:



const point = new fabric.Point(offsetX, offsetY);
const invertedMatrix = fabric.util.invertTransform(canvas.viewportTransform)
const transformedPoint = fabric.util.transformPoint(point, invertedMatrix);


After converting the point i just add the rectangle:



const p = new fabric.Rect({
left: transformedPoint.x,
top: transformedPoint.y,
fill: 'red',
width: 1,
height: 1,
});
this.add(p);


The problem is that the transformed point is not 100% accurate and the rectangle is always drawn X pixels away from the original point.



I made a snippet to explain this behaviour. The context is initially transformed with a zoom of 60:






    fabric.Object.prototype.selectable = false;
const screenWidth = window.innerWidth;
const screenHeight = window.innerHeight;
canvas = new fabric.Canvas('canvas');
canvas.setWidth(screenWidth);
canvas.setHeight(screenHeight);
canvas.setZoom(60);
canvas.on('mouse:down', (opt) => {
const evt = opt.e;
canvas.selection = false;
canvas.isDragging = true;
const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
const iM = fabric.util.invertTransform(canvas.viewportTransform);
const transformedPoint = fabric.util.transformPoint(point, iM);
const p = new fabric.Rect({
left: transformedPoint.x,
top: transformedPoint.y,
fill: 'red',
width: 1,
height: 1,
});
canvas.add(p);
});

body {
margin:0;
}

<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.min.js"></script>


<canvas id="canvas"></canvas>





What am i missing here? Thank you very much










share|improve this question



























    0















    I have a canvas built with Fabric js. I need to draw rectangles of 1x1 pixels on mouse down event at the clicked coordinate. When a click is made in the canvas the point must be converted if the canvas has been transformed before. For doing that i am using the following approach:



    const point = new fabric.Point(offsetX, offsetY);
    const invertedMatrix = fabric.util.invertTransform(canvas.viewportTransform)
    const transformedPoint = fabric.util.transformPoint(point, invertedMatrix);


    After converting the point i just add the rectangle:



    const p = new fabric.Rect({
    left: transformedPoint.x,
    top: transformedPoint.y,
    fill: 'red',
    width: 1,
    height: 1,
    });
    this.add(p);


    The problem is that the transformed point is not 100% accurate and the rectangle is always drawn X pixels away from the original point.



    I made a snippet to explain this behaviour. The context is initially transformed with a zoom of 60:






        fabric.Object.prototype.selectable = false;
    const screenWidth = window.innerWidth;
    const screenHeight = window.innerHeight;
    canvas = new fabric.Canvas('canvas');
    canvas.setWidth(screenWidth);
    canvas.setHeight(screenHeight);
    canvas.setZoom(60);
    canvas.on('mouse:down', (opt) => {
    const evt = opt.e;
    canvas.selection = false;
    canvas.isDragging = true;
    const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
    const iM = fabric.util.invertTransform(canvas.viewportTransform);
    const transformedPoint = fabric.util.transformPoint(point, iM);
    const p = new fabric.Rect({
    left: transformedPoint.x,
    top: transformedPoint.y,
    fill: 'red',
    width: 1,
    height: 1,
    });
    canvas.add(p);
    });

    body {
    margin:0;
    }

    <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.min.js"></script>


    <canvas id="canvas"></canvas>





    What am i missing here? Thank you very much










    share|improve this question

























      0












      0








      0








      I have a canvas built with Fabric js. I need to draw rectangles of 1x1 pixels on mouse down event at the clicked coordinate. When a click is made in the canvas the point must be converted if the canvas has been transformed before. For doing that i am using the following approach:



      const point = new fabric.Point(offsetX, offsetY);
      const invertedMatrix = fabric.util.invertTransform(canvas.viewportTransform)
      const transformedPoint = fabric.util.transformPoint(point, invertedMatrix);


      After converting the point i just add the rectangle:



      const p = new fabric.Rect({
      left: transformedPoint.x,
      top: transformedPoint.y,
      fill: 'red',
      width: 1,
      height: 1,
      });
      this.add(p);


      The problem is that the transformed point is not 100% accurate and the rectangle is always drawn X pixels away from the original point.



      I made a snippet to explain this behaviour. The context is initially transformed with a zoom of 60:






          fabric.Object.prototype.selectable = false;
      const screenWidth = window.innerWidth;
      const screenHeight = window.innerHeight;
      canvas = new fabric.Canvas('canvas');
      canvas.setWidth(screenWidth);
      canvas.setHeight(screenHeight);
      canvas.setZoom(60);
      canvas.on('mouse:down', (opt) => {
      const evt = opt.e;
      canvas.selection = false;
      canvas.isDragging = true;
      const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
      const iM = fabric.util.invertTransform(canvas.viewportTransform);
      const transformedPoint = fabric.util.transformPoint(point, iM);
      const p = new fabric.Rect({
      left: transformedPoint.x,
      top: transformedPoint.y,
      fill: 'red',
      width: 1,
      height: 1,
      });
      canvas.add(p);
      });

      body {
      margin:0;
      }

      <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.min.js"></script>


      <canvas id="canvas"></canvas>





      What am i missing here? Thank you very much










      share|improve this question














      I have a canvas built with Fabric js. I need to draw rectangles of 1x1 pixels on mouse down event at the clicked coordinate. When a click is made in the canvas the point must be converted if the canvas has been transformed before. For doing that i am using the following approach:



      const point = new fabric.Point(offsetX, offsetY);
      const invertedMatrix = fabric.util.invertTransform(canvas.viewportTransform)
      const transformedPoint = fabric.util.transformPoint(point, invertedMatrix);


      After converting the point i just add the rectangle:



      const p = new fabric.Rect({
      left: transformedPoint.x,
      top: transformedPoint.y,
      fill: 'red',
      width: 1,
      height: 1,
      });
      this.add(p);


      The problem is that the transformed point is not 100% accurate and the rectangle is always drawn X pixels away from the original point.



      I made a snippet to explain this behaviour. The context is initially transformed with a zoom of 60:






          fabric.Object.prototype.selectable = false;
      const screenWidth = window.innerWidth;
      const screenHeight = window.innerHeight;
      canvas = new fabric.Canvas('canvas');
      canvas.setWidth(screenWidth);
      canvas.setHeight(screenHeight);
      canvas.setZoom(60);
      canvas.on('mouse:down', (opt) => {
      const evt = opt.e;
      canvas.selection = false;
      canvas.isDragging = true;
      const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
      const iM = fabric.util.invertTransform(canvas.viewportTransform);
      const transformedPoint = fabric.util.transformPoint(point, iM);
      const p = new fabric.Rect({
      left: transformedPoint.x,
      top: transformedPoint.y,
      fill: 'red',
      width: 1,
      height: 1,
      });
      canvas.add(p);
      });

      body {
      margin:0;
      }

      <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.min.js"></script>


      <canvas id="canvas"></canvas>





      What am i missing here? Thank you very much






          fabric.Object.prototype.selectable = false;
      const screenWidth = window.innerWidth;
      const screenHeight = window.innerHeight;
      canvas = new fabric.Canvas('canvas');
      canvas.setWidth(screenWidth);
      canvas.setHeight(screenHeight);
      canvas.setZoom(60);
      canvas.on('mouse:down', (opt) => {
      const evt = opt.e;
      canvas.selection = false;
      canvas.isDragging = true;
      const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
      const iM = fabric.util.invertTransform(canvas.viewportTransform);
      const transformedPoint = fabric.util.transformPoint(point, iM);
      const p = new fabric.Rect({
      left: transformedPoint.x,
      top: transformedPoint.y,
      fill: 'red',
      width: 1,
      height: 1,
      });
      canvas.add(p);
      });

      body {
      margin:0;
      }

      <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.min.js"></script>


      <canvas id="canvas"></canvas>





          fabric.Object.prototype.selectable = false;
      const screenWidth = window.innerWidth;
      const screenHeight = window.innerHeight;
      canvas = new fabric.Canvas('canvas');
      canvas.setWidth(screenWidth);
      canvas.setHeight(screenHeight);
      canvas.setZoom(60);
      canvas.on('mouse:down', (opt) => {
      const evt = opt.e;
      canvas.selection = false;
      canvas.isDragging = true;
      const point = new fabric.Point(opt.e.offsetX, opt.e.offsetY);
      const iM = fabric.util.invertTransform(canvas.viewportTransform);
      const transformedPoint = fabric.util.transformPoint(point, iM);
      const p = new fabric.Rect({
      left: transformedPoint.x,
      top: transformedPoint.y,
      fill: 'red',
      width: 1,
      height: 1,
      });
      canvas.add(p);
      });

      body {
      margin:0;
      }

      <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.min.js"></script>


      <canvas id="canvas"></canvas>






      javascript canvas fabricjs






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      asked Nov 24 '18 at 7:41









      xepexepe

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          I finally solved it. I thought the problem was transforming the point! But actually it was something as silly as that fabric was drawing an invisible border.
          All I had to do was set Object.strokeWidth = 0






          share|improve this answer























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            1 Answer
            1






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            active

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            I finally solved it. I thought the problem was transforming the point! But actually it was something as silly as that fabric was drawing an invisible border.
            All I had to do was set Object.strokeWidth = 0






            share|improve this answer




























              0














              I finally solved it. I thought the problem was transforming the point! But actually it was something as silly as that fabric was drawing an invisible border.
              All I had to do was set Object.strokeWidth = 0






              share|improve this answer


























                0












                0








                0







                I finally solved it. I thought the problem was transforming the point! But actually it was something as silly as that fabric was drawing an invisible border.
                All I had to do was set Object.strokeWidth = 0






                share|improve this answer













                I finally solved it. I thought the problem was transforming the point! But actually it was something as silly as that fabric was drawing an invisible border.
                All I had to do was set Object.strokeWidth = 0







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 24 '18 at 14:24









                xepexepe

                5016




                5016






























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