How do i make a javascipt automatic background slider?












-1















I want my background image to be an automatic slider of 4 seconds for each slide and the slider should auto stop after the last slide.



I have 2 slides in total(slide_1.png & slide_2.png).



So basically what i am trying to achieve here is a google ads banner of size 300x600 which should not be above 150kb in a zipped folder folder



i want my banner to have a real-time clock and two images as background slides






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>300x600</title>
<meta name="ad.size" content="width=300, height=600">
</head>



<body>


<style>
body, html {
height: 600px;
width: 300px;
background-image: url('slide_2.png');
background-repeat: no-repeat;
background-position:center
left:100%;
top:100%;
margin-left:0px;
margin-top:0px




</style>



<canvas id="canvas" width="226" height="226"
style="position: absolute;
left: 41px;
top: 321px;" >
</canvas>



<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.50
setInterval(drawClock, 1000);

function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius*0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}

function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num = 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}

function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour=hour%12;
hour=(hour*Math.PI/6)+
(minute*Math.PI/(6*60))+
(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.5, radius*0.07);
//minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.8, radius*0.07);
// second
second=(second*Math.PI/30);
drawHand(ctx, second, radius*0.9, radius*0.02);
}

function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0,0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>

</body>
</html>












share|improve this question


















  • 1





    Sounds good, what problem are you having?

    – Keith
    Nov 25 '18 at 10:29











  • at this time the background image is static i want it to be an animated slideshow with a total of two slides each that will last for 4 seconds then stop at the last slide

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 10:32













  • what kind of animation do you need?

    – Smollet777
    Nov 25 '18 at 11:08











  • Fade out animation for the first slide after 4 seconds and the and the last slide should remain. in javascript

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 11:36






  • 1





    look into CSS animations

    – Zohir Salak
    Nov 25 '18 at 11:48
















-1















I want my background image to be an automatic slider of 4 seconds for each slide and the slider should auto stop after the last slide.



I have 2 slides in total(slide_1.png & slide_2.png).



So basically what i am trying to achieve here is a google ads banner of size 300x600 which should not be above 150kb in a zipped folder folder



i want my banner to have a real-time clock and two images as background slides






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>300x600</title>
<meta name="ad.size" content="width=300, height=600">
</head>



<body>


<style>
body, html {
height: 600px;
width: 300px;
background-image: url('slide_2.png');
background-repeat: no-repeat;
background-position:center
left:100%;
top:100%;
margin-left:0px;
margin-top:0px




</style>



<canvas id="canvas" width="226" height="226"
style="position: absolute;
left: 41px;
top: 321px;" >
</canvas>



<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.50
setInterval(drawClock, 1000);

function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius*0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}

function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num = 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}

function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour=hour%12;
hour=(hour*Math.PI/6)+
(minute*Math.PI/(6*60))+
(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.5, radius*0.07);
//minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.8, radius*0.07);
// second
second=(second*Math.PI/30);
drawHand(ctx, second, radius*0.9, radius*0.02);
}

function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0,0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>

</body>
</html>












share|improve this question


















  • 1





    Sounds good, what problem are you having?

    – Keith
    Nov 25 '18 at 10:29











  • at this time the background image is static i want it to be an animated slideshow with a total of two slides each that will last for 4 seconds then stop at the last slide

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 10:32













  • what kind of animation do you need?

    – Smollet777
    Nov 25 '18 at 11:08











  • Fade out animation for the first slide after 4 seconds and the and the last slide should remain. in javascript

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 11:36






  • 1





    look into CSS animations

    – Zohir Salak
    Nov 25 '18 at 11:48














-1












-1








-1








I want my background image to be an automatic slider of 4 seconds for each slide and the slider should auto stop after the last slide.



I have 2 slides in total(slide_1.png & slide_2.png).



So basically what i am trying to achieve here is a google ads banner of size 300x600 which should not be above 150kb in a zipped folder folder



i want my banner to have a real-time clock and two images as background slides






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>300x600</title>
<meta name="ad.size" content="width=300, height=600">
</head>



<body>


<style>
body, html {
height: 600px;
width: 300px;
background-image: url('slide_2.png');
background-repeat: no-repeat;
background-position:center
left:100%;
top:100%;
margin-left:0px;
margin-top:0px




</style>



<canvas id="canvas" width="226" height="226"
style="position: absolute;
left: 41px;
top: 321px;" >
</canvas>



<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.50
setInterval(drawClock, 1000);

function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius*0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}

function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num = 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}

function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour=hour%12;
hour=(hour*Math.PI/6)+
(minute*Math.PI/(6*60))+
(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.5, radius*0.07);
//minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.8, radius*0.07);
// second
second=(second*Math.PI/30);
drawHand(ctx, second, radius*0.9, radius*0.02);
}

function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0,0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>

</body>
</html>












share|improve this question














I want my background image to be an automatic slider of 4 seconds for each slide and the slider should auto stop after the last slide.



I have 2 slides in total(slide_1.png & slide_2.png).



So basically what i am trying to achieve here is a google ads banner of size 300x600 which should not be above 150kb in a zipped folder folder



i want my banner to have a real-time clock and two images as background slides






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>300x600</title>
<meta name="ad.size" content="width=300, height=600">
</head>



<body>


<style>
body, html {
height: 600px;
width: 300px;
background-image: url('slide_2.png');
background-repeat: no-repeat;
background-position:center
left:100%;
top:100%;
margin-left:0px;
margin-top:0px




</style>



<canvas id="canvas" width="226" height="226"
style="position: absolute;
left: 41px;
top: 321px;" >
</canvas>



<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.50
setInterval(drawClock, 1000);

function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius*0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}

function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num = 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}

function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour=hour%12;
hour=(hour*Math.PI/6)+
(minute*Math.PI/(6*60))+
(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.5, radius*0.07);
//minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.8, radius*0.07);
// second
second=(second*Math.PI/30);
drawHand(ctx, second, radius*0.9, radius*0.02);
}

function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0,0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>

</body>
</html>








<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>300x600</title>
<meta name="ad.size" content="width=300, height=600">
</head>



<body>


<style>
body, html {
height: 600px;
width: 300px;
background-image: url('slide_2.png');
background-repeat: no-repeat;
background-position:center
left:100%;
top:100%;
margin-left:0px;
margin-top:0px




</style>



<canvas id="canvas" width="226" height="226"
style="position: absolute;
left: 41px;
top: 321px;" >
</canvas>



<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.50
setInterval(drawClock, 1000);

function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius*0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}

function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num = 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}

function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour=hour%12;
hour=(hour*Math.PI/6)+
(minute*Math.PI/(6*60))+
(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.5, radius*0.07);
//minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.8, radius*0.07);
// second
second=(second*Math.PI/30);
drawHand(ctx, second, radius*0.9, radius*0.02);
}

function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0,0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>

</body>
</html>





<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>300x600</title>
<meta name="ad.size" content="width=300, height=600">
</head>



<body>


<style>
body, html {
height: 600px;
width: 300px;
background-image: url('slide_2.png');
background-repeat: no-repeat;
background-position:center
left:100%;
top:100%;
margin-left:0px;
margin-top:0px




</style>



<canvas id="canvas" width="226" height="226"
style="position: absolute;
left: 41px;
top: 321px;" >
</canvas>



<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.50
setInterval(drawClock, 1000);

function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius*0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}

function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num = 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}

function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour=hour%12;
hour=(hour*Math.PI/6)+
(minute*Math.PI/(6*60))+
(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.5, radius*0.07);
//minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.8, radius*0.07);
// second
second=(second*Math.PI/30);
drawHand(ctx, second, radius*0.9, radius*0.02);
}

function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0,0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>

</body>
</html>






javascript html css






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share|improve this question










asked Nov 25 '18 at 10:27









Tchemedje Rhonnel YvanTchemedje Rhonnel Yvan

143




143








  • 1





    Sounds good, what problem are you having?

    – Keith
    Nov 25 '18 at 10:29











  • at this time the background image is static i want it to be an animated slideshow with a total of two slides each that will last for 4 seconds then stop at the last slide

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 10:32













  • what kind of animation do you need?

