Is it possible to use OpenGL ES 3.0 for Android Instant Apps?












0















I'm trying to use OpenGL ES 3.0 for Android Instant Apps, but GL_VERSION returns OpenGL ES 2.0 Instant Apps, which means it only supports OpenGL ES 2.0 (and 2.0 Ext).



Is there any way to use OpenGL ES 3.0?
I've tried <uses-feature android:glEsVersion="0x00030000" android:required="true" /> but it didn't work.
Or anyone know any official documents about Android Instant Apps runtime environments?



If I built my app as normal apk with <uses-feature android:glEsVersion="0x00030000" android:required="true" />, GL_VERSION returns OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0 as I expected.



I'm testing this with Samsung Galaxy S7 edge (Android 7.0).










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  • On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.

    – Julia K
    Nov 27 '18 at 21:29













  • Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.

    – Masakazu Matsushita
    Nov 28 '18 at 2:57
















0















I'm trying to use OpenGL ES 3.0 for Android Instant Apps, but GL_VERSION returns OpenGL ES 2.0 Instant Apps, which means it only supports OpenGL ES 2.0 (and 2.0 Ext).



Is there any way to use OpenGL ES 3.0?
I've tried <uses-feature android:glEsVersion="0x00030000" android:required="true" /> but it didn't work.
Or anyone know any official documents about Android Instant Apps runtime environments?



If I built my app as normal apk with <uses-feature android:glEsVersion="0x00030000" android:required="true" />, GL_VERSION returns OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0 as I expected.



I'm testing this with Samsung Galaxy S7 edge (Android 7.0).










share|improve this question

























  • On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.

    – Julia K
    Nov 27 '18 at 21:29













  • Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.

    – Masakazu Matsushita
    Nov 28 '18 at 2:57














0












0








0








I'm trying to use OpenGL ES 3.0 for Android Instant Apps, but GL_VERSION returns OpenGL ES 2.0 Instant Apps, which means it only supports OpenGL ES 2.0 (and 2.0 Ext).



Is there any way to use OpenGL ES 3.0?
I've tried <uses-feature android:glEsVersion="0x00030000" android:required="true" /> but it didn't work.
Or anyone know any official documents about Android Instant Apps runtime environments?



If I built my app as normal apk with <uses-feature android:glEsVersion="0x00030000" android:required="true" />, GL_VERSION returns OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0 as I expected.



I'm testing this with Samsung Galaxy S7 edge (Android 7.0).










share|improve this question
















I'm trying to use OpenGL ES 3.0 for Android Instant Apps, but GL_VERSION returns OpenGL ES 2.0 Instant Apps, which means it only supports OpenