“Bad allocation” in OpenCV in VS2017 Debug Mode












0















I'm currently working with C++/OpenCV using VS2017 and had no problems reading a video-stream from a file (using VideoCapture).



However, I am getting the following error message, when building in Debug Mode:



warning: Error opening file (/build/opencv/modules/videoio/src/cap_ffmpeg_impl.hpp:901)
warning: pΦ∩á╬ (/build/opencv/modules/videoio/src/cap_ffmpeg_impl.hpp:902)
[ERROR:0] VIDEOIO(cvCreateCapture_MSMF(filename)): raised C++ exception:

bad allocation


I am wondering where the error might be coming from, as the program works perfectly fine in Release Mode.



I might add, that the video files I am testing with are approx. 2.7 GB to 8.8 GB large.



Is this an allocator issue inside the VS2017-Debugger hitting the int32_max limit
of 2³¹ bit (even though it is a 64Bit-Process)?










share|improve this question

























  • Are you linking with the debug build of OpenCV?

    – Dan Mašek
    Nov 26 '18 at 21:10











  • nope, I pre-build the OpenCV project (and extra modules) as release version, and I reference it in my project. I was under the impression, that this would not matter, as I do not want to debug OpenCV itself .... or am I wrong?

    – Unknown6656
    Nov 26 '18 at 22:06











  • That's a problem, since that ends up mixing together the two Visual C++ runtimes (debug and release)...and (AFAIK, it's true till at least 2015, haven't tried further versions) they're not compatible. Even the standard releases of OpenCV binaries contain the two builds for this reason.

    – Dan Mašek
    Nov 26 '18 at 22:13











  • Ah, I see. Coming from a .NET-world I was under the impression that it was the same runtime, with the only difference that release configurations are extremely optimized and do not carry (any) debug symbols.... which would only prevent debugging of the library project - but not the main one. Thank you very much for clearing that up!

    – Unknown6656
    Nov 26 '18 at 22:16






  • 1





    I will rebuild it in debug mode and update the question tomorrow. I am using OpenCV v4.0

    – Unknown6656
    Nov 26 '18 at 22:41
















0















I'm currently working with C++/OpenCV using VS2017 and had no problems reading a video-stream from a file (using VideoCapture).



However, I am getting the following error message, when building in Debug Mode:



warning: Error opening file (/build/opencv/modules/videoio/src/cap_ffmpeg_impl.hpp:901)
warning: pΦ∩á╬ (/build/opencv/modules/videoio/src/cap_ffmpeg_impl.hpp:902)
[ERROR:0] VIDEOIO(cvCreateCapture_MSMF(filename)): raised C++ exception:

bad allocation


I am wondering where the error might be coming from, as the program works perfectly fine in Release Mode.



I might add, that the video files I am testing with are approx. 2.7 GB to 8.8 GB large.



Is this an allocator issue inside the VS2017-Debugger hitting the int32_max limit
of 2³¹ bit (even though it is a 64Bit-Process)?










share|improve this question

























  • Are you linking with the debug build of OpenCV?

    – Dan Mašek
    Nov 26 '18 at 21:10











  • nope, I pre-build the OpenCV project (and extra modules) as release version, and I reference it in my project. I was under the impression, that this would not matter, as I do not want to debug OpenCV itself .... or am I wrong?

    – Unknown6656
    Nov 26 '18 at 22:06











  • That's a problem, since that ends up mixing together the two Visual C++ runtimes (debug and release)...and (AFAIK, it's true till at least 2015, haven't tried further versions) they're not compatible. Even the standard releases of OpenCV binaries contain the two builds for this reason.

    – Dan Mašek
    Nov 26 '18 at 22:13











  • Ah, I see. Coming from a .NET-world I was under the impression that it was the same runtime, with the only difference that release configurations are extremely optimized and do not carry (any) debug symbols.... which would only prevent debugging of the library project - but not the main one. Thank you very much for clearing that up!

    – Unknown6656
    Nov 26 '18 at 22:16






  • 1





    I will rebuild it in debug mode and update the question tomorrow. I am using OpenCV v4.0

    – Unknown6656
    Nov 26 '18 at 22:41














0












0








0








I'm currently working with C++/OpenCV using VS2017 and had no problems reading a video-stream from a file (using VideoCapture).



However, I am getting the following error message, when building in Debug Mode:



warning: Error opening file (/build/opencv/modules/videoio/src/cap_ffmpeg_impl.hpp:901)
warning: pΦ∩á╬ (/build/opencv/modules/videoio/src/cap_ffmpeg_impl.hpp:902)
[ERROR:0] VIDEOIO(cvCreateCapture_MSMF(filename)): raised C++ exception:

bad allocation


I am wondering where the error might be coming from, as the program works perfectly fine in Release Mode.



I might add, that the video files I am testing with are approx. 2.7 GB to 8.8 GB large.



Is this an allocator issue inside the VS2017-Debugger hitting the int32_max limit
of 2³¹ bit (even though it is a 64Bit-Process)?










share|improve this question
















I'm currently working with C++/OpenCV using VS2017 and had no problems reading a video-stream from a file (using VideoCapture).



