UITextView textViewShouldBeginEditing crashes when tapped more than once
I have a UIViewController. In this controller I programmatically create a UITextView and set its delegate as my controller. I do this because I dont want to start editing the textView when I tap it.
ViewDidLoad method
UITextView* textView = [[UITextView alloc] initWithFrame:CGRectMake(9, 10, 302, 200)];
[textView setDelegate:self];
[self.view addSubview:textView];
[textView release];
I implemented the textViewShouldBeginEditing method to return NO here to disable the keyboard from showing up.
textViewShouldBeginEditing method
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
NSLog(@"Shouldbegin");
return NO;
}
The problem that appears
When I tap the textView it works once, but if i tap it again it will crash the application without any log. The weird thing when I hold the textView and release it, it will work like I want it to work. A normal single tap on the other hand doesn't work a second time.
Edit
Single tapping quickly after each other also seems to work, so it seems that it wont work after i wait x seconds.
After some testing I found out it seems to be an iOS 5.X > bug. When running my App in a 4.3 device/simulator it works like it should. The error log on a iOS 5.1 device says the following:
Date/Time: 2012-04-17 14:00:49.497 +0200
OS Version: iPhone OS 5.1 (9B176)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000014
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 TextInput 0x36bf69e8 TI::Favonius::BeamSearch::choose_hit_test_node(WTF::RefPtr<TI::Favonius::SearchNode> const&, WTF::RefPtr<TI::Favonius::KeyAreaNode> const&, WTF::RefPtr<TI::Favonius::SearchNode> const&, WTF::RefPtr<TI::Favonius::SearchNode> const&) + 12
1 TextInput 0x36bf6d1e TI::Favonius::BeamSearch::update_for_touch(unsigned int, WTF::PassRefPtr<TI::Favonius::KeyAreaNode>) + 602
2 TextInput 0x36bfb5c2 TI::Favonius::StrokeBuildManager::update_search_for_touch(unsigned int, int) + 66
3 TextInput 0x36bfb97c TI::Favonius::StrokeBuildManager::key_down_or_drag_hit_test_for_UI(bool, CGPoint, double, int, int, float, bool, ZT::LayoutDictionaryContext&, bool, int) + 216
4 TextInput 0x36bddf54 TIInputManagerZephyr::simulate_touches_for_input_string() + 344
5 TextInput 0x36bed8ba -[TIKeyboardInputManagerZephyr candidates] + 214
6 UIKit 0x31066616 -[UIKeyboardImpl generateAutocorrectionReplacements:] + 82
7 UIKit 0x31108a96 __71-[UITextInteractionAssistant scheduleReplacementsForRange:withOptions:]_block_invoke_0 + 370
8 UIKit 0x3110ec62 -[UITextSelectionView calculateAndShowReplacements:] + 6
9 Foundation 0x3762192c __NSFireDelayedPerform + 408
10 CoreFoundation 0x361a1a2c __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8
11 CoreFoundation 0x361a1692 __CFRunLoopDoTimer + 358
12 CoreFoundation 0x361a0268 __CFRunLoopRun + 1200
13 CoreFoundation 0x3612349e CFRunLoopRunSpecific + 294
14 CoreFoundation 0x36123366 CFRunLoopRunInMode + 98
15 GraphicsServices 0x324e3432 GSEventRunModal + 130
16 UIKit 0x30e70e76 UIApplicationMain + 1074
iphone objective-c ios xcode uitextview
add a comment |
I have a UIViewController. In this controller I programmatically create a UITextView and set its delegate as my controller. I do this because I dont want to start editing the textView when I tap it.
ViewDidLoad method
UITextView* textView = [[UITextView alloc] initWithFrame:CGRectMake(9, 10, 302, 200)];
[textView setDelegate:self];
[self.view addSubview:textView];
[textView release];
I implemented the textViewShouldBeginEditing method to return NO here to disable the keyboard from showing up.
textViewShouldBeginEditing method
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
NSLog(@"Shouldbegin");
return NO;
}
The problem that appears
When I tap the textView it works once, but if i tap it again it will crash the application without any log. The weird thing when I hold the textView and release it, it will work like I want it to work. A normal single tap on the other hand doesn't work a second time.