    – Smollet777
    Nov 25 '18 at 11:08











  • Fade out animation for the first slide after 4 seconds and the and the last slide should remain. in javascript

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 11:36






  • 1





    look into CSS animations

    – Zohir Salak
    Nov 25 '18 at 11:48














  • 1





    Sounds good, what problem are you having?

    – Keith
    Nov 25 '18 at 10:29











  • at this time the background image is static i want it to be an animated slideshow with a total of two slides each that will last for 4 seconds then stop at the last slide

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 10:32













  • what kind of animation do you need?

    – Smollet777
    Nov 25 '18 at 11:08











  • Fade out animation for the first slide after 4 seconds and the and the last slide should remain. in javascript

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 11:36






  • 1





    look into CSS animations

    – Zohir Salak
    Nov 25 '18 at 11:48








1




1





Sounds good, what problem are you having?

– Keith
Nov 25 '18 at 10:29





Sounds good, what problem are you having?

– Keith
Nov 25 '18 at 10:29













at this time the background image is static i want it to be an animated slideshow with a total of two slides each that will last for 4 seconds then stop at the last slide

– Tchemedje Rhonnel Yvan
Nov 25 '18 at 10:32







at this time the background image is static i want it to be an animated slideshow with a total of two slides each that will last for 4 seconds then stop at the last slide

– Tchemedje Rhonnel Yvan
Nov 25 '18 at 10:32















what kind of animation do you need?

– Smollet777
Nov 25 '18 at 11:08





what kind of animation do you need?

– Smollet777
Nov 25 '18 at 11:08













Fade out animation for the first slide after 4 seconds and the and the last slide should remain. in javascript

– Tchemedje Rhonnel Yvan
Nov 25 '18 at 11:36





Fade out animation for the first slide after 4 seconds and the and the last slide should remain. in javascript

– Tchemedje Rhonnel Yvan
Nov 25 '18 at 11:36




1




1





look into CSS animations

– Zohir Salak
Nov 25 '18 at 11:48





look into CSS animations

– Zohir Salak
Nov 25 '18 at 11:48












3 Answers
3






active

oldest

votes


















0














change your code to this:






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>300x600</title>
<meta name="ad.size" content="width=300, height=600">
</head>



<body>


<style>
body, html {
height: 600px;
width: 300px;
background-image: url('slide_2.png');
background-repeat: no-repeat;
background-position:center
left:100%;
top:100%;
margin-left:0px;
margin-top:0px




</style>



<canvas id="canvas" width="226" height="226"
style="position: absolute;
left: 41px;
top: 321px;" >
</canvas>



<script>

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
var slideNumber = 4; // total number of slides
var slideIndex = 0; //index of current slide
var interval = setInterval(changeBackground, 4000);

ctx.translate(radius, radius);
radius = radius * 0.50
setInterval(drawClock, 1000);

function changeBackground() {
slideIndex += 1;
if(slideIndex > slideNumber){
clearInterval(interval);
return;
}
document.body.style.backgroundImage = "url('https://picsum.photos/200/300/?image=" + slideIndex + "')";
console.log(slideIndex);
}

function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius*0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}

function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num = 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}

function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour=hour%12;
hour=(hour*Math.PI/6)+
(minute*Math.PI/(6*60))+
(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.5, radius*0.07);
//minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.8, radius*0.07);
// second
second=(second*Math.PI/30);
drawHand(ctx, second, radius*0.9, radius*0.02);
}

function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0,0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>

</body>
</html>








share|improve this answer


























  • i'm a bit lost, already that the second image isn't declared in the code

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 11:38











  • @TchemedjeRhonnelYvan see if this helps.

    – Arya11
    Nov 25 '18 at 12:01











  • i have added the code to the script but there's no change

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 12:13











  • @TchemedjeRhonnelYvan it works fine for me, though i've made a slight change but i'm sure it works.

    – Arya11
    Nov 25 '18 at 12:30













  • it still doesn't, can you share all the code maybe

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 12:40





















0














You can use CSS animation and pseudo elements.






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>300x600</title>
<meta name="ad.size" content="width=300, height=600">
</head>



<body>


<style>
body,
html {
height: 600px;
width: 300px;
top: 100%;
margin-left: 0px;
margin-top: 0px;
}

body:before,
body:after {
content: '';
position: absolute;
width: 100%;
height: 100%;
background-repeat: no-repeat;
background-position: center left:100%;
}

body:before {
background-image: url('https://picsum.photos/300/600?image=100');
animation: fadeOut 1s linear 2s 1 forwards;
-webkit-animation: fadeOut 1s linear 2s 1 forwards;
-moz-animation: fadeOut 1s linear 2s 1 forwards;
-o-animation: fadeOut 1s linear 2s 1 forwards;
}

body:after {
background-image: url('https://picsum.photos/300/600?image=201');
z-index: -1;
}

@-webkit-keyframes fadeOut {
from {
opacity: 1;
}
to {
opacity: 0;
}
}

@keyframes fadeOut {
from {
opacity: 1;
}
to {
opacity: 0;
}
}
</style>



<canvas id="canvas" width="226" height="226" style="position: absolute;
left: 41px;
top: 0;">
</canvas>



<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.50
setInterval(drawClock, 1000);

function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2 * Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius * 0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}

function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius * 0.15 + "px arial";
ctx.textBaseline = "middle";
ctx.textAlign = "center";
for (num = 1; num < 13; num++) {
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius * 0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius * 0.85);
ctx.rotate(-ang);
}
}

function drawTime(ctx, radius) {
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour = hour % 12;
hour = (hour * Math.PI / 6) +
(minute * Math.PI / (6 * 60)) +
(second * Math.PI / (360 * 60));
drawHand(ctx, hour, radius * 0.5, radius * 0.07);
//minute
minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
drawHand(ctx, minute, radius * 0.8, radius * 0.07);
// second
second = (second * Math.PI / 30);
drawHand(ctx, second, radius * 0.9, radius * 0.02);
}

function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0, 0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>

</body>

</html>








share|improve this answer


























  • the background image doesn't change

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 12:49











  • @TchemedjeRhonnelYvan yes it is

    – Smollet777
    Nov 25 '18 at 12:54











  • do i have merged the code to one file, I put my two images in the placeholders but it doesn't

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 13:26











  • can you maybe make it one file?

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 13:27











  • @TchemedjeRhonnelYvan of course. Place that css code into your style tag. I updated the snippet

    – Smollet777
    Nov 25 '18 at 13:33





















0

















<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>300x600</title>
<meta name="ad.size" content="width=300, height=600">
</head>



<body>


<style>
body,
html {
height: 600px;
width: 300px;
top: 100%;
margin-left: 0px;
margin-top: 0px;
}

body:before,
body:after {
content: '';
position: absolute;
width: 100%;
height: 100%;
background-repeat: no-repeat;
background-position: center left:100%;
}

body:before {
background-image: url('https://picsum.photos/300/600?image=100');
animation: fadeOut 1s linear 2s 1 forwards;
-webkit-animation: fadeOut 1s linear 2s 1 forwards;
-moz-animation: fadeOut 1s linear 2s 1 forwards;
-o-animation: fadeOut 1s linear 2s 1 forwards;
}

body:after {
background-image: url('https://picsum.photos/300/600?image=201');
z-index: -1;
}

@-webkit-keyframes fadeOut {
from {
opacity: 1;
}
to {
opacity: 0;
}
}

@keyframes fadeOut {
from {
opacity: 1;
}
to {
opacity: 0;
}
}
</style>



<canvas id="canvas" width="226" height="226" style="position: absolute;
left: 41px;
top: 0;">
</canvas>



