At what point is the Tavern Brawler feat better than a stat bump to Str or Dex?
$begingroup$
At what point is it statistically better to take Tavern Brawler over an increase to Str or Dex if 1/3 of all your attacks are made with an improvised weapon?
Example: A Thief rogue 4/Champion fighter 5, with 16 Dex.
You make two attacks a turn with the Attack action, and one (throwing an acid vial) with the Fast Hands thief feature:
Two attacks with dagger: +7 to hit 1d4+3 (6)
If one of daggers hit assume sneak attack applies 2d6 (8)
One attack with an acid vial: +3 to hit 2d6+3 (11)
Statistically, would it be better to take Tavern Brawler for all 3 attacks to be at +7 to hit?
Or should I put the ASI into Dex for two +8 to hit and +4 to hit?
dnd-5e feats optimization ability-scores improvised-weaponry
New contributor
$endgroup$
|
show 1 more comment
$begingroup$
At what point is it statistically better to take Tavern Brawler over an increase to Str or Dex if 1/3 of all your attacks are made with an improvised weapon?
Example: A Thief rogue 4/Champion fighter 5, with 16 Dex.
You make two attacks a turn with the Attack action, and one (throwing an acid vial) with the Fast Hands thief feature:
Two attacks with dagger: +7 to hit 1d4+3 (6)
If one of daggers hit assume sneak attack applies 2d6 (8)
One attack with an acid vial: +3 to hit 2d6+3 (11)
Statistically, would it be better to take Tavern Brawler for all 3 attacks to be at +7 to hit?
Or should I put the ASI into Dex for two +8 to hit and +4 to hit?
dnd-5e feats optimization ability-scores improvised-weaponry
New contributor
$endgroup$
$begingroup$
What damage do you deal with the non-improvised attacks?
$endgroup$
– Ruse
2 hours ago
$begingroup$
For simplicity lets say 1d4
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
Are we including the bonus action grapple in this statistical analysis? If so it may be too broad
$endgroup$
– Ruse
2 hours ago
$begingroup$
Edited for clarification
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
Will the DM allow you to sneak attack with the acid vial?
$endgroup$
– Ruse
1 hour ago
|
show 1 more comment
$begingroup$
At what point is it statistically better to take Tavern Brawler over an increase to Str or Dex if 1/3 of all your attacks are made with an improvised weapon?
Example: A Thief rogue 4/Champion fighter 5, with 16 Dex.
You make two attacks a turn with the Attack action, and one (throwing an acid vial) with the Fast Hands thief feature:
Two attacks with dagger: +7 to hit 1d4+3 (6)
If one of daggers hit assume sneak attack applies 2d6 (8)
One attack with an acid vial: +3 to hit 2d6+3 (11)
Statistically, would it be better to take Tavern Brawler for all 3 attacks to be at +7 to hit?
Or should I put the ASI into Dex for two +8 to hit and +4 to hit?
dnd-5e feats optimization ability-scores improvised-weaponry
New contributor
$endgroup$
At what point is it statistically better to take Tavern Brawler over an increase to Str or Dex if 1/3 of all your attacks are made with an improvised weapon?
Example: A Thief rogue 4/Champion fighter 5, with 16 Dex.
You make two attacks a turn with the Attack action, and one (throwing an acid vial) with the Fast Hands thief feature:
Two attacks with dagger: +7 to hit 1d4+3 (6)
If one of daggers hit assume sneak attack applies 2d6 (8)
One attack with an acid vial: +3 to hit 2d6+3 (11)
Statistically, would it be better to take Tavern Brawler for all 3 attacks to be at +7 to hit?
Or should I put the ASI into Dex for two +8 to hit and +4 to hit?
dnd-5e feats optimization ability-scores improvised-weaponry
dnd-5e feats optimization ability-scores improvised-weaponry
New contributor
New contributor
edited 2 hours ago
Deceptecium
New contributor
asked 2 hours ago
DecepteciumDeceptecium
1427
1427
New contributor
New contributor
$begingroup$
What damage do you deal with the non-improvised attacks?
