stack dump from Lua side












1














is it possible to dump the stack on the Lua side ( not the C/C++ side)?



similar to this but from Lua side



static void stackDump (lua_State *L) {
int i=lua_gettop(L);
printf(" ---------------- Stack Dump ----------------" );
while( i ) {
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING:
printf("%d:`%s'", i, lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf("%d: %s",i,lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf("%d: %g", i, lua_tonumber(L, i));
break;
default: printf("%d: %s", i, lua_typename(L, t)); break;
}
i--;
}
printf("--------------- Stack Dump Finished ---------------" );
}









share|improve this question






















  • You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
    – lhf
    Nov 23 '18 at 22:36












  • There is literally no values stack on lua side.
    – val
    Nov 24 '18 at 9:44
















1














is it possible to dump the stack on the Lua side ( not the C/C++ side)?



similar to this but from Lua side



static void stackDump (lua_State *L) {
int i=lua_gettop(L);
printf(" ---------------- Stack Dump ----------------" );
while( i ) {
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING:
printf("%d:`%s'", i, lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf("%d: %s",i,lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf("%d: %g", i, lua_tonumber(L, i));
break;
default: printf("%d: %s", i, lua_typename(L, t)); break;
}
i--;
}
printf("--------------- Stack Dump Finished ---------------" );
}









share|improve this question






















  • You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
    – lhf
    Nov 23 '18 at 22:36












  • There is literally no values stack on lua side.
    – val
    Nov 24 '18 at 9:44














1












1








1







is it possible to dump the stack on the Lua side ( not the C/C++ side)?



similar to this but from Lua side



static void stackDump (lua_State *L) {
int i=lua_gettop(L);
printf(" ---------------- Stack Dump ----------------" );
while( i ) {
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING:
printf("%d:`%s'", i, lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf("%d: %s",i,lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf("%d: %g", i, lua_tonumber(L, i));
break;
default: printf("%d: %s", i, lua_typename(L, t)); break;
}
i--;
}
printf("--------------- Stack Dump Finished ---------------" );
}









share|improve this question













is it possible to dump the stack on the Lua side ( not the C/C++ side)?



similar to this but from Lua side



static void stackDump (lua_State *L) {
int i=lua_gettop(L);
printf(" ---------------- Stack Dump ----------------" );
while( i ) {
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING:
printf("%d:`%s'", i, lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf("%d: %s",i,lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf("%d: %g", i, lua_tonumber(L, i));
break;
default: printf("%d: %s", i, lua_typename(L, t)); break;
}
i--;
}
printf("--------------- Stack Dump Finished ---------------" );
}






lua






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share|improve this question










asked Nov 23 '18 at 22:33









Dave KayDave Kay

555




555












  • You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
    – lhf
    Nov 23 '18 at 22:36












  • There is literally no values stack on lua side.
    – val
    Nov 24 '18 at 9:44


















  • You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
    – lhf
    Nov 23 '18 at 22:36












  • There is literally no values stack on lua side.
    – val
    Nov 24 '18 at 9:44
















You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
– lhf
Nov 23 '18 at 22:36






You mean the call stack? There is no value stack on the Lua side. The closest thing is the set of active locals. You can use the debug library for looking at those.
– lhf
Nov 23 '18 at 22:36














There is literally no values stack on lua side.
– val
Nov 24 '18 at 9:44




There is literally no values stack on lua side.
– val
Nov 24 '18 at 9:44












1 Answer
1






active

oldest

votes


















0














Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo






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    0














    Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo






    share|improve this answer


























      0














      Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo






      share|improve this answer
























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        Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo






        share|improve this answer












        Maybe the debug library can help you.For example, we will get the call stack by debug.getinfo







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        answered Nov 24 '18 at 7:07









        上山老人上山老人

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