<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.50
setInterval(drawClock, 1000);

function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2 * Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
grad.addColorStop(0, '#333');
grad.addColorStop(0.5, 'white');
grad.addColorStop(1, '#333');
ctx.strokeStyle = grad;
ctx.lineWidth = radius * 0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}

function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius * 0.15 + "px arial";
ctx.textBaseline = "middle";
ctx.textAlign = "center";
for (num = 1; num < 13; num++) {
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius * 0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius * 0.85);
ctx.rotate(-ang);
}
}

function drawTime(ctx, radius) {
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour = hour % 12;
hour = (hour * Math.PI / 6) +
(minute * Math.PI / (6 * 60)) +
(second * Math.PI / (360 * 60));
drawHand(ctx, hour, radius * 0.5, radius * 0.07);
//minute
minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
drawHand(ctx, minute, radius * 0.8, radius * 0.07);
// second
second = (second * Math.PI / 30);
drawHand(ctx, second, radius * 0.9, radius * 0.02);
}

function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0, 0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>

</body>

</html>








share|improve this answer























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    0














    change your code to this:






    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body, html {
    height: 600px;
    width: 300px;
    background-image: url('slide_2.png');
    background-repeat: no-repeat;
    background-position:center
    left:100%;
    top:100%;
    margin-left:0px;
    margin-top:0px




    </style>



    <canvas id="canvas" width="226" height="226"
    style="position: absolute;
    left: 41px;
    top: 321px;" >
    </canvas>



    <script>

    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    var slideNumber = 4; // total number of slides
    var slideIndex = 0; //index of current slide
    var interval = setInterval(changeBackground, 4000);

    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function changeBackground() {
    slideIndex += 1;
    if(slideIndex > slideNumber){
    clearInterval(interval);
    return;
    }
    document.body.style.backgroundImage = "url('https://picsum.photos/200/300/?image=" + slideIndex + "')";
    console.log(slideIndex);
    }

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2*Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius*0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius*0.15 + "px arial";
    ctx.textBaseline="middle";
    ctx.textAlign="center";
    for(num = 1; num < 13; num++){
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius*0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius*0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius){
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour=hour%12;
    hour=(hour*Math.PI/6)+
    (minute*Math.PI/(6*60))+
    (second*Math.PI/(360*60));
    drawHand(ctx, hour, radius*0.5, radius*0.07);
    //minute
    minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
    drawHand(ctx, minute, radius*0.8, radius*0.07);
    // second
    second=(second*Math.PI/30);
    drawHand(ctx, second, radius*0.9, radius*0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0,0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>
    </html>








    share|improve this answer


























    • i'm a bit lost, already that the second image isn't declared in the code

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 11:38











    • @TchemedjeRhonnelYvan see if this helps.

      – Arya11
      Nov 25 '18 at 12:01











    • i have added the code to the script but there's no change

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:13











    • @TchemedjeRhonnelYvan it works fine for me, though i've made a slight change but i'm sure it works.

      – Arya11
      Nov 25 '18 at 12:30













    • it still doesn't, can you share all the code maybe

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:40


















    0














    change your code to this:






    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body, html {
    height: 600px;
    width: 300px;
    background-image: url('slide_2.png');
    background-repeat: no-repeat;
    background-position:center
    left:100%;
    top:100%;
    margin-left:0px;
    margin-top:0px




    </style>



    <canvas id="canvas" width="226" height="226"
    style="position: absolute;
    left: 41px;
    top: 321px;" >
    </canvas>



    <script>

    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    var slideNumber = 4; // total number of slides
    var slideIndex = 0; //index of current slide
    var interval = setInterval(changeBackground, 4000);

    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function changeBackground() {
    slideIndex += 1;
    if(slideIndex > slideNumber){
    clearInterval(interval);
    return;
    }
    document.body.style.backgroundImage = "url('https://picsum.photos/200/300/?image=" + slideIndex + "')";
    console.log(slideIndex);
    }

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2*Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius*0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius*0.15 + "px arial";
    ctx.textBaseline="middle";
    ctx.textAlign="center";
    for(num = 1; num < 13; num++){
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius*0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius*0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius){
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour=hour%12;
    hour=(hour*Math.PI/6)+
    (minute*Math.PI/(6*60))+
    (second*Math.PI/(360*60));
    drawHand(ctx, hour, radius*0.5, radius*0.07);
    //minute
    minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
    drawHand(ctx, minute, radius*0.8, radius*0.07);
    // second
    second=(second*Math.PI/30);
    drawHand(ctx, second, radius*0.9, radius*0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0,0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>
    </html>








    share|improve this answer


























    • i'm a bit lost, already that the second image isn't declared in the code

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 11:38











    • @TchemedjeRhonnelYvan see if this helps.

      – Arya11
      Nov 25 '18 at 12:01











    • i have added the code to the script but there's no change

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:13











    • @TchemedjeRhonnelYvan it works fine for me, though i've made a slight change but i'm sure it works.

      – Arya11
      Nov 25 '18 at 12:30













    • it still doesn't, can you share all the code maybe

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:40
















    0












    0








    0







    change your code to this:






    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body, html {
    height: 600px;
    width: 300px;
    background-image: url('slide_2.png');
    background-repeat: no-repeat;
    background-position:center
    left:100%;
    top:100%;
    margin-left:0px;
    margin-top:0px




    </style>



    <canvas id="canvas" width="226" height="226"
    style="position: absolute;
    left: 41px;
    top: 321px;" >
    </canvas>



    <script>

    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    var slideNumber = 4; // total number of slides
    var slideIndex = 0; //index of current slide
    var interval = setInterval(changeBackground, 4000);

    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function changeBackground() {
    slideIndex += 1;
    if(slideIndex > slideNumber){
    clearInterval(interval);
    return;
    }
    document.body.style.backgroundImage = "url('https://picsum.photos/200/300/?image=" + slideIndex + "')";
    console.log(slideIndex);
    }

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2*Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius*0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius*0.15 + "px arial";
    ctx.textBaseline="middle";
    ctx.textAlign="center";
    for(num = 1; num < 13; num++){
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius*0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius*0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius){
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour=hour%12;
    hour=(hour*Math.PI/6)+
    (minute*Math.PI/(6*60))+
    (second*Math.PI/(360*60));
    drawHand(ctx, hour, radius*0.5, radius*0.07);
    //minute
    minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
    drawHand(ctx, minute, radius*0.8, radius*0.07);
    // second
    second=(second*Math.PI/30);
    drawHand(ctx, second, radius*0.9, radius*0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0,0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>
    </html>








    share|improve this answer















    change your code to this:






    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body, html {
    height: 600px;
    width: 300px;
    background-image: url('slide_2.png');
    background-repeat: no-repeat;
    background-position:center
    left:100%;
    top:100%;
    margin-left:0px;
    margin-top:0px




    </style>



    <canvas id="canvas" width="226" height="226"
    style="position: absolute;
    left: 41px;
    top: 321px;" >
    </canvas>



    <script>

    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    var slideNumber = 4; // total number of slides
    var slideIndex = 0; //index of current slide
    var interval = setInterval(changeBackground, 4000);

    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function changeBackground() {
    slideIndex += 1;
    if(slideIndex > slideNumber){
    clearInterval(interval);
    return;
    }
    document.body.style.backgroundImage = "url('https://picsum.photos/200/300/?image=" + slideIndex + "')";
    console.log(slideIndex);
    }

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2*Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius*0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius*0.15 + "px arial";
    ctx.textBaseline="middle";
    ctx.textAlign="center";
    for(num = 1; num < 13; num++){
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius*0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius*0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius){
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour=hour%12;
    hour=(hour*Math.PI/6)+
    (minute*Math.PI/(6*60))+
    (second*Math.PI/(360*60));
    drawHand(ctx, hour, radius*0.5, radius*0.07);
    //minute
    minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
    drawHand(ctx, minute, radius*0.8, radius*0.07);
    // second
    second=(second*Math.PI/30);
    drawHand(ctx, second, radius*0.9, radius*0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0,0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>
    </html>








    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body, html {
    height: 600px;
    width: 300px;
    background-image: url('slide_2.png');
    background-repeat: no-repeat;
    background-position:center
    left:100%;
    top:100%;
    margin-left:0px;
    margin-top:0px




    </style>



    <canvas id="canvas" width="226" height="226"
    style="position: absolute;
    left: 41px;
    top: 321px;" >
    </canvas>



