How can I programmatically determine if my app is running in the iphone simulator?












254















As the question states, I would mainly like to know whether or not my code is running in the simulator, but would also be interested in knowing the specific iphone version that is running or being simulated.



EDIT: I added the word 'programmatically' to the question name. The point of my question is to be able to dynamically include / exclude code depending on which version / simulator is running, so I'd really be looking for something like a pre-processor directive that can provide me this info.










share|improve this question

























  • I'm not sure a pre-processor directive is dynamic (though it might be what you were looking for anyway). The directive means that you actually knew, when you built it, where it was going to wind up running.

    – WiseOldDuck
    Apr 15 '16 at 19:18
















254















As the question states, I would mainly like to know whether or not my code is running in the simulator, but would also be interested in knowing the specific iphone version that is running or being simulated.



EDIT: I added the word 'programmatically' to the question name. The point of my question is to be able to dynamically include / exclude code depending on which version / simulator is running, so I'd really be looking for something like a pre-processor directive that can provide me this info.










share|improve this question

























  • I'm not sure a pre-processor directive is dynamic (though it might be what you were looking for anyway). The directive means that you actually knew, when you built it, where it was going to wind up running.

    – WiseOldDuck
    Apr 15 '16 at 19:18














254












254








254


72






As the question states, I would mainly like to know whether or not my code is running in the simulator, but would also be interested in knowing the specific iphone version that is running or being simulated.



EDIT: I added the word 'programmatically' to the question name. The point of my question is to be able to dynamically include / exclude code depending on which version / simulator is running, so I'd really be looking for something like a pre-processor directive that can provide me this info.










share|improve this question
















As the question states, I would mainly like to know whether or not my code is running in the simulator, but would also be interested in knowing the specific iphone version that is running or being simulated.



EDIT: I added the word 'programmatically' to the question name. The point of my question is to be able to dynamically include / exclude code depending on which version / simulator is running, so I'd really be looking for something like a pre-processor directive that can provide me this info.







ios objective-c swift xcode ios-simulator






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edited Aug 8 '18 at 13:10









Haroldo Gondim

3,08582650




3,08582650










asked Jan 19 '09 at 16:55









Jeffrey MeyerJeffrey Meyer

2,75852425




2,75852425













  • I'm not sure a pre-processor directive is dynamic (though it might be what you were looking for anyway). The directive means that you actually knew, when you built it, where it was going to wind up running.

    – WiseOldDuck
    Apr 15 '16 at 19:18



















  • I'm not sure a pre-processor directive is dynamic (though it might be what you were looking for anyway). The directive means that you actually knew, when you built it, where it was going to wind up running.

    – WiseOldDuck
    Apr 15 '16 at 19:18

















I'm not sure a pre-processor directive is dynamic (though it might be what you were looking for anyway). The directive means that you actually knew, when you built it, where it was going to wind up running.

– WiseOldDuck
Apr 15 '16 at 19:18





I'm not sure a pre-processor directive is dynamic (though it might be what you were looking for anyway). The directive means that you actually knew, when you built it, where it was going to wind up running.

– WiseOldDuck
Apr 15 '16 at 19:18












22 Answers
22






active

oldest

votes


















347














Already asked, but with a very different title.



What #defines are set up by Xcode when compiling for iPhone



I'll repeat my answer from there:



It's in the SDK docs under "Compiling source code conditionally"



The relevant definition is TARGET_OS_SIMULATOR, which is defined in /usr/include/TargetConditionals.h within the iOS framework. On earlier versions of the toolchain, you had to write:



#include "TargetConditionals.h"


but this is no longer necessary on the current (Xcode 6/iOS8) toolchain.



So, for example, if you want to check that you are running on device, you should do



#if TARGET_OS_SIMULATOR
// Simulator-specific code
#else
// Device-specific code
#endif


depending on which is appropriate for your use-case.






share|improve this answer





















  • 1





    Thanks. I agree with you this is a more specific version of your original question. If yours had come up in my original search, I wouldn't have even needed to ask.

    – Jeffrey Meyer
    Jan 19 '09 at 21:06






  • 4





    Be careful with these definitions. When you compile code with menu item 'Project > Set Active SDK > Simulator…', as TARGET_IPHONE_SIMULATOR as TARGET_OS_IPHONE variables are both defined! So the only right way to separate logic is pointed out below by Pete (Thanks dude).

    – Vadim
    Jan 24 '09 at 2:05






  • 4





    Watch the #if and #ifdef difference. For me it was the cause of incorrect behavior.

    – Anton
    Jan 9 '10 at 9:32






  • 6





    Perhaps the need to include TargetConditionals has been obviated since this was written, but just wanted to note that #if TARGET_IPHONE_SIMULATOR works without including TargetConditionals.h now.

    – dmur
    Mar 4 '14 at 23:34






  • 2





    how would this work in swift?

    – Oren
    Jul 31 '15 at 19:05



















106














Updated code:



This is purported to work officially.



#if TARGET_IPHONE_SIMULATOR
NSString *hello = @"Hello, iPhone simulator!";
#elif TARGET_OS_IPHONE
NSString *hello = @"Hello, device!";
#else
NSString *hello = @"Hello, unknown target!";
#endif




Original post (since deprecated)



This code will tell you if you are running in a simulator.



#ifdef __i386__
NSLog(@"Running in the simulator");
#else
NSLog(@"Running on a device");
#endif





share|improve this answer





















  • 7





    As of iOS 8 and Xcode 6.1.1 the TARGET_OS_IPHONE is true on the simulator.

    – malhal
    Jan 11 '15 at 20:28






  • 2





    this doesn't worik anymore on newer XCode versions

    – Fabio Napodano
    Jan 25 '16 at 18:01






  • 1





    Unless you are in 2016 and run a 64 bit simulator. Or in 2019 and run your code on an iPhone with Intel processor.

    – gnasher729
    Apr 5 '16 at 8:40



















61














Not pre-processor directive, but this was what I was looking for when i came to this question;



NSString *model = [[UIDevice currentDevice] model];
if ([model isEqualToString:@"iPhone Simulator"]) {
//device is simulator
}





share|improve this answer





















  • 9





    [model compare:iPhoneSimulator] == NSOrderedSame should be written as [model isEqualToString:iPhoneSimulator]

    – user102008
    Jan 11 '11 at 22:51






  • 17





    Or [model hasSuffix:@"Simulator"] if you only care about "simulator" in general, not iPhone or iPad in particular. This answer won't work for iPad simulator :)

    – Nuthatch
    Aug 12 '14 at 15:37











  • Upvoted because Nuthatch's comment makes this the best answer in toto.

    – Le Mot Juiced
    Apr 9 '15 at 19:52






  • 9





    No longer works on Simulator for iOS9!

    – KlimczakM
    Oct 16 '15 at 10:17






  • 11





    In iOS9, check the device name instead of model

    – n.Drake
    Oct 29 '15 at 8:51



















54














The best way to do this is:



#if TARGET_IPHONE_SIMULATOR


and not



#ifdef TARGET_IPHONE_SIMULATOR


since its always defined: 0 or 1






share|improve this answer































    30














    In case of Swift we can implement following



    We can create struct which allows you to create a structured data



    struct Platform {
    static let isSimulator: Bool = {
    #if arch(i386) || arch(x86_64)
    return true
    #endif
    return false
    }()
    }


    Then If we wanted to Detect if app is being built for device or simulator in Swift then .



    if Platform.isSimulator {
    // Do one thing
    }
    else {
    // Do the other
    }





    share|improve this answer


























    • Cleanest implementation in my opinion, and it accounts for x86_64 and i386 architectures. Helped me overcome a weird device vs. simulator bug in Core Data. You're the man!

      – Iron John Bonney
      May 26 '16 at 22:01











    • thanks for the complement dude

      – Nischal Hada
      May 27 '16 at 8:35











    • Really cool answer.

      – DawnSong
      Nov 9 '17 at 9:47











    • thanks buddy @Dawn Song

      – Nischal Hada
      Nov 10 '17 at 6:19








    • 5





      In Playground, you will get a warning, "Code after 'return' will never be executed". So I think #if #else #endif will be better.

      – DawnSong
      Nov 10 '17 at 8:40



















    20














    THERE IS A BETTER WAY NOW!



    As of Xcode 9.3 beta 4 you can use #if targetEnvironment(simulator) to check.



    #if targetEnvironment(simulator)
    //Your simulator code
    #endif


    UPDATE

    Xcode 10 and iOS 12 SDK supports this too.






    share|improve this answer





















    • 3





      This should be the new accepted answer.

      – Dan Loewenherz
      Apr 4 '18 at 19:03











    • This is the only that works for me, rest of the solutions didn't work.

      – Vrutin Rathod
      May 17 '18 at 15:59











    • this proposal has been accepted in swift 4.1

      – Hamsternik
      Jun 15 '18 at 13:22



















    8














    All those answer are good, but it somehow confuses newbie like me as it does not clarify compile check and runtime check. Preprocessor are before compile time, but we should make it clearer



    This blog article shows How to detect the iPhone simulator? clearly



    Runtime



    First of all, let’s shortly discuss. UIDevice provides you already information about the device



    [[UIDevice currentDevice] model]


    will return you “iPhone Simulator” or “iPhone” according to where the app is running.



    Compile time



    However what you want is to use compile time defines. Why? Because you compile your app strictly to be run either inside the Simulator or on the device. Apple makes a define called TARGET_IPHONE_SIMULATOR. So let’s look at the code :



    #if TARGET_IPHONE_SIMULATOR

    NSLog(@"Running in Simulator - no app store or giro");

    #endif





    share|improve this answer





















    • 1





      How does this improve on other answers?

      – Mark
      Jun 17 '14 at 16:42











    • @Mark It clarifies a little bit

      – onmyway133
      Jun 18 '14 at 16:52






    • 5





      Currently, in Xcode 7, iOS 9 Simulator [[UIDevice currentDevice] model] is returning iPhone also instead of iPhone Simulator. So, I think this is not the best approach.

      – eMdOS
      Jan 12 '16 at 19:11



















    6














    The previous answers are a little dated. I found that all you need to do is query the TARGET_IPHONE_SIMULATOR macro (no need to include any other header files [assuming you are coding for iOS]).



    I attempted TARGET_OS_IPHONE but it returned the same value (1) when running on an actual device and simulator, that's why I recommend using TARGET_IPHONE_SIMULATOR instead.






    share|improve this answer
























    • TARGET_OS_IPHONE is for code that might run on iOS or on MacOS X. Obviously you would want that code to behave the "iPhone" way on a simulator.

      – gnasher729
      Apr 5 '16 at 8:41



















    6














    In swift :



    #if (arch(i386) || arch(x86_64))
    ...
    #endif


    From Detect if app is being built for device or simulator in Swift






    share|improve this answer


























    • To distinguish between mac apps: #if ( arch( i386 ) || arch( x86_64 ) ) && !os( OSX ) // we’re on a simulator running on mac, and not a mac app. (For cross platforms code included in mac targets)

      – Bobjt
      Oct 21 '16 at 21:01





















    4














    I had the same problem, both TARGET_IPHONE_SIMULATOR and TARGET_OS_IPHONE are always defined, and are set to 1. Pete's solution works, of course, but if you ever happen to build on something other than intel (unlikely, but who knows), here's something that's safe as long as the iphone hardware doesn't change (so your code will always work for the iphones currently out there):



    #if defined __arm__ || defined __thumb__
    #undef TARGET_IPHONE_SIMULATOR
    #define TARGET_OS_IPHONE
    #else
    #define TARGET_IPHONE_SIMULATOR 1
    #undef TARGET_OS_IPHONE
    #endif


    Put that somewhere convenient, and then pretend that the TARGET_* constants were defined correctly.






    share|improve this answer































      3














      Works for Swift 4 and Xcode 9.4.1



      Use this code:



      #if targetEnvironment(simulator)
      // Simulator
      #else
      // Device
      #endif





      share|improve this answer































        2














        Has anyone considered the answer provided here?



        I suppose the objective-c equivalent would be



        + (BOOL)isSimulator {
        NSOperatingSystemVersion ios9 = {9, 0, 0};
        NSProcessInfo *processInfo = [NSProcessInfo processInfo];
        if ([processInfo isOperatingSystemAtLeastVersion:ios9]) {
        NSDictionary<NSString *, NSString *> *environment = [processInfo environment];
        NSString *simulator = [environment objectForKey:@"SIMULATOR_DEVICE_NAME"];
        return simulator != nil;
        } else {
        UIDevice *currentDevice = [UIDevice currentDevice];
        return ([currentDevice.model rangeOfString:@"Simulator"].location != NSNotFound);
        }
        }





        share|improve this answer































          1














          To include all types of "simulators"



          NSString *model = [[UIDevice currentDevice] model];
          if([model rangeOfString:@"Simulator" options:NSCaseInsensitiveSearch].location !=NSNotFound)
          {
          // we are running in a simulator
          }





          share|improve this answer



















          • 3





            Note that this doesn't work on Xcode 7 anymore!

