Javascript remove eventListener when another is fired












0















I am creating a simple ES5 JS application in Blippar, which uses an API that is fairly easy to understand. You can make AR applications with JavaScript. I am creating a calendar with 31 doors and so I have to declare 31 variables (I know, not the most efficient way, but it's working.) In those variables, I've created 'doors' to open, and they all have a background image with some content. Easy enough, the idea is to use Date() to check wether it's possible to open the door or not (it's a Christmas Calendar).



For each door, this looks something like this:



var deur1 = scene.addSprite("d1.jpg").setName("deur1").setTranslation(227,142,doorValueZ).setScale(doorScaleX, doorScaleY);
var deur1text = scene.addSprite("d1text.jpg").setName("deur1text").setTranslation(227, 142, textValueZ).setScale(doorScaleX, doorScaleY).setRotationY(-180);

deur1.onTouchEnd = function() {
if (door1Openable == 1) {
deur1.animate().rotationY(180).rotationX(360).scale(openStateScaleX,360).translation(0,0,doorOpenValueZ).duration(1000);
deur1text.animate().rotationY(0).rotationX(360).scale(openStateScaleX,360).translation(0,0,textOpenValueZ).duration(1000);

setTimeout(function(){
door1State = 1;
}, 1500);
} else {
return false;
}
}


I am using a setTimeout of 1.5s to set the state to 1, because there is also a listener on the whole screen that when the state is 1, and an user clicks anywhere on the screen, the 'door' closes again. Without that setTimeout, it is immediately set to 1 and the door will not open.



So this basically happens 31 times. However, when I click another door while in the animation of a door opening, that door that was clicked second, will also open.



What would be the easiest way to prevent this? Thanks in advance!










share|improve this question



























    0















    I am creating a simple ES5 JS application in Blippar, which uses an API that is fairly easy to understand. You can make AR applications with JavaScript. I am creating a calendar with 31 doors and so I have to declare 31 variables (I know, not the most efficient way, but it's working.) In those variables, I've created 'doors' to open, and they all have a background image with some content. Easy enough, the idea is to use Date() to check wether it's possible to open the door or not (it's a Christmas Calendar).



    For each door, this looks something like this:



    var deur1 = scene.addSprite("d1.jpg").setName("deur1").setTranslation(227,142,doorValueZ).setScale(doorScaleX, doorScaleY);
    var deur1text = scene.addSprite("d1text.jpg").setName("deur1text").setTranslation(227, 142, textValueZ).setScale(doorScaleX, doorScaleY).setRotationY(-180);

    deur1.onTouchEnd = function() {
    if (door1Openable == 1) {
    deur1.animate().rotationY(180).rotationX(360).scale(openStateScaleX,360).translation(0,0,doorOpenValueZ).duration(1000);
    deur1text.animate().rotationY(0).rotationX(360).scale(openStateScaleX,360).translation(0,0,textOpenValueZ).duration(1000);

    setTimeout(function(){
    door1State = 1;
    }, 1500);
    } else {
    return false;
    }
    }


    I am using a setTimeout of 1.5s to set the state to 1, because there is also a listener on the whole screen that when the state is 1, and an user clicks anywhere on the screen, the 'door' closes again. Without that setTimeout, it is immediately set to 1 and the door will not open.



    So this basically happens 31 times. However, when I click another door while in the animation of a door opening, that door that was clicked second, will also open.



    What would be the easiest way to prevent this? Thanks in advance!










    share|improve this question

























      0












      0








      0








      I am creating a simple ES5 JS application in Blippar, which uses an API that is fairly easy to understand. You can make AR applications with JavaScript. I am creating a calendar with 31 doors and so I have to declare 31 variables (I know, not the most efficient way, but it's working.) In those variables, I've created 'doors' to open, and they all have a background image with some content. Easy enough, the idea is to use Date() to check wether it's possible to open the door or not (it's a Christmas Calendar).



      For each door, this looks something like this:



      var deur1 = scene.addSprite("d1.jpg").setName("deur1").setTranslation(227,142,doorValueZ).setScale(doorScaleX, doorScaleY);
      var deur1text = scene.addSprite("d1text.jpg").setName("deur1text").setTranslation(227, 142, textValueZ).setScale(doorScaleX, doorScaleY).setRotationY(-180);

      deur1.onTouchEnd = function() {
      if (door1Openable == 1) {
      deur1.animate().rotationY(180).rotationX(360).scale(openStateScaleX,360).translation(0,0,doorOpenValueZ).duration(1000);
      deur1text.animate().rotationY(0).rotationX(360).scale(openStateScaleX,360).translation(0,0,textOpenValueZ).duration(1000);

      setTimeout(function(){
      door1State = 1;
      }, 1500);
      } else {
      return false;
      }
      }


      I am using a setTimeout of 1.5s to set the state to 1, because there is also a listener on the whole screen that when the state is 1, and an user clicks anywhere on the screen, the 'door' closes again. Without that setTimeout, it is immediately set to 1 and the door will not open.



      So this basically happens 31 times. However, when I click another door while in the animation of a door opening, that door that was clicked second, will also open.



      What would be the easiest way to prevent this? Thanks in advance!










      share|improve this question














      I am creating a simple ES5 JS application in Blippar, which uses an API that is fairly easy to understand. You can make AR applications with JavaScript. I am creating a calendar with 31 doors and so I have to declare 31 variables (I know, not the most efficient way, but it's working.) In those variables, I've created 'doors' to open, and they all have a background image with some content. Easy enough, the idea is to use Date() to check wether it's possible to open the door or not (it's a Christmas Calendar).



      For each door, this looks something like this:



      var deur1 = scene.addSprite("d1.jpg").setName("deur1").setTranslation(227,142,doorValueZ).setScale(doorScaleX, doorScaleY);
      var deur1text = scene.addSprite("d1text.jpg").setName("deur1text").setTranslation(227, 142, textValueZ).setScale(doorScaleX, doorScaleY).setRotationY(-180);

      deur1.onTouchEnd = function() {
      if (door1Openable == 1) {
      deur1.animate().rotationY(180).rotationX(360).scale(openStateScaleX,360).translation(0,0,doorOpenValueZ).duration(1000);
      deur1text.animate().rotationY(0).rotationX(360).scale(openStateScaleX,360).translation(0,0,textOpenValueZ).duration(1000);

      setTimeout(function(){
      door1State = 1;
      }, 1500);
      } else {
      return false;
      }
      }


      I am using a setTimeout of 1.5s to set the state to 1, because there is also a listener on the whole screen that when the state is 1, and an user clicks anywhere on the screen, the 'door' closes again. Without that setTimeout, it is immediately set to 1 and the door will not open.



      So this basically happens 31 times. However, when I click another door while in the animation of a door opening, that door that was clicked second, will also open.



      What would be the easiest way to prevent this? Thanks in advance!







      javascript






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 28 '18 at 11:08









      BasBas

      95




      95
























          0






          active

          oldest

          votes











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53518045%2fjavascript-remove-eventlistener-when-another-is-fired%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53518045%2fjavascript-remove-eventlistener-when-another-is-fired%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Contact image not getting when fetch all contact list from iPhone by CNContact

          count number of partitions of a set with n elements into k subsets

          A CLEAN and SIMPLE way to add appendices to Table of Contents and bookmarks