Is it possible to use OpenGL ES 3.0 for Android Instant Apps?
I'm trying to use OpenGL ES 3.0 for Android Instant Apps, but GL_VERSION
returns OpenGL ES 2.0 Instant Apps
, which means it only supports OpenGL ES 2.0 (and 2.0 Ext).
Is there any way to use OpenGL ES 3.0?
I've tried <uses-feature android:glEsVersion="0x00030000" android:required="true" />
but it didn't work.
Or anyone know any official documents about Android Instant Apps runtime environments?
If I built my app as normal apk with <uses-feature android:glEsVersion="0x00030000" android:required="true" />
, GL_VERSION
returns OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0
as I expected.
I'm testing this with Samsung Galaxy S7 edge (Android 7.0).
android opengl-es android-instant-apps
add a comment |
I'm trying to use OpenGL ES 3.0 for Android Instant Apps, but GL_VERSION
returns OpenGL ES 2.0 Instant Apps
, which means it only supports OpenGL ES 2.0 (and 2.0 Ext).
Is there any way to use OpenGL ES 3.0?
I've tried <uses-feature android:glEsVersion="0x00030000" android:required="true" />
but it didn't work.
Or anyone know any official documents about Android Instant Apps runtime environments?
If I built my app as normal apk with <uses-feature android:glEsVersion="0x00030000" android:required="true" />
, GL_VERSION
returns OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0
as I expected.
I'm testing this with Samsung Galaxy S7 edge (Android 7.0).
android opengl-es android-instant-apps
On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.
– Julia K
Nov 27 '18 at 21:29
Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.
– Masakazu Matsushita
Nov 28 '18 at 2:57
add a comment |
I'm trying to use OpenGL ES 3.0 for Android Instant Apps, but GL_VERSION
returns OpenGL ES 2.0 Instant Apps
, which means it only supports OpenGL ES 2.0 (and 2.0 Ext).
Is there any way to use OpenGL ES 3.0?
I've tried <uses-feature android:glEsVersion="0x00030000" android:required="true" />
but it didn't work.
Or anyone know any official documents about Android Instant Apps runtime environments?
If I built my app as normal apk with <uses-feature android:glEsVersion="0x00030000" android:required="true" />
, GL_VERSION
returns OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0
as I expected.
I'm testing this with Samsung Galaxy S7 edge (Android 7.0).
android opengl-es android-instant-apps
I'm trying to use OpenGL ES 3.0 for Android Instant Apps, but GL_VERSION
returns OpenGL ES 2.0 Instant Apps
, which means it only supports OpenGL ES 2.0 (and 2.0 Ext).
Is there any way to use OpenGL ES 3.0?
I've tried <uses-feature android:glEsVersion="0x00030000" android:required="true" />
but it didn't work.
Or anyone know any official documents about Android Instant Apps runtime environments?
If I built my app as normal apk with <uses-feature android:glEsVersion="0x00030000" android:required="true" />
, GL_VERSION
returns OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0
as I expected.
I'm testing this with Samsung Galaxy S7 edge (Android 7.0).
android opengl-es android-instant-apps
android opengl-es android-instant-apps
edited Nov 27 '18 at 13:19
genpfault
42.3k95399
42.3k95399
asked Nov 27 '18 at 12:00
Masakazu MatsushitaMasakazu Matsushita
1618
1618
On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.
– Julia K
Nov 27 '18 at 21:29
Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.
– Masakazu Matsushita
Nov 28 '18 at 2:57
add a comment |
On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.
– Julia K
Nov 27 '18 at 21:29
Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.
– Masakazu Matsushita
Nov 28 '18 at 2:57
On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.
– Julia K
Nov 27 '18 at 21:29
On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.
– Julia K
Nov 27 '18 at 21:29
Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.
– Masakazu Matsushita
Nov 28 '18 at 2:57
Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.
– Masakazu Matsushita
Nov 28 '18 at 2:57
add a comment |
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On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.
– Julia K
Nov 27 '18 at 21:29
Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.
– Masakazu Matsushita
Nov 28 '18 at 2:57