Who gets teleported when a Glyph of Warding with Teleportation in it is triggered?











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I am a player in a campaign vs campaign game (players versus players), and was trying to find a way to defend my evil wizard tower. One idea was to create an unavoidable trap to teleport players out of a building.



If I imbue the spell Teleport into Glyph of Warding using a 7th level spell slot, when it triggers:




  1. will I be teleported to a location set earlier, or


  2. will who / whatever triggers it be teleported to the location set earlier?











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  • Related: rpg.stackexchange.com/questions/101157/…
    – Rykara
    9 hours ago












  • Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
    – KorvinStarmast
    7 hours ago












  • By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
    – SevenSidedDie
    7 hours ago










  • Our party is the antagonist in the other parties story
    – Geekdude3
    6 hours ago















up vote
4
down vote

favorite












I am a player in a campaign vs campaign game (players versus players), and was trying to find a way to defend my evil wizard tower. One idea was to create an unavoidable trap to teleport players out of a building.



If I imbue the spell Teleport into Glyph of Warding using a 7th level spell slot, when it triggers:




  1. will I be teleported to a location set earlier, or


  2. will who / whatever triggers it be teleported to the location set earlier?











share|improve this question









New contributor




Geekdude3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Related: rpg.stackexchange.com/questions/101157/…
    – Rykara
    9 hours ago












  • Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
    – KorvinStarmast
    7 hours ago












  • By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
    – SevenSidedDie
    7 hours ago










  • Our party is the antagonist in the other parties story
    – Geekdude3
    6 hours ago













up vote
4
down vote

favorite









up vote
4
down vote

favorite











I am a player in a campaign vs campaign game (players versus players), and was trying to find a way to defend my evil wizard tower. One idea was to create an unavoidable trap to teleport players out of a building.



If I imbue the spell Teleport into Glyph of Warding using a 7th level spell slot, when it triggers:




  1. will I be teleported to a location set earlier, or


  2. will who / whatever triggers it be teleported to the location set earlier?











share|improve this question









New contributor




Geekdude3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am a player in a campaign vs campaign game (players versus players), and was trying to find a way to defend my evil wizard tower. One idea was to create an unavoidable trap to teleport players out of a building.



If I imbue the spell Teleport into Glyph of Warding using a 7th level spell slot, when it triggers:




  1. will I be teleported to a location set earlier, or


  2. will who / whatever triggers it be teleported to the location set earlier?








dnd-5e spells teleportation traps






share|improve this question









New contributor




Geekdude3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









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Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 7 hours ago









KorvinStarmast

72.7k17227398




72.7k17227398






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asked 9 hours ago









Geekdude3

212




212




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New contributor





Geekdude3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Geekdude3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • Related: rpg.stackexchange.com/questions/101157/…
    – Rykara
    9 hours ago












  • Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
    – KorvinStarmast
    7 hours ago












  • By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
    – SevenSidedDie
    7 hours ago










  • Our party is the antagonist in the other parties story
    – Geekdude3
    6 hours ago


















  • Related: rpg.stackexchange.com/questions/101157/…
    – Rykara
    9 hours ago












  • Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
    – KorvinStarmast
    7 hours ago












  • By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
    – SevenSidedDie
    7 hours ago










  • Our party is the antagonist in the other parties story
    – Geekdude3
    6 hours ago
















Related: rpg.stackexchange.com/questions/101157/…
– Rykara
9 hours ago






Related: rpg.stackexchange.com/questions/101157/…
– Rykara
9 hours ago














Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
– KorvinStarmast
7 hours ago






Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
– KorvinStarmast
7 hours ago














By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
– SevenSidedDie
7 hours ago




By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
– SevenSidedDie
7 hours ago












Our party is the antagonist in the other parties story
– Geekdude3
6 hours ago




Our party is the antagonist in the other parties story
– Geekdude3
6 hours ago










3 Answers
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oldest

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up vote
4
down vote














Teleport cannot be placed in a Glyph of Warding



In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



Traps laid by the DM can do whatever you require them to do



If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



As a Player, you need a different spell



Teleportation Circle



Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



Misty Step



You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




  1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  3. On the Third Person....


This method has a few obvious loopholes:




  • Spies, Secret Agents, etc. might be prematurely teleported out

  • Blind Characters won't trigger the glyph on themselves

  • Other possible work-arounds for this trap

  • 30 feet might still be quite close to the room they teleported from


But it should work provided you create enough glyphs to handle an entire enemy party.



Dimension Door/Thunder Step



Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.






share|improve this answer























  • @Rubiksmoose Yep. Just added some info about that.
    – Xirema
    8 hours ago


















up vote
2
down vote













You can't create a teleport glyph



The Spell Glyph option from glyph of warding requires...




The spell [to] target a single creature or an area. 




Teleport targets:




You and up to eight willing creatures of your choice that you can see within range.




As such, teleport is not a valid spell for glyph of warding.



There doesn't seem to be many alternatives



Of all of the teleportation spells in the game, only dimension door appears to have a single target.



Dimension door let's you teleport...




 yourself from your current location to any other spot within [500 feet]. 




However, it also lets you...




bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




... and I'm unsure if that counts as targeting an additional creature.



If it can be place in a spell glyph, it would target the glyph-triggering player:




If the spell has a target, it targets the creature that triggered the glyph.




However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).






share|improve this answer























  • @Rubiksmoose added. Thanka
    – David Coffron
    8 hours ago










  • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
    – Geekdude3
    8 hours ago










  • @Geekdude3 added that information to the question. Will revise
    – David Coffron
    8 hours ago


















up vote
2
down vote













This is not a valid use of Glyph of Warding



Glyph of Warding requires:




Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.






share|improve this answer























  • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
    – Rubiksmoose
    8 hours ago











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3 Answers
3






active

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3 Answers
3






active

oldest

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active

oldest

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active

oldest

votes








up vote
4
down vote














Teleport cannot be placed in a Glyph of Warding



In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



Traps laid by the DM can do whatever you require them to do



If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



As a Player, you need a different spell



Teleportation Circle



Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



Misty Step



You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




  1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  3. On the Third Person....


This method has a few obvious loopholes:




  • Spies, Secret Agents, etc. might be prematurely teleported out

  • Blind Characters won't trigger the glyph on themselves

  • Other possible work-arounds for this trap

  • 30 feet might still be quite close to the room they teleported from


But it should work provided you create enough glyphs to handle an entire enemy party.



Dimension Door/Thunder Step



Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.






share|improve this answer























  • @Rubiksmoose Yep. Just added some info about that.
    – Xirema
    8 hours ago















up vote
4
down vote














Teleport cannot be placed in a Glyph of Warding



In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



Traps laid by the DM can do whatever you require them to do



If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



As a Player, you need a different spell



Teleportation Circle



Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



Misty Step



You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




  1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  3. On the Third Person....


This method has a few obvious loopholes:




  • Spies, Secret Agents, etc. might be prematurely teleported out

  • Blind Characters won't trigger the glyph on themselves

  • Other possible work-arounds for this trap

  • 30 feet might still be quite close to the room they teleported from


But it should work provided you create enough glyphs to handle an entire enemy party.



Dimension Door/Thunder Step



Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.






share|improve this answer























  • @Rubiksmoose Yep. Just added some info about that.
    – Xirema
    8 hours ago













up vote
4
down vote










up vote
4
down vote










Teleport cannot be placed in a Glyph of Warding



In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



Traps laid by the DM can do whatever you require them to do



If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



As a Player, you need a different spell



Teleportation Circle



Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



Misty Step



You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




  1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  3. On the Third Person....


This method has a few obvious loopholes:




  • Spies, Secret Agents, etc. might be prematurely teleported out

  • Blind Characters won't trigger the glyph on themselves

  • Other possible work-arounds for this trap

  • 30 feet might still be quite close to the room they teleported from


But it should work provided you create enough glyphs to handle an entire enemy party.



Dimension Door/Thunder Step



Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.






share|improve this answer















Teleport cannot be placed in a Glyph of Warding



In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



Traps laid by the DM can do whatever you require them to do



If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



As a Player, you need a different spell



Teleportation Circle



Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



Misty Step



You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




  1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  3. On the Third Person....


This method has a few obvious loopholes:




  • Spies, Secret Agents, etc. might be prematurely teleported out

  • Blind Characters won't trigger the glyph on themselves

  • Other possible work-arounds for this trap

  • 30 feet might still be quite close to the room they teleported from


But it should work provided you create enough glyphs to handle an entire enemy party.



Dimension Door/Thunder Step



Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.







share|improve this answer














share|improve this answer



share|improve this answer








edited 8 hours ago

























answered 9 hours ago









Xirema

13.6k24083




13.6k24083












  • @Rubiksmoose Yep. Just added some info about that.
    – Xirema
    8 hours ago


















  • @Rubiksmoose Yep. Just added some info about that.
    – Xirema
    8 hours ago
















@Rubiksmoose Yep. Just added some info about that.
– Xirema
8 hours ago




@Rubiksmoose Yep. Just added some info about that.
– Xirema
8 hours ago












up vote
2
down vote













You can't create a teleport glyph



The Spell Glyph option from glyph of warding requires...




The spell [to] target a single creature or an area. 




Teleport targets:




You and up to eight willing creatures of your choice that you can see within range.




As such, teleport is not a valid spell for glyph of warding.



There doesn't seem to be many alternatives



Of all of the teleportation spells in the game, only dimension door appears to have a single target.



Dimension door let's you teleport...




 yourself from your current location to any other spot within [500 feet]. 




However, it also lets you...




bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




... and I'm unsure if that counts as targeting an additional creature.