    <script>

    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    var slideNumber = 4; // total number of slides
    var slideIndex = 0; //index of current slide
    var interval = setInterval(changeBackground, 4000);

    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function changeBackground() {
    slideIndex += 1;
    if(slideIndex > slideNumber){
    clearInterval(interval);
    return;
    }
    document.body.style.backgroundImage = "url('https://picsum.photos/200/300/?image=" + slideIndex + "')";
    console.log(slideIndex);
    }

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2*Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius*0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius*0.15 + "px arial";
    ctx.textBaseline="middle";
    ctx.textAlign="center";
    for(num = 1; num < 13; num++){
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius*0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius*0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius){
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour=hour%12;
    hour=(hour*Math.PI/6)+
    (minute*Math.PI/(6*60))+
    (second*Math.PI/(360*60));
    drawHand(ctx, hour, radius*0.5, radius*0.07);
    //minute
    minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
    drawHand(ctx, minute, radius*0.8, radius*0.07);
    // second
    second=(second*Math.PI/30);
    drawHand(ctx, second, radius*0.9, radius*0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0,0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>
    </html>





    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body, html {
    height: 600px;
    width: 300px;
    background-image: url('slide_2.png');
    background-repeat: no-repeat;
    background-position:center
    left:100%;
    top:100%;
    margin-left:0px;
    margin-top:0px




    </style>



    <canvas id="canvas" width="226" height="226"
    style="position: absolute;
    left: 41px;
    top: 321px;" >
    </canvas>



    <script>

    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    var slideNumber = 4; // total number of slides
    var slideIndex = 0; //index of current slide
    var interval = setInterval(changeBackground, 4000);

    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function changeBackground() {
    slideIndex += 1;
    if(slideIndex > slideNumber){
    clearInterval(interval);
    return;
    }
    document.body.style.backgroundImage = "url('https://picsum.photos/200/300/?image=" + slideIndex + "')";
    console.log(slideIndex);
    }

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2*Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius*0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius*0.15 + "px arial";
    ctx.textBaseline="middle";
    ctx.textAlign="center";
    for(num = 1; num < 13; num++){
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius*0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius*0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius){
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour=hour%12;
    hour=(hour*Math.PI/6)+
    (minute*Math.PI/(6*60))+
    (second*Math.PI/(360*60));
    drawHand(ctx, hour, radius*0.5, radius*0.07);
    //minute
    minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
    drawHand(ctx, minute, radius*0.8, radius*0.07);
    // second
    second=(second*Math.PI/30);
    drawHand(ctx, second, radius*0.9, radius*0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0,0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>
    </html>






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 25 '18 at 12:54

























    answered Nov 25 '18 at 11:11









    Arya11Arya11

    1521113




    1521113













    • i'm a bit lost, already that the second image isn't declared in the code

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 11:38











    • @TchemedjeRhonnelYvan see if this helps.

      – Arya11
      Nov 25 '18 at 12:01











    • i have added the code to the script but there's no change

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:13











    • @TchemedjeRhonnelYvan it works fine for me, though i've made a slight change but i'm sure it works.

      – Arya11
      Nov 25 '18 at 12:30













    • it still doesn't, can you share all the code maybe

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:40





















    • i'm a bit lost, already that the second image isn't declared in the code

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 11:38











    • @TchemedjeRhonnelYvan see if this helps.

      – Arya11
      Nov 25 '18 at 12:01











    • i have added the code to the script but there's no change

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:13











    • @TchemedjeRhonnelYvan it works fine for me, though i've made a slight change but i'm sure it works.

      – Arya11
      Nov 25 '18 at 12:30













    • it still doesn't, can you share all the code maybe

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:40



















    i'm a bit lost, already that the second image isn't declared in the code

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 11:38





    i'm a bit lost, already that the second image isn't declared in the code

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 11:38













    @TchemedjeRhonnelYvan see if this helps.

    – Arya11
    Nov 25 '18 at 12:01





    @TchemedjeRhonnelYvan see if this helps.

    – Arya11
    Nov 25 '18 at 12:01













    i have added the code to the script but there's no change

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 12:13





    i have added the code to the script but there's no change

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 12:13













    @TchemedjeRhonnelYvan it works fine for me, though i've made a slight change but i'm sure it works.

    – Arya11
    Nov 25 '18 at 12:30







    @TchemedjeRhonnelYvan it works fine for me, though i've made a slight change but i'm sure it works.

    – Arya11
    Nov 25 '18 at 12:30















    it still doesn't, can you share all the code maybe

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 12:40







    it still doesn't, can you share all the code maybe

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 12:40















    0














    You can use CSS animation and pseudo elements.






    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body,
    html {
    height: 600px;
    width: 300px;
    top: 100%;
    margin-left: 0px;
    margin-top: 0px;
    }

    body:before,
    body:after {
    content: '';
    position: absolute;
    width: 100%;
    height: 100%;
    background-repeat: no-repeat;
    background-position: center left:100%;
    }

    body:before {
    background-image: url('https://picsum.photos/300/600?image=100');
    animation: fadeOut 1s linear 2s 1 forwards;
    -webkit-animation: fadeOut 1s linear 2s 1 forwards;
    -moz-animation: fadeOut 1s linear 2s 1 forwards;
    -o-animation: fadeOut 1s linear 2s 1 forwards;
    }

    body:after {
    background-image: url('https://picsum.photos/300/600?image=201');
    z-index: -1;
    }

    @-webkit-keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }

    @keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }
    </style>



    <canvas id="canvas" width="226" height="226" style="position: absolute;
    left: 41px;
    top: 0;">
    </canvas>



    <script>
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2 * Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius * 0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius * 0.15 + "px arial";
    ctx.textBaseline = "middle";
    ctx.textAlign = "center";
    for (num = 1; num < 13; num++) {
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius * 0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius * 0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius) {
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour = hour % 12;
    hour = (hour * Math.PI / 6) +
    (minute * Math.PI / (6 * 60)) +
    (second * Math.PI / (360 * 60));
    drawHand(ctx, hour, radius * 0.5, radius * 0.07);
    //minute
    minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
    drawHand(ctx, minute, radius * 0.8, radius * 0.07);
    // second
    second = (second * Math.PI / 30);
    drawHand(ctx, second, radius * 0.9, radius * 0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0, 0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>

    </html>








    share|improve this answer


























    • the background image doesn't change

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:49











    • @TchemedjeRhonnelYvan yes it is

      – Smollet777
      Nov 25 '18 at 12:54











    • do i have merged the code to one file, I put my two images in the placeholders but it doesn't

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 13:26











    • can you maybe make it one file?

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 13:27











    • @TchemedjeRhonnelYvan of course. Place that css code into your style tag. I updated the snippet

      – Smollet777
      Nov 25 '18 at 13:33


















    0














    You can use CSS animation and pseudo elements.






    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body,
    html {
    height: 600px;
    width: 300px;
    top: 100%;
    margin-left: 0px;
    margin-top: 0px;
    }

    body:before,
    body:after {
    content: '';
    position: absolute;
    width: 100%;
    height: 100%;
    background-repeat: no-repeat;
    background-position: center left:100%;
    }

    body:before {
    background-image: url('https://picsum.photos/300/600?image=100');
    animation: fadeOut 1s linear 2s 1 forwards;
    -webkit-animation: fadeOut 1s linear 2s 1 forwards;
    -moz-animation: fadeOut 1s linear 2s 1 forwards;
    -o-animation: fadeOut 1s linear 2s 1 forwards;
    }

    body:after {
    background-image: url('https://picsum.photos/300/600?image=201');
    z-index: -1;
    }

    @-webkit-keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }

    @keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }
    </style>



    <canvas id="canvas" width="226" height="226" style="position: absolute;
    left: 41px;
    top: 0;">
    </canvas>



    <script>
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2 * Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius * 0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius * 0.15 + "px arial";
    ctx.textBaseline = "middle";
    ctx.textAlign = "center";
    for (num = 1; num < 13; num++) {
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius * 0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius * 0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius) {
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour = hour % 12;
    hour = (hour * Math.PI / 6) +
    (minute * Math.PI / (6 * 60)) +
    (second * Math.PI / (360 * 60));
    drawHand(ctx, hour, radius * 0.5, radius * 0.07);
    //minute
    minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
    drawHand(ctx, minute, radius * 0.8, radius * 0.07);
    // second
    second = (second * Math.PI / 30);
    drawHand(ctx, second, radius * 0.9, radius * 0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0, 0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>

    </html>








    share|improve this answer


























    • the background image doesn't change

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:49











    • @TchemedjeRhonnelYvan yes it is

      – Smollet777
      Nov 25 '18 at 12:54











    • do i have merged the code to one file, I put my two images in the placeholders but it doesn't

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 13:26











    • can you maybe make it one file?