$endgroup$
– Ruse
2 hours ago
$begingroup$
For simplicity lets say 1d4
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
Are we including the bonus action grapple in this statistical analysis? If so it may be too broad
$endgroup$
– Ruse
2 hours ago
$begingroup$
Edited for clarification
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
Will the DM allow you to sneak attack with the acid vial?
$endgroup$
– Ruse
1 hour ago
|
show 1 more comment
$begingroup$
What damage do you deal with the non-improvised attacks?
$endgroup$
– Ruse
2 hours ago
$begingroup$
For simplicity lets say 1d4
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
Are we including the bonus action grapple in this statistical analysis? If so it may be too broad
$endgroup$
– Ruse
2 hours ago
$begingroup$
Edited for clarification
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
Will the DM allow you to sneak attack with the acid vial?
$endgroup$
– Ruse
1 hour ago
$begingroup$
What damage do you deal with the non-improvised attacks?
$endgroup$
– Ruse
2 hours ago
$begingroup$
What damage do you deal with the non-improvised attacks?
$endgroup$
– Ruse
2 hours ago
$begingroup$
For simplicity lets say 1d4
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
For simplicity lets say 1d4
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
Are we including the bonus action grapple in this statistical analysis? If so it may be too broad
$endgroup$
– Ruse
2 hours ago
$begingroup$
Are we including the bonus action grapple in this statistical analysis? If so it may be too broad
$endgroup$
– Ruse
2 hours ago
$begingroup$
Edited for clarification
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
Edited for clarification
$endgroup$
– Deceptecium
2 hours ago
$begingroup$
Will the DM allow you to sneak attack with the acid vial?
$endgroup$
– Ruse
1 hour ago
$begingroup$
Will the DM allow you to sneak attack with the acid vial?
$endgroup$
– Ruse
1 hour ago
|
show 1 more comment
3 Answers
3
active
oldest
votes
$begingroup$
The two options for you are actually stunningly close, statistically.
Mechanically, Tavern Brawler is statistically better if you are fighting enemies with an AC of 18 or above, while the ASI is better for AC 17 or below. However, the difference never amounts to more than 0.4 DPR.
Link to statistical analysis: https://anydice.com/program/1343d
My analysis assumes that you are always attacking without advantage, but that sneak attack is always possible. If you have advantage on your first attack, you will likely be better off with the ASI. I also assume that you are not attacking with STR or that the +1 to STR/CON from Tavern Brawler would not round out your STR score to an even value.
Because these two options are so close in combat, it may be worth considering out of combat mechanics as well. Vials of acid are both costly and consumable, so they may not always be available. Additionally, putting an ASI into DEX would improve your AC, stealth, sleight of hand, and many other useful abilities.
On the other hand, Tavern Brawler does create many useful roleplaying opportunities.
tl;dr The two options are nearly identical in combat, so other abilities and character traits should be the basis of your decision.
$endgroup$
$begingroup$
Thanks that's exactly what I was wondering and I was testing it with best of both in mind. Ie throwing vial but not having sneak attack tavern might be better. Whereas getting sneak attack and throwing oil would be in asi favor
$endgroup$
– Deceptecium
1 hour ago
add a comment |
$begingroup$
The proficiency bonus is the most important factor.
The following is a comparison of average damage per round assuming 2 attacks are made with a dagger and one with an acid vial, while sneak attack damage is not taken into account. Both the ASI and the Tavern Brawler feat provide additional benefits that don't factor in this damage comparison.
The ASI is somewhat better when your proficiency bonus is 2, 3, or 4; whereas Tavern Brawler and the ASI are roughly equivalent when the proficiency bonus is 5 or 6.
To my surprise, the damage dice of your primary weapon is insignificant for this comparison.
For example, the rogue 4 / fighter 5 (proficiency bonus is 4) would be better off choosing the ASI when it levels up to rogue 4 / fighter 6.