            – radex
            Sep 9 '15 at 10:55






          • 4





            It has nothing to do with Xcode 7. If you run iOS Simulator with iOS8 (from Xcode 7) then this will work. It won't work for iOS9 where [[UIDevice currentDevice] model] returns only "iPhone" if app was launched from iOS Simulator

            – tesla
            Sep 23 '15 at 8:46











          • why not -[NSString containsString]?

            – Gobe
            Oct 31 '16 at 23:23



















          1














          With Swift 4.2 (Xcode 10), we can do this



          #if targetEnvironment(simulator)
          //simulator code
          #else
          #warning("Not compiling for simulator")
          #endif





          share|improve this answer





















          • 1





            Just another copy paste

            – J. Doe
            Nov 9 '18 at 12:03



















          1














          For Swift 4.2 / xCode 10



          I created an extension on UIDevice, so I can easily ask for if the simulator is running.



          // UIDevice+CheckSimulator.swift

          import UIKit

          extension UIDevice {

          /// Checks if the current device that runs the app is xCode's simulator
          static func isSimulator() -> Bool {
          #if targetEnvironment(simulator)
          return true
          #else
          return false
          #endif
          }
          }


          In my AppDelegate for example I use this method to decide wether registering for remote notification is necessary, which is not possible for the simulator.



          // CHECK FOR REAL DEVICE / OR SIMULATOR
          if UIDevice.isSimulator() == false {

          // REGISTER FOR SILENT REMOTE NOTIFICATION
          application.registerForRemoteNotifications()
          }





          share|improve this answer































            0














            My answer is based on @Daniel Magnusson answer and comments of @Nuthatch and @n.Drake. and I write it to save some time for swift users working on iOS9 and onwards.



            This is what worked for me:



            if UIDevice.currentDevice().name.hasSuffix("Simulator"){
            //Code executing on Simulator
            } else{
            //Code executing on Device
            }





            share|improve this answer



















            • 1





              The code won't work if a user adds Simulator word in his device name

              – mbelsky
              May 9 '16 at 8:11











            • Unfortunately with XCode 8 UIDevice.current.name reports the name of the machine the Simulator is running on (typically something like "Simon's MacBook Pro" now) so the test has become unreliable. I am still looking into a clean way to fix it.

              – Michael
              Sep 26 '16 at 11:04



















            0














            /// Returns true if its simulator and not a device



            public static var isSimulator: Bool {
            #if (arch(i386) || arch(x86_64)) && os(iOS)
            return true
            #else
            return false
            #endif
            }





            share|improve this answer































              0














              SWIFT 4 Solution



              static let isSimulator: Bool = {
              return TARGET_OS_SIMULATOR == 1
              }()


              TARGET_OS_SIMULATOR is located in Darwin.TargetConditionals.swift file.






              share|improve this answer































                0














                Apple has added support for checking the app is targeted for the simulator with the following:



                #if targetEnvironment(simulator)
                let DEVICE_IS_SIMULATOR = true
                #else
                let DEVICE_IS_SIMULATOR = false
                #endif





                share|improve this answer































                  0














                  if nothing worked, try this



                  public struct Platform {

                  public static var isSimulator: Bool {
                  return TARGET_OS_SIMULATOR != 0 // Use this line in Xcode 7 or newer
                  }

                  }





                  share|improve this answer































                    -3














                    In my opinion, the answer (presented above and repeated below):



                    NSString *model = [[UIDevice currentDevice] model];
                    if ([model isEqualToString:@"iPhone Simulator"]) {
                    //device is simulator
                    }


                    is the best answer because it is obviously executed at RUNTIME versus being a COMPILE DIRECTIVE.






                    share|improve this answer





















                    • 11





                      I disagree. This code ends up in your product, whereas a compiler directive keeps the - on the device unnecessary - routine out.

                      – nine stones
                      Oct 24 '13 at 3:16






                    • 1





                      The compiler directives work because the device and simulators are completely different compile targets - ie you wouldn't use the same binary on both. It has to be compiled to different hardware, so it makes sense in that case.

                      – Brad Parks
                      Mar 12 '14 at 22:52













                    • Being executed at RUNTIME makes it the worst possible answer.

                      – gnasher729
                      Apr 5 '16 at 8:43



















                    -3














                    This worked for me best



                    NSString *name = [[UIDevice currentDevice] name];


                    if ([name isEqualToString:@"iPhone Simulator"]) {

                    }





                    share|improve this answer



















                    • 2





                      On Xcode 7.3, iPhone 6 Plus Simulator returns "iPhone".

                      – Eric
                      May 11 '16 at 10:32











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                    22 Answers
                    22






                    active

                    oldest

                    votes








                    22 Answers
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                    active

                    oldest

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                    active

                    oldest

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                    active

                    oldest

                    votes









                    347














                    Already asked, but with a very different title.



                    What #defines are set up by Xcode when compiling for iPhone



                    I'll repeat my answer from there:



                    It's in the SDK docs under "Compiling source code conditionally"



                    The relevant definition is TARGET_OS_SIMULATOR, which is defined in /usr/include/TargetConditionals.h within the iOS framework. On earlier versions of the toolchain, you had to write:



                    #include "TargetConditionals.h"


                    but this is no longer necessary on the current (Xcode 6/iOS8) toolchain.



                    So, for example, if you want to check that you are running on device, you should do



                    #if TARGET_OS_SIMULATOR
                    // Simulator-specific code
                    #else
                    // Device-specific code
                    #endif


                    depending on which is appropriate for your use-case.






                    share|improve this answer





















                    • 1





                      Thanks. I agree with you this is a more specific version of your original question. If yours had come up in my original search, I wouldn't have even needed to ask.

                      – Jeffrey Meyer
                      Jan 19 '09 at 21:06






                    • 4





                      Be careful with these definitions. When you compile code with menu item 'Project > Set Active SDK > Simulator…', as TARGET_IPHONE_SIMULATOR as TARGET_OS_IPHONE variables are both defined! So the only right way to separate logic is pointed out below by Pete (Thanks dude).

                      – Vadim
                      Jan 24 '09 at 2:05






                    • 4





                      Watch the #if and #ifdef difference. For me it was the cause of incorrect behavior.

                      – Anton
                      Jan 9 '10 at 9:32






                    • 6





                      Perhaps the need to include TargetConditionals has been obviated since this was written, but just wanted to note that #if TARGET_IPHONE_SIMULATOR works without including TargetConditionals.h now.

                      – dmur
                      Mar 4 '14 at 23:34






                    • 2





                      how would this work in swift?

                      – Oren
                      Jul 31 '15 at 19:05
















                    347














                    Already asked, but with a very different title.



                    What #defines are set up by Xcode when compiling for iPhone



                    I'll repeat my answer from there:



                    It's in the SDK docs under "Compiling source code conditionally"



                    The relevant definition is TARGET_OS_SIMULATOR, which is defined in /usr/include/TargetConditionals.h within the iOS framework. On earlier versions of the toolchain, you had to write:



                    #include "TargetConditionals.h"


                    but this is no longer necessary on the current (Xcode 6/iOS8) toolchain.



                    So, for example, if you want to check that you are running on device, you should do



                    #if TARGET_OS_SIMULATOR
                    // Simulator-specific code
                    #else
                    // Device-specific code
                    #endif


                    depending on which is appropriate for your use-case.






                    share|improve this answer





















                    • 1





                      Thanks. I agree with you this is a more specific version of your original question. If yours had come up in my original search, I wouldn't have even needed to ask.

                      – Jeffrey Meyer
                      Jan 19 '09 at 21:06






                    • 4





                      Be careful with these definitions. When you compile code with menu item 'Project > Set Active SDK > Simulator…', as TARGET_IPHONE_SIMULATOR as TARGET_OS_IPHONE variables are both defined! So the only right way to separate logic is pointed out below by Pete (Thanks dude).

                      – Vadim
                      Jan 24 '09 at 2:05






                    • 4





                      Watch the #if and #ifdef difference. For me it was the cause of incorrect behavior.

                      – Anton
                      Jan 9 '10 at 9:32






                    • 6





                      Perhaps the need to include TargetConditionals has been obviated since this was written, but just wanted to note that #if TARGET_IPHONE_SIMULATOR works without including TargetConditionals.h now.

                      – dmur
                      Mar 4 '14 at 23:34






                    • 2





                      how would this work in swift?

                      – Oren
                      Jul 31 '15 at 19:05














                    347












                    347








                    347







                    Already asked, but with a very different title.



                    What #defines are set up by Xcode when compiling for iPhone



                    I'll repeat my answer from there:



                    It's in the SDK docs under "Compiling source code conditionally"



                    The relevant definition is TARGET_OS_SIMULATOR, which is defined in /usr/include/TargetConditionals.h within the iOS framework. On earlier versions of the toolchain, you had to write:



                    #include "TargetConditionals.h"


                    but this is no longer necessary on the current (Xcode 6/iOS8) toolchain.



                    So, for example, if you want to check that you are running on device, you should do



                    #if TARGET_OS_SIMULATOR
                    // Simulator-specific code
                    #else
                    // Device-specific code
                    #endif


                    depending on which is appropriate for your use-case.






                    share|improve this answer















                    Already asked, but with a very different title.



                    What #defines are set up by Xcode when compiling for iPhone



                    I'll repeat my answer from there:



                    It's in the SDK docs under "Compiling source code conditionally"



                    The relevant definition is TARGET_OS_SIMULATOR, which is defined in /usr/include/TargetConditionals.h within the iOS framework. On earlier versions of the toolchain, you had to write:



                    #include "TargetConditionals.h"


                    but this is no longer necessary on the current (Xcode 6/iOS8) toolchain.



                    So, for example, if you want to check that you are running on device, you should do



                    #if TARGET_OS_SIMULATOR
                    // Simulator-specific code
                    #else
                    // Device-specific code
                    #endif


                    depending on which is appropriate for your use-case.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited Nov 6 '17 at 22:55









                    Jeremy Huddleston Sequoia

                    18.8k56075




                    18.8k56075










                    answered Jan 19 '09 at 17:17









                    Airsource LtdAirsource Ltd

                    23.9k136474




                    23.9k136474








                    • 1





                      Thanks. I agree with you this is a more specific version of your original question. If yours had come up in my original search, I wouldn't have even needed to ask.

                      – Jeffrey Meyer
                      Jan 19 '09 at 21:06






                    • 4





                      Be careful with these definitions. When you compile code with menu item 'Project > Set Active SDK > Simulator…', as TARGET_IPHONE_SIMULATOR as TARGET_OS_IPHONE variables are both defined! So the only right way to separate logic is pointed out below by Pete (Thanks dude).

                      – Vadim
                      Jan 24 '09 at 2:05






                    • 4





                      Watch the #if and #ifdef difference. For me it was the cause of incorrect behavior.

                      – Anton
                      Jan 9 '10 at 9:32






                    • 6





                      Perhaps the need to include TargetConditionals has been obviated since this was written, but just wanted to note that #if TARGET_IPHONE_SIMULATOR works without including TargetConditionals.h now.

                      – dmur
                      Mar 4 '14 at 23:34






                    • 2





                      how would this work in swift?

                      – Oren
                      Jul 31 '15 at 19:05














                    • 1





                      Thanks. I agree with you this is a more specific version of your original question. If yours had come up in my original search, I wouldn't have even needed to ask.

                      – Jeffrey Meyer
                      Jan 19 '09 at 21:06






                    • 4





                      Be careful with these definitions. When you compile code with menu item 'Project > Set Active SDK > Simulator…', as TARGET_IPHONE_SIMULATOR as TARGET_OS_IPHONE variables are both defined! So the only right way to separate logic is pointed out below by Pete (Thanks dude).

                      – Vadim
                      Jan 24 '09 at 2:05






                    • 4





                      Watch the #if and #ifdef difference. For me it was the cause of incorrect behavior.

                      – Anton
                      Jan 9 '10 at 9:32






                    • 6





                      Perhaps the need to include TargetConditionals has been obviated since this was written, but just wanted to note that #if TARGET_IPHONE_SIMULATOR works without including TargetConditionals.h now.