However, I am getting the following error message, when building in Debug Mode:



warning: Error opening file (/build/opencv/modules/videoio/src/cap_ffmpeg_impl.hpp:901)
warning: pΦ∩á╬ (/build/opencv/modules/videoio/src/cap_ffmpeg_impl.hpp:902)
[ERROR:0] VIDEOIO(cvCreateCapture_MSMF(filename)): raised C++ exception:

bad allocation


I am wondering where the error might be coming from, as the program works perfectly fine in Release Mode.



I might add, that the video files I am testing with are approx. 2.7 GB to 8.8 GB large.



Is this an allocator issue inside the VS2017-Debugger hitting the int32_max limit
of 2³¹ bit (even though it is a 64Bit-Process)?







c++ opencv debugging visual-studio-2017






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 26 '18 at 20:47







Unknown6656

















asked Nov 26 '18 at 18:37









Unknown6656Unknown6656

1,36421733




1,36421733













  • Are you linking with the debug build of OpenCV?

    – Dan Mašek
    Nov 26 '18 at 21:10











  • nope, I pre-build the OpenCV project (and extra modules) as release version, and I reference it in my project. I was under the impression, that this would not matter, as I do not want to debug OpenCV itself .... or am I wrong?

    – Unknown6656
    Nov 26 '18 at 22:06











  • That's a problem, since that ends up mixing together the two Visual C++ runtimes (debug and release)...and (AFAIK, it's true till at least 2015, haven't tried further versions) they're not compatible. Even the standard releases of OpenCV binaries contain the two builds for this reason.

    – Dan Mašek
    Nov 26 '18 at 22:13











  • Ah, I see. Coming from a .NET-world I was under the impression that it was the same runtime, with the only difference that release configurations are extremely optimized and do not carry (any) debug symbols.... which would only prevent debugging of the library project - but not the main one. Thank you very much for clearing that up!

    – Unknown6656
    Nov 26 '18 at 22:16






  • 1





    I will rebuild it in debug mode and update the question tomorrow. I am using OpenCV v4.0

    – Unknown6656
    Nov 26 '18 at 22:41



















  • Are you linking with the debug build of OpenCV?

    – Dan Mašek
    Nov 26 '18 at 21:10











  • nope, I pre-build the OpenCV project (and extra modules) as release version, and I reference it in my project. I was under the impression, that this would not matter, as I do not want to debug OpenCV itself .... or am I wrong?

    – Unknown6656
    Nov 26 '18 at 22:06











  • That's a problem, since that ends up mixing together the two Visual C++ runtimes (debug and release)...and (AFAIK, it's true till at least 2015, haven't tried further versions) they're not compatible. Even the standard releases of OpenCV binaries contain the two builds for this reason.

    – Dan Mašek
    Nov 26 '18 at 22:13











  • Ah, I see. Coming from a .NET-world I was under the impression that it was the same runtime, with the only difference that release configurations are extremely optimized and do not carry (any) debug symbols.... which would only prevent debugging of the library project - but not the main one. Thank you very much for clearing that up!

    – Unknown6656
    Nov 26 '18 at 22:16






  • 1





    I will rebuild it in debug mode and update the question tomorrow. I am using OpenCV v4.0

    – Unknown6656
    Nov 26 '18 at 22:41

















Are you linking with the debug build of OpenCV?

– Dan Mašek
Nov 26 '18 at 21:10





Are you linking with the debug build of OpenCV?

– Dan Mašek
Nov 26 '18 at 21:10













nope, I pre-build the OpenCV project (and extra modules) as release version, and I reference it in my project. I was under the impression, that this would not matter, as I do not want to debug OpenCV itself .... or am I wrong?

– Unknown6656
Nov 26 '18 at 22:06





nope, I pre-build the OpenCV project (and extra modules) as release version, and I reference it in my project. I was under the impression, that this would not matter, as I do not want to debug OpenCV itself .... or am I wrong?

– Unknown6656
Nov 26 '18 at 22:06













That's a problem, since that ends up mixing together the two Visual C++ runtimes (debug and release)...and (AFAIK, it's true till at least 2015, haven't tried further versions) they're not compatible. Even the standard releases of OpenCV binaries contain the two builds for this reason.

– Dan Mašek
Nov 26 '18 at 22:13





That's a problem, since that ends up mixing together the two Visual C++ runtimes (debug and release)...and (AFAIK, it's true till at least 2015, haven't tried further versions) they're not compatible. Even the standard releases of OpenCV binaries contain the two builds for this reason.

– Dan Mašek
Nov 26 '18 at 22:13













Ah, I see. Coming from a .NET-world I was under the impression that it was the same runtime, with the only difference that release configurations are extremely optimized and do not carry (any) debug symbols.... which would only prevent debugging of the library project - but not the main one. Thank you very much for clearing that up!

– Unknown6656
Nov 26 '18 at 22:16





Ah, I see. Coming from a .NET-world I was under the impression that it was the same runtime, with the only difference that release configurations are extremely optimized and do not carry (any) debug symbols.... which would only prevent debugging of the library project - but not the main one. Thank you very much for clearing that up!

– Unknown6656
Nov 26 '18 at 22:16




1




1





I will rebuild it in debug mode and update the question tomorrow. I am using OpenCV v4.0

– Unknown6656
Nov 26 '18 at 22:41





I will rebuild it in debug mode and update the question tomorrow. I am using OpenCV v4.0

– Unknown6656
Nov 26 '18 at 22:41












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