To arrive at this conclusion I created this graph which plots the average damage per turn against the target's armor class.
$endgroup$
$begingroup$
Thanks !! Ya I was thinking that too but if I remember right tavern brawler is str or con. Buut if taking tavern doesn't put u much farther behind damage wise but increases health that makes it pretty good
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
@Deceptecium: Correct, Tavern Brawler increases either Str or Con by 1.
$endgroup$
– V2Blast
1 hour ago
add a comment |
$begingroup$
If we were to consider a a.c. 17 monster
Taking tavern brawler for +7 on all three attacks would thus make it so you hit on a 10 or higher on d20
Meaning 11/20 sides on d20 would be a hit or 55% to hit for each attack
The damage would be multiplied by .55
To all three attacks at total 17.5
Taking asi increase to dex makes the hit
A 9 or higher on d20 for daggers 12/20
And 1d4+4 damage each. 13.2
Vial to hit +4 or 13 or higher on d20 8/20
2d6+4 damage (12) 4.8
Total 18
Increasing asi increases accuracy on dagger attacks and thus applying sneak when applicable
Also increasing asi increases damage of all 3.
So in final if more than half of attacks are made with improvised weapons take tavern brawler. If more are made with normal weapon attacks take the asi.
Not sure if my math is correct but this is where I got equation How do you calculate average damage for DPR comparisons?
New contributor
$endgroup$
$begingroup$
Note that if you just hit Enter once, it will not create a new line. You either need to type two spaces at the end of a line and then hit Enter (for a line break), or you need to hit Enter twice (for a paragraph break).
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Oh!! Sorry v2 >~< still getting used to this figured out how to bold stuff though!!
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
No worries. See here for more help with editing and markdown: rpg.stackexchange.com/editing-help
$endgroup$
– V2Blast
1 hour ago
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
The two options for you are actually stunningly close, statistically.
Mechanically, Tavern Brawler is statistically better if you are fighting enemies with an AC of 18 or above, while the ASI is better for AC 17 or below. However, the difference never amounts to more than 0.4 DPR.
Link to statistical analysis: https://anydice.com/program/1343d
My analysis assumes that you are always attacking without advantage, but that sneak attack is always possible. If you have advantage on your first attack, you will likely be better off with the ASI. I also assume that you are not attacking with STR or that the +1 to STR/CON from Tavern Brawler would not round out your STR score to an even value.
Because these two options are so close in combat, it may be worth considering out of combat mechanics as well. Vials of acid are both costly and consumable, so they may not always be available. Additionally, putting an ASI into DEX would improve your AC, stealth, sleight of hand, and many other useful abilities.
On the other hand, Tavern Brawler does create many useful roleplaying opportunities.
tl;dr The two options are nearly identical in combat, so other abilities and character traits should be the basis of your decision.
$endgroup$
$begingroup$
Thanks that's exactly what I was wondering and I was testing it with best of both in mind. Ie throwing vial but not having sneak attack tavern might be better. Whereas getting sneak attack and throwing oil would be in asi favor
$endgroup$
– Deceptecium
1 hour ago
add a comment |
$begingroup$
The two options for you are actually stunningly close, statistically.
Mechanically, Tavern Brawler is statistically better if you are fighting enemies with an AC of 18 or above, while the ASI is better for AC 17 or below. However, the difference never amounts to more than 0.4 DPR.
Link to statistical analysis: https://anydice.com/program/1343d
My analysis assumes that you are always attacking without advantage, but that sneak attack is always possible. If you have advantage on your first attack, you will likely be better off with the ASI. I also assume that you are not attacking with STR or that the +1 to STR/CON from Tavern Brawler would not round out your STR score to an even value.
Because these two options are so close in combat, it may be worth considering out of combat mechanics as well. Vials of acid are both costly and consumable, so they may not always be available. Additionally, putting an ASI into DEX would improve your AC, stealth, sleight of hand, and many other useful abilities.