                      – dmur
                      Mar 4 '14 at 23:34






                    • 2





                      how would this work in swift?

                      – Oren
                      Jul 31 '15 at 19:05








                    1




                    1





                    Thanks. I agree with you this is a more specific version of your original question. If yours had come up in my original search, I wouldn't have even needed to ask.

                    – Jeffrey Meyer
                    Jan 19 '09 at 21:06





                    Thanks. I agree with you this is a more specific version of your original question. If yours had come up in my original search, I wouldn't have even needed to ask.

                    – Jeffrey Meyer
                    Jan 19 '09 at 21:06




                    4




                    4





                    Be careful with these definitions. When you compile code with menu item 'Project > Set Active SDK > Simulator…', as TARGET_IPHONE_SIMULATOR as TARGET_OS_IPHONE variables are both defined! So the only right way to separate logic is pointed out below by Pete (Thanks dude).

                    – Vadim
                    Jan 24 '09 at 2:05





                    Be careful with these definitions. When you compile code with menu item 'Project > Set Active SDK > Simulator…', as TARGET_IPHONE_SIMULATOR as TARGET_OS_IPHONE variables are both defined! So the only right way to separate logic is pointed out below by Pete (Thanks dude).

                    – Vadim
                    Jan 24 '09 at 2:05




                    4




                    4





                    Watch the #if and #ifdef difference. For me it was the cause of incorrect behavior.

                    – Anton
                    Jan 9 '10 at 9:32





                    Watch the #if and #ifdef difference. For me it was the cause of incorrect behavior.

                    – Anton
                    Jan 9 '10 at 9:32




                    6




                    6





                    Perhaps the need to include TargetConditionals has been obviated since this was written, but just wanted to note that #if TARGET_IPHONE_SIMULATOR works without including TargetConditionals.h now.

                    – dmur
                    Mar 4 '14 at 23:34





                    Perhaps the need to include TargetConditionals has been obviated since this was written, but just wanted to note that #if TARGET_IPHONE_SIMULATOR works without including TargetConditionals.h now.

                    – dmur
                    Mar 4 '14 at 23:34




                    2




                    2





                    how would this work in swift?

                    – Oren
                    Jul 31 '15 at 19:05





                    how would this work in swift?

                    – Oren
                    Jul 31 '15 at 19:05













                    106














                    Updated code:



                    This is purported to work officially.



                    #if TARGET_IPHONE_SIMULATOR
                    NSString *hello = @"Hello, iPhone simulator!";
                    #elif TARGET_OS_IPHONE
                    NSString *hello = @"Hello, device!";
                    #else
                    NSString *hello = @"Hello, unknown target!";
                    #endif




                    Original post (since deprecated)



                    This code will tell you if you are running in a simulator.



                    #ifdef __i386__
                    NSLog(@"Running in the simulator");
                    #else
                    NSLog(@"Running on a device");
                    #endif





                    share|improve this answer





















                    • 7





                      As of iOS 8 and Xcode 6.1.1 the TARGET_OS_IPHONE is true on the simulator.

                      – malhal
                      Jan 11 '15 at 20:28






                    • 2





                      this doesn't worik anymore on newer XCode versions

                      – Fabio Napodano
                      Jan 25 '16 at 18:01






                    • 1





                      Unless you are in 2016 and run a 64 bit simulator. Or in 2019 and run your code on an iPhone with Intel processor.

                      – gnasher729
                      Apr 5 '16 at 8:40
















                    106














                    Updated code:



                    This is purported to work officially.



                    #if TARGET_IPHONE_SIMULATOR
                    NSString *hello = @"Hello, iPhone simulator!";
                    #elif TARGET_OS_IPHONE
                    NSString *hello = @"Hello, device!";
                    #else
                    NSString *hello = @"Hello, unknown target!";
                    #endif




                    Original post (since deprecated)



                    This code will tell you if you are running in a simulator.



                    #ifdef __i386__
                    NSLog(@"Running in the simulator");
                    #else
                    NSLog(@"Running on a device");
                    #endif





                    share|improve this answer





















                    • 7





                      As of iOS 8 and Xcode 6.1.1 the TARGET_OS_IPHONE is true on the simulator.

                      – malhal
                      Jan 11 '15 at 20:28






                    • 2





                      this doesn't worik anymore on newer XCode versions

                      – Fabio Napodano
                      Jan 25 '16 at 18:01






                    • 1





                      Unless you are in 2016 and run a 64 bit simulator. Or in 2019 and run your code on an iPhone with Intel processor.

                      – gnasher729
                      Apr 5 '16 at 8:40














                    106












                    106








                    106







                    Updated code:



                    This is purported to work officially.



                    #if TARGET_IPHONE_SIMULATOR
                    NSString *hello = @"Hello, iPhone simulator!";
                    #elif TARGET_OS_IPHONE
                    NSString *hello = @"Hello, device!";
                    #else
                    NSString *hello = @"Hello, unknown target!";
                    #endif




                    Original post (since deprecated)



                    This code will tell you if you are running in a simulator.



                    #ifdef __i386__
                    NSLog(@"Running in the simulator");
                    #else
                    NSLog(@"Running on a device");
                    #endif





                    share|improve this answer















                    Updated code:



                    This is purported to work officially.



                    #if TARGET_IPHONE_SIMULATOR
                    NSString *hello = @"Hello, iPhone simulator!";
                    #elif TARGET_OS_IPHONE
                    NSString *hello = @"Hello, device!";
                    #else
                    NSString *hello = @"Hello, unknown target!";
                    #endif




                    Original post (since deprecated)



                    This code will tell you if you are running in a simulator.



                    #ifdef __i386__
                    NSLog(@"Running in the simulator");
                    #else
                    NSLog(@"Running on a device");
                    #endif






                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited Aug 14 '16 at 5:18









                    Albert Renshaw

                    9,2121368152




                    9,2121368152










                    answered Jan 19 '09 at 17:10









                    PetePete

                    3,45522426




                    3,45522426








                    • 7





                      As of iOS 8 and Xcode 6.1.1 the TARGET_OS_IPHONE is true on the simulator.

                      – malhal
                      Jan 11 '15 at 20:28






                    • 2





                      this doesn't worik anymore on newer XCode versions

                      – Fabio Napodano
                      Jan 25 '16 at 18:01






                    • 1





                      Unless you are in 2016 and run a 64 bit simulator. Or in 2019 and run your code on an iPhone with Intel processor.

                      – gnasher729
                      Apr 5 '16 at 8:40














                    • 7





                      As of iOS 8 and Xcode 6.1.1 the TARGET_OS_IPHONE is true on the simulator.

                      – malhal
                      Jan 11 '15 at 20:28






                    • 2





                      this doesn't worik anymore on newer XCode versions

                      – Fabio Napodano
                      Jan 25 '16 at 18:01






                    • 1





                      Unless you are in 2016 and run a 64 bit simulator. Or in 2019 and run your code on an iPhone with Intel processor.

                      – gnasher729
                      Apr 5 '16 at 8:40








                    7




                    7





                    As of iOS 8 and Xcode 6.1.1 the TARGET_OS_IPHONE is true on the simulator.

                    – malhal
                    Jan 11 '15 at 20:28





                    As of iOS 8 and Xcode 6.1.1 the TARGET_OS_IPHONE is true on the simulator.

                    – malhal
                    Jan 11 '15 at 20:28




                    2




                    2





                    this doesn't worik anymore on newer XCode versions

                    – Fabio Napodano
                    Jan 25 '16 at 18:01





                    this doesn't worik anymore on newer XCode versions

                    – Fabio Napodano
                    Jan 25 '16 at 18:01




                    1




                    1





                    Unless you are in 2016 and run a 64 bit simulator. Or in 2019 and run your code on an iPhone with Intel processor.

                    – gnasher729
                    Apr 5 '16 at 8:40





                    Unless you are in 2016 and run a 64 bit simulator. Or in 2019 and run your code on an iPhone with Intel processor.

                    – gnasher729
                    Apr 5 '16 at 8:40











                    61














                    Not pre-processor directive, but this was what I was looking for when i came to this question;



                    NSString *model = [[UIDevice currentDevice] model];
                    if ([model isEqualToString:@"iPhone Simulator"]) {
                    //device is simulator
                    }





                    share|improve this answer





















                    • 9





                      [model compare:iPhoneSimulator] == NSOrderedSame should be written as [model isEqualToString:iPhoneSimulator]

                      – user102008
                      Jan 11 '11 at 22:51






                    • 17





                      Or [model hasSuffix:@"Simulator"] if you only care about "simulator" in general, not iPhone or iPad in particular. This answer won't work for iPad simulator :)

                      – Nuthatch
                      Aug 12 '14 at 15:37











                    • Upvoted because Nuthatch's comment makes this the best answer in toto.

                      – Le Mot Juiced
                      Apr 9 '15 at 19:52






                    • 9





                      No longer works on Simulator for iOS9!

                      – KlimczakM
                      Oct 16 '15 at 10:17






                    • 11





                      In iOS9, check the device name instead of model

                      – n.Drake
                      Oct 29 '15 at 8:51
















                    61














                    Not pre-processor directive, but this was what I was looking for when i came to this question;



                    NSString *model = [[UIDevice currentDevice] model];
                    if ([model isEqualToString:@"iPhone Simulator"]) {
                    //device is simulator
                    }





                    share|improve this answer





















                    • 9





                      [model compare:iPhoneSimulator] == NSOrderedSame should be written as [model isEqualToString:iPhoneSimulator]

                      – user102008
                      Jan 11 '11 at 22:51






                    • 17





                      Or [model hasSuffix:@"Simulator"] if you only care about "simulator" in general, not iPhone or iPad in particular. This answer won't work for iPad simulator :)

                      – Nuthatch
                      Aug 12 '14 at 15:37











                    • Upvoted because Nuthatch's comment makes this the best answer in toto.

                      – Le Mot Juiced
                      Apr 9 '15 at 19:52






                    • 9





                      No longer works on Simulator for iOS9!

                      – KlimczakM
                      Oct 16 '15 at 10:17






                    • 11





                      In iOS9, check the device name instead of model

                      – n.Drake
                      Oct 29 '15 at 8:51














                    61












                    61








                    61







                    Not pre-processor directive, but this was what I was looking for when i came to this question;



                    NSString *model = [[UIDevice currentDevice] model];
                    if ([model isEqualToString:@"iPhone Simulator"]) {
                    //device is simulator
                    }





                    share|improve this answer















                    Not pre-processor directive, but this was what I was looking for when i came to this question;



                    NSString *model = [[UIDevice currentDevice] model];
                    if ([model isEqualToString:@"iPhone Simulator"]) {
                    //device is simulator
                    }






                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited Sep 9 '11 at 21:57









                    gerry3

                    20.2k85973




                    20.2k85973










                    answered Aug 18 '10 at 10:35









                    Daniel MagnussonDaniel Magnusson

                    7,49723342




                    7,49723342








                    • 9





                      [model compare:iPhoneSimulator] == NSOrderedSame should be written as [model isEqualToString:iPhoneSimulator]

                      – user102008
                      Jan 11 '11 at 22:51






                    • 17





                      Or [model hasSuffix:@"Simulator"] if you only care about "simulator" in general, not iPhone or iPad in particular. This answer won't work for iPad simulator :)

                      – Nuthatch
                      Aug 12 '14 at 15:37











                    • Upvoted because Nuthatch's comment makes this the best answer in toto.

                      – Le Mot Juiced
                      Apr 9 '15 at 19:52






                    • 9





                      No longer works on Simulator for iOS9!

                      – KlimczakM
                      Oct 16 '15 at 10:17






                    • 11





                      In iOS9, check the device name instead of model

                      – n.Drake
                      Oct 29 '15 at 8:51














                    • 9





                      [model compare:iPhoneSimulator] == NSOrderedSame should be written as [model isEqualToString:iPhoneSimulator]

                      – user102008
                      Jan 11 '11 at 22:51






                    • 17





                      Or [model hasSuffix:@"Simulator"] if you only care about "simulator" in general, not iPhone or iPad in particular. This answer won't work for iPad simulator :)

                      – Nuthatch
                      Aug 12 '14 at 15:37











                    • Upvoted because Nuthatch's comment makes this the best answer in toto.

                      – Le Mot Juiced
                      Apr 9 '15 at 19:52






                    • 9





                      No longer works on Simulator for iOS9!

