System.Diagnostics.Debug.WriteLine output location for C# DLL












0















I have a custom C# DLL that is being used in Unity.
I want to be able to see the output of System.Diagnostics.Debug.WriteLinethat is called from the C# DLL when I run the Unity Editor. What is the location where these Debug messages get stored too?



For example, if you use UnityEngine.Debug.WriteLine() in Unity, it will be saved to the debugging output text file.










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    0















    I have a custom C# DLL that is being used in Unity.
    I want to be able to see the output of System.Diagnostics.Debug.WriteLinethat is called from the C# DLL when I run the Unity Editor. What is the location where these Debug messages get stored too?



    For example, if you use UnityEngine.Debug.WriteLine() in Unity, it will be saved to the debugging output text file.










    share|improve this question

























      0












      0








      0








      I have a custom C# DLL that is being used in Unity.
      I want to be able to see the output of System.Diagnostics.Debug.WriteLinethat is called from the C# DLL when I run the Unity Editor. What is the location where these Debug messages get stored too?



      For example, if you use UnityEngine.Debug.WriteLine() in Unity, it will be saved to the debugging output text file.










      share|improve this question














      I have a custom C# DLL that is being used in Unity.
      I want to be able to see the output of System.Diagnostics.Debug.WriteLinethat is called from the C# DLL when I run the Unity Editor. What is the location where these Debug messages get stored too?



      For example, if you use UnityEngine.Debug.WriteLine() in Unity, it will be saved to the debugging output text file.







      c# debugging unity3d






      share|improve this question













      share|improve this question











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      asked Nov 27 '18 at 18:51









      JohnWJohnW

      28211




      28211
























          2 Answers
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          I don't know What unity3d can do for you, but these recommendation may help you to solve your problem.




          1. use Trace.WriteLine instead of Debug.WriteLine if you are not sure

            your c# dll in debug mode.(TRACE or DEBUG preprocessor should be defined)



          2. you should specify your Tracelistener or DebugListener in config file or in code like follows:





              <trace autoflush="true" indentsize="4" >
            <listeners>

            <add name="myListener" type="System.Diagnostics.TextWriterTraceListener"
            initializeData="myTraceLog.txt" />
            </listeners>
            </trace>
            </system.diagnostics>


            equivalent c# code:




            Trace.Listeners.Add(new TextWriterTraceListener("myListenerLog.txt", "myListener"));







          share|improve this answer

































            0














            Debug.WriteLine will send output to the Windows debug output pipe. You can visualize that stream with https://docs.microsoft.com/en-us/sysinternals/downloads/debugview






            share|improve this answer























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              2 Answers
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              2 Answers
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              active

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              active

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              oldest

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              0














              I don't know What unity3d can do for you, but these recommendation may help you to solve your problem.




              1. use Trace.WriteLine instead of Debug.WriteLine if you are not sure

                your c# dll in debug mode.(TRACE or DEBUG preprocessor should be defined)



              2. you should specify your Tracelistener or DebugListener in config file or in code like follows:





                  <trace autoflush="true" indentsize="4" >
                <listeners>

                <add name="myListener" type="System.Diagnostics.TextWriterTraceListener"
                initializeData="myTraceLog.txt" />
                </listeners>
                </trace>
                </system.diagnostics>


                equivalent c# code:




                Trace.Listeners.Add(new TextWriterTraceListener("myListenerLog.txt", "myListener"));







              share|improve this answer






























                0














                I don't know What unity3d can do for you, but these recommendation may help you to solve your problem.




                1. use Trace.WriteLine instead of Debug.WriteLine if you are not sure

                  your c# dll in debug mode.(TRACE or DEBUG preprocessor should be defined)



                2. you should specify your Tracelistener or DebugListener in config file or in code like follows:





                    <trace autoflush="true" indentsize="4" >
                  <listeners>

                  <add name="myListener" type="System.Diagnostics.TextWriterTraceListener"
                  initializeData="myTraceLog.txt" />
                  </listeners>
                  </trace>
                  </system.diagnostics>


                  equivalent c# code:




                  Trace.Listeners.Add(new TextWriterTraceListener("myListenerLog.txt", "myListener"));







                share|improve this answer




























                  0












                  0








                  0







                  I don't know What unity3d can do for you, but these recommendation may help you to solve your problem.




                  1. use Trace.WriteLine instead of Debug.WriteLine if you are not sure

                    your c# dll in debug mode.(TRACE or DEBUG preprocessor should be defined)



                  2. you should specify your Tracelistener or DebugListener in config file or in code like follows:





                      <trace autoflush="true" indentsize="4" >
                    <listeners>

                    <add name="myListener" type="System.Diagnostics.TextWriterTraceListener"
                    initializeData="myTraceLog.txt" />
                    </listeners>
                    </trace>
                    </system.diagnostics>


                    equivalent c# code:




                    Trace.Listeners.Add(new TextWriterTraceListener("myListenerLog.txt", "myListener"));







                  share|improve this answer















                  I don't know What unity3d can do for you, but these recommendation may help you to solve your problem.




                  1. use Trace.WriteLine instead of Debug.WriteLine if you are not sure

                    your c# dll in debug mode.(TRACE or DEBUG preprocessor should be defined)



                  2. you should specify your Tracelistener or DebugListener in config file or in code like follows:





                      <trace autoflush="true" indentsize="4" >
                    <listeners>

                    <add name="myListener" type="System.Diagnostics.TextWriterTraceListener"
                    initializeData="myTraceLog.txt" />
                    </listeners>
                    </trace>
                    </system.diagnostics>


                    equivalent c# code:




                    Trace.Listeners.Add(new TextWriterTraceListener("myListenerLog.txt", "myListener"));








                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 27 '18 at 19:23

























                  answered Nov 27 '18 at 19:05









                  AAAAAAAA

                  259419




                  259419

























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                      Debug.WriteLine will send output to the Windows debug output pipe. You can visualize that stream with https://docs.microsoft.com/en-us/sysinternals/downloads/debugview






                      share|improve this answer




























                        0














                        Debug.WriteLine will send output to the Windows debug output pipe. You can visualize that stream with https://docs.microsoft.com/en-us/sysinternals/downloads/debugview






                        share|improve this answer


























                          0












                          0








                          0







                          Debug.WriteLine will send output to the Windows debug output pipe. You can visualize that stream with https://docs.microsoft.com/en-us/sysinternals/downloads/debugview






                          share|improve this answer













                          Debug.WriteLine will send output to the Windows debug output pipe. You can visualize that stream with https://docs.microsoft.com/en-us/sysinternals/downloads/debugview







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Nov 27 '18 at 19:28









                          pm100pm100

                          25.4k1658104




                          25.4k1658104






























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