Socket.io recovery from disconnections












6














I have a chat with a server and a client in Socket.io. The client sends and receives messages to / from the server. In order to test a disconnection event, I pull out my Ethernet plug and reattach it after a few seconds.



After that sending messages from the client still works just fine and all previously sent messages during disconnection are resent successfully on both Chrome and Firefox.



For receiving however, it is OK for Chrome but not for Firefox which doesn't receive messages from the server anymore.



The question is what do I do to properly handle such network problems and make my chat robust?










share|improve this question
























  • Have you tried reconnecting. For example: socket.on( 'disconnect', function () { console.log( 'disconnected from server' ); window.setTimeout( 'app.connect()', 5000 ); } );
    – elegant-user
    Nov 27 '18 at 12:38












  • socket.IO supports ACKs (socket.io/docs/#Sending-and-getting-data-acknowledgements) you can use that to detect if data was sent or not and react respectively. At least this is how I am handling such cases.
    – Nika
    Nov 30 '18 at 1:04


















6














I have a chat with a server and a client in Socket.io. The client sends and receives messages to / from the server. In order to test a disconnection event, I pull out my Ethernet plug and reattach it after a few seconds.



After that sending messages from the client still works just fine and all previously sent messages during disconnection are resent successfully on both Chrome and Firefox.



For receiving however, it is OK for Chrome but not for Firefox which doesn't receive messages from the server anymore.



The question is what do I do to properly handle such network problems and make my chat robust?










share|improve this question
























  • Have you tried reconnecting. For example: socket.on( 'disconnect', function () { console.log( 'disconnected from server' ); window.setTimeout( 'app.connect()', 5000 ); } );
    – elegant-user
    Nov 27 '18 at 12:38












  • socket.IO supports ACKs (socket.io/docs/#Sending-and-getting-data-acknowledgements) you can use that to detect if data was sent or not and react respectively. At least this is how I am handling such cases.
    – Nika
    Nov 30 '18 at 1:04
















6












6








6


1





I have a chat with a server and a client in Socket.io. The client sends and receives messages to / from the server. In order to test a disconnection event, I pull out my Ethernet plug and reattach it after a few seconds.



After that sending messages from the client still works just fine and all previously sent messages during disconnection are resent successfully on both Chrome and Firefox.



For receiving however, it is OK for Chrome but not for Firefox which doesn't receive messages from the server anymore.



The question is what do I do to properly handle such network problems and make my chat robust?










share|improve this question















I have a chat with a server and a client in Socket.io. The client sends and receives messages to / from the server. In order to test a disconnection event, I pull out my Ethernet plug and reattach it after a few seconds.



After that sending messages from the client still works just fine and all previously sent messages during disconnection are resent successfully on both Chrome and Firefox.



For receiving however, it is OK for Chrome but not for Firefox which doesn't receive messages from the server anymore.



The question is what do I do to properly handle such network problems and make my chat robust?







javascript websocket socket.io






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 1 '18 at 1:16









Balthazar

30.2k106187




30.2k106187










asked Nov 23 '18 at 16:52









Gherman

97911736




97911736












  • Have you tried reconnecting. For example: socket.on( 'disconnect', function () { console.log( 'disconnected from server' ); window.setTimeout( 'app.connect()', 5000 ); } );
    – elegant-user
    Nov 27 '18 at 12:38












  • socket.IO supports ACKs (socket.io/docs/#Sending-and-getting-data-acknowledgements) you can use that to detect if data was sent or not and react respectively. At least this is how I am handling such cases.
    – Nika
    Nov 30 '18 at 1:04




















  • Have you tried reconnecting. For example: socket.on( 'disconnect', function () { console.log( 'disconnected from server' ); window.setTimeout( 'app.connect()', 5000 ); } );
    – elegant-user
    Nov 27 '18 at 12:38












  • socket.IO supports ACKs (socket.io/docs/#Sending-and-getting-data-acknowledgements) you can use that to detect if data was sent or not and react respectively. At least this is how I am handling such cases.
    – Nika
    Nov 30 '18 at 1:04


















Have you tried reconnecting. For example: socket.on( 'disconnect', function () { console.log( 'disconnected from server' ); window.setTimeout( 'app.connect()', 5000 ); } );
– elegant-user
Nov 27 '18 at 12:38






Have you tried reconnecting. For example: socket.on( 'disconnect', function () { console.log( 'disconnected from server' ); window.setTimeout( 'app.connect()', 5000 ); } );
– elegant-user
Nov 27 '18 at 12:38














socket.IO supports ACKs (socket.io/docs/#Sending-and-getting-data-acknowledgements) you can use that to detect if data was sent or not and react respectively. At least this is how I am handling such cases.
– Nika
Nov 30 '18 at 1:04






socket.IO supports ACKs (socket.io/docs/#Sending-and-getting-data-acknowledgements) you can use that to detect if data was sent or not and react respectively. At least this is how I am handling such cases.
– Nika
Nov 30 '18 at 1:04














2 Answers
2






active

oldest

votes


















2





+50









As stated in the docs and like you said, the socket should be reconnecting itself normally. Since you can send messages, it seems you are halfway reconnected.



There is a couple events that would be worth for you to add in order to see if nothing is out of the ordinary: reconnecting, reconnect_attempt, reconnect, reconnect_error and reconnect_failed.



If nothing comes out of this, what I would advise you to do would be to check if you are getting a disconnect event in your client and recall your connect function, so you get a brand new socket after the network is reestablished:



socket.on('disconnect', () => {
// reconnect
})


From past experiences there was some dirty state stored in the socket object that could explain your issue, and it's worth it to start over with a clean one.





Note for people who do not need the socket-io client, there is also a little library that allows to do just that, reconnect gracefully in case your network drops and should work with a socket-io backend too, reconnecting-websocket.






share|improve this answer





















  • I catch the following events in this order in both browsers: disconnect, reconnect_attempt, reconnecting, reconnect_error, reconnect_attempt, reconnecting, reconnect. Seems fine. How do I implement this // reconnect? Without this the answer is not complete.
    – Gherman
    Dec 3 '18 at 13:15










  • And which reconnect is it, from server or client?
    – Gherman
    Dec 3 '18 at 13:26










  • At least the advice to listen to these events did help me better understand what is happening
    – Gherman
    Dec 3 '18 at 13:54



















0














I finally found the root of the problem. Socket.io does reconnect out of the box just fine so you don't need to try to reconnect. However the socket does not seem to be rejoined to the same room after successful reconnection. I managed to solve the problem like this:



socket.on('reconnect', () => {
socket.emit('onEnter', data);
});


Here onEnter event is used to make the server join me to the room.
However I do not understand why it couldn't retain the room as well.






share|improve this answer





















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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2





    +50









    As stated in the docs and like you said, the socket should be reconnecting itself normally. Since you can send messages, it seems you are halfway reconnected.



    There is a couple events that would be worth for you to add in order to see if nothing is out of the ordinary: reconnecting, reconnect_attempt, reconnect, reconnect_error and reconnect_failed.



    If nothing comes out of this, what I would advise you to do would be to check if you are getting a disconnect event in your client and recall your connect function, so you get a brand new socket after the network is reestablished:



    socket.on('disconnect', () => {
    // reconnect
    })


    From past experiences there was some dirty state stored in the socket object that could explain your issue, and it's worth it to start over with a clean one.





    Note for people who do not need the socket-io client, there is also a little library that allows to do just that, reconnect gracefully in case your network drops and should work with a socket-io backend too, reconnecting-websocket.






    share|improve this answer





















    • I catch the following events in this order in both browsers: disconnect, reconnect_attempt, reconnecting, reconnect_error, reconnect_attempt, reconnecting, reconnect. Seems fine. How do I implement this // reconnect? Without this the answer is not complete.
      – Gherman
      Dec 3 '18 at 13:15










    • And which reconnect is it, from server or client?
      – Gherman
      Dec 3 '18 at 13:26










    • At least the advice to listen to these events did help me better understand what is happening
      – Gherman
      Dec 3 '18 at 13:54
















    2





    +50









    As stated in the docs and like you said, the socket should be reconnecting itself normally. Since you can send messages, it seems you are halfway reconnected.



    There is a couple events that would be worth for you to add in order to see if nothing is out of the ordinary: reconnecting, reconnect_attempt, reconnect, reconnect_error and reconnect_failed.



    If nothing comes out of this, what I would advise you to do would be to check if you are getting a disconnect event in your client and recall your connect function, so you get a brand new socket after the network is reestablished:



    socket.on('disconnect', () => {
    // reconnect
    })


    From past experiences there was some dirty state stored in the socket object that could explain your issue, and it's worth it to start over with a clean one.





    Note for people who do not need the socket-io client, there is also a little library that allows to do just that, reconnect gracefully in case your network drops and should work with a socket-io backend too, reconnecting-websocket.






    share|improve this answer





















    • I catch the following events in this order in both browsers: disconnect, reconnect_attempt, reconnecting, reconnect_error, reconnect_attempt, reconnecting, reconnect. Seems fine. How do I implement this // reconnect? Without this the answer is not complete.
      – Gherman
      Dec 3 '18 at 13:15










    • And which reconnect is it, from server or client?
      – Gherman
      Dec 3 '18 at 13:26










    • At least the advice to listen to these events did help me better understand what is happening
      – Gherman
      Dec 3 '18 at 13:54














    2





    +50







    2





    +50



    2




    +50




    As stated in the docs and like you said, the socket should be reconnecting itself normally. Since you can send messages, it seems you are halfway reconnected.



    There is a couple events that would be worth for you to add in order to see if nothing is out of the ordinary: reconnecting, reconnect_attempt, reconnect, reconnect_error and reconnect_failed.



    If nothing comes out of this, what I would advise you to do would be to check if you are getting a disconnect event in your client and recall your connect function, so you get a brand new socket after the network is reestablished:



    socket.on('disconnect', () => {
    // reconnect
    })


    From past experiences there was some dirty state stored in the socket object that could explain your issue, and it's worth it to start over with a clean one.