                      – KlimczakM
                      Oct 16 '15 at 10:17






                    • 11





                      In iOS9, check the device name instead of model

                      – n.Drake
                      Oct 29 '15 at 8:51








                    9




                    9





                    [model compare:iPhoneSimulator] == NSOrderedSame should be written as [model isEqualToString:iPhoneSimulator]

                    – user102008
                    Jan 11 '11 at 22:51





                    [model compare:iPhoneSimulator] == NSOrderedSame should be written as [model isEqualToString:iPhoneSimulator]

                    – user102008
                    Jan 11 '11 at 22:51




                    17




                    17





                    Or [model hasSuffix:@"Simulator"] if you only care about "simulator" in general, not iPhone or iPad in particular. This answer won't work for iPad simulator :)

                    – Nuthatch
                    Aug 12 '14 at 15:37





                    Or [model hasSuffix:@"Simulator"] if you only care about "simulator" in general, not iPhone or iPad in particular. This answer won't work for iPad simulator :)

                    – Nuthatch
                    Aug 12 '14 at 15:37













                    Upvoted because Nuthatch's comment makes this the best answer in toto.

                    – Le Mot Juiced
                    Apr 9 '15 at 19:52





                    Upvoted because Nuthatch's comment makes this the best answer in toto.

                    – Le Mot Juiced
                    Apr 9 '15 at 19:52




                    9




                    9





                    No longer works on Simulator for iOS9!

                    – KlimczakM
                    Oct 16 '15 at 10:17





                    No longer works on Simulator for iOS9!

                    – KlimczakM
                    Oct 16 '15 at 10:17




                    11




                    11





                    In iOS9, check the device name instead of model

                    – n.Drake
                    Oct 29 '15 at 8:51





                    In iOS9, check the device name instead of model

                    – n.Drake
                    Oct 29 '15 at 8:51











                    54














                    The best way to do this is:



                    #if TARGET_IPHONE_SIMULATOR


                    and not



                    #ifdef TARGET_IPHONE_SIMULATOR


                    since its always defined: 0 or 1






                    share|improve this answer




























                      54














                      The best way to do this is:



                      #if TARGET_IPHONE_SIMULATOR


                      and not



                      #ifdef TARGET_IPHONE_SIMULATOR


                      since its always defined: 0 or 1






                      share|improve this answer


























                        54












                        54








                        54







                        The best way to do this is:



                        #if TARGET_IPHONE_SIMULATOR


                        and not



                        #ifdef TARGET_IPHONE_SIMULATOR


                        since its always defined: 0 or 1






                        share|improve this answer













                        The best way to do this is:



                        #if TARGET_IPHONE_SIMULATOR


                        and not



                        #ifdef TARGET_IPHONE_SIMULATOR


                        since its always defined: 0 or 1







                        share|improve this answer












                        share|improve this answer



                        share|improve this answer










                        answered Mar 7 '11 at 7:05









                        TaranfxTaranfx

                        5,759126991




                        5,759126991























                            30














                            In case of Swift we can implement following



                            We can create struct which allows you to create a structured data



                            struct Platform {
                            static let isSimulator: Bool = {
                            #if arch(i386) || arch(x86_64)
                            return true
                            #endif
                            return false
                            }()
                            }


                            Then If we wanted to Detect if app is being built for device or simulator in Swift then .



                            if Platform.isSimulator {
                            // Do one thing
                            }
                            else {
                            // Do the other
                            }





                            share|improve this answer


























                            • Cleanest implementation in my opinion, and it accounts for x86_64 and i386 architectures. Helped me overcome a weird device vs. simulator bug in Core Data. You're the man!

                              – Iron John Bonney
                              May 26 '16 at 22:01











                            • thanks for the complement dude

                              – Nischal Hada
                              May 27 '16 at 8:35











                            • Really cool answer.

                              – DawnSong
                              Nov 9 '17 at 9:47











                            • thanks buddy @Dawn Song

                              – Nischal Hada
                              Nov 10 '17 at 6:19








                            • 5





                              In Playground, you will get a warning, "Code after 'return' will never be executed". So I think #if #else #endif will be better.

                              – DawnSong
                              Nov 10 '17 at 8:40
















                            30














                            In case of Swift we can implement following



                            We can create struct which allows you to create a structured data



                            struct Platform {
                            static let isSimulator: Bool = {
                            #if arch(i386) || arch(x86_64)
                            return true
                            #endif
                            return false
                            }()
                            }


                            Then If we wanted to Detect if app is being built for device or simulator in Swift then .



                            if Platform.isSimulator {
                            // Do one thing
                            }
                            else {
                            // Do the other
                            }





                            share|improve this answer


























                            • Cleanest implementation in my opinion, and it accounts for x86_64 and i386 architectures. Helped me overcome a weird device vs. simulator bug in Core Data. You're the man!

                              – Iron John Bonney
                              May 26 '16 at 22:01











                            • thanks for the complement dude

                              – Nischal Hada
                              May 27 '16 at 8:35











                            • Really cool answer.

                              – DawnSong
                              Nov 9 '17 at 9:47











                            • thanks buddy @Dawn Song

                              – Nischal Hada
                              Nov 10 '17 at 6:19








                            • 5





                              In Playground, you will get a warning, "Code after 'return' will never be executed". So I think #if #else #endif will be better.

                              – DawnSong
                              Nov 10 '17 at 8:40














                            30












                            30








                            30







                            In case of Swift we can implement following



                            We can create struct which allows you to create a structured data



                            struct Platform {
                            static let isSimulator: Bool = {
                            #if arch(i386) || arch(x86_64)
                            return true
                            #endif
                            return false
                            }()
                            }


                            Then If we wanted to Detect if app is being built for device or simulator in Swift then .



                            if Platform.isSimulator {
                            // Do one thing
                            }
                            else {
                            // Do the other
                            }





                            share|improve this answer















                            In case of Swift we can implement following



                            We can create struct which allows you to create a structured data



                            struct Platform {
                            static let isSimulator: Bool = {
                            #if arch(i386) || arch(x86_64)
                            return true
                            #endif
                            return false
                            }()
                            }


                            Then If we wanted to Detect if app is being built for device or simulator in Swift then .



                            if Platform.isSimulator {
                            // Do one thing
                            }
                            else {
                            // Do the other
                            }






                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited Aug 29 '17 at 7:37









                            Nikolay Shubenkov

                            2,49612027




                            2,49612027










                            answered Feb 25 '16 at 4:48









                            Nischal HadaNischal Hada

                            2,19712047




                            2,19712047













                            • Cleanest implementation in my opinion, and it accounts for x86_64 and i386 architectures. Helped me overcome a weird device vs. simulator bug in Core Data. You're the man!

                              – Iron John Bonney
                              May 26 '16 at 22:01











                            • thanks for the complement dude

                              – Nischal Hada
                              May 27 '16 at 8:35











                            • Really cool answer.

                              – DawnSong
                              Nov 9 '17 at 9:47











                            • thanks buddy @Dawn Song

                              – Nischal Hada
                              Nov 10 '17 at 6:19








                            • 5





                              In Playground, you will get a warning, "Code after 'return' will never be executed". So I think #if #else #endif will be better.

                              – DawnSong
                              Nov 10 '17 at 8:40



















                            • Cleanest implementation in my opinion, and it accounts for x86_64 and i386 architectures. Helped me overcome a weird device vs. simulator bug in Core Data. You're the man!

                              – Iron John Bonney
                              May 26 '16 at 22:01











                            • thanks for the complement dude

                              – Nischal Hada
                              May 27 '16 at 8:35











                            • Really cool answer.

                              – DawnSong
                              Nov 9 '17 at 9:47











                            • thanks buddy @Dawn Song

                              – Nischal Hada
                              Nov 10 '17 at 6:19








                            • 5





                              In Playground, you will get a warning, "Code after 'return' will never be executed". So I think #if #else #endif will be better.

                              – DawnSong
                              Nov 10 '17 at 8:40

















                            Cleanest implementation in my opinion, and it accounts for x86_64 and i386 architectures. Helped me overcome a weird device vs. simulator bug in Core Data. You're the man!

                            – Iron John Bonney
                            May 26 '16 at 22:01





                            Cleanest implementation in my opinion, and it accounts for x86_64 and i386 architectures. Helped me overcome a weird device vs. simulator bug in Core Data. You're the man!

                            – Iron John Bonney
                            May 26 '16 at 22:01













                            thanks for the complement dude

                            – Nischal Hada
                            May 27 '16 at 8:35





                            thanks for the complement dude

                            – Nischal Hada
                            May 27 '16 at 8:35













                            Really cool answer.

                            – DawnSong
                            Nov 9 '17 at 9:47





                            Really cool answer.

                            – DawnSong
                            Nov 9 '17 at 9:47













                            thanks buddy @Dawn Song

                            – Nischal Hada
                            Nov 10 '17 at 6:19







                            thanks buddy @Dawn Song

                            – Nischal Hada
                            Nov 10 '17 at 6:19






                            5




                            5





                            In Playground, you will get a warning, "Code after 'return' will never be executed". So I think #if #else #endif will be better.

                            – DawnSong
                            Nov 10 '17 at 8:40





                            In Playground, you will get a warning, "Code after 'return' will never be executed". So I think #if #else #endif will be better.

                            – DawnSong
                            Nov 10 '17 at 8:40











                            20














                            THERE IS A BETTER WAY NOW!



                            As of Xcode 9.3 beta 4 you can use #if targetEnvironment(simulator) to check.



                            #if targetEnvironment(simulator)
                            //Your simulator code
                            #endif


                            UPDATE

                            Xcode 10 and iOS 12 SDK supports this too.






                            share|improve this answer





















                            • 3





                              This should be the new accepted answer.

                              – Dan Loewenherz
                              Apr 4 '18 at 19:03











                            • This is the only that works for me, rest of the solutions didn't work.

                              – Vrutin Rathod
                              May 17 '18 at 15:59











                            • this proposal has been accepted in swift 4.1

                              – Hamsternik
                              Jun 15 '18 at 13:22
















                            20














                            THERE IS A BETTER WAY NOW!



                            As of Xcode 9.3 beta 4 you can use #if targetEnvironment(simulator) to check.



                            #if targetEnvironment(simulator)
                            //Your simulator code
                            #endif


                            UPDATE

                            Xcode 10 and iOS 12 SDK supports this too.






                            share|improve this answer





















                            • 3





                              This should be the new accepted answer.

                              – Dan Loewenherz
                              Apr 4 '18 at 19:03











                            • This is the only that works for me, rest of the solutions didn't work.

                              – Vrutin Rathod
                              May 17 '18 at 15:59











                            • this proposal has been accepted in swift 4.1

                              – Hamsternik
                              Jun 15 '18 at 13:22














                            20












                            20








                            20







                            THERE IS A BETTER WAY NOW!



                            As of Xcode 9.3 beta 4 you can use #if targetEnvironment(simulator) to check.



                            #if targetEnvironment(simulator)
                            //Your simulator code
                            #endif


                            UPDATE

                            Xcode 10 and iOS 12 SDK supports this too.






                            share|improve this answer















                            THERE IS A BETTER WAY NOW!



                            As of Xcode 9.3 beta 4 you can use #if targetEnvironment(simulator) to check.



                            #if targetEnvironment(simulator)
                            //Your simulator code
                            #endif


                            UPDATE

                            Xcode 10 and iOS 12 SDK supports this too.







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited Sep 20 '18 at 15:01

























                            answered Mar 12 '18 at 13:50









                            Stefan VasiljevicStefan Vasiljevic

                            2,67111215




                            2,67111215








                            • 3





                              This should be the new accepted answer.

                              – Dan Loewenherz
                              Apr 4 '18 at 19:03











                            • This is the only that works for me, rest of the solutions didn't work.

                              – Vrutin Rathod
                              May 17 '18 at 15:59











                            • this proposal has been accepted in swift 4.1

                              – Hamsternik
                              Jun 15 '18 at 13:22














                            • 3





                              This should be the new accepted answer.

                              – Dan Loewenherz
                              Apr 4 '18 at 19:03











                            • This is the only that works for me, rest of the solutions didn't work.

                              – Vrutin Rathod
                              May 17 '18 at 15:59











                            • this proposal has been accepted in swift 4.1

                              – Hamsternik
                              Jun 15 '18 at 13:22








                            3




                            3





                            This should be the new accepted answer.

                            – Dan Loewenherz
                            Apr 4 '18 at 19:03





                            This should be the new accepted answer.

                            – Dan Loewenherz
                            Apr 4 '18 at 19:03













                            This is the only that works for me, rest of the solutions didn't work.