If it can be place in a spell glyph, it would target the glyph-triggering player:




If the spell has a target, it targets the creature that triggered the glyph.




However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).






share|improve this answer























  • @Rubiksmoose added. Thanka
    – David Coffron
    8 hours ago










  • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
    – Geekdude3
    8 hours ago










  • @Geekdude3 added that information to the question. Will revise
    – David Coffron
    8 hours ago















up vote
2
down vote













You can't create a teleport glyph



The Spell Glyph option from glyph of warding requires...




The spell [to] target a single creature or an area. 




Teleport targets:




You and up to eight willing creatures of your choice that you can see within range.




As such, teleport is not a valid spell for glyph of warding.



There doesn't seem to be many alternatives



Of all of the teleportation spells in the game, only dimension door appears to have a single target.



Dimension door let's you teleport...




 yourself from your current location to any other spot within [500 feet]. 




However, it also lets you...




bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




... and I'm unsure if that counts as targeting an additional creature.



If it can be place in a spell glyph, it would target the glyph-triggering player:




If the spell has a target, it targets the creature that triggered the glyph.




However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).






share|improve this answer























  • @Rubiksmoose added. Thanka
    – David Coffron
    8 hours ago










  • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
    – Geekdude3
    8 hours ago










  • @Geekdude3 added that information to the question. Will revise
    – David Coffron
    8 hours ago













up vote
2
down vote










up vote
2
down vote









You can't create a teleport glyph



The Spell Glyph option from glyph of warding requires...




The spell [to] target a single creature or an area. 




Teleport targets:




You and up to eight willing creatures of your choice that you can see within range.




As such, teleport is not a valid spell for glyph of warding.



There doesn't seem to be many alternatives



Of all of the teleportation spells in the game, only dimension door appears to have a single target.



Dimension door let's you teleport...




 yourself from your current location to any other spot within [500 feet]. 




However, it also lets you...




bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




... and I'm unsure if that counts as targeting an additional creature.



If it can be place in a spell glyph, it would target the glyph-triggering player:




If the spell has a target, it targets the creature that triggered the glyph.




However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).






share|improve this answer














You can't create a teleport glyph



The Spell Glyph option from glyph of warding requires...




The spell [to] target a single creature or an area. 




Teleport targets:




You and up to eight willing creatures of your choice that you can see within range.




As such, teleport is not a valid spell for glyph of warding.



There doesn't seem to be many alternatives



Of all of the teleportation spells in the game, only dimension door appears to have a single target.



Dimension door let's you teleport...




 yourself from your current location to any other spot within [500 feet]. 




However, it also lets you...




bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




... and I'm unsure if that counts as targeting an additional creature.



If it can be place in a spell glyph, it would target the glyph-triggering player:




If the spell has a target, it targets the creature that triggered the glyph.




However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).







share|improve this answer














share|improve this answer



share|improve this answer








edited 8 hours ago

























answered 9 hours ago









David Coffron

32.3k2109225




32.3k2109225












  • @Rubiksmoose added. Thanka
    – David Coffron
    8 hours ago










  • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
    – Geekdude3
    8 hours ago










  • @Geekdude3 added that information to the question. Will revise
    – David Coffron
    8 hours ago


















  • @Rubiksmoose added. Thanka
    – David Coffron
    8 hours ago










  • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
    – Geekdude3
    8 hours ago










  • @Geekdude3 added that information to the question. Will revise
    – David Coffron
    8 hours ago
















@Rubiksmoose added. Thanka
– David Coffron
8 hours ago




@Rubiksmoose added. Thanka
– David Coffron
8 hours ago












I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
– Geekdude3
8 hours ago




I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
– Geekdude3
8 hours ago












@Geekdude3 added that information to the question. Will revise
– David Coffron
8 hours ago




@Geekdude3 added that information to the question. Will revise
– David Coffron
8 hours ago










up vote
2
down vote













This is not a valid use of Glyph of Warding



Glyph of Warding requires:




Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.






share|improve this answer























  • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
    – Rubiksmoose
    8 hours ago















up vote
2
down vote













This is not a valid use of Glyph of Warding



Glyph of Warding requires:




Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.






share|improve this answer























  • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
    – Rubiksmoose
    8 hours ago













up vote
2
down vote










up vote
2
down vote









This is not a valid use of Glyph of Warding



Glyph of Warding requires:




Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.






share|improve this answer














This is not a valid use of Glyph of Warding



Glyph of Warding requires:




Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.







share|improve this answer














share|improve this answer



share|improve this answer








edited 8 hours ago









Rubiksmoose

45.6k6228350




45.6k6228350










answered 8 hours ago









Rykara

1,506315




1,506315












  • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
    – Rubiksmoose
    8 hours ago


















  • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
    – Rubiksmoose
    8 hours ago
















One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
– Rubiksmoose
8 hours ago




One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
– Rubiksmoose
8 hours ago










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