On the other hand, Tavern Brawler does create many useful roleplaying opportunities.
tl;dr The two options are nearly identical in combat, so other abilities and character traits should be the basis of your decision.
$endgroup$
$begingroup$
Thanks that's exactly what I was wondering and I was testing it with best of both in mind. Ie throwing vial but not having sneak attack tavern might be better. Whereas getting sneak attack and throwing oil would be in asi favor
$endgroup$
– Deceptecium
1 hour ago
add a comment |
$begingroup$
The two options for you are actually stunningly close, statistically.
Mechanically, Tavern Brawler is statistically better if you are fighting enemies with an AC of 18 or above, while the ASI is better for AC 17 or below. However, the difference never amounts to more than 0.4 DPR.
Link to statistical analysis: https://anydice.com/program/1343d
My analysis assumes that you are always attacking without advantage, but that sneak attack is always possible. If you have advantage on your first attack, you will likely be better off with the ASI. I also assume that you are not attacking with STR or that the +1 to STR/CON from Tavern Brawler would not round out your STR score to an even value.
Because these two options are so close in combat, it may be worth considering out of combat mechanics as well. Vials of acid are both costly and consumable, so they may not always be available. Additionally, putting an ASI into DEX would improve your AC, stealth, sleight of hand, and many other useful abilities.
On the other hand, Tavern Brawler does create many useful roleplaying opportunities.
tl;dr The two options are nearly identical in combat, so other abilities and character traits should be the basis of your decision.
$endgroup$
The two options for you are actually stunningly close, statistically.
Mechanically, Tavern Brawler is statistically better if you are fighting enemies with an AC of 18 or above, while the ASI is better for AC 17 or below. However, the difference never amounts to more than 0.4 DPR.
Link to statistical analysis: https://anydice.com/program/1343d
My analysis assumes that you are always attacking without advantage, but that sneak attack is always possible. If you have advantage on your first attack, you will likely be better off with the ASI. I also assume that you are not attacking with STR or that the +1 to STR/CON from Tavern Brawler would not round out your STR score to an even value.
Because these two options are so close in combat, it may be worth considering out of combat mechanics as well. Vials of acid are both costly and consumable, so they may not always be available. Additionally, putting an ASI into DEX would improve your AC, stealth, sleight of hand, and many other useful abilities.
On the other hand, Tavern Brawler does create many useful roleplaying opportunities.
tl;dr The two options are nearly identical in combat, so other abilities and character traits should be the basis of your decision.
edited 1 hour ago
answered 1 hour ago
guestguest
77339
77339
$begingroup$
Thanks that's exactly what I was wondering and I was testing it with best of both in mind. Ie throwing vial but not having sneak attack tavern might be better. Whereas getting sneak attack and throwing oil would be in asi favor
$endgroup$
– Deceptecium
1 hour ago
add a comment |
$begingroup$
Thanks that's exactly what I was wondering and I was testing it with best of both in mind. Ie throwing vial but not having sneak attack tavern might be better. Whereas getting sneak attack and throwing oil would be in asi favor
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
Thanks that's exactly what I was wondering and I was testing it with best of both in mind. Ie throwing vial but not having sneak attack tavern might be better. Whereas getting sneak attack and throwing oil would be in asi favor
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
Thanks that's exactly what I was wondering and I was testing it with best of both in mind. Ie throwing vial but not having sneak attack tavern might be better. Whereas getting sneak attack and throwing oil would be in asi favor
$endgroup$
– Deceptecium
1 hour ago
add a comment |
$begingroup$
The proficiency bonus is the most important factor.
The following is a comparison of average damage per round assuming 2 attacks are made with a dagger and one with an acid vial, while sneak attack damage is not taken into account. Both the ASI and the Tavern Brawler feat provide additional benefits that don't factor in this damage comparison.
The ASI is somewhat better when your proficiency bonus is 2, 3, or 4; whereas Tavern Brawler and the ASI are roughly equivalent when the proficiency bonus is 5 or 6.