                            – Vrutin Rathod
                            May 17 '18 at 15:59





                            This is the only that works for me, rest of the solutions didn't work.

                            – Vrutin Rathod
                            May 17 '18 at 15:59













                            this proposal has been accepted in swift 4.1

                            – Hamsternik
                            Jun 15 '18 at 13:22





                            this proposal has been accepted in swift 4.1

                            – Hamsternik
                            Jun 15 '18 at 13:22











                            8














                            All those answer are good, but it somehow confuses newbie like me as it does not clarify compile check and runtime check. Preprocessor are before compile time, but we should make it clearer



                            This blog article shows How to detect the iPhone simulator? clearly



                            Runtime



                            First of all, let’s shortly discuss. UIDevice provides you already information about the device



                            [[UIDevice currentDevice] model]


                            will return you “iPhone Simulator” or “iPhone” according to where the app is running.



                            Compile time



                            However what you want is to use compile time defines. Why? Because you compile your app strictly to be run either inside the Simulator or on the device. Apple makes a define called TARGET_IPHONE_SIMULATOR. So let’s look at the code :



                            #if TARGET_IPHONE_SIMULATOR

                            NSLog(@"Running in Simulator - no app store or giro");

                            #endif





                            share|improve this answer





















                            • 1





                              How does this improve on other answers?

                              – Mark
                              Jun 17 '14 at 16:42











                            • @Mark It clarifies a little bit

                              – onmyway133
                              Jun 18 '14 at 16:52






                            • 5





                              Currently, in Xcode 7, iOS 9 Simulator [[UIDevice currentDevice] model] is returning iPhone also instead of iPhone Simulator. So, I think this is not the best approach.

                              – eMdOS
                              Jan 12 '16 at 19:11
















                            8














                            All those answer are good, but it somehow confuses newbie like me as it does not clarify compile check and runtime check. Preprocessor are before compile time, but we should make it clearer



                            This blog article shows How to detect the iPhone simulator? clearly



                            Runtime



                            First of all, let’s shortly discuss. UIDevice provides you already information about the device



                            [[UIDevice currentDevice] model]


                            will return you “iPhone Simulator” or “iPhone” according to where the app is running.



                            Compile time



                            However what you want is to use compile time defines. Why? Because you compile your app strictly to be run either inside the Simulator or on the device. Apple makes a define called TARGET_IPHONE_SIMULATOR. So let’s look at the code :



                            #if TARGET_IPHONE_SIMULATOR

                            NSLog(@"Running in Simulator - no app store or giro");

                            #endif





                            share|improve this answer





















                            • 1





                              How does this improve on other answers?

                              – Mark
                              Jun 17 '14 at 16:42











                            • @Mark It clarifies a little bit

                              – onmyway133
                              Jun 18 '14 at 16:52






                            • 5





                              Currently, in Xcode 7, iOS 9 Simulator [[UIDevice currentDevice] model] is returning iPhone also instead of iPhone Simulator. So, I think this is not the best approach.

                              – eMdOS
                              Jan 12 '16 at 19:11














                            8












                            8








                            8







                            All those answer are good, but it somehow confuses newbie like me as it does not clarify compile check and runtime check. Preprocessor are before compile time, but we should make it clearer



                            This blog article shows How to detect the iPhone simulator? clearly



                            Runtime



                            First of all, let’s shortly discuss. UIDevice provides you already information about the device



                            [[UIDevice currentDevice] model]


                            will return you “iPhone Simulator” or “iPhone” according to where the app is running.



                            Compile time



                            However what you want is to use compile time defines. Why? Because you compile your app strictly to be run either inside the Simulator or on the device. Apple makes a define called TARGET_IPHONE_SIMULATOR. So let’s look at the code :



                            #if TARGET_IPHONE_SIMULATOR

                            NSLog(@"Running in Simulator - no app store or giro");

                            #endif





                            share|improve this answer















                            All those answer are good, but it somehow confuses newbie like me as it does not clarify compile check and runtime check. Preprocessor are before compile time, but we should make it clearer



                            This blog article shows How to detect the iPhone simulator? clearly



                            Runtime



                            First of all, let’s shortly discuss. UIDevice provides you already information about the device



                            [[UIDevice currentDevice] model]


                            will return you “iPhone Simulator” or “iPhone” according to where the app is running.



                            Compile time



                            However what you want is to use compile time defines. Why? Because you compile your app strictly to be run either inside the Simulator or on the device. Apple makes a define called TARGET_IPHONE_SIMULATOR. So let’s look at the code :



                            #if TARGET_IPHONE_SIMULATOR

                            NSLog(@"Running in Simulator - no app store or giro");

                            #endif






                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited Jun 17 '14 at 16:38

























                            answered Jun 17 '14 at 2:57









                            onmyway133onmyway133

                            24.9k15162192




                            24.9k15162192








                            • 1





                              How does this improve on other answers?

                              – Mark
                              Jun 17 '14 at 16:42











                            • @Mark It clarifies a little bit

                              – onmyway133
                              Jun 18 '14 at 16:52






                            • 5





                              Currently, in Xcode 7, iOS 9 Simulator [[UIDevice currentDevice] model] is returning iPhone also instead of iPhone Simulator. So, I think this is not the best approach.

                              – eMdOS
                              Jan 12 '16 at 19:11














                            • 1





                              How does this improve on other answers?

                              – Mark
                              Jun 17 '14 at 16:42











                            • @Mark It clarifies a little bit

                              – onmyway133
                              Jun 18 '14 at 16:52






                            • 5





                              Currently, in Xcode 7, iOS 9 Simulator [[UIDevice currentDevice] model] is returning iPhone also instead of iPhone Simulator. So, I think this is not the best approach.

                              – eMdOS
                              Jan 12 '16 at 19:11








                            1




                            1





                            How does this improve on other answers?

                            – Mark
                            Jun 17 '14 at 16:42





                            How does this improve on other answers?

                            – Mark
                            Jun 17 '14 at 16:42













                            @Mark It clarifies a little bit

                            – onmyway133
                            Jun 18 '14 at 16:52





                            @Mark It clarifies a little bit

                            – onmyway133
                            Jun 18 '14 at 16:52




                            5




                            5





                            Currently, in Xcode 7, iOS 9 Simulator [[UIDevice currentDevice] model] is returning iPhone also instead of iPhone Simulator. So, I think this is not the best approach.

                            – eMdOS
                            Jan 12 '16 at 19:11





                            Currently, in Xcode 7, iOS 9 Simulator [[UIDevice currentDevice] model] is returning iPhone also instead of iPhone Simulator. So, I think this is not the best approach.

                            – eMdOS
                            Jan 12 '16 at 19:11











                            6














                            The previous answers are a little dated. I found that all you need to do is query the TARGET_IPHONE_SIMULATOR macro (no need to include any other header files [assuming you are coding for iOS]).



                            I attempted TARGET_OS_IPHONE but it returned the same value (1) when running on an actual device and simulator, that's why I recommend using TARGET_IPHONE_SIMULATOR instead.






                            share|improve this answer
























                            • TARGET_OS_IPHONE is for code that might run on iOS or on MacOS X. Obviously you would want that code to behave the "iPhone" way on a simulator.

                              – gnasher729
                              Apr 5 '16 at 8:41
















                            6














                            The previous answers are a little dated. I found that all you need to do is query the TARGET_IPHONE_SIMULATOR macro (no need to include any other header files [assuming you are coding for iOS]).



                            I attempted TARGET_OS_IPHONE but it returned the same value (1) when running on an actual device and simulator, that's why I recommend using TARGET_IPHONE_SIMULATOR instead.






                            share|improve this answer
























                            • TARGET_OS_IPHONE is for code that might run on iOS or on MacOS X. Obviously you would want that code to behave the "iPhone" way on a simulator.

                              – gnasher729
                              Apr 5 '16 at 8:41














                            6












                            6








                            6







                            The previous answers are a little dated. I found that all you need to do is query the TARGET_IPHONE_SIMULATOR macro (no need to include any other header files [assuming you are coding for iOS]).



                            I attempted TARGET_OS_IPHONE but it returned the same value (1) when running on an actual device and simulator, that's why I recommend using TARGET_IPHONE_SIMULATOR instead.






                            share|improve this answer













                            The previous answers are a little dated. I found that all you need to do is query the TARGET_IPHONE_SIMULATOR macro (no need to include any other header files [assuming you are coding for iOS]).



                            I attempted TARGET_OS_IPHONE but it returned the same value (1) when running on an actual device and simulator, that's why I recommend using TARGET_IPHONE_SIMULATOR instead.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered May 21 '13 at 7:10









                            StunnerStunner

                            7,8451069123




                            7,8451069123













                            • TARGET_OS_IPHONE is for code that might run on iOS or on MacOS X. Obviously you would want that code to behave the "iPhone" way on a simulator.

                              – gnasher729
                              Apr 5 '16 at 8:41



















                            • TARGET_OS_IPHONE is for code that might run on iOS or on MacOS X. Obviously you would want that code to behave the "iPhone" way on a simulator.

                              – gnasher729
                              Apr 5 '16 at 8:41

















                            TARGET_OS_IPHONE is for code that might run on iOS or on MacOS X. Obviously you would want that code to behave the "iPhone" way on a simulator.

                            – gnasher729
                            Apr 5 '16 at 8:41





                            TARGET_OS_IPHONE is for code that might run on iOS or on MacOS X. Obviously you would want that code to behave the "iPhone" way on a simulator.

                            – gnasher729
                            Apr 5 '16 at 8:41











                            6














                            In swift :



                            #if (arch(i386) || arch(x86_64))
                            ...
                            #endif


                            From Detect if app is being built for device or simulator in Swift






                            share|improve this answer


























                            • To distinguish between mac apps: #if ( arch( i386 ) || arch( x86_64 ) ) && !os( OSX ) // we’re on a simulator running on mac, and not a mac app. (For cross platforms code included in mac targets)

                              – Bobjt
                              Oct 21 '16 at 21:01


















                            6














                            In swift :



                            #if (arch(i386) || arch(x86_64))
                            ...
                            #endif


                            From Detect if app is being built for device or simulator in Swift






                            share|improve this answer


























                            • To distinguish between mac apps: #if ( arch( i386 ) || arch( x86_64 ) ) && !os( OSX ) // we’re on a simulator running on mac, and not a mac app. (For cross platforms code included in mac targets)

                              – Bobjt
                              Oct 21 '16 at 21:01
















                            6












                            6








                            6







                            In swift :



                            #if (arch(i386) || arch(x86_64))
                            ...
                            #endif


                            From Detect if app is being built for device or simulator in Swift






                            share|improve this answer















                            In swift :



                            #if (arch(i386) || arch(x86_64))
                            ...
                            #endif


                            From Detect if app is being built for device or simulator in Swift







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited May 23 '17 at 12:10









                            Community

                            11




                            11










                            answered Jun 16 '16 at 14:10









                            CedricSoubrieCedricSoubrie

                            5,91123242




                            5,91123242













                            • To distinguish between mac apps: #if ( arch( i386 ) || arch( x86_64 ) ) && !os( OSX ) // we’re on a simulator running on mac, and not a mac app. (For cross platforms code included in mac targets)

                              – Bobjt
                              Oct 21 '16 at 21:01





















                            • To distinguish between mac apps: #if ( arch( i386 ) || arch( x86_64 ) ) && !os( OSX ) // we’re on a simulator running on mac, and not a mac app. (For cross platforms code included in mac targets)

                              – Bobjt
                              Oct 21 '16 at 21:01



















                            To distinguish between mac apps: #if ( arch( i386 ) || arch( x86_64 ) ) && !os( OSX ) // we’re on a simulator running on mac, and not a mac app. (For cross platforms code included in mac targets)

                            – Bobjt
                            Oct 21 '16 at 21:01







                            To distinguish between mac apps: #if ( arch( i386 ) || arch( x86_64 ) ) && !os( OSX ) // we’re on a simulator running on mac, and not a mac app. (For cross platforms code included in mac targets)

                            – Bobjt
                            Oct 21 '16 at 21:01













                            4














                            I had the same problem, both TARGET_IPHONE_SIMULATOR and TARGET_OS_IPHONE are always defined, and are set to 1. Pete's solution works, of course, but if you ever happen to build on something other than intel (unlikely, but who knows), here's something that's safe as long as the iphone hardware doesn't change (so your code will always work for the iphones currently out there):



                            #if defined __arm__ || defined __thumb__
                            #undef TARGET_IPHONE_SIMULATOR
                            #define TARGET_OS_IPHONE
                            #else
                            #define TARGET_IPHONE_SIMULATOR 1
                            #undef TARGET_OS_IPHONE
                            #endif


                            Put that somewhere convenient, and then pretend that the TARGET_* constants were defined correctly.






