ARSCNView not displaying object when embedded in navigation controller












0















I am trying to display a 3D model when a picture is tapped (See here). The picture gets tapped, it segues to 3DFloorPlanViewController (which is embedded in a navigation controller), the camera works but there is no 3D object displayed (See here).



I've tried this exact same code without a navigation controller and it works perfectly so I'm confused as to why it's not working when embedded in a navigation controller.



Storyboard picture



My 3D objects are located in a folder called "3D Objects" (See here). I've tried both named: "3D Objects/paperPlane.scn" and named: "paperPlane.scn" in the addPaperPlane function and neither worked.



Here's the code to 3DFloorPlanViewController:



import UIKit
import ARKit
import SceneKit

class _DFloorPlanViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet weak var sceneView: ARSCNView!

override func viewDidLoad() {
super.viewDidLoad()

sceneView.delegate = self

addPaperPlane()
//addCar()
configureLighting()
}

override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let configuration = ARWorldTrackingConfiguration()
sceneView.session.run(configuration)
}

override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
sceneView.session.pause()
}

func addPaperPlane(x: Float = 0, y: Float = 0, z: Float = -0.5) {
guard let paperPlaneScene = SCNScene(named: "3D Objects/paperPlane.scn"), let paperPlaneNode = paperPlaneScene.rootNode.childNode(withName: "paperPlane", recursively: true) else { return }
paperPlaneNode.position = SCNVector3(x, y, z)
sceneView.scene.rootNode.addChildNode(paperPlaneNode)
}

func addCar(x: Float = 0, y: Float = 0, z: Float = -0.5) {
guard let carScene = SCNScene(named: "car.dae") else { return }
let carNode = SCNNode()
let carSceneChildNodes = carScene.rootNode.childNodes

for childNode in carSceneChildNodes {
carNode.addChildNode(childNode)
}

carNode.position = SCNVector3(x, y, z)
carNode.scale = SCNVector3(0.5, 0.5, 0.5)
sceneView.scene.rootNode.addChildNode(carNode)
}

func configureLighting() {
sceneView.autoenablesDefaultLighting = true
sceneView.automaticallyUpdatesLighting = true
}
}









share|improve this question



























    0















    I am trying to display a 3D model when a picture is tapped (See here). The picture gets tapped, it segues to 3DFloorPlanViewController (which is embedded in a navigation controller), the camera works but there is no 3D object displayed (See here).



    I've tried this exact same code without a navigation controller and it works perfectly so I'm confused as to why it's not working when embedded in a navigation controller.



    Storyboard picture



    My 3D objects are located in a folder called "3D Objects" (See here). I've tried both named: "3D Objects/paperPlane.scn" and named: "paperPlane.scn" in the addPaperPlane function and neither worked.



    Here's the code to 3DFloorPlanViewController:



    import UIKit
    import ARKit
    import SceneKit

    class _DFloorPlanViewController: UIViewController, ARSCNViewDelegate {
    @IBOutlet weak var sceneView: ARSCNView!

    override func viewDidLoad() {
    super.viewDidLoad()

    sceneView.delegate = self

    addPaperPlane()
    //addCar()
    configureLighting()
    }

    override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    let configuration = ARWorldTrackingConfiguration()
    sceneView.session.run(configuration)
    }

    override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    sceneView.session.pause()
    }

    func addPaperPlane(x: Float = 0, y: Float = 0, z: Float = -0.5) {
    guard let paperPlaneScene = SCNScene(named: "3D Objects/paperPlane.scn"), let paperPlaneNode = paperPlaneScene.rootNode.childNode(withName: "paperPlane", recursively: true) else { return }
    paperPlaneNode.position = SCNVector3(x, y, z)
    sceneView.scene.rootNode.addChildNode(paperPlaneNode)
    }

    func addCar(x: Float = 0, y: Float = 0, z: Float = -0.5) {
    guard let carScene = SCNScene(named: "car.dae") else { return }
    let carNode = SCNNode()
    let carSceneChildNodes = carScene.rootNode.childNodes

    for childNode in carSceneChildNodes {
    carNode.addChildNode(childNode)
    }

    carNode.position = SCNVector3(x, y, z)
    carNode.scale = SCNVector3(0.5, 0.5, 0.5)
    sceneView.scene.rootNode.addChildNode(carNode)
    }

    func configureLighting() {
    sceneView.autoenablesDefaultLighting = true
    sceneView.automaticallyUpdatesLighting = true
    }
    }









    share|improve this question

























      0












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      0








      I am trying to display a 3D model when a picture is tapped (See here). The picture gets tapped, it segues to 3DFloorPlanViewController (which is embedded in a navigation controller), the camera works but there is no 3D object displayed (See here).



      I've tried this exact same code without a navigation controller and it works perfectly so I'm confused as to why it's not working when embedded in a navigation controller.