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 13:27











    • @TchemedjeRhonnelYvan of course. Place that css code into your style tag. I updated the snippet

      – Smollet777
      Nov 25 '18 at 13:33
















    0












    0








    0







    You can use CSS animation and pseudo elements.






    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body,
    html {
    height: 600px;
    width: 300px;
    top: 100%;
    margin-left: 0px;
    margin-top: 0px;
    }

    body:before,
    body:after {
    content: '';
    position: absolute;
    width: 100%;
    height: 100%;
    background-repeat: no-repeat;
    background-position: center left:100%;
    }

    body:before {
    background-image: url('https://picsum.photos/300/600?image=100');
    animation: fadeOut 1s linear 2s 1 forwards;
    -webkit-animation: fadeOut 1s linear 2s 1 forwards;
    -moz-animation: fadeOut 1s linear 2s 1 forwards;
    -o-animation: fadeOut 1s linear 2s 1 forwards;
    }

    body:after {
    background-image: url('https://picsum.photos/300/600?image=201');
    z-index: -1;
    }

    @-webkit-keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }

    @keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }
    </style>



    <canvas id="canvas" width="226" height="226" style="position: absolute;
    left: 41px;
    top: 0;">
    </canvas>



    <script>
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2 * Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius * 0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius * 0.15 + "px arial";
    ctx.textBaseline = "middle";
    ctx.textAlign = "center";
    for (num = 1; num < 13; num++) {
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius * 0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius * 0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius) {
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour = hour % 12;
    hour = (hour * Math.PI / 6) +
    (minute * Math.PI / (6 * 60)) +
    (second * Math.PI / (360 * 60));
    drawHand(ctx, hour, radius * 0.5, radius * 0.07);
    //minute
    minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
    drawHand(ctx, minute, radius * 0.8, radius * 0.07);
    // second
    second = (second * Math.PI / 30);
    drawHand(ctx, second, radius * 0.9, radius * 0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0, 0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>

    </html>








    share|improve this answer















    You can use CSS animation and pseudo elements.






    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body,
    html {
    height: 600px;
    width: 300px;
    top: 100%;
    margin-left: 0px;
    margin-top: 0px;
    }

    body:before,
    body:after {
    content: '';
    position: absolute;
    width: 100%;
    height: 100%;
    background-repeat: no-repeat;
    background-position: center left:100%;
    }

    body:before {
    background-image: url('https://picsum.photos/300/600?image=100');
    animation: fadeOut 1s linear 2s 1 forwards;
    -webkit-animation: fadeOut 1s linear 2s 1 forwards;
    -moz-animation: fadeOut 1s linear 2s 1 forwards;
    -o-animation: fadeOut 1s linear 2s 1 forwards;
    }

    body:after {
    background-image: url('https://picsum.photos/300/600?image=201');
    z-index: -1;
    }

    @-webkit-keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }

    @keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }
    </style>



    <canvas id="canvas" width="226" height="226" style="position: absolute;
    left: 41px;
    top: 0;">
    </canvas>



    <script>
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2 * Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius * 0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius * 0.15 + "px arial";
    ctx.textBaseline = "middle";
    ctx.textAlign = "center";
    for (num = 1; num < 13; num++) {
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius * 0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius * 0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius) {
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour = hour % 12;
    hour = (hour * Math.PI / 6) +
    (minute * Math.PI / (6 * 60)) +
    (second * Math.PI / (360 * 60));
    drawHand(ctx, hour, radius * 0.5, radius * 0.07);
    //minute
    minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
    drawHand(ctx, minute, radius * 0.8, radius * 0.07);
    // second
    second = (second * Math.PI / 30);
    drawHand(ctx, second, radius * 0.9, radius * 0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0, 0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>

    </html>








    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body,
    html {
    height: 600px;
    width: 300px;
    top: 100%;
    margin-left: 0px;
    margin-top: 0px;
    }

    body:before,
    body:after {
    content: '';
    position: absolute;
    width: 100%;
    height: 100%;
    background-repeat: no-repeat;
    background-position: center left:100%;
    }

    body:before {
    background-image: url('https://picsum.photos/300/600?image=100');
    animation: fadeOut 1s linear 2s 1 forwards;
    -webkit-animation: fadeOut 1s linear 2s 1 forwards;
    -moz-animation: fadeOut 1s linear 2s 1 forwards;
    -o-animation: fadeOut 1s linear 2s 1 forwards;
    }

    body:after {
    background-image: url('https://picsum.photos/300/600?image=201');
    z-index: -1;
    }

    @-webkit-keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }

    @keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }
    </style>



    <canvas id="canvas" width="226" height="226" style="position: absolute;
    left: 41px;
    top: 0;">
    </canvas>



    <script>
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2 * Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius * 0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius * 0.15 + "px arial";
    ctx.textBaseline = "middle";
    ctx.textAlign = "center";
    for (num = 1; num < 13; num++) {
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius * 0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius * 0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius) {
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour = hour % 12;
    hour = (hour * Math.PI / 6) +
    (minute * Math.PI / (6 * 60)) +
    (second * Math.PI / (360 * 60));
    drawHand(ctx, hour, radius * 0.5, radius * 0.07);
    //minute
    minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
    drawHand(ctx, minute, radius * 0.8, radius * 0.07);
    // second
    second = (second * Math.PI / 30);
    drawHand(ctx, second, radius * 0.9, radius * 0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0, 0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>

    </html>





    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body,
    html {
    height: 600px;
    width: 300px;
    top: 100%;
    margin-left: 0px;
    margin-top: 0px;
    }

    body:before,
    body:after {
    content: '';
    position: absolute;
    width: 100%;
    height: 100%;
    background-repeat: no-repeat;
    background-position: center left:100%;
    }

    body:before {
    background-image: url('https://picsum.photos/300/600?image=100');
    animation: fadeOut 1s linear 2s 1 forwards;
    -webkit-animation: fadeOut 1s linear 2s 1 forwards;
    -moz-animation: fadeOut 1s linear 2s 1 forwards;
    -o-animation: fadeOut 1s linear 2s 1 forwards;
    }

    body:after {
    background-image: url('https://picsum.photos/300/600?image=201');
    z-index: -1;
    }

    @-webkit-keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }

    @keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }
    </style>



    <canvas id="canvas" width="226" height="226" style="position: absolute;
    left: 41px;
    top: 0;">
    </canvas>



    <script>
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2 * Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius * 0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius * 0.15 + "px arial";
    ctx.textBaseline = "middle";
    ctx.textAlign = "center";
    for (num = 1; num < 13; num++) {
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius * 0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius * 0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius) {
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour = hour % 12;
    hour = (hour * Math.PI / 6) +
    (minute * Math.PI / (6 * 60)) +
    (second * Math.PI / (360 * 60));
    drawHand(ctx, hour, radius * 0.5, radius * 0.07);
    //minute
    minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
    drawHand(ctx, minute, radius * 0.8, radius * 0.07);
    // second
    second = (second * Math.PI / 30);
    drawHand(ctx, second, radius * 0.9, radius * 0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0, 0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>

    </html>






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 25 '18 at 13:31

























    answered Nov 25 '18 at 12:10









    Smollet777Smollet777

    1,34511015




    1,34511015













    • the background image doesn't change

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:49











    • @TchemedjeRhonnelYvan yes it is

      – Smollet777
      Nov 25 '18 at 12:54











    • do i have merged the code to one file, I put my two images in the placeholders but it doesn't

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 13:26











    • can you maybe make it one file?