To my surprise, the damage dice of your primary weapon is insignificant for this comparison.
For example, the rogue 4 / fighter 5 (proficiency bonus is 4) would be better off choosing the ASI when it levels up to rogue 4 / fighter 6.
To arrive at this conclusion I created this graph which plots the average damage per turn against the target's armor class.
$endgroup$
$begingroup$
Thanks !! Ya I was thinking that too but if I remember right tavern brawler is str or con. Buut if taking tavern doesn't put u much farther behind damage wise but increases health that makes it pretty good
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
@Deceptecium: Correct, Tavern Brawler increases either Str or Con by 1.
$endgroup$
– V2Blast
1 hour ago
add a comment |
$begingroup$
The proficiency bonus is the most important factor.
The following is a comparison of average damage per round assuming 2 attacks are made with a dagger and one with an acid vial, while sneak attack damage is not taken into account. Both the ASI and the Tavern Brawler feat provide additional benefits that don't factor in this damage comparison.
The ASI is somewhat better when your proficiency bonus is 2, 3, or 4; whereas Tavern Brawler and the ASI are roughly equivalent when the proficiency bonus is 5 or 6.
To my surprise, the damage dice of your primary weapon is insignificant for this comparison.
For example, the rogue 4 / fighter 5 (proficiency bonus is 4) would be better off choosing the ASI when it levels up to rogue 4 / fighter 6.
To arrive at this conclusion I created this graph which plots the average damage per turn against the target's armor class.
$endgroup$
$begingroup$
Thanks !! Ya I was thinking that too but if I remember right tavern brawler is str or con. Buut if taking tavern doesn't put u much farther behind damage wise but increases health that makes it pretty good
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
@Deceptecium: Correct, Tavern Brawler increases either Str or Con by 1.
$endgroup$
– V2Blast
1 hour ago
add a comment |
$begingroup$
The proficiency bonus is the most important factor.
The following is a comparison of average damage per round assuming 2 attacks are made with a dagger and one with an acid vial, while sneak attack damage is not taken into account. Both the ASI and the Tavern Brawler feat provide additional benefits that don't factor in this damage comparison.
The ASI is somewhat better when your proficiency bonus is 2, 3, or 4; whereas Tavern Brawler and the ASI are roughly equivalent when the proficiency bonus is 5 or 6.
To my surprise, the damage dice of your primary weapon is insignificant for this comparison.
For example, the rogue 4 / fighter 5 (proficiency bonus is 4) would be better off choosing the ASI when it levels up to rogue 4 / fighter 6.
To arrive at this conclusion I created this graph which plots the average damage per turn against the target's armor class.
$endgroup$
The proficiency bonus is the most important factor.
The following is a comparison of average damage per round assuming 2 attacks are made with a dagger and one with an acid vial, while sneak attack damage is not taken into account. Both the ASI and the Tavern Brawler feat provide additional benefits that don't factor in this damage comparison.
The ASI is somewhat better when your proficiency bonus is 2, 3, or 4; whereas Tavern Brawler and the ASI are roughly equivalent when the proficiency bonus is 5 or 6.
To my surprise, the damage dice of your primary weapon is insignificant for this comparison.
For example, the rogue 4 / fighter 5 (proficiency bonus is 4) would be better off choosing the ASI when it levels up to rogue 4 / fighter 6.
To arrive at this conclusion I created this graph which plots the average damage per turn against the target's armor class.
edited 57 mins ago
answered 1 hour ago
RuseRuse
6,15411150
6,15411150
$begingroup$
Thanks !! Ya I was thinking that too but if I remember right tavern brawler is str or con. Buut if taking tavern doesn't put u much farther behind damage wise but increases health that makes it pretty good
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
@Deceptecium: Correct, Tavern Brawler increases either Str or Con by 1.
$endgroup$
– V2Blast
1 hour ago
add a comment |
$begingroup$
Thanks !! Ya I was thinking that too but if I remember right tavern brawler is str or con. Buut if taking tavern doesn't put u much farther behind damage wise but increases health that makes it pretty good
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
@Deceptecium: Correct, Tavern Brawler increases either Str or Con by 1.
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Thanks !! Ya I was thinking that too but if I remember right tavern brawler is str or con. Buut if taking tavern doesn't put u much farther behind damage wise but increases health that makes it pretty good
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
Thanks !! Ya I was thinking that too but if I remember right tavern brawler is str or con. Buut if taking tavern doesn't put u much farther behind damage wise but increases health that makes it pretty good
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
@Deceptecium: Correct, Tavern Brawler increases either Str or Con by 1.
$endgroup$
– V2Blast
1 hour ago
$begingroup$
@Deceptecium: Correct, Tavern Brawler increases either Str or Con by 1.
$endgroup$
– V2Blast
1 hour ago
add a comment |
$begingroup$
If we were to consider a a.c. 17 monster
Taking tavern brawler for +7 on all three attacks would thus make it so you hit on a 10 or higher on d20
Meaning 11/20 sides on d20 would be a hit or 55% to hit for each attack
The damage would be multiplied by .55
To all three attacks at total 17.5
Taking asi increase to dex makes the hit
A 9 or higher on d20 for daggers 12/20
And 1d4+4 damage each. 13.2
Vial to hit +4 or 13 or higher on d20 8/20
2d6+4 damage (12) 4.8
Total 18
Increasing asi increases accuracy on dagger attacks and thus applying sneak when applicable
Also increasing asi increases damage of all 3.
So in final if more than half of attacks are made with improvised weapons take tavern brawler. If more are made with normal weapon attacks take the asi.
Not sure if my math is correct but this is where I got equation How do you calculate average damage for DPR comparisons?
New contributor
$endgroup$
$begingroup$
Note that if you just hit Enter once, it will not create a new line. You either need to type two spaces at the end of a line and then hit Enter (for a line break), or you need to hit Enter twice (for a paragraph break).
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Oh!! Sorry v2 >~< still getting used to this figured out how to bold stuff though!!
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
No worries. See here for more help with editing and markdown: rpg.stackexchange.com/editing-help
$endgroup$
– V2Blast
1 hour ago
add a comment |
$begingroup$
If we were to consider a a.c. 17 monster
Taking tavern brawler for +7 on all three attacks would thus make it so you hit on a 10 or higher on d20
Meaning 11/20 sides on d20 would be a hit or 55% to hit for each attack
The damage would be multiplied by .55
To all three attacks at total 17.5
Taking asi increase to dex makes the hit
A 9 or higher on d20 for daggers 12/20
And 1d4+4 damage each. 13.2
Vial to hit +4 or 13 or higher on d20 8/20
2d6+4 damage (12) 4.8
Total 18
Increasing asi increases accuracy on dagger attacks and thus applying sneak when applicable
Also increasing asi increases damage of all 3.
So in final if more than half of attacks are made with improvised weapons take tavern brawler. If more are made with normal weapon attacks take the asi.
Not sure if my math is correct but this is where I got equation How do you calculate average damage for DPR comparisons?
New contributor
$endgroup$
$begingroup$
Note that if you just hit Enter once, it will not create a new line. You either need to type two spaces at the end of a line and then hit Enter (for a line break), or you need to hit Enter twice (for a paragraph break).
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Oh!! Sorry v2 >~< still getting used to this figured out how to bold stuff though!!
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
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– V2Blast
1 hour ago
add a comment |
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If we were to consider a a.c. 17 monster
Taking tavern brawler for +7 on all three attacks would thus make it so you hit on a 10 or higher on d20
Meaning 11/20 sides on d20 would be a hit or 55% to hit for each attack
The damage would be multiplied by .55
To all three attacks at total 17.5
Taking asi increase to dex makes the hit
A 9 or higher on d20 for daggers 12/20
And 1d4+4 damage each. 13.2
Vial to hit +4 or 13 or higher on d20 8/20
2d6+4 damage (12) 4.8
Total 18
Increasing asi increases accuracy on dagger attacks and thus applying sneak when applicable
Also increasing asi increases damage of all 3.
So in final if more than half of attacks are made with improvised weapons take tavern brawler. If more are made with normal weapon attacks take the asi.
Not sure if my math is correct but this is where I got equation How do you calculate average damage for DPR comparisons?
New contributor
$endgroup$
If we were to consider a a.c. 17 monster
Taking tavern brawler for +7 on all three attacks would thus make it so you hit on a 10 or higher on d20
Meaning 11/20 sides on d20 would be a hit or 55% to hit for each attack
The damage would be multiplied by .55
To all three attacks at total 17.5
Taking asi increase to dex makes the hit
A 9 or higher on d20 for daggers 12/20
And 1d4+4 damage each. 13.2
Vial to hit +4 or 13 or higher on d20 8/20
2d6+4 damage (12) 4.8
Total 18
Increasing asi increases accuracy on dagger attacks and thus applying sneak when applicable
Also increasing asi increases damage of all 3.
So in final if more than half of attacks are made with improvised weapons take tavern brawler. If more are made with normal weapon attacks take the asi.
Not sure if my math is correct but this is where I got equation How do you calculate average damage for DPR comparisons?
New contributor
New contributor
answered 1 hour ago
DecepteciumDeceptecium
1427
1427
New contributor
New contributor
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– V2Blast
1 hour ago
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Oh!! Sorry v2 >~< still getting used to this figured out how to bold stuff though!!
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– Deceptecium
1 hour ago
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No worries. See here for more help with editing and markdown: rpg.stackexchange.com/editing-help
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– V2Blast
1 hour ago
add a comment |
$begingroup$
Note that if you just hit Enter once, it will not create a new line. You either need to type two spaces at the end of a line and then hit Enter (for a line break), or you need to hit Enter twice (for a paragraph break).
$endgroup$
– V2Blast
1 hour ago
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Oh!! Sorry v2 >~< still getting used to this figured out how to bold stuff though!!
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– Deceptecium
1 hour ago
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No worries. See here for more help with editing and markdown: rpg.stackexchange.com/editing-help
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Note that if you just hit Enter once, it will not create a new line. You either need to type two spaces at the end of a line and then hit Enter (for a line break), or you need to hit Enter twice (for a paragraph break).
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Note that if you just hit Enter once, it will not create a new line. You either need to type two spaces at the end of a line and then hit Enter (for a line break), or you need to hit Enter twice (for a paragraph break).
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Oh!! Sorry v2 >~< still getting used to this figured out how to bold stuff though!!
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
Oh!! Sorry v2 >~< still getting used to this figured out how to bold stuff though!!
$endgroup$
– Deceptecium
1 hour ago
$begingroup$
No worries. See here for more help with editing and markdown: rpg.stackexchange.com/editing-help
$endgroup$
– V2Blast
1 hour ago
$begingroup$
No worries. See here for more help with editing and markdown: rpg.stackexchange.com/editing-help
$endgroup$
– V2Blast
1 hour ago
add a comment |
Deceptecium is a new contributor. Be nice, and check out our Code of Conduct.
Deceptecium is a new contributor. Be nice, and check out our Code of Conduct.
Deceptecium is a new contributor. Be nice, and check out our Code of Conduct.
Deceptecium is a new contributor. Be nice, and check out our Code of Conduct.
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What damage do you deal with the non-improvised attacks?
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– Ruse
2 hours ago
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For simplicity lets say 1d4
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– Deceptecium
2 hours ago
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Are we including the bonus action grapple in this statistical analysis? If so it may be too broad
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– Ruse
2 hours ago
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Edited for clarification
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– Deceptecium
2 hours ago
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Will the DM allow you to sneak attack with the acid vial?
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– Ruse
1 hour ago