      Storyboard picture



      My 3D objects are located in a folder called "3D Objects" (See here). I've tried both named: "3D Objects/paperPlane.scn" and named: "paperPlane.scn" in the addPaperPlane function and neither worked.



      Here's the code to 3DFloorPlanViewController:



      import UIKit
      import ARKit
      import SceneKit

      class _DFloorPlanViewController: UIViewController, ARSCNViewDelegate {
      @IBOutlet weak var sceneView: ARSCNView!

      override func viewDidLoad() {
      super.viewDidLoad()

      sceneView.delegate = self

      addPaperPlane()
      //addCar()
      configureLighting()
      }

      override func viewWillAppear(_ animated: Bool) {
      super.viewWillAppear(animated)
      let configuration = ARWorldTrackingConfiguration()
      sceneView.session.run(configuration)
      }

      override func viewWillDisappear(_ animated: Bool) {
      super.viewWillDisappear(animated)
      sceneView.session.pause()
      }

      func addPaperPlane(x: Float = 0, y: Float = 0, z: Float = -0.5) {
      guard let paperPlaneScene = SCNScene(named: "3D Objects/paperPlane.scn"), let paperPlaneNode = paperPlaneScene.rootNode.childNode(withName: "paperPlane", recursively: true) else { return }
      paperPlaneNode.position = SCNVector3(x, y, z)
      sceneView.scene.rootNode.addChildNode(paperPlaneNode)
      }

      func addCar(x: Float = 0, y: Float = 0, z: Float = -0.5) {
      guard let carScene = SCNScene(named: "car.dae") else { return }
      let carNode = SCNNode()
      let carSceneChildNodes = carScene.rootNode.childNodes

      for childNode in carSceneChildNodes {
      carNode.addChildNode(childNode)
      }

      carNode.position = SCNVector3(x, y, z)
      carNode.scale = SCNVector3(0.5, 0.5, 0.5)
      sceneView.scene.rootNode.addChildNode(carNode)
      }

      func configureLighting() {
      sceneView.autoenablesDefaultLighting = true
      sceneView.automaticallyUpdatesLighting = true
      }
      }









      share|improve this question














      I am trying to display a 3D model when a picture is tapped (See here). The picture gets tapped, it segues to 3DFloorPlanViewController (which is embedded in a navigation controller), the camera works but there is no 3D object displayed (See here).



      I've tried this exact same code without a navigation controller and it works perfectly so I'm confused as to why it's not working when embedded in a navigation controller.



      Storyboard picture



      My 3D objects are located in a folder called "3D Objects" (See here). I've tried both named: "3D Objects/paperPlane.scn" and named: "paperPlane.scn" in the addPaperPlane function and neither worked.



      Here's the code to 3DFloorPlanViewController:



      import UIKit
      import ARKit
      import SceneKit

      class _DFloorPlanViewController: UIViewController, ARSCNViewDelegate {
      @IBOutlet weak var sceneView: ARSCNView!

      override func viewDidLoad() {
      super.viewDidLoad()

      sceneView.delegate = self

      addPaperPlane()
      //addCar()
      configureLighting()
      }

      override func viewWillAppear(_ animated: Bool) {
      super.viewWillAppear(animated)
      let configuration = ARWorldTrackingConfiguration()
      sceneView.session.run(configuration)
      }

      override func viewWillDisappear(_ animated: Bool) {
      super.viewWillDisappear(animated)
      sceneView.session.pause()
      }

      func addPaperPlane(x: Float = 0, y: Float = 0, z: Float = -0.5) {
      guard let paperPlaneScene = SCNScene(named: "3D Objects/paperPlane.scn"), let paperPlaneNode = paperPlaneScene.rootNode.childNode(withName: "paperPlane", recursively: true) else { return }
      paperPlaneNode.position = SCNVector3(x, y, z)
      sceneView.scene.rootNode.addChildNode(paperPlaneNode)
      }

      func addCar(x: Float = 0, y: Float = 0, z: Float = -0.5) {
      guard let carScene = SCNScene(named: "car.dae") else { return }
      let carNode = SCNNode()
      let carSceneChildNodes = carScene.rootNode.childNodes

      for childNode in carSceneChildNodes {
      carNode.addChildNode(childNode)
      }

      carNode.position = SCNVector3(x, y, z)
      carNode.scale = SCNVector3(0.5, 0.5, 0.5)
      sceneView.scene.rootNode.addChildNode(carNode)
      }

      func configureLighting() {
      sceneView.autoenablesDefaultLighting = true
      sceneView.automaticallyUpdatesLighting = true
      }
      }






      swift uinavigationcontroller arkit arscnview






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      asked Nov 26 '18 at 17:00









      Amy FangAmy Fang

      12




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