stack dump from Lua side
is it possible to dump the stack on the Lua side ( not the C/C++ side)?
similar to this but from Lua side
static void stackDump (lua_State *L) {
int i=lua_gettop(L);
printf(" ---------------- Stack Dump ----------------" );
while( i ) {
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING:
printf("%d:`%s'", i, lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf("%d: %s",i,lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf("%d: %g", i, lua_tonumber(L, i));
break;
default: printf("%d: %s", i, lua_typename(L, t)); break;
}
i--;
}
printf("--------------- Stack Dump Finished ---------------" );
}
lua
add a comment |
is it possible to dump the stack on the Lua side ( not the C/C++ side)?
similar to this but from Lua side
static void stackDump (lua_State *L) {
int i=lua_gettop(L);
printf(" ---------------- Stack Dump ----------------" );
while( i ) {
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING:
printf("%d:`%s'", i, lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf("%d: %s",i,lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf("%d: %g", i, lua_tonumber(L, i));
break;
default: printf("%d: %s", i, lua_typename(L, t)); break;
}
i--;
}
printf("--------------- Stack Dump Finished ---------------" );
}
lua
You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
– lhf
Nov 23 '18 at 22:36
There is literally no values stack on lua side.
– val
Nov 24 '18 at 9:44
add a comment |
is it possible to dump the stack on the Lua side ( not the C/C++ side)?
similar to this but from Lua side
static void stackDump (lua_State *L) {
int i=lua_gettop(L);
printf(" ---------------- Stack Dump ----------------" );
while( i ) {
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING:
printf("%d:`%s'", i, lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf("%d: %s",i,lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf("%d: %g", i, lua_tonumber(L, i));
break;
default: printf("%d: %s", i, lua_typename(L, t)); break;
}
i--;
}
printf("--------------- Stack Dump Finished ---------------" );
}
lua
is it possible to dump the stack on the Lua side ( not the C/C++ side)?
similar to this but from Lua side
static void stackDump (lua_State *L) {
int i=lua_gettop(L);
printf(" ---------------- Stack Dump ----------------" );
while( i ) {
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING:
printf("%d:`%s'", i, lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf("%d: %s",i,lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf("%d: %g", i, lua_tonumber(L, i));
break;
default: printf("%d: %s", i, lua_typename(L, t)); break;
}
i--;
}
printf("--------------- Stack Dump Finished ---------------" );
}
lua
lua
asked Nov 23 '18 at 22:33
Dave KayDave Kay
555
555
You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
– lhf
Nov 23 '18 at 22:36
There is literally no values stack on lua side.
– val
Nov 24 '18 at 9:44
add a comment |
You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
– lhf
Nov 23 '18 at 22:36
There is literally no values stack on lua side.
– val
Nov 24 '18 at 9:44
You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
– lhf
Nov 23 '18 at 22:36
You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
– lhf
Nov 23 '18 at 22:36
There is literally no values stack on lua side.
– val
Nov 24 '18 at 9:44
There is literally no values stack on lua side.
– val
Nov 24 '18 at 9:44
add a comment |
1 Answer
1
active
oldest
votes
Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo
add a comment |
Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo
add a comment |
Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo
Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo
answered Nov 24 '18 at 7:07
上山老人上山老人
647
647
add a comment |
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You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
– lhf
Nov 23 '18 at 22:36
There is literally no values stack on lua side.
– val
Nov 24 '18 at 9:44