    Note for people who do not need the socket-io client, there is also a little library that allows to do just that, reconnect gracefully in case your network drops and should work with a socket-io backend too, reconnecting-websocket.






    share|improve this answer












    As stated in the docs and like you said, the socket should be reconnecting itself normally. Since you can send messages, it seems you are halfway reconnected.



    There is a couple events that would be worth for you to add in order to see if nothing is out of the ordinary: reconnecting, reconnect_attempt, reconnect, reconnect_error and reconnect_failed.



    If nothing comes out of this, what I would advise you to do would be to check if you are getting a disconnect event in your client and recall your connect function, so you get a brand new socket after the network is reestablished:



    socket.on('disconnect', () => {
    // reconnect
    })


    From past experiences there was some dirty state stored in the socket object that could explain your issue, and it's worth it to start over with a clean one.





    Note for people who do not need the socket-io client, there is also a little library that allows to do just that, reconnect gracefully in case your network drops and should work with a socket-io backend too, reconnecting-websocket.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Dec 1 '18 at 1:10









    Balthazar

    30.2k106187




    30.2k106187












    • I catch the following events in this order in both browsers: disconnect, reconnect_attempt, reconnecting, reconnect_error, reconnect_attempt, reconnecting, reconnect. Seems fine. How do I implement this // reconnect? Without this the answer is not complete.
      – Gherman
      Dec 3 '18 at 13:15










    • And which reconnect is it, from server or client?
      – Gherman
      Dec 3 '18 at 13:26










    • At least the advice to listen to these events did help me better understand what is happening
      – Gherman
      Dec 3 '18 at 13:54


















    • I catch the following events in this order in both browsers: disconnect, reconnect_attempt, reconnecting, reconnect_error, reconnect_attempt, reconnecting, reconnect. Seems fine. How do I implement this // reconnect? Without this the answer is not complete.
      – Gherman
      Dec 3 '18 at 13:15










    • And which reconnect is it, from server or client?
      – Gherman
      Dec 3 '18 at 13:26










    • At least the advice to listen to these events did help me better understand what is happening
      – Gherman
      Dec 3 '18 at 13:54
















    I catch the following events in this order in both browsers: disconnect, reconnect_attempt, reconnecting, reconnect_error, reconnect_attempt, reconnecting, reconnect. Seems fine. How do I implement this // reconnect? Without this the answer is not complete.
    – Gherman
    Dec 3 '18 at 13:15




    I catch the following events in this order in both browsers: disconnect, reconnect_attempt, reconnecting, reconnect_error, reconnect_attempt, reconnecting, reconnect. Seems fine. How do I implement this // reconnect? Without this the answer is not complete.
    – Gherman
    Dec 3 '18 at 13:15












    And which reconnect is it, from server or client?
    – Gherman
    Dec 3 '18 at 13:26




    And which reconnect is it, from server or client?
    – Gherman
    Dec 3 '18 at 13:26












    At least the advice to listen to these events did help me better understand what is happening
    – Gherman
    Dec 3 '18 at 13:54




    At least the advice to listen to these events did help me better understand what is happening
    – Gherman
    Dec 3 '18 at 13:54













    0














    I finally found the root of the problem. Socket.io does reconnect out of the box just fine so you don't need to try to reconnect. However the socket does not seem to be rejoined to the same room after successful reconnection. I managed to solve the problem like this:



    socket.on('reconnect', () => {
    socket.emit('onEnter', data);
    });


    Here onEnter event is used to make the server join me to the room.
    However I do not understand why it couldn't retain the room as well.






    share|improve this answer


























      0














      I finally found the root of the problem. Socket.io does reconnect out of the box just fine so you don't need to try to reconnect. However the socket does not seem to be rejoined to the same room after successful reconnection. I managed to solve the problem like this:



      socket.on('reconnect', () => {
      socket.emit('onEnter', data);
      });


      Here onEnter event is used to make the server join me to the room.
      However I do not understand why it couldn't retain the room as well.






      share|improve this answer
























        0












        0








        0






        I finally found the root of the problem. Socket.io does reconnect out of the box just fine so you don't need to try to reconnect. However the socket does not seem to be rejoined to the same room after successful reconnection. I managed to solve the problem like this:



        socket.on('reconnect', () => {
        socket.emit('onEnter', data);
        });


        Here onEnter event is used to make the server join me to the room.
        However I do not understand why it couldn't retain the room as well.






        share|improve this answer












        I finally found the root of the problem. Socket.io does reconnect out of the box just fine so you don't need to try to reconnect. However the socket does not seem to be rejoined to the same room after successful reconnection. I managed to solve the problem like this:



        socket.on('reconnect', () => {
        socket.emit('onEnter', data);
        });


        Here onEnter event is used to make the server join me to the room.
        However I do not understand why it couldn't retain the room as well.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Dec 3 '18 at 13:53









        Gherman

        97911736




        97911736






























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