                            share|improve this answer




























                              4














                              I had the same problem, both TARGET_IPHONE_SIMULATOR and TARGET_OS_IPHONE are always defined, and are set to 1. Pete's solution works, of course, but if you ever happen to build on something other than intel (unlikely, but who knows), here's something that's safe as long as the iphone hardware doesn't change (so your code will always work for the iphones currently out there):



                              #if defined __arm__ || defined __thumb__
                              #undef TARGET_IPHONE_SIMULATOR
                              #define TARGET_OS_IPHONE
                              #else
                              #define TARGET_IPHONE_SIMULATOR 1
                              #undef TARGET_OS_IPHONE
                              #endif


                              Put that somewhere convenient, and then pretend that the TARGET_* constants were defined correctly.






                              share|improve this answer


























                                4












                                4








                                4







                                I had the same problem, both TARGET_IPHONE_SIMULATOR and TARGET_OS_IPHONE are always defined, and are set to 1. Pete's solution works, of course, but if you ever happen to build on something other than intel (unlikely, but who knows), here's something that's safe as long as the iphone hardware doesn't change (so your code will always work for the iphones currently out there):



                                #if defined __arm__ || defined __thumb__
                                #undef TARGET_IPHONE_SIMULATOR
                                #define TARGET_OS_IPHONE
                                #else
                                #define TARGET_IPHONE_SIMULATOR 1
                                #undef TARGET_OS_IPHONE
                                #endif


                                Put that somewhere convenient, and then pretend that the TARGET_* constants were defined correctly.






                                share|improve this answer













                                I had the same problem, both TARGET_IPHONE_SIMULATOR and TARGET_OS_IPHONE are always defined, and are set to 1. Pete's solution works, of course, but if you ever happen to build on something other than intel (unlikely, but who knows), here's something that's safe as long as the iphone hardware doesn't change (so your code will always work for the iphones currently out there):



                                #if defined __arm__ || defined __thumb__
                                #undef TARGET_IPHONE_SIMULATOR
                                #define TARGET_OS_IPHONE
                                #else
                                #define TARGET_IPHONE_SIMULATOR 1
                                #undef TARGET_OS_IPHONE
                                #endif


                                Put that somewhere convenient, and then pretend that the TARGET_* constants were defined correctly.







                                share|improve this answer












                                share|improve this answer



                                share|improve this answer










                                answered Jun 16 '09 at 17:48







                                Martin






























                                    3














                                    Works for Swift 4 and Xcode 9.4.1



                                    Use this code:



                                    #if targetEnvironment(simulator)
                                    // Simulator
                                    #else
                                    // Device
                                    #endif





                                    share|improve this answer




























                                      3














                                      Works for Swift 4 and Xcode 9.4.1



                                      Use this code:



                                      #if targetEnvironment(simulator)
                                      // Simulator
                                      #else
                                      // Device
                                      #endif





                                      share|improve this answer


























                                        3












                                        3








                                        3







                                        Works for Swift 4 and Xcode 9.4.1



                                        Use this code:



                                        #if targetEnvironment(simulator)
                                        // Simulator
                                        #else
                                        // Device
                                        #endif





                                        share|improve this answer













                                        Works for Swift 4 and Xcode 9.4.1



                                        Use this code:



                                        #if targetEnvironment(simulator)
                                        // Simulator
                                        #else
                                        // Device
                                        #endif






                                        share|improve this answer












                                        share|improve this answer



                                        share|improve this answer










                                        answered Jul 18 '18 at 19:06









                                        Haroldo GondimHaroldo Gondim

                                        3,08582650




                                        3,08582650























                                            2














                                            Has anyone considered the answer provided here?



                                            I suppose the objective-c equivalent would be



                                            + (BOOL)isSimulator {
                                            NSOperatingSystemVersion ios9 = {9, 0, 0};
                                            NSProcessInfo *processInfo = [NSProcessInfo processInfo];
                                            if ([processInfo isOperatingSystemAtLeastVersion:ios9]) {
                                            NSDictionary<NSString *, NSString *> *environment = [processInfo environment];
                                            NSString *simulator = [environment objectForKey:@"SIMULATOR_DEVICE_NAME"];
                                            return simulator != nil;
                                            } else {
                                            UIDevice *currentDevice = [UIDevice currentDevice];
                                            return ([currentDevice.model rangeOfString:@"Simulator"].location != NSNotFound);
                                            }
                                            }





                                            share|improve this answer




























                                              2














                                              Has anyone considered the answer provided here?



                                              I suppose the objective-c equivalent would be



                                              + (BOOL)isSimulator {
                                              NSOperatingSystemVersion ios9 = {9, 0, 0};
                                              NSProcessInfo *processInfo = [NSProcessInfo processInfo];
                                              if ([processInfo isOperatingSystemAtLeastVersion:ios9]) {
                                              NSDictionary<NSString *, NSString *> *environment = [processInfo environment];
                                              NSString *simulator = [environment objectForKey:@"SIMULATOR_DEVICE_NAME"];
                                              return simulator != nil;
                                              } else {
                                              UIDevice *currentDevice = [UIDevice currentDevice];
                                              return ([currentDevice.model rangeOfString:@"Simulator"].location != NSNotFound);
                                              }
                                              }





                                              share|improve this answer


























                                                2












                                                2








                                                2







                                                Has anyone considered the answer provided here?



                                                I suppose the objective-c equivalent would be



                                                + (BOOL)isSimulator {
                                                NSOperatingSystemVersion ios9 = {9, 0, 0};
                                                NSProcessInfo *processInfo = [NSProcessInfo processInfo];
                                                if ([processInfo isOperatingSystemAtLeastVersion:ios9]) {
                                                NSDictionary<NSString *, NSString *> *environment = [processInfo environment];
                                                NSString *simulator = [environment objectForKey:@"SIMULATOR_DEVICE_NAME"];
                                                return simulator != nil;
                                                } else {
                                                UIDevice *currentDevice = [UIDevice currentDevice];
                                                return ([currentDevice.model rangeOfString:@"Simulator"].location != NSNotFound);
                                                }
                                                }





                                                share|improve this answer













                                                Has anyone considered the answer provided here?



                                                I suppose the objective-c equivalent would be



                                                + (BOOL)isSimulator {
                                                NSOperatingSystemVersion ios9 = {9, 0, 0};
                                                NSProcessInfo *processInfo = [NSProcessInfo processInfo];
                                                if ([processInfo isOperatingSystemAtLeastVersion:ios9]) {
                                                NSDictionary<NSString *, NSString *> *environment = [processInfo environment];
                                                NSString *simulator = [environment objectForKey:@"SIMULATOR_DEVICE_NAME"];
                                                return simulator != nil;
                                                } else {
                                                UIDevice *currentDevice = [UIDevice currentDevice];
                                                return ([currentDevice.model rangeOfString:@"Simulator"].location != NSNotFound);
                                                }
                                                }






                                                share|improve this answer












                                                share|improve this answer



                                                share|improve this answer










                                                answered Jul 26 '17 at 13:59









                                                Vijay SharmaVijay Sharma

                                                1,49711217




                                                1,49711217























                                                    1














                                                    To include all types of "simulators"



                                                    NSString *model = [[UIDevice currentDevice] model];
                                                    if([model rangeOfString:@"Simulator" options:NSCaseInsensitiveSearch].location !=NSNotFound)
                                                    {
                                                    // we are running in a simulator
                                                    }





                                                    share|improve this answer



















                                                    • 3





                                                      Note that this doesn't work on Xcode 7 anymore!

                                                      – radex
                                                      Sep 9 '15 at 10:55






                                                    • 4





                                                      It has nothing to do with Xcode 7. If you run iOS Simulator with iOS8 (from Xcode 7) then this will work. It won't work for iOS9 where [[UIDevice currentDevice] model] returns only "iPhone" if app was launched from iOS Simulator

                                                      – tesla
                                                      Sep 23 '15 at 8:46











                                                    • why not -[NSString containsString]?

                                                      – Gobe
                                                      Oct 31 '16 at 23:23
















                                                    1














                                                    To include all types of "simulators"



                                                    NSString *model = [[UIDevice currentDevice] model];
                                                    if([model rangeOfString:@"Simulator" options:NSCaseInsensitiveSearch].location !=NSNotFound)
                                                    {
                                                    // we are running in a simulator
                                                    }





                                                    share|improve this answer



















                                                    • 3





                                                      Note that this doesn't work on Xcode 7 anymore!

                                                      – radex
                                                      Sep 9 '15 at 10:55






                                                    • 4





                                                      It has nothing to do with Xcode 7. If you run iOS Simulator with iOS8 (from Xcode 7) then this will work. It won't work for iOS9 where [[UIDevice currentDevice] model] returns only "iPhone" if app was launched from iOS Simulator

                                                      – tesla
                                                      Sep 23 '15 at 8:46











                                                    • why not -[NSString containsString]?

                                                      – Gobe
                                                      Oct 31 '16 at 23:23














                                                    1












                                                    1








                                                    1







                                                    To include all types of "simulators"



                                                    NSString *model = [[UIDevice currentDevice] model];
                                                    if([model rangeOfString:@"Simulator" options:NSCaseInsensitiveSearch].location !=NSNotFound)
                                                    {
                                                    // we are running in a simulator
                                                    }





                                                    share|improve this answer













                                                    To include all types of "simulators"



                                                    NSString *model = [[UIDevice currentDevice] model];
                                                    if([model rangeOfString:@"Simulator" options:NSCaseInsensitiveSearch].location !=NSNotFound)
                                                    {
                                                    // we are running in a simulator
                                                    }






                                                    share|improve this answer












                                                    share|improve this answer



                                                    share|improve this answer










                                                    answered Jun 12 '15 at 18:51









                                                    jeffrjeffr

                                                    271




                                                    271








                                                    • 3





                                                      Note that this doesn't work on Xcode 7 anymore!

                                                      – radex
                                                      Sep 9 '15 at 10:55






                                                    • 4





                                                      It has nothing to do with Xcode 7. If you run iOS Simulator with iOS8 (from Xcode 7) then this will work. It won't work for iOS9 where [[UIDevice currentDevice] model] returns only "iPhone" if app was launched from iOS Simulator

                                                      – tesla
                                                      Sep 23 '15 at 8:46











                                                    • why not -[NSString containsString]?

                                                      – Gobe
                                                      Oct 31 '16 at 23:23














                                                    • 3





                                                      Note that this doesn't work on Xcode 7 anymore!

                                                      – radex
                                                      Sep 9 '15 at 10:55






                                                    • 4





                                                      It has nothing to do with Xcode 7. If you run iOS Simulator with iOS8 (from Xcode 7) then this will work. It won't work for iOS9 where [[UIDevice currentDevice] model] returns only "iPhone" if app was launched from iOS Simulator

                                                      – tesla
                                                      Sep 23 '15 at 8:46











                                                    • why not -[NSString containsString]?

                                                      – Gobe
                                                      Oct 31 '16 at 23:23








                                                    3




                                                    3





                                                    Note that this doesn't work on Xcode 7 anymore!

                                                    – radex
                                                    Sep 9 '15 at 10:55





                                                    Note that this doesn't work on Xcode 7 anymore!

                                                    – radex
                                                    Sep 9 '15 at 10:55




                                                    4




                                                    4





                                                    It has nothing to do with Xcode 7. If you run iOS Simulator with iOS8 (from Xcode 7) then this will work. It won't work for iOS9 where [[UIDevice currentDevice] model] returns only "iPhone" if app was launched from iOS Simulator

                                                    – tesla
                                                    Sep 23 '15 at 8:46





                                                    It has nothing to do with Xcode 7. If you run iOS Simulator with iOS8 (from Xcode 7) then this will work. It won't work for iOS9 where [[UIDevice currentDevice] model] returns only "iPhone" if app was launched from iOS Simulator

                                                    – tesla
                                                    Sep 23 '15 at 8:46













                                                    why not -[NSString containsString]?

                                                    – Gobe
                                                    Oct 31 '16 at 23:23





                                                    why not -[NSString containsString]?