Edit
Single tapping quickly after each other also seems to work, so it seems that it wont work after i wait x seconds.
After some testing I found out it seems to be an iOS 5.X > bug. When running my App in a 4.3 device/simulator it works like it should. The error log on a iOS 5.1 device says the following:
Date/Time: 2012-04-17 14:00:49.497 +0200
OS Version: iPhone OS 5.1 (9B176)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000014
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 TextInput 0x36bf69e8 TI::Favonius::BeamSearch::choose_hit_test_node(WTF::RefPtr<TI::Favonius::SearchNode> const&, WTF::RefPtr<TI::Favonius::KeyAreaNode> const&, WTF::RefPtr<TI::Favonius::SearchNode> const&, WTF::RefPtr<TI::Favonius::SearchNode> const&) + 12
1 TextInput 0x36bf6d1e TI::Favonius::BeamSearch::update_for_touch(unsigned int, WTF::PassRefPtr<TI::Favonius::KeyAreaNode>) + 602
2 TextInput 0x36bfb5c2 TI::Favonius::StrokeBuildManager::update_search_for_touch(unsigned int, int) + 66
3 TextInput 0x36bfb97c TI::Favonius::StrokeBuildManager::key_down_or_drag_hit_test_for_UI(bool, CGPoint, double, int, int, float, bool, ZT::LayoutDictionaryContext&, bool, int) + 216
4 TextInput 0x36bddf54 TIInputManagerZephyr::simulate_touches_for_input_string() + 344
5 TextInput 0x36bed8ba -[TIKeyboardInputManagerZephyr candidates] + 214
6 UIKit 0x31066616 -[UIKeyboardImpl generateAutocorrectionReplacements:] + 82
7 UIKit 0x31108a96 __71-[UITextInteractionAssistant scheduleReplacementsForRange:withOptions:]_block_invoke_0 + 370
8 UIKit 0x3110ec62 -[UITextSelectionView calculateAndShowReplacements:] + 6
9 Foundation 0x3762192c __NSFireDelayedPerform + 408
10 CoreFoundation 0x361a1a2c __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8
11 CoreFoundation 0x361a1692 __CFRunLoopDoTimer + 358
12 CoreFoundation 0x361a0268 __CFRunLoopRun + 1200
13 CoreFoundation 0x3612349e CFRunLoopRunSpecific + 294
14 CoreFoundation 0x36123366 CFRunLoopRunInMode + 98
15 GraphicsServices 0x324e3432 GSEventRunModal + 130
16 UIKit 0x30e70e76 UIApplicationMain + 1074
iphone objective-c ios xcode uitextview
remove [textView release]; from your ViewDidLoad method and then try it.
– Nikhil Bansal
Apr 17 '12 at 10:18
Does not work :)
– Wesley
Apr 17 '12 at 10:21
On my side its working fine.But i'm using ARC Enable.
– Nikhil Bansal
Apr 17 '12 at 10:26
Well i have ARC disabled. The controller where the textview is presented is pushed onto a navigationstack and there is some other code around it, but it should work if you ask me too... weirdly enough it does only for a small part.
– Wesley
Apr 17 '12 at 10:30
add a comment |
I have a UIViewController. In this controller I programmatically create a UITextView and set its delegate as my controller. I do this because I dont want to start editing the textView when I tap it.
ViewDidLoad method
UITextView* textView = [[UITextView alloc] initWithFrame:CGRectMake(9, 10, 302, 200)];
[textView setDelegate:self];
[self.view addSubview:textView];
[textView release];
I implemented the textViewShouldBeginEditing method to return NO here to disable the keyboard from showing up.
textViewShouldBeginEditing method
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
NSLog(@"Shouldbegin");
return NO;
}
The problem that appears
When I tap the textView it works once, but if i tap it again it will crash the application without any log. The weird thing when I hold the textView and release it, it will work like I want it to work. A normal single tap on the other hand doesn't work a second time.
