How can I refresh for Ribbon UI at any time?












0















I create a MFC SDI Application.



The application has CMFCRibbonEdit UI that refresh by constant rate.



But, I can't do my constant rate refresh by ON_UPDATE_COMMAND_UI.



I look like the following.




  • moving a cursor on ribbon : refresh by 100ms

  • oher : refresh by 1000ms


How can I refresh the UI by my rate (100ms) ?



enter image description here



Sample Code:



int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
....
m_wndRibbonBar.Create(this);
m_wndRibbonBar.LoadFromResource(IDR_RIBBON);

CMFCRibbonCategory* pCategoryTest = m_wndRibbonBar.AddCategory(L"TEST CAT", IDB_WRITESMALL, IDB_WRITELARGE);
CMFCRibbonPanel* pPanelTest = pCategoryTest->AddPanel(L"Test Panel");
pEdit_ = new CMFCRibbonEdit(ID_EDIT_1, 120, L"test");
pPanelTest->Add(pEdit_);
....

// data refresh by constant rate (100ms)
worker_ = std::thread([&] {
while (1)
{
count_ += 0.1f;
Sleep(100);
}
});
....
}

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWndEx)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_UPDATE_COMMAND_UI(ID_EDIT_1, &CMainFrame::UpdateCommandUI)
END_MESSAGE_MAP()

void CMainFrame::UpdateCommandUI(CCmdUI* pCmdUI)
{
if (pCmdUI->m_nID == ID_EDIT_1)
{
CString str;
str.Format(L"%f", count_);
pEdit_->SetEditText(str);
}
}









share|improve this question




















  • 2





    Set up a timer (CWnd::SetTimer) and update the UI element(s) in the timer callback. Optionally adjust the timer in the timer callback when it starts to drift and you need a more steady update rate.

    – IInspectable
    Nov 25 '18 at 8:50











  • OK. I try it. Thank you, IInspectable!

    – Evan.Titer
    Nov 25 '18 at 14:54
















0















I create a MFC SDI Application.



The application has CMFCRibbonEdit UI that refresh by constant rate.



But, I can't do my constant rate refresh by ON_UPDATE_COMMAND_UI.



I look like the following.




  • moving a cursor on ribbon : refresh by 100ms

  • oher : refresh by 1000ms


How can I refresh the UI by my rate (100ms) ?



enter image description here



Sample Code:



int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
....
m_wndRibbonBar.Create(this);
m_wndRibbonBar.LoadFromResource(IDR_RIBBON);

CMFCRibbonCategory* pCategoryTest = m_wndRibbonBar.AddCategory(L"TEST CAT", IDB_WRITESMALL, IDB_WRITELARGE);
CMFCRibbonPanel* pPanelTest = pCategoryTest->AddPanel(L"Test Panel");
pEdit_ = new CMFCRibbonEdit(ID_EDIT_1, 120, L"test");
pPanelTest->Add(pEdit_);
....

// data refresh by constant rate (100ms)
worker_ = std::thread([&] {
while (1)
{
count_ += 0.1f;
Sleep(100);
}
});
....
}

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWndEx)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_UPDATE_COMMAND_UI(ID_EDIT_1, &CMainFrame::UpdateCommandUI)
END_MESSAGE_MAP()

void CMainFrame::UpdateCommandUI(CCmdUI* pCmdUI)
{
if (pCmdUI->m_nID == ID_EDIT_1)
{
CString str;
str.Format(L"%f", count_);
pEdit_->SetEditText(str);
}
}









share|improve this question




















  • 2





    Set up a timer (CWnd::SetTimer) and update the UI element(s) in the timer callback. Optionally adjust the timer in the timer callback when it starts to drift and you need a more steady update rate.

    – IInspectable
    Nov 25 '18 at 8:50











  • OK. I try it. Thank you, IInspectable!

    – Evan.Titer
    Nov 25 '18 at 14:54














0












0








0








I create a MFC SDI Application.



The application has CMFCRibbonEdit UI that refresh by constant rate.



But, I can't do my constant rate refresh by ON_UPDATE_COMMAND_UI.



I look like the following.




  • moving a cursor on ribbon : refresh by 100ms

  • oher : refresh by 1000ms


How can I refresh the UI by my rate (100ms) ?



enter image description here



Sample Code:



int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
....
m_wndRibbonBar.Create(this);
m_wndRibbonBar.LoadFromResource(IDR_RIBBON);

CMFCRibbonCategory* pCategoryTest = m_wndRibbonBar.AddCategory(L"TEST CAT", IDB_WRITESMALL, IDB_WRITELARGE);
CMFCRibbonPanel* pPanelTest = pCategoryTest->AddPanel(L"Test Panel");
pEdit_ = new CMFCRibbonEdit(ID_EDIT_1, 120, L"test");
pPanelTest->Add(pEdit_);
....

