dont move again when i restart a UIViewPropertyAnimation





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override func viewDidLoad() {
super.viewDidLoad()
animator = UIViewPropertyAnimator(duration: 10, curve: .linear, animations: {
var frame = self.button.frame
frame.origin.y = frame.origin.y + 100
self.button.frame = frame
})
animator?.addCompletion({ (position) in
print(self.animator?.state.des, position.des)
})
}

@IBAction func start(_ sender: Any) {
animator?.startAnimation()
}

@IBAction func pause(_ sender: Any) {
animator?.pauseAnimation()
}

@IBAction func stop(_ sender: Any) {
//animator?.stopAnimation(true)
animator?.stopAnimation(false)
animator?.finishAnimation(at: .current)
}


firstly, i click the start button to execute the animation ,it works fine , but when the animation is finished, i click the start button again to start the animation ,it does not work,and the aniation block has not been called










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    1















    override func viewDidLoad() {
    super.viewDidLoad()
    animator = UIViewPropertyAnimator(duration: 10, curve: .linear, animations: {
    var frame = self.button.frame
    frame.origin.y = frame.origin.y + 100
    self.button.frame = frame
    })
    animator?.addCompletion({ (position) in
    print(self.animator?.state.des, position.des)
    })
    }

    @IBAction func start(_ sender: Any) {
    animator?.startAnimation()
    }

    @IBAction func pause(_ sender: Any) {
    animator?.pauseAnimation()
    }

    @IBAction func stop(_ sender: Any) {
    //animator?.stopAnimation(true)
    animator?.stopAnimation(false)
    animator?.finishAnimation(at: .current)
    }


    firstly, i click the start button to execute the animation ,it works fine , but when the animation is finished, i click the start button again to start the animation ,it does not work,and the aniation block has not been called










    share|improve this question

























      1












      1








      1








      override func viewDidLoad() {
      super.viewDidLoad()
      animator = UIViewPropertyAnimator(duration: 10, curve: .linear, animations: {
      var frame = self.button.frame
      frame.origin.y = frame.origin.y + 100
      self.button.frame = frame
      })
      animator?.addCompletion({ (position) in
      print(self.animator?.state.des, position.des)
      })
      }

      @IBAction func start(_ sender: Any) {
      animator?.startAnimation()
      }

      @IBAction func pause(_ sender: Any) {
      animator?.pauseAnimation()
      }

      @IBAction func stop(_ sender: Any) {
      //animator?.stopAnimation(true)
      animator?.stopAnimation(false)
      animator?.finishAnimation(at: .current)
      }


      firstly, i click the start button to execute the animation ,it works fine , but when the animation is finished, i click the start button again to start the animation ,it does not work,and the aniation block has not been called










      share|improve this question














      override func viewDidLoad() {
      super.viewDidLoad()
      animator = UIViewPropertyAnimator(duration: 10, curve: .linear, animations: {
      var frame = self.button.frame
      frame.origin.y = frame.origin.y + 100
      self.button.frame = frame
      })
      animator?.addCompletion({ (position) in
      print(self.animator?.state.des, position.des)
      })
      }

      @IBAction func start(_ sender: Any) {
      animator?.startAnimation()
      }

      @IBAction func pause(_ sender: Any) {
      animator?.pauseAnimation()
      }

      @IBAction func stop(_ sender: Any) {
      //animator?.stopAnimation(true)
      animator?.stopAnimation(false)
      animator?.finishAnimation(at: .current)
      }


      firstly, i click the start button to execute the animation ,it works fine , but when the animation is finished, i click the start button again to start the animation ,it does not work,and the aniation block has not been called







      ios animation uiviewpropertyanimator






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      asked Nov 29 '18 at 3:49









      chunxichunxi

      42




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