Edit
Single tapping quickly after each other also seems to work, so it seems that it wont work after i wait x seconds.
After some testing I found out it seems to be an iOS 5.X > bug. When running my App in a 4.3 device/simulator it works like it should. The error log on a iOS 5.1 device says the following:
Date/Time: 2012-04-17 14:00:49.497 +0200
OS Version: iPhone OS 5.1 (9B176)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000014
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 TextInput 0x36bf69e8 TI::Favonius::BeamSearch::choose_hit_test_node(WTF::RefPtr<TI::Favonius::SearchNode> const&, WTF::RefPtr<TI::Favonius::KeyAreaNode> const&, WTF::RefPtr<TI::Favonius::SearchNode> const&, WTF::RefPtr<TI::Favonius::SearchNode> const&) + 12
1 TextInput 0x36bf6d1e TI::Favonius::BeamSearch::update_for_touch(unsigned int, WTF::PassRefPtr<TI::Favonius::KeyAreaNode>) + 602
2 TextInput 0x36bfb5c2 TI::Favonius::StrokeBuildManager::update_search_for_touch(unsigned int, int) + 66
3 TextInput 0x36bfb97c TI::Favonius::StrokeBuildManager::key_down_or_drag_hit_test_for_UI(bool, CGPoint, double, int, int, float, bool, ZT::LayoutDictionaryContext&, bool, int) + 216
4 TextInput 0x36bddf54 TIInputManagerZephyr::simulate_touches_for_input_string() + 344
5 TextInput 0x36bed8ba -[TIKeyboardInputManagerZephyr candidates] + 214
6 UIKit 0x31066616 -[UIKeyboardImpl generateAutocorrectionReplacements:] + 82
7 UIKit 0x31108a96 __71-[UITextInteractionAssistant scheduleReplacementsForRange:withOptions:]_block_invoke_0 + 370
8 UIKit 0x3110ec62 -[UITextSelectionView calculateAndShowReplacements:] + 6
9 Foundation 0x3762192c __NSFireDelayedPerform + 408
10 CoreFoundation 0x361a1a2c __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8
11 CoreFoundation 0x361a1692 __CFRunLoopDoTimer + 358
12 CoreFoundation 0x361a0268 __CFRunLoopRun + 1200
13 CoreFoundation 0x3612349e CFRunLoopRunSpecific + 294
14 CoreFoundation 0x36123366 CFRunLoopRunInMode + 98
15 GraphicsServices 0x324e3432 GSEventRunModal + 130
16 UIKit 0x30e70e76 UIApplicationMain + 1074
iphone objective-c ios xcode uitextview
I have a UIViewController. In this controller I programmatically create a UITextView and set its delegate as my controller. I do this because I dont want to start editing the textView when I tap it.
ViewDidLoad method
UITextView* textView = [[UITextView alloc] initWithFrame:CGRectMake(9, 10, 302, 200)];
[textView setDelegate:self];
[self.view addSubview:textView];
[textView release];
I implemented the textViewShouldBeginEditing method to return NO here to disable the keyboard from showing up.
textViewShouldBeginEditing method
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
NSLog(@"Shouldbegin");
return NO;
}
The problem that appears
When I tap the textView it works once, but if i tap it again it will crash the application without any log. The weird thing when I hold the textView and release it, it will work like I want it to work. A normal single tap on the other hand doesn't work a second time.
Edit
Single tapping quickly after each other also seems to work, so it seems that it wont work after i wait x seconds.