// data refresh by constant rate (100ms)
worker_ = std::thread([&] {
while (1)
{
count_ += 0.1f;
Sleep(100);
}
});
....
}

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWndEx)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_UPDATE_COMMAND_UI(ID_EDIT_1, &CMainFrame::UpdateCommandUI)
END_MESSAGE_MAP()

void CMainFrame::UpdateCommandUI(CCmdUI* pCmdUI)
{
if (pCmdUI->m_nID == ID_EDIT_1)
{
CString str;
str.Format(L"%f", count_);
pEdit_->SetEditText(str);
}
}









share|improve this question
















I create a MFC SDI Application.



The application has CMFCRibbonEdit UI that refresh by constant rate.



But, I can't do my constant rate refresh by ON_UPDATE_COMMAND_UI.



I look like the following.




  • moving a cursor on ribbon : refresh by 100ms

  • oher : refresh by 1000ms


How can I refresh the UI by my rate (100ms) ?



enter image description here



Sample Code:



int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
....
m_wndRibbonBar.Create(this);
m_wndRibbonBar.LoadFromResource(IDR_RIBBON);

CMFCRibbonCategory* pCategoryTest = m_wndRibbonBar.AddCategory(L"TEST CAT", IDB_WRITESMALL, IDB_WRITELARGE);
CMFCRibbonPanel* pPanelTest = pCategoryTest->AddPanel(L"Test Panel");
pEdit_ = new CMFCRibbonEdit(ID_EDIT_1, 120, L"test");
pPanelTest->Add(pEdit_);
....

// data refresh by constant rate (100ms)
worker_ = std::thread([&] {
while (1)
{
count_ += 0.1f;
Sleep(100);
}
});
....
}

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWndEx)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_UPDATE_COMMAND_UI(ID_EDIT_1, &CMainFrame::UpdateCommandUI)
END_MESSAGE_MAP()

void CMainFrame::UpdateCommandUI(CCmdUI* pCmdUI)
{
if (pCmdUI->m_nID == ID_EDIT_1)
{
CString str;
str.Format(L"%f", count_);
pEdit_->SetEditText(str);
}
}






c++ mfc ribbon






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share|improve this question













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share|improve this question








edited Nov 25 '18 at 6:39







Evan.Titer

















asked Nov 25 '18 at 6:34









Evan.TiterEvan.Titer

687




687








  • 2





    Set up a timer (CWnd::SetTimer) and update the UI element(s) in the timer callback. Optionally adjust the timer in the timer callback when it starts to drift and you need a more steady update rate.

    – IInspectable
    Nov 25 '18 at 8:50











  • OK. I try it. Thank you, IInspectable!

    – Evan.Titer
    Nov 25 '18 at 14:54














  • 2





    Set up a timer (CWnd::SetTimer) and update the UI element(s) in the timer callback. Optionally adjust the timer in the timer callback when it starts to drift and you need a more steady update rate.

    – IInspectable
    Nov 25 '18 at 8:50











  • OK. I try it. Thank you, IInspectable!

    – Evan.Titer
    Nov 25 '18 at 14:54








2




2





Set up a timer (CWnd::SetTimer) and update the UI element(s) in the timer callback. Optionally adjust the timer in the timer callback when it starts to drift and you need a more steady update rate.

– IInspectable
Nov 25 '18 at 8:50





Set up a timer (CWnd::SetTimer) and update the UI element(s) in the timer callback. Optionally adjust the timer in the timer callback when it starts to drift and you need a more steady update rate.

– IInspectable
Nov 25 '18 at 8:50













OK. I try it. Thank you, IInspectable!

– Evan.Titer
Nov 25 '18 at 14:54





OK. I try it. Thank you, IInspectable!

– Evan.Titer
Nov 25 '18 at 14:54












1 Answer
1






active

oldest

votes


















0














Success!



Thank you, IInspectable!



CMainFrame::~CMainFrame()
{
//KillTimer(TEST_TIMER_ID);
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
....
// Create CMFCRibbonEdit
....
// Delete worker thread
//worker_ = std::thread([&] {
....

// Setup Timer by 100ms
SetTimer(TEST_TIMER_ID, 100, NULL);

return 0;
}

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWndEx)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_WM_TIMER()
END_MESSAGE_MAP()

void CMainFrame::OnTimer(UINT_PTR nIDEvent)
{
if (nIDEvent == TEST_TIMER_ID)
{
count_ += 0.1f;
CString str;
str.Format(L"%f", count_);
pEdit_->SetEditText(str);
}

CFrameWndEx::OnTimer(nIDEvent);
}





share|improve this answer


























  • KillTimer is not doing anything because by that time the window handle is destroyed, and the timers are automatically destroyed by OS. You can skip KillTimer if the timer is required throughout the process.

    – Barmak Shemirani
    Nov 25 '18 at 16:08











  • I update my answer. Thank you, Barmak Shemirani!

    – Evan.Titer
    Nov 26 '18 at 14:18













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1 Answer
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active

oldest

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1 Answer
1






active

oldest

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oldest

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oldest

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Success!



Thank you, IInspectable!



CMainFrame::~CMainFrame()
{
//KillTimer(TEST_TIMER_ID);
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
....
// Create CMFCRibbonEdit
....
// Delete worker thread
//worker_ = std::thread([&] {
....