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 13:27











    • @TchemedjeRhonnelYvan of course. Place that css code into your style tag. I updated the snippet

      – Smollet777
      Nov 25 '18 at 13:33





















    • the background image doesn't change

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 12:49











    • @TchemedjeRhonnelYvan yes it is

      – Smollet777
      Nov 25 '18 at 12:54











    • do i have merged the code to one file, I put my two images in the placeholders but it doesn't

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 13:26











    • can you maybe make it one file?

      – Tchemedje Rhonnel Yvan
      Nov 25 '18 at 13:27











    • @TchemedjeRhonnelYvan of course. Place that css code into your style tag. I updated the snippet

      – Smollet777
      Nov 25 '18 at 13:33



















    the background image doesn't change

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 12:49





    the background image doesn't change

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 12:49













    @TchemedjeRhonnelYvan yes it is

    – Smollet777
    Nov 25 '18 at 12:54





    @TchemedjeRhonnelYvan yes it is

    – Smollet777
    Nov 25 '18 at 12:54













    do i have merged the code to one file, I put my two images in the placeholders but it doesn't

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 13:26





    do i have merged the code to one file, I put my two images in the placeholders but it doesn't

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 13:26













    can you maybe make it one file?

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 13:27





    can you maybe make it one file?

    – Tchemedje Rhonnel Yvan
    Nov 25 '18 at 13:27













    @TchemedjeRhonnelYvan of course. Place that css code into your style tag. I updated the snippet

    – Smollet777
    Nov 25 '18 at 13:33







    @TchemedjeRhonnelYvan of course. Place that css code into your style tag. I updated the snippet

    – Smollet777
    Nov 25 '18 at 13:33













    0

















    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="utf-8">
    <title>300x600</title>
    <meta name="ad.size" content="width=300, height=600">
    </head>



    <body>


    <style>
    body,
    html {
    height: 600px;
    width: 300px;
    top: 100%;
    margin-left: 0px;
    margin-top: 0px;
    }

    body:before,
    body:after {
    content: '';
    position: absolute;
    width: 100%;
    height: 100%;
    background-repeat: no-repeat;
    background-position: center left:100%;
    }

    body:before {
    background-image: url('https://picsum.photos/300/600?image=100');
    animation: fadeOut 1s linear 2s 1 forwards;
    -webkit-animation: fadeOut 1s linear 2s 1 forwards;
    -moz-animation: fadeOut 1s linear 2s 1 forwards;
    -o-animation: fadeOut 1s linear 2s 1 forwards;
    }

    body:after {
    background-image: url('https://picsum.photos/300/600?image=201');
    z-index: -1;
    }

    @-webkit-keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }

    @keyframes fadeOut {
    from {
    opacity: 1;
    }
    to {
    opacity: 0;
    }
    }
    </style>



    <canvas id="canvas" width="226" height="226" style="position: absolute;
    left: 41px;
    top: 0;">
    </canvas>



    <script>
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    var radius = canvas.height / 2;
    ctx.translate(radius, radius);
    radius = radius * 0.50
    setInterval(drawClock, 1000);

    function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
    }

    function drawFace(ctx, radius) {
    var grad;
    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2 * Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();
    grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius * 0.1;
    ctx.stroke();
    ctx.beginPath();
    ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
    }

    function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius * 0.15 + "px arial";
    ctx.textBaseline = "middle";
    ctx.textAlign = "center";
    for (num = 1; num < 13; num++) {
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius * 0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius * 0.85);
    ctx.rotate(-ang);
    }
    }

    function drawTime(ctx, radius) {
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour = hour % 12;
    hour = (hour * Math.PI / 6) +
    (minute * Math.PI / (6 * 60)) +
    (second * Math.PI / (360 * 60));
    drawHand(ctx, hour, radius * 0.5, radius * 0.07);
    //minute
    minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
    drawHand(ctx, minute, radius * 0.8, radius * 0.07);
    // second
    second = (second * Math.PI / 30);
    drawHand(ctx, second, radius * 0.9, radius * 0.02);
    }

    function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0, 0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
    }
    </script>

    </body>

    </html>








    share|improve this answer




























      0

















      <!DOCTYPE html>
      <html>

      <head>
      <meta charset="utf-8">
      <title>300x600</title>
      <meta name="ad.size" content="width=300, height=600">
      </head>



      <body>


      <style>
      body,
      html {
      height: 600px;
      width: 300px;
      top: 100%;
      margin-left: 0px;
      margin-top: 0px;
      }

      body:before,
      body:after {
      content: '';
      position: absolute;
      width: 100%;
      height: 100%;
      background-repeat: no-repeat;
      background-position: center left:100%;
      }

      body:before {
      background-image: url('https://picsum.photos/300/600?image=100');
      animation: fadeOut 1s linear 2s 1 forwards;
      -webkit-animation: fadeOut 1s linear 2s 1 forwards;
      -moz-animation: fadeOut 1s linear 2s 1 forwards;
      -o-animation: fadeOut 1s linear 2s 1 forwards;
      }

      body:after {
      background-image: url('https://picsum.photos/300/600?image=201');
      z-index: -1;
      }

      @-webkit-keyframes fadeOut {
      from {
      opacity: 1;
      }
      to {
      opacity: 0;
      }
      }

      @keyframes fadeOut {
      from {
      opacity: 1;
      }
      to {
      opacity: 0;
      }
      }
      </style>



      <canvas id="canvas" width="226" height="226" style="position: absolute;
      left: 41px;
      top: 0;">
      </canvas>



      <script>
      var canvas = document.getElementById("canvas");
      var ctx = canvas.getContext("2d");
      var radius = canvas.height / 2;
      ctx.translate(radius, radius);
      radius = radius * 0.50
      setInterval(drawClock, 1000);

      function drawClock() {
      drawFace(ctx, radius);
      drawNumbers(ctx, radius);
      drawTime(ctx, radius);
      }

      function drawFace(ctx, radius) {
      var grad;
      ctx.beginPath();
      ctx.arc(0, 0, radius, 0, 2 * Math.PI);
      ctx.fillStyle = 'white';
      ctx.fill();
      grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
      grad.addColorStop(0, '#333');
      grad.addColorStop(0.5, 'white');
      grad.addColorStop(1, '#333');
      ctx.strokeStyle = grad;
      ctx.lineWidth = radius * 0.1;
      ctx.stroke();
      ctx.beginPath();
      ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
      ctx.fillStyle = '#333';
      ctx.fill();
      }

      function drawNumbers(ctx, radius) {
      var ang;
      var num;
      ctx.font = radius * 0.15 + "px arial";
      ctx.textBaseline = "middle";
      ctx.textAlign = "center";
      for (num = 1; num < 13; num++) {
      ang = num * Math.PI / 6;
      ctx.rotate(ang);
      ctx.translate(0, -radius * 0.85);
      ctx.rotate(-ang);
      ctx.fillText(num.toString(), 0, 0);
      ctx.rotate(ang);
      ctx.translate(0, radius * 0.85);
      ctx.rotate(-ang);
      }
      }

      function drawTime(ctx, radius) {
      var now = new Date();
      var hour = now.getHours();
      var minute = now.getMinutes();
      var second = now.getSeconds();
      //hour
      hour = hour % 12;
      hour = (hour * Math.PI / 6) +
      (minute * Math.PI / (6 * 60)) +
      (second * Math.PI / (360 * 60));
      drawHand(ctx, hour, radius * 0.5, radius * 0.07);
      //minute
      minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
      drawHand(ctx, minute, radius * 0.8, radius * 0.07);
      // second
      second = (second * Math.PI / 30);
      drawHand(ctx, second, radius * 0.9, radius * 0.02);
      }

      function drawHand(ctx, pos, length, width) {
      ctx.beginPath();
      ctx.lineWidth = width;
      ctx.lineCap = "round";
      ctx.moveTo(0, 0);
      ctx.rotate(pos);
      ctx.lineTo(0, -length);
      ctx.stroke();
      ctx.rotate(-pos);
      }
      </script>