                                                    – Gobe
                                                    Oct 31 '16 at 23:23











                                                    1














                                                    With Swift 4.2 (Xcode 10), we can do this



                                                    #if targetEnvironment(simulator)
                                                    //simulator code
                                                    #else
                                                    #warning("Not compiling for simulator")
                                                    #endif





                                                    share|improve this answer





















                                                    • 1





                                                      Just another copy paste

                                                      – J. Doe
                                                      Nov 9 '18 at 12:03
















                                                    1














                                                    With Swift 4.2 (Xcode 10), we can do this



                                                    #if targetEnvironment(simulator)
                                                    //simulator code
                                                    #else
                                                    #warning("Not compiling for simulator")
                                                    #endif





                                                    share|improve this answer





















                                                    • 1





                                                      Just another copy paste

                                                      – J. Doe
                                                      Nov 9 '18 at 12:03














                                                    1












                                                    1








                                                    1







                                                    With Swift 4.2 (Xcode 10), we can do this



                                                    #if targetEnvironment(simulator)
                                                    //simulator code
                                                    #else
                                                    #warning("Not compiling for simulator")
                                                    #endif





                                                    share|improve this answer















                                                    With Swift 4.2 (Xcode 10), we can do this



                                                    #if targetEnvironment(simulator)
                                                    //simulator code
                                                    #else
                                                    #warning("Not compiling for simulator")
                                                    #endif






                                                    share|improve this answer














                                                    share|improve this answer



                                                    share|improve this answer








                                                    edited Oct 10 '18 at 0:30









                                                    smileBot

                                                    16.9k65554




                                                    16.9k65554










                                                    answered Jun 11 '18 at 8:33









                                                    iHSiHS

                                                    3,87922447




                                                    3,87922447








                                                    • 1





                                                      Just another copy paste

                                                      – J. Doe
                                                      Nov 9 '18 at 12:03














                                                    • 1





                                                      Just another copy paste

                                                      – J. Doe
                                                      Nov 9 '18 at 12:03








                                                    1




                                                    1





                                                    Just another copy paste

                                                    – J. Doe
                                                    Nov 9 '18 at 12:03





                                                    Just another copy paste

                                                    – J. Doe
                                                    Nov 9 '18 at 12:03











                                                    1














                                                    For Swift 4.2 / xCode 10



                                                    I created an extension on UIDevice, so I can easily ask for if the simulator is running.



                                                    // UIDevice+CheckSimulator.swift

                                                    import UIKit

                                                    extension UIDevice {

                                                    /// Checks if the current device that runs the app is xCode's simulator
                                                    static func isSimulator() -> Bool {
                                                    #if targetEnvironment(simulator)
                                                    return true
                                                    #else
                                                    return false
                                                    #endif
                                                    }
                                                    }


                                                    In my AppDelegate for example I use this method to decide wether registering for remote notification is necessary, which is not possible for the simulator.



                                                    // CHECK FOR REAL DEVICE / OR SIMULATOR
                                                    if UIDevice.isSimulator() == false {

                                                    // REGISTER FOR SILENT REMOTE NOTIFICATION
                                                    application.registerForRemoteNotifications()
                                                    }





                                                    share|improve this answer




























                                                      1














                                                      For Swift 4.2 / xCode 10



                                                      I created an extension on UIDevice, so I can easily ask for if the simulator is running.



                                                      // UIDevice+CheckSimulator.swift

                                                      import UIKit

                                                      extension UIDevice {

                                                      /// Checks if the current device that runs the app is xCode's simulator
                                                      static func isSimulator() -> Bool {
                                                      #if targetEnvironment(simulator)
                                                      return true
                                                      #else
                                                      return false
                                                      #endif
                                                      }
                                                      }


                                                      In my AppDelegate for example I use this method to decide wether registering for remote notification is necessary, which is not possible for the simulator.



                                                      // CHECK FOR REAL DEVICE / OR SIMULATOR
                                                      if UIDevice.isSimulator() == false {

                                                      // REGISTER FOR SILENT REMOTE NOTIFICATION
                                                      application.registerForRemoteNotifications()
                                                      }





                                                      share|improve this answer


























                                                        1












                                                        1








                                                        1







                                                        For Swift 4.2 / xCode 10



                                                        I created an extension on UIDevice, so I can easily ask for if the simulator is running.



                                                        // UIDevice+CheckSimulator.swift

                                                        import UIKit

                                                        extension UIDevice {

                                                        /// Checks if the current device that runs the app is xCode's simulator
                                                        static func isSimulator() -> Bool {
                                                        #if targetEnvironment(simulator)
                                                        return true
                                                        #else
                                                        return false
                                                        #endif
                                                        }
                                                        }


                                                        In my AppDelegate for example I use this method to decide wether registering for remote notification is necessary, which is not possible for the simulator.



                                                        // CHECK FOR REAL DEVICE / OR SIMULATOR
                                                        if UIDevice.isSimulator() == false {

                                                        // REGISTER FOR SILENT REMOTE NOTIFICATION
                                                        application.registerForRemoteNotifications()
                                                        }





                                                        share|improve this answer













                                                        For Swift 4.2 / xCode 10



                                                        I created an extension on UIDevice, so I can easily ask for if the simulator is running.



                                                        // UIDevice+CheckSimulator.swift

                                                        import UIKit

                                                        extension UIDevice {

                                                        /// Checks if the current device that runs the app is xCode's simulator
                                                        static func isSimulator() -> Bool {
                                                        #if targetEnvironment(simulator)
                                                        return true
                                                        #else
                                                        return false
                                                        #endif
                                                        }
                                                        }


                                                        In my AppDelegate for example I use this method to decide wether registering for remote notification is necessary, which is not possible for the simulator.



                                                        // CHECK FOR REAL DEVICE / OR SIMULATOR
                                                        if UIDevice.isSimulator() == false {

                                                        // REGISTER FOR SILENT REMOTE NOTIFICATION
                                                        application.registerForRemoteNotifications()
                                                        }






                                                        share|improve this answer












                                                        share|improve this answer



                                                        share|improve this answer










                                                        answered Nov 25 '18 at 13:29









                                                        LukeSideWalkerLukeSideWalker

                                                        4,03911624




                                                        4,03911624























                                                            0














                                                            My answer is based on @Daniel Magnusson answer and comments of @Nuthatch and @n.Drake. and I write it to save some time for swift users working on iOS9 and onwards.



                                                            This is what worked for me:



                                                            if UIDevice.currentDevice().name.hasSuffix("Simulator"){
                                                            //Code executing on Simulator
                                                            } else{
                                                            //Code executing on Device
                                                            }





                                                            share|improve this answer



















                                                            • 1





                                                              The code won't work if a user adds Simulator word in his device name

                                                              – mbelsky
                                                              May 9 '16 at 8:11











                                                            • Unfortunately with XCode 8 UIDevice.current.name reports the name of the machine the Simulator is running on (typically something like "Simon's MacBook Pro" now) so the test has become unreliable. I am still looking into a clean way to fix it.

                                                              – Michael
                                                              Sep 26 '16 at 11:04
















                                                            0














                                                            My answer is based on @Daniel Magnusson answer and comments of @Nuthatch and @n.Drake. and I write it to save some time for swift users working on iOS9 and onwards.



                                                            This is what worked for me:



                                                            if UIDevice.currentDevice().name.hasSuffix("Simulator"){
                                                            //Code executing on Simulator
                                                            } else{
                                                            //Code executing on Device
                                                            }





                                                            share|improve this answer



















                                                            • 1





                                                              The code won't work if a user adds Simulator word in his device name

                                                              – mbelsky
                                                              May 9 '16 at 8:11











                                                            • Unfortunately with XCode 8 UIDevice.current.name reports the name of the machine the Simulator is running on (typically something like "Simon's MacBook Pro" now) so the test has become unreliable. I am still looking into a clean way to fix it.

                                                              – Michael
                                                              Sep 26 '16 at 11:04














                                                            0












                                                            0








                                                            0







                                                            My answer is based on @Daniel Magnusson answer and comments of @Nuthatch and @n.Drake. and I write it to save some time for swift users working on iOS9 and onwards.



                                                            This is what worked for me:



                                                            if UIDevice.currentDevice().name.hasSuffix("Simulator"){
                                                            //Code executing on Simulator
                                                            } else{
                                                            //Code executing on Device
                                                            }





                                                            share|improve this answer













                                                            My answer is based on @Daniel Magnusson answer and comments of @Nuthatch and @n.Drake. and I write it to save some time for swift users working on iOS9 and onwards.



                                                            This is what worked for me:



                                                            if UIDevice.currentDevice().name.hasSuffix("Simulator"){
                                                            //Code executing on Simulator
                                                            } else{
                                                            //Code executing on Device
                                                            }






                                                            share|improve this answer












                                                            share|improve this answer



                                                            share|improve this answer










                                                            answered Dec 23 '15 at 12:30









                                                            euthimis87euthimis87

                                                            1,0301117




                                                            1,0301117








                                                            • 1





                                                              The code won't work if a user adds Simulator word in his device name

                                                              – mbelsky
                                                              May 9 '16 at 8:11











                                                            • Unfortunately with XCode 8 UIDevice.current.name reports the name of the machine the Simulator is running on (typically something like "Simon's MacBook Pro" now) so the test has become unreliable. I am still looking into a clean way to fix it.

                                                              – Michael
                                                              Sep 26 '16 at 11:04














                                                            • 1





                                                              The code won't work if a user adds Simulator word in his device name

                                                              – mbelsky
                                                              May 9 '16 at 8:11











                                                            • Unfortunately with XCode 8 UIDevice.current.name reports the name of the machine the Simulator is running on (typically something like "Simon's MacBook Pro" now) so the test has become unreliable. I am still looking into a clean way to fix it.

                                                              – Michael
                                                              Sep 26 '16 at 11:04








                                                            1




                                                            1





                                                            The code won't work if a user adds Simulator word in his device name

                                                            – mbelsky
                                                            May 9 '16 at 8:11





                                                            The code won't work if a user adds Simulator word in his device name

                                                            – mbelsky
                                                            May 9 '16 at 8:11













                                                            Unfortunately with XCode 8 UIDevice.current.name reports the name of the machine the Simulator is running on (typically something like "Simon's MacBook Pro" now) so the test has become unreliable. I am still looking into a clean way to fix it.

                                                            – Michael
                                                            Sep 26 '16 at 11:04





                                                            Unfortunately with XCode 8 UIDevice.current.name reports the name of the machine the Simulator is running on (typically something like "Simon's MacBook Pro" now) so the test has become unreliable. I am still looking into a clean way to fix it.

                                                            – Michael
                                                            Sep 26 '16 at 11:04











                                                            0














                                                            /// Returns true if its simulator and not a device



                                                            public static var isSimulator: Bool {
                                                            #if (arch(i386) || arch(x86_64)) && os(iOS)
                                                            return true
                                                            #else
                                                            return false
                                                            #endif
                                                            }





                                                            share|improve this answer




























                                                              0














                                                              /// Returns true if its simulator and not a device



                                                              public static var isSimulator: Bool {
                                                              #if (arch(i386) || arch(x86_64)) && os(iOS)
                                                              return true
                                                              #else
                                                              return false
                                                              #endif
                                                              }





                                                              share|improve this answer


























                                                                0












                                                                0








                                                                0







                                                                /// Returns true if its simulator and not a device



                                                                public static var isSimulator: Bool {
                                                                #if (arch(i386) || arch(x86_64)) && os(iOS)
                                                                return true
                                                                #else
                                                                return false
                                                                #endif
                                                                }





                                                                share|improve this answer













                                                                /// Returns true if its simulator and not a device



                                                                public static var isSimulator: Bool {
                                                                #if (arch(i386) || arch(x86_64)) && os(iOS)
                                                                return true
                                                                #else
                                                                return false
                                                                #endif
                                                                }






                                                                share|improve this answer












                                                                share|improve this answer



                                                                share|improve this answer










                                                                answered Feb 28 '18 at 13:39









                                                                Pratyush PratikPratyush Pratik

                                                                481410




                                                                481410























                                                                    0














                                                                    SWIFT 4 Solution



                                                                    static let isSimulator: Bool = {
                                                                    return TARGET_OS_SIMULATOR == 1
                                                                    }()


                                                                    TARGET_OS_SIMULATOR is located in Darwin.TargetConditionals.swift file.






                                                                    share|improve this answer




























                                                                      0














                                                                      SWIFT 4 Solution



                                                                      static let isSimulator: Bool = {
                                                                      return TARGET_OS_SIMULATOR == 1
                                                                      }()


                                                                      TARGET_OS_SIMULATOR is located in Darwin.TargetConditionals.swift file.