// Setup Timer by 100ms
SetTimer(TEST_TIMER_ID, 100, NULL);

return 0;
}

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWndEx)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_WM_TIMER()
END_MESSAGE_MAP()

void CMainFrame::OnTimer(UINT_PTR nIDEvent)
{
if (nIDEvent == TEST_TIMER_ID)
{
count_ += 0.1f;
CString str;
str.Format(L"%f", count_);
pEdit_->SetEditText(str);
}

CFrameWndEx::OnTimer(nIDEvent);
}





share|improve this answer


























  • KillTimer is not doing anything because by that time the window handle is destroyed, and the timers are automatically destroyed by OS. You can skip KillTimer if the timer is required throughout the process.

    – Barmak Shemirani
    Nov 25 '18 at 16:08











  • I update my answer. Thank you, Barmak Shemirani!

    – Evan.Titer
    Nov 26 '18 at 14:18


















0














Success!



Thank you, IInspectable!



CMainFrame::~CMainFrame()
{
//KillTimer(TEST_TIMER_ID);
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
....
// Create CMFCRibbonEdit
....
// Delete worker thread
//worker_ = std::thread([&] {
....

// Setup Timer by 100ms
SetTimer(TEST_TIMER_ID, 100, NULL);

return 0;
}

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWndEx)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_WM_TIMER()
END_MESSAGE_MAP()

void CMainFrame::OnTimer(UINT_PTR nIDEvent)
{
if (nIDEvent == TEST_TIMER_ID)
{
count_ += 0.1f;
CString str;
str.Format(L"%f", count_);
pEdit_->SetEditText(str);
}

CFrameWndEx::OnTimer(nIDEvent);
}





share|improve this answer


























  • KillTimer is not doing anything because by that time the window handle is destroyed, and the timers are automatically destroyed by OS. You can skip KillTimer if the timer is required throughout the process.

    – Barmak Shemirani
    Nov 25 '18 at 16:08











  • I update my answer. Thank you, Barmak Shemirani!

    – Evan.Titer
    Nov 26 '18 at 14:18
















0












0








0







Success!



Thank you, IInspectable!



CMainFrame::~CMainFrame()
{
//KillTimer(TEST_TIMER_ID);
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
....
// Create CMFCRibbonEdit
....
// Delete worker thread
//worker_ = std::thread([&] {
....

// Setup Timer by 100ms
SetTimer(TEST_TIMER_ID, 100, NULL);

return 0;
}

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWndEx)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_WM_TIMER()
END_MESSAGE_MAP()

void CMainFrame::OnTimer(UINT_PTR nIDEvent)
{
if (nIDEvent == TEST_TIMER_ID)
{
count_ += 0.1f;
CString str;
str.Format(L"%f", count_);
pEdit_->SetEditText(str);
}

CFrameWndEx::OnTimer(nIDEvent);
}





share|improve this answer















Success!



Thank you, IInspectable!



CMainFrame::~CMainFrame()
{
//KillTimer(TEST_TIMER_ID);
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
....
// Create CMFCRibbonEdit
....
// Delete worker thread
//worker_ = std::thread([&] {
....

// Setup Timer by 100ms
SetTimer(TEST_TIMER_ID, 100, NULL);

return 0;
}

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWndEx)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_WM_TIMER()
END_MESSAGE_MAP()

void CMainFrame::OnTimer(UINT_PTR nIDEvent)
{
if (nIDEvent == TEST_TIMER_ID)
{
count_ += 0.1f;
CString str;
str.Format(L"%f", count_);
pEdit_->SetEditText(str);
}

CFrameWndEx::OnTimer(nIDEvent);
}






share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 26 '18 at 14:17

























answered Nov 25 '18 at 15:40









Evan.TiterEvan.Titer

687




687













  • KillTimer is not doing anything because by that time the window handle is destroyed, and the timers are automatically destroyed by OS. You can skip KillTimer if the timer is required throughout the process.

    – Barmak Shemirani
    Nov 25 '18 at 16:08











  • I update my answer. Thank you, Barmak Shemirani!

    – Evan.Titer
    Nov 26 '18 at 14:18





















  • KillTimer is not doing anything because by that time the window handle is destroyed, and the timers are automatically destroyed by OS. You can skip KillTimer if the timer is required throughout the process.

    – Barmak Shemirani
    Nov 25 '18 at 16:08











  • I update my answer. Thank you, Barmak Shemirani!

    – Evan.Titer
    Nov 26 '18 at 14:18



















KillTimer is not doing anything because by that time the window handle is destroyed, and the timers are automatically destroyed by OS. You can skip KillTimer if the timer is required throughout the process.

– Barmak Shemirani
Nov 25 '18 at 16:08





KillTimer is not doing anything because by that time the window handle is destroyed, and the timers are automatically destroyed by OS. You can skip KillTimer if the timer is required throughout the process.

– Barmak Shemirani
Nov 25 '18 at 16:08













I update my answer. Thank you, Barmak Shemirani!

– Evan.Titer
Nov 26 '18 at 14:18







I update my answer. Thank you, Barmak Shemirani!

– Evan.Titer
Nov 26 '18 at 14:18




















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