      </body>

      </html>








      share|improve this answer


























        0












        0








        0










        <!DOCTYPE html>
        <html>

        <head>
        <meta charset="utf-8">
        <title>300x600</title>
        <meta name="ad.size" content="width=300, height=600">
        </head>



        <body>


        <style>
        body,
        html {
        height: 600px;
        width: 300px;
        top: 100%;
        margin-left: 0px;
        margin-top: 0px;
        }

        body:before,
        body:after {
        content: '';
        position: absolute;
        width: 100%;
        height: 100%;
        background-repeat: no-repeat;
        background-position: center left:100%;
        }

        body:before {
        background-image: url('https://picsum.photos/300/600?image=100');
        animation: fadeOut 1s linear 2s 1 forwards;
        -webkit-animation: fadeOut 1s linear 2s 1 forwards;
        -moz-animation: fadeOut 1s linear 2s 1 forwards;
        -o-animation: fadeOut 1s linear 2s 1 forwards;
        }

        body:after {
        background-image: url('https://picsum.photos/300/600?image=201');
        z-index: -1;
        }

        @-webkit-keyframes fadeOut {
        from {
        opacity: 1;
        }
        to {
        opacity: 0;
        }
        }

        @keyframes fadeOut {
        from {
        opacity: 1;
        }
        to {
        opacity: 0;
        }
        }
        </style>



        <canvas id="canvas" width="226" height="226" style="position: absolute;
        left: 41px;
        top: 0;">
        </canvas>



        <script>
        var canvas = document.getElementById("canvas");
        var ctx = canvas.getContext("2d");
        var radius = canvas.height / 2;
        ctx.translate(radius, radius);
        radius = radius * 0.50
        setInterval(drawClock, 1000);

        function drawClock() {
        drawFace(ctx, radius);
        drawNumbers(ctx, radius);
        drawTime(ctx, radius);
        }

        function drawFace(ctx, radius) {
        var grad;
        ctx.beginPath();
        ctx.arc(0, 0, radius, 0, 2 * Math.PI);
        ctx.fillStyle = 'white';
        ctx.fill();
        grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
        grad.addColorStop(0, '#333');
        grad.addColorStop(0.5, 'white');
        grad.addColorStop(1, '#333');
        ctx.strokeStyle = grad;
        ctx.lineWidth = radius * 0.1;
        ctx.stroke();
        ctx.beginPath();
        ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
        ctx.fillStyle = '#333';
        ctx.fill();
        }

        function drawNumbers(ctx, radius) {
        var ang;
        var num;
        ctx.font = radius * 0.15 + "px arial";
        ctx.textBaseline = "middle";
        ctx.textAlign = "center";
        for (num = 1; num < 13; num++) {
        ang = num * Math.PI / 6;
        ctx.rotate(ang);
        ctx.translate(0, -radius * 0.85);
        ctx.rotate(-ang);
        ctx.fillText(num.toString(), 0, 0);
        ctx.rotate(ang);
        ctx.translate(0, radius * 0.85);
        ctx.rotate(-ang);
        }
        }

        function drawTime(ctx, radius) {
        var now = new Date();
        var hour = now.getHours();
        var minute = now.getMinutes();
        var second = now.getSeconds();
        //hour
        hour = hour % 12;
        hour = (hour * Math.PI / 6) +
        (minute * Math.PI / (6 * 60)) +
        (second * Math.PI / (360 * 60));
        drawHand(ctx, hour, radius * 0.5, radius * 0.07);
        //minute
        minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
        drawHand(ctx, minute, radius * 0.8, radius * 0.07);
        // second
        second = (second * Math.PI / 30);
        drawHand(ctx, second, radius * 0.9, radius * 0.02);
        }

        function drawHand(ctx, pos, length, width) {
        ctx.beginPath();
        ctx.lineWidth = width;
        ctx.lineCap = "round";
        ctx.moveTo(0, 0);
        ctx.rotate(pos);
        ctx.lineTo(0, -length);
        ctx.stroke();
        ctx.rotate(-pos);
        }
        </script>

        </body>

        </html>








        share|improve this answer
















        <!DOCTYPE html>
        <html>

        <head>
        <meta charset="utf-8">
        <title>300x600</title>
        <meta name="ad.size" content="width=300, height=600">
        </head>



        <body>


        <style>
        body,
        html {
        height: 600px;
        width: 300px;
        top: 100%;
        margin-left: 0px;
        margin-top: 0px;
        }

        body:before,
        body:after {
        content: '';
        position: absolute;
        width: 100%;
        height: 100%;
        background-repeat: no-repeat;
        background-position: center left:100%;
        }

        body:before {
        background-image: url('https://picsum.photos/300/600?image=100');
        animation: fadeOut 1s linear 2s 1 forwards;
        -webkit-animation: fadeOut 1s linear 2s 1 forwards;
        -moz-animation: fadeOut 1s linear 2s 1 forwards;
        -o-animation: fadeOut 1s linear 2s 1 forwards;
        }

        body:after {
        background-image: url('https://picsum.photos/300/600?image=201');
        z-index: -1;
        }

        @-webkit-keyframes fadeOut {
        from {
        opacity: 1;
        }
        to {
        opacity: 0;
        }
        }

        @keyframes fadeOut {
        from {
        opacity: 1;
        }
        to {
        opacity: 0;
        }
        }
        </style>



        <canvas id="canvas" width="226" height="226" style="position: absolute;
        left: 41px;
        top: 0;">
        </canvas>



        <script>
        var canvas = document.getElementById("canvas");
        var ctx = canvas.getContext("2d");
        var radius = canvas.height / 2;
        ctx.translate(radius, radius);
        radius = radius * 0.50
        setInterval(drawClock, 1000);

        function drawClock() {
        drawFace(ctx, radius);
        drawNumbers(ctx, radius);
        drawTime(ctx, radius);
        }

        function drawFace(ctx, radius) {
        var grad;
        ctx.beginPath();
        ctx.arc(0, 0, radius, 0, 2 * Math.PI);
        ctx.fillStyle = 'white';
        ctx.fill();
        grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
        grad.addColorStop(0, '#333');
        grad.addColorStop(0.5, 'white');
        grad.addColorStop(1, '#333');
        ctx.strokeStyle = grad;
        ctx.lineWidth = radius * 0.1;
        ctx.stroke();
        ctx.beginPath();
        ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
        ctx.fillStyle = '#333';
        ctx.fill();
        }

        function drawNumbers(ctx, radius) {
        var ang;
        var num;
        ctx.font = radius * 0.15 + "px arial";
        ctx.textBaseline = "middle";
        ctx.textAlign = "center";
        for (num = 1; num < 13; num++) {
        ang = num * Math.PI / 6;
        ctx.rotate(ang);
        ctx.translate(0, -radius * 0.85);
        ctx.rotate(-ang);
        ctx.fillText(num.toString(), 0, 0);
        ctx.rotate(ang);
        ctx.translate(0, radius * 0.85);
        ctx.rotate(-ang);
        }
        }

        function drawTime(ctx, radius) {
        var now = new Date();
        var hour = now.getHours();
        var minute = now.getMinutes();
        var second = now.getSeconds();
        //hour
        hour = hour % 12;
        hour = (hour * Math.PI / 6) +
        (minute * Math.PI / (6 * 60)) +
        (second * Math.PI / (360 * 60));
        drawHand(ctx, hour, radius * 0.5, radius * 0.07);
        //minute
        minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
        drawHand(ctx, minute, radius * 0.8, radius * 0.07);
        // second
        second = (second * Math.PI / 30);
        drawHand(ctx, second, radius * 0.9, radius * 0.02);
        }

        function drawHand(ctx, pos, length, width) {
        ctx.beginPath();
        ctx.lineWidth = width;
        ctx.lineCap = "round";
        ctx.moveTo(0, 0);
        ctx.rotate(pos);
        ctx.lineTo(0, -length);
        ctx.stroke();
        ctx.rotate(-pos);
        }
        </script>

        </body>

        </html>








        <!DOCTYPE html>
        <html>

        <head>
        <meta charset="utf-8">
        <title>300x600</title>
        <meta name="ad.size" content="width=300, height=600">
        </head>



        <body>


        <style>
        body,
        html {
        height: 600px;
        width: 300px;
        top: 100%;
        margin-left: 0px;
        margin-top: 0px;
        }

        body:before,
        body:after {
        content: '';
        position: absolute;
        width: 100%;
        height: 100%;
        background-repeat: no-repeat;
        background-position: center left:100%;
        }

        body:before {
        background-image: url('https://picsum.photos/300/600?image=100');
        animation: fadeOut 1s linear 2s 1 forwards;
        -webkit-animation: fadeOut 1s linear 2s 1 forwards;
        -moz-animation: fadeOut 1s linear 2s 1 forwards;
        -o-animation: fadeOut 1s linear 2s 1 forwards;
        }

        body:after {
        background-image: url('https://picsum.photos/300/600?image=201');
        z-index: -1;
        }

        @-webkit-keyframes fadeOut {
        from {
        opacity: 1;
        }
        to {
        opacity: 0;
        }
        }

        @keyframes fadeOut {
        from {
        opacity: 1;
        }
        to {
        opacity: 0;
        }
        }
        </style>



        <canvas id="canvas" width="226" height="226" style="position: absolute;
        left: 41px;
        top: 0;">
        </canvas>



        <script>
        var canvas = document.getElementById("canvas");
        var ctx = canvas.getContext("2d");
        var radius = canvas.height / 2;
        ctx.translate(radius, radius);
        radius = radius * 0.50
        setInterval(drawClock, 1000);

        function drawClock() {
        drawFace(ctx, radius);
        drawNumbers(ctx, radius);
        drawTime(ctx, radius);
        }

        function drawFace(ctx, radius) {
        var grad;
        ctx.beginPath();
        ctx.arc(0, 0, radius, 0, 2 * Math.PI);
        ctx.fillStyle = 'white';
        ctx.fill();
        grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
        grad.addColorStop(0, '#333');
        grad.addColorStop(0.5, 'white');
        grad.addColorStop(1, '#333');
        ctx.strokeStyle = grad;
        ctx.lineWidth = radius * 0.1;
        ctx.stroke();
        ctx.beginPath();
        ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
        ctx.fillStyle = '#333';
        ctx.fill();
        }

        function drawNumbers(ctx, radius) {
        var ang;
        var num;
        ctx.font = radius * 0.15 + "px arial";
        ctx.textBaseline = "middle";
        ctx.textAlign = "center";
        for (num = 1; num < 13; num++) {
        ang = num * Math.PI / 6;
        ctx.rotate(ang);
        ctx.translate(0, -radius * 0.85);
        ctx.rotate(-ang);
        ctx.fillText(num.toString(), 0, 0);
        ctx.rotate(ang);
        ctx.translate(0, radius * 0.85);
        ctx.rotate(-ang);
        }
        }

        function drawTime(ctx, radius) {
        var now = new Date();
        var hour = now.getHours();
        var minute = now.getMinutes();
        var second = now.getSeconds();
        //hour
        hour = hour % 12;
        hour = (hour * Math.PI / 6) +
        (minute * Math.PI / (6 * 60)) +
        (second * Math.PI / (360 * 60));
        drawHand(ctx, hour, radius * 0.5, radius * 0.07);
        //minute
        minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
        drawHand(ctx, minute, radius * 0.8, radius * 0.07);
        // second
        second = (second * Math.PI / 30);
        drawHand(ctx, second, radius * 0.9, radius * 0.02);
        }

        function drawHand(ctx, pos, length, width) {
        ctx.beginPath();
        ctx.lineWidth = width;
        ctx.lineCap = "round";
        ctx.moveTo(0, 0);
        ctx.rotate(pos);
        ctx.lineTo(0, -length);
        ctx.stroke();
        ctx.rotate(-pos);
        }
        </script>

        </body>

        </html>





        <!DOCTYPE html>
        <html>

        <head>
        <meta charset="utf-8">
        <title>300x600</title>
        <meta name="ad.size" content="width=300, height=600">
        </head>



        <body>


        <style>
        body,
        html {
        height: 600px;
        width: 300px;
        top: 100%;
        margin-left: 0px;
        margin-top: 0px;
        }

        body:before,
        body:after {
        content: '';
        position: absolute;
        width: 100%;
        height: 100%;
        background-repeat: no-repeat;
        background-position: center left:100%;
        }

        body:before {
        background-image: url('https://picsum.photos/300/600?image=100');
        animation: fadeOut 1s linear 2s 1 forwards;
        -webkit-animation: fadeOut 1s linear 2s 1 forwards;
        -moz-animation: fadeOut 1s linear 2s 1 forwards;
        -o-animation: fadeOut 1s linear 2s 1 forwards;
        }

        body:after {
        background-image: url('https://picsum.photos/300/600?image=201');
        z-index: -1;
        }

        @-webkit-keyframes fadeOut {
        from {
        opacity: 1;
        }
        to {
        opacity: 0;
        }
        }

        @keyframes fadeOut {
        from {
        opacity: 1;
        }
        to {
        opacity: 0;
        }
        }
        </style>



        <canvas id="canvas" width="226" height="226" style="position: absolute;
        left: 41px;
        top: 0;">
        </canvas>



        <script>
        var canvas = document.getElementById("canvas");
        var ctx = canvas.getContext("2d");
        var radius = canvas.height / 2;
        ctx.translate(radius, radius);
        radius = radius * 0.50
        setInterval(drawClock, 1000);

        function drawClock() {
        drawFace(ctx, radius);
        drawNumbers(ctx, radius);
        drawTime(ctx, radius);
        }

        function drawFace(ctx, radius) {
        var grad;
        ctx.beginPath();
        ctx.arc(0, 0, radius, 0, 2 * Math.PI);
        ctx.fillStyle = 'white';
        ctx.fill();
        grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05);
        grad.addColorStop(0, '#333');
        grad.addColorStop(0.5, 'white');
        grad.addColorStop(1, '#333');
        ctx.strokeStyle = grad;
        ctx.lineWidth = radius * 0.1;
        ctx.stroke();
        ctx.beginPath();
        ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI);
        ctx.fillStyle = '#333';
        ctx.fill();
        }

        function drawNumbers(ctx, radius) {
        var ang;
        var num;
        ctx.font = radius * 0.15 + "px arial";
        ctx.textBaseline = "middle";
        ctx.textAlign = "center";
        for (num = 1; num < 13; num++) {
        ang = num * Math.PI / 6;
        ctx.rotate(ang);
        ctx.translate(0, -radius * 0.85);
        ctx.rotate(-ang);
        ctx.fillText(num.toString(), 0, 0);
        ctx.rotate(ang);
        ctx.translate(0, radius * 0.85);
        ctx.rotate(-ang);
        }
        }

        function drawTime(ctx, radius) {
        var now = new Date();
        var hour = now.getHours();
        var minute = now.getMinutes();
        var second = now.getSeconds();
        //hour
        hour = hour % 12;
        hour = (hour * Math.PI / 6) +
        (minute * Math.PI / (6 * 60)) +
        (second * Math.PI / (360 * 60));
        drawHand(ctx, hour, radius * 0.5, radius * 0.07);
        //minute
        minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60));
        drawHand(ctx, minute, radius * 0.8, radius * 0.07);
        // second
        second = (second * Math.PI / 30);
        drawHand(ctx, second, radius * 0.9, radius * 0.02);
        }

        function drawHand(ctx, pos, length, width) {
        ctx.beginPath();
        ctx.lineWidth = width;
        ctx.lineCap = "round";
        ctx.moveTo(0, 0);
        ctx.rotate(pos);
        ctx.lineTo(0, -length);
        ctx.stroke();
        ctx.rotate(-pos);
        }
        </script>

        </body>

        </html>






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 25 '18 at 14:03









        Tchemedje Rhonnel YvanTchemedje Rhonnel Yvan

        143




        143






























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