                                                                      share|improve this answer


























                                                                        0












                                                                        0








                                                                        0







                                                                        SWIFT 4 Solution



                                                                        static let isSimulator: Bool = {
                                                                        return TARGET_OS_SIMULATOR == 1
                                                                        }()


                                                                        TARGET_OS_SIMULATOR is located in Darwin.TargetConditionals.swift file.






                                                                        share|improve this answer













                                                                        SWIFT 4 Solution



                                                                        static let isSimulator: Bool = {
                                                                        return TARGET_OS_SIMULATOR == 1
                                                                        }()


                                                                        TARGET_OS_SIMULATOR is located in Darwin.TargetConditionals.swift file.







                                                                        share|improve this answer












                                                                        share|improve this answer



                                                                        share|improve this answer










                                                                        answered Apr 11 '18 at 7:09









                                                                        kamwysockamwysoc

                                                                        4,28711836




                                                                        4,28711836























                                                                            0














                                                                            Apple has added support for checking the app is targeted for the simulator with the following:



                                                                            #if targetEnvironment(simulator)
                                                                            let DEVICE_IS_SIMULATOR = true
                                                                            #else
                                                                            let DEVICE_IS_SIMULATOR = false
                                                                            #endif





                                                                            share|improve this answer




























                                                                              0














                                                                              Apple has added support for checking the app is targeted for the simulator with the following:



                                                                              #if targetEnvironment(simulator)
                                                                              let DEVICE_IS_SIMULATOR = true
                                                                              #else
                                                                              let DEVICE_IS_SIMULATOR = false
                                                                              #endif





                                                                              share|improve this answer


























                                                                                0












                                                                                0








                                                                                0







                                                                                Apple has added support for checking the app is targeted for the simulator with the following:



                                                                                #if targetEnvironment(simulator)
                                                                                let DEVICE_IS_SIMULATOR = true
                                                                                #else
                                                                                let DEVICE_IS_SIMULATOR = false
                                                                                #endif





                                                                                share|improve this answer













                                                                                Apple has added support for checking the app is targeted for the simulator with the following:



                                                                                #if targetEnvironment(simulator)
                                                                                let DEVICE_IS_SIMULATOR = true
                                                                                #else
                                                                                let DEVICE_IS_SIMULATOR = false
                                                                                #endif






                                                                                share|improve this answer












                                                                                share|improve this answer



                                                                                share|improve this answer










                                                                                answered Jul 11 '18 at 22:43









                                                                                David CorbinDavid Corbin

                                                                                4372922




                                                                                4372922























                                                                                    0














                                                                                    if nothing worked, try this



                                                                                    public struct Platform {

                                                                                    public static var isSimulator: Bool {
                                                                                    return TARGET_OS_SIMULATOR != 0 // Use this line in Xcode 7 or newer
                                                                                    }

                                                                                    }





                                                                                    share|improve this answer




























                                                                                      0














                                                                                      if nothing worked, try this



                                                                                      public struct Platform {

                                                                                      public static var isSimulator: Bool {
                                                                                      return TARGET_OS_SIMULATOR != 0 // Use this line in Xcode 7 or newer
                                                                                      }

                                                                                      }





                                                                                      share|improve this answer


























                                                                                        0












                                                                                        0








                                                                                        0







                                                                                        if nothing worked, try this



                                                                                        public struct Platform {

                                                                                        public static var isSimulator: Bool {
                                                                                        return TARGET_OS_SIMULATOR != 0 // Use this line in Xcode 7 or newer
                                                                                        }

                                                                                        }





                                                                                        share|improve this answer













                                                                                        if nothing worked, try this



                                                                                        public struct Platform {

                                                                                        public static var isSimulator: Bool {
                                                                                        return TARGET_OS_SIMULATOR != 0 // Use this line in Xcode 7 or newer
                                                                                        }

                                                                                        }






                                                                                        share|improve this answer












                                                                                        share|improve this answer



                                                                                        share|improve this answer










                                                                                        answered Sep 17 '18 at 13:33









                                                                                        Aklesh RathaurAklesh Rathaur

                                                                                        1,1461216




                                                                                        1,1461216























                                                                                            -3














                                                                                            In my opinion, the answer (presented above and repeated below):



                                                                                            NSString *model = [[UIDevice currentDevice] model];
                                                                                            if ([model isEqualToString:@"iPhone Simulator"]) {
                                                                                            //device is simulator
                                                                                            }


                                                                                            is the best answer because it is obviously executed at RUNTIME versus being a COMPILE DIRECTIVE.






                                                                                            share|improve this answer





















                                                                                            • 11





                                                                                              I disagree. This code ends up in your product, whereas a compiler directive keeps the - on the device unnecessary - routine out.

                                                                                              – nine stones
                                                                                              Oct 24 '13 at 3:16






                                                                                            • 1





                                                                                              The compiler directives work because the device and simulators are completely different compile targets - ie you wouldn't use the same binary on both. It has to be compiled to different hardware, so it makes sense in that case.

                                                                                              – Brad Parks
                                                                                              Mar 12 '14 at 22:52













                                                                                            • Being executed at RUNTIME makes it the worst possible answer.

                                                                                              – gnasher729
                                                                                              Apr 5 '16 at 8:43
















                                                                                            -3














                                                                                            In my opinion, the answer (presented above and repeated below):



                                                                                            NSString *model = [[UIDevice currentDevice] model];
                                                                                            if ([model isEqualToString:@"iPhone Simulator"]) {
                                                                                            //device is simulator
                                                                                            }


                                                                                            is the best answer because it is obviously executed at RUNTIME versus being a COMPILE DIRECTIVE.






                                                                                            share|improve this answer





















                                                                                            • 11





                                                                                              I disagree. This code ends up in your product, whereas a compiler directive keeps the - on the device unnecessary - routine out.

                                                                                              – nine stones
                                                                                              Oct 24 '13 at 3:16






                                                                                            • 1





                                                                                              The compiler directives work because the device and simulators are completely different compile targets - ie you wouldn't use the same binary on both. It has to be compiled to different hardware, so it makes sense in that case.

                                                                                              – Brad Parks
                                                                                              Mar 12 '14 at 22:52













                                                                                            • Being executed at RUNTIME makes it the worst possible answer.

                                                                                              – gnasher729
                                                                                              Apr 5 '16 at 8:43














                                                                                            -3












                                                                                            -3








                                                                                            -3







                                                                                            In my opinion, the answer (presented above and repeated below):



                                                                                            NSString *model = [[UIDevice currentDevice] model];
                                                                                            if ([model isEqualToString:@"iPhone Simulator"]) {
                                                                                            //device is simulator
                                                                                            }


                                                                                            is the best answer because it is obviously executed at RUNTIME versus being a COMPILE DIRECTIVE.






                                                                                            share|improve this answer















                                                                                            In my opinion, the answer (presented above and repeated below):



                                                                                            NSString *model = [[UIDevice currentDevice] model];
                                                                                            if ([model isEqualToString:@"iPhone Simulator"]) {
                                                                                            //device is simulator
                                                                                            }


                                                                                            is the best answer because it is obviously executed at RUNTIME versus being a COMPILE DIRECTIVE.







                                                                                            share|improve this answer














                                                                                            share|improve this answer



                                                                                            share|improve this answer








                                                                                            edited May 21 '14 at 15:35









                                                                                            Eric

                                                                                            1,72832638




                                                                                            1,72832638










                                                                                            answered Sep 9 '13 at 14:45









                                                                                            user1686700user1686700

                                                                                            427145




                                                                                            427145








                                                                                            • 11





                                                                                              I disagree. This code ends up in your product, whereas a compiler directive keeps the - on the device unnecessary - routine out.

                                                                                              – nine stones
                                                                                              Oct 24 '13 at 3:16






                                                                                            • 1





                                                                                              The compiler directives work because the device and simulators are completely different compile targets - ie you wouldn't use the same binary on both. It has to be compiled to different hardware, so it makes sense in that case.

                                                                                              – Brad Parks
                                                                                              Mar 12 '14 at 22:52













                                                                                            • Being executed at RUNTIME makes it the worst possible answer.

                                                                                              – gnasher729
                                                                                              Apr 5 '16 at 8:43














                                                                                            • 11





                                                                                              I disagree. This code ends up in your product, whereas a compiler directive keeps the - on the device unnecessary - routine out.

                                                                                              – nine stones
                                                                                              Oct 24 '13 at 3:16






                                                                                            • 1





                                                                                              The compiler directives work because the device and simulators are completely different compile targets - ie you wouldn't use the same binary on both. It has to be compiled to different hardware, so it makes sense in that case.

                                                                                              – Brad Parks
                                                                                              Mar 12 '14 at 22:52













                                                                                            • Being executed at RUNTIME makes it the worst possible answer.

                                                                                              – gnasher729
                                                                                              Apr 5 '16 at 8:43








                                                                                            11




                                                                                            11





                                                                                            I disagree. This code ends up in your product, whereas a compiler directive keeps the - on the device unnecessary - routine out.

                                                                                            – nine stones
                                                                                            Oct 24 '13 at 3:16





                                                                                            I disagree. This code ends up in your product, whereas a compiler directive keeps the - on the device unnecessary - routine out.

                                                                                            – nine stones
                                                                                            Oct 24 '13 at 3:16




                                                                                            1




                                                                                            1





                                                                                            The compiler directives work because the device and simulators are completely different compile targets - ie you wouldn't use the same binary on both. It has to be compiled to different hardware, so it makes sense in that case.

                                                                                            – Brad Parks
                                                                                            Mar 12 '14 at 22:52







                                                                                            The compiler directives work because the device and simulators are completely different compile targets - ie you wouldn't use the same binary on both. It has to be compiled to different hardware, so it makes sense in that case.

                                                                                            – Brad Parks
                                                                                            Mar 12 '14 at 22:52















                                                                                            Being executed at RUNTIME makes it the worst possible answer.

                                                                                            – gnasher729
                                                                                            Apr 5 '16 at 8:43





                                                                                            Being executed at RUNTIME makes it the worst possible answer.

                                                                                            – gnasher729
                                                                                            Apr 5 '16 at 8:43











                                                                                            -3














                                                                                            This worked for me best



                                                                                            NSString *name = [[UIDevice currentDevice] name];


                                                                                            if ([name isEqualToString:@"iPhone Simulator"]) {

                                                                                            }





                                                                                            share|improve this answer



















                                                                                            • 2





                                                                                              On Xcode 7.3, iPhone 6 Plus Simulator returns "iPhone".

                                                                                              – Eric
                                                                                              May 11 '16 at 10:32
















                                                                                            -3














                                                                                            This worked for me best



                                                                                            NSString *name = [[UIDevice currentDevice] name];


                                                                                            if ([name isEqualToString:@"iPhone Simulator"]) {

                                                                                            }





                                                                                            share|improve this answer



















                                                                                            • 2





                                                                                              On Xcode 7.3, iPhone 6 Plus Simulator returns "iPhone".

                                                                                              – Eric
                                                                                              May 11 '16 at 10:32














                                                                                            -3












                                                                                            -3








                                                                                            -3







                                                                                            This worked for me best



                                                                                            NSString *name = [[UIDevice currentDevice] name];


                                                                                            if ([name isEqualToString:@"iPhone Simulator"]) {

                                                                                            }





                                                                                            share|improve this answer













                                                                                            This worked for me best



                                                                                            NSString *name = [[UIDevice currentDevice] name];


                                                                                            if ([name isEqualToString:@"iPhone Simulator"]) {

                                                                                            }






                                                                                            share|improve this answer












                                                                                            share|improve this answer



                                                                                            share|improve this answer










                                                                                            answered May 11 '16 at 6:40









                                                                                            ManiMani

                                                                                            24926




                                                                                            24926








                                                                                            • 2





                                                                                              On Xcode 7.3, iPhone 6 Plus Simulator returns "iPhone".

                                                                                              – Eric
                                                                                              May 11 '16 at 10:32














                                                                                            • 2





                                                                                              On Xcode 7.3, iPhone 6 Plus Simulator returns "iPhone".

                                                                                              – Eric
                                                                                              May 11 '16 at 10:32








                                                                                            2




                                                                                            2





                                                                                            On Xcode 7.3, iPhone 6 Plus Simulator returns "iPhone".

                                                                                            – Eric
                                                                                            May 11 '16 at 10:32





                                                                                            On Xcode 7.3, iPhone 6 Plus Simulator returns "iPhone".

                                                                                            – Eric
                                                                                            May 11 '16 at 10:32


















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