After some testing I found out it seems to be an iOS 5.X > bug. When running my App in a 4.3 device/simulator it works like it should. The error log on a iOS 5.1 device says the following:
Date/Time: 2012-04-17 14:00:49.497 +0200
OS Version: iPhone OS 5.1 (9B176)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000014
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 TextInput 0x36bf69e8 TI::Favonius::BeamSearch::choose_hit_test_node(WTF::RefPtr<TI::Favonius::SearchNode> const&, WTF::RefPtr<TI::Favonius::KeyAreaNode> const&, WTF::RefPtr<TI::Favonius::SearchNode> const&, WTF::RefPtr<TI::Favonius::SearchNode> const&) + 12
1 TextInput 0x36bf6d1e TI::Favonius::BeamSearch::update_for_touch(unsigned int, WTF::PassRefPtr<TI::Favonius::KeyAreaNode>) + 602
2 TextInput 0x36bfb5c2 TI::Favonius::StrokeBuildManager::update_search_for_touch(unsigned int, int) + 66
3 TextInput 0x36bfb97c TI::Favonius::StrokeBuildManager::key_down_or_drag_hit_test_for_UI(bool, CGPoint, double, int, int, float, bool, ZT::LayoutDictionaryContext&, bool, int) + 216
4 TextInput 0x36bddf54 TIInputManagerZephyr::simulate_touches_for_input_string() + 344
5 TextInput 0x36bed8ba -[TIKeyboardInputManagerZephyr candidates] + 214
6 UIKit 0x31066616 -[UIKeyboardImpl generateAutocorrectionReplacements:] + 82
7 UIKit 0x31108a96 __71-[UITextInteractionAssistant scheduleReplacementsForRange:withOptions:]_block_invoke_0 + 370
8 UIKit 0x3110ec62 -[UITextSelectionView calculateAndShowReplacements:] + 6
9 Foundation 0x3762192c __NSFireDelayedPerform + 408
10 CoreFoundation 0x361a1a2c __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8
11 CoreFoundation 0x361a1692 __CFRunLoopDoTimer + 358
12 CoreFoundation 0x361a0268 __CFRunLoopRun + 1200
13 CoreFoundation 0x3612349e CFRunLoopRunSpecific + 294
14 CoreFoundation 0x36123366 CFRunLoopRunInMode + 98
15 GraphicsServices 0x324e3432 GSEventRunModal + 130
16 UIKit 0x30e70e76 UIApplicationMain + 1074
iphone objective-c ios xcode uitextview
iphone objective-c ios xcode uitextview
edited Apr 17 '12 at 12:08
Wesley
asked Apr 17 '12 at 10:12
WesleyWesley
1,8621423
1,8621423
remove [textView release]; from your ViewDidLoad method and then try it.
– Nikhil Bansal
Apr 17 '12 at 10:18
Does not work :)
– Wesley
Apr 17 '12 at 10:21
On my side its working fine.But i'm using ARC Enable.
– Nikhil Bansal
Apr 17 '12 at 10:26
Well i have ARC disabled. The controller where the textview is presented is pushed onto a navigationstack and there is some other code around it, but it should work if you ask me too... weirdly enough it does only for a small part.
– Wesley
Apr 17 '12 at 10:30
add a comment |
remove [textView release]; from your ViewDidLoad method and then try it.
– Nikhil Bansal
Apr 17 '12 at 10:18
Does not work :)
– Wesley
Apr 17 '12 at 10:21
On my side its working fine.But i'm using ARC Enable.
– Nikhil Bansal
Apr 17 '12 at 10:26
Well i have ARC disabled. The controller where the textview is presented is pushed onto a navigationstack and there is some other code around it, but it should work if you ask me too... weirdly enough it does only for a small part.
– Wesley
Apr 17 '12 at 10:30
remove [textView release]; from your ViewDidLoad method and then try it.
– Nikhil Bansal
Apr 17 '12 at 10:18
remove [textView release]; from your ViewDidLoad method and then try it.
– Nikhil Bansal
Apr 17 '12 at 10:18
Does not work :)
– Wesley
Apr 17 '12 at 10:21
Does not work :)
– Wesley
Apr 17 '12 at 10:21
On my side its working fine.But i'm using ARC Enable.
– Nikhil Bansal
Apr 17 '12 at 10:26
On my side its working fine.But i'm using ARC Enable.
– Nikhil Bansal
Apr 17 '12 at 10:26
Well i have ARC disabled. The controller where the textview is presented is pushed onto a navigationstack and there is some other code around it, but it should work if you ask me too... weirdly enough it does only for a small part.
– Wesley
Apr 17 '12 at 10:30
Well i have ARC disabled. The controller where the textview is presented is pushed onto a navigationstack and there is some other code around it, but it should work if you ask me too... weirdly enough it does only for a small part.
– Wesley
Apr 17 '12 at 10:30
add a comment |
5 Answers
5
active
oldest
votes
I did find a solution. I don't really like working around Apple bugs but sometimes you have to. It is three steps...
1) replace the default keyboard with an invisible view
- (void)viewDidLoad
{
[super viewDidLoad];
myTextView.inputView = customKeyboard;
}
2) answer YES to allow editing
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView{
return YES;
}
3) In textViewDidChangeSelection resign the first responder to hide the cursor
- (void)textViewDidChangeSelection:(UITextView *)textView{
[textView resignFirstResponder];
}
Seems like an OK work around :-). I dont remember what I did to fix it eventually.
– Wesley
Jun 21 '12 at 9:16
I cannot change the keyboard type because it has to be the numpad, and the remaining steps are not working for me .
– Syed_Adeel
Sep 28 '13 at 11:22
add a comment |
If you don't want to start editing of UITextView when you tapped it:
UITextView* textView = ...;
textView.editable = NO;
I also want to know if it is getting clicked :)
– Wesley
Apr 17 '12 at 11:50
Try UITapGestureRecognizer
– Aliaksandr Andrashuk
Apr 17 '12 at 13:36
add a comment |
After some testing I found out it seems to be an iOS 5.X > bug. When running my App in a 4.3 device/simulator it works like it should.
Look in my main post where i edited the logfile.
If you are not using ARC, then you should create a property (retain, nonatomic) for the textView so that it is not released after the viewDidLoad method
– calampunay
May 1 '13 at 16:48
add a comment |
-(BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
[txtView resignFirstResponder];
}
and release txtView in dealloc method
add a comment |
Swift 4.2
The best and easy way to solve this just make undo manager as false
textView.undoManager?.disableUndoRegistration()
This error appears if you have change the view at run time like within the table, and cell will be reloaded on tapping,
add a comment |
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5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
I did find a solution. I don't really like working around Apple bugs but sometimes you have to. It is three steps...
1) replace the default keyboard with an invisible view
- (void)viewDidLoad
{
[super viewDidLoad];
myTextView.inputView = customKeyboard;
}
2) answer YES to allow editing
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView{
return YES;
}
3) In textViewDidChangeSelection resign the first responder to hide the cursor
- (void)textViewDidChangeSelection:(UITextView *)textView{
[textView resignFirstResponder];
}
Seems like an OK work around :-). I dont remember what I did to fix it eventually.
– Wesley
Jun 21 '12 at 9:16
I cannot change the keyboard type because it has to be the numpad, and the remaining steps are not working for me .
– Syed_Adeel
Sep 28 '13 at 11:22
add a comment |
I did find a solution. I don't really like working around Apple bugs but sometimes you have to. It is three steps...
1) replace the default keyboard with an invisible view
- (void)viewDidLoad
{
[super viewDidLoad];
myTextView.inputView = customKeyboard;
}
2) answer YES to allow editing
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView{
return YES;
}
3) In textViewDidChangeSelection resign the first responder to hide the cursor
- (void)textViewDidChangeSelection:(UITextView *)textView{
[textView resignFirstResponder];
}
Seems like an OK work around :-). I dont remember what I did to fix it eventually.
– Wesley
Jun 21 '12 at 9:16
I cannot change the keyboard type because it has to be the numpad, and the remaining steps are not working for me .
– Syed_Adeel
Sep 28 '13 at 11:22
add a comment |
I did find a solution. I don't really like working around Apple bugs but sometimes you have to. It is three steps...
1) replace the default keyboard with an invisible view
- (void)viewDidLoad
{
[super viewDidLoad];
myTextView.inputView = customKeyboard;
}
2) answer YES to allow editing
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView{
return YES;
}
3) In textViewDidChangeSelection resign the first responder to hide the cursor
- (void)textViewDidChangeSelection:(UITextView *)textView{
[textView resignFirstResponder];
}
I did find a solution. I don't really like working around Apple bugs but sometimes you have to. It is three steps...
1) replace the default keyboard with an invisible view
- (void)viewDidLoad
{
[super viewDidLoad];
myTextView.inputView = customKeyboard;
}
2) answer YES to allow editing
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView{
return YES;
}
3) In textViewDidChangeSelection resign the first responder to hide the cursor
- (void)textViewDidChangeSelection:(UITextView *)textView{
[textView resignFirstResponder];
}
edited May 14 '15 at 11:54
Salim
10.9k56276
10.9k56276
answered Jun 20 '12 at 20:07
RW.RW.
267314
267314
Seems like an OK work around :-). I dont remember what I did to fix it eventually.
– Wesley
Jun 21 '12 at 9:16
I cannot change the keyboard type because it has to be the numpad, and the remaining steps are not working for me .
– Syed_Adeel
Sep 28 '13 at 11:22
add a comment |
Seems like an OK work around :-). I dont remember what I did to fix it eventually.
– Wesley
Jun 21 '12 at 9:16
I cannot change the keyboard type because it has to be the numpad, and the remaining steps are not working for me .
– Syed_Adeel
Sep 28 '13 at 11:22
Seems like an OK work around :-). I dont remember what I did to fix it eventually.
– Wesley
Jun 21 '12 at 9:16
Seems like an OK work around :-). I dont remember what I did to fix it eventually.
– Wesley
Jun 21 '12 at 9:16
I cannot change the keyboard type because it has to be the numpad, and the remaining steps are not working for me .
– Syed_Adeel
Sep 28 '13 at 11:22
I cannot change the keyboard type because it has to be the numpad, and the remaining steps are not working for me .
– Syed_Adeel
Sep 28 '13 at 11:22
add a comment |
If you don't want to start editing of UITextView when you tapped it:
UITextView* textView = ...;
textView.editable = NO;
I also want to know if it is getting clicked :)
– Wesley
Apr 17 '12 at 11:50
Try UITapGestureRecognizer
– Aliaksandr Andrashuk
Apr 17 '12 at 13:36
add a comment |
If you don't want to start editing of UITextView when you tapped it:
UITextView* textView = ...;
textView.editable = NO;
I also want to know if it is getting clicked :)
– Wesley
Apr 17 '12 at 11:50
Try UITapGestureRecognizer
– Aliaksandr Andrashuk
Apr 17 '12 at 13:36
add a comment |
If you don't want to start editing of UITextView when you tapped it:
UITextView* textView = ...;
textView.editable = NO;
If you don't want to start editing of UITextView when you tapped it:
UITextView* textView = ...;
textView.editable = NO;
answered Apr 17 '12 at 11:12
Aliaksandr AndrashukAliaksandr Andrashuk
93767
93767
I also want to know if it is getting clicked :)
– Wesley
Apr 17 '12 at 11:50
Try UITapGestureRecognizer
– Aliaksandr Andrashuk
Apr 17 '12 at 13:36
add a comment |
I also want to know if it is getting clicked :)
– Wesley
Apr 17 '12 at 11:50
Try UITapGestureRecognizer
– Aliaksandr Andrashuk
Apr 17 '12 at 13:36
I also want to know if it is getting clicked :)
– Wesley
Apr 17 '12 at 11:50
I also want to know if it is getting clicked :)
– Wesley
Apr 17 '12 at 11:50
Try UITapGestureRecognizer
– Aliaksandr Andrashuk
Apr 17 '12 at 13:36
Try UITapGestureRecognizer
– Aliaksandr Andrashuk
Apr 17 '12 at 13:36
add a comment |
After some testing I found out it seems to be an iOS 5.X > bug. When running my App in a 4.3 device/simulator it works like it should.
Look in my main post where i edited the logfile.
If you are not using ARC, then you should create a property (retain, nonatomic) for the textView so that it is not released after the viewDidLoad method
– calampunay
May 1 '13 at 16:48
add a comment |
After some testing I found out it seems to be an iOS 5.X > bug. When running my App in a 4.3 device/simulator it works like it should.
Look in my main post where i edited the logfile.
If you are not using ARC, then you should create a property (retain, nonatomic) for the textView so that it is not released after the viewDidLoad method
– calampunay
May 1 '13 at 16:48
add a comment |
After some testing I found out it seems to be an iOS 5.X > bug. When running my App in a 4.3 device/simulator it works like it should.
Look in my main post where i edited the logfile.
After some testing I found out it seems to be an iOS 5.X > bug. When running my App in a 4.3 device/simulator it works like it should.
Look in my main post where i edited the logfile.
answered Apr 25 '12 at 12:45
WesleyWesley
1,8621423
1,8621423
If you are not using ARC, then you should create a property (retain, nonatomic) for the textView so that it is not released after the viewDidLoad method
– calampunay
May 1 '13 at 16:48
add a comment |
If you are not using ARC, then you should create a property (retain, nonatomic) for the textView so that it is not released after the viewDidLoad method
– calampunay
May 1 '13 at 16:48
If you are not using ARC, then you should create a property (retain, nonatomic) for the textView so that it is not released after the viewDidLoad method
– calampunay
May 1 '13 at 16:48
If you are not using ARC, then you should create a property (retain, nonatomic) for the textView so that it is not released after the viewDidLoad method
– calampunay
May 1 '13 at 16:48
add a comment |
-(BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
[txtView resignFirstResponder];
}
and release txtView in dealloc method
add a comment |
-(BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
[txtView resignFirstResponder];
}
and release txtView in dealloc method
add a comment |
-(BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
[txtView resignFirstResponder];
}
and release txtView in dealloc method
-(BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
[txtView resignFirstResponder];
}
and release txtView in dealloc method
edited Sep 5 '12 at 22:32
Bo Persson
78.2k17118184
78.2k17118184
answered Apr 17 '12 at 11:25
Rinju JainRinju Jain
1,5561323
1,5561323
add a comment |
add a comment |
Swift 4.2
The best and easy way to solve this just make undo manager as false
textView.undoManager?.disableUndoRegistration()
This error appears if you have change the view at run time like within the table, and cell will be reloaded on tapping,
add a comment |
Swift 4.2
The best and easy way to solve this just make undo manager as false
textView.undoManager?.disableUndoRegistration()
This error appears if you have change the view at run time like within the table, and cell will be reloaded on tapping,
add a comment |
Swift 4.2
The best and easy way to solve this just make undo manager as false
textView.undoManager?.disableUndoRegistration()
This error appears if you have change the view at run time like within the table, and cell will be reloaded on tapping,
Swift 4.2
The best and easy way to solve this just make undo manager as false
textView.undoManager?.disableUndoRegistration()
This error appears if you have change the view at run time like within the table, and cell will be reloaded on tapping,
answered Nov 27 '18 at 11:00
Sazid IqabalSazid Iqabal
15814
15814
add a comment |
add a comment |
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remove [textView release]; from your ViewDidLoad method and then try it.
– Nikhil Bansal
Apr 17 '12 at 10:18
Does not work :)
– Wesley
Apr 17 '12 at 10:21
On my side its working fine.But i'm using ARC Enable.
– Nikhil Bansal
Apr 17 '12 at 10:26
Well i have ARC disabled. The controller where the textview is presented is pushed onto a navigationstack and there is some other code around it, but it should work if you ask me too... weirdly enough it does only for a small part.
– Wesley
Apr 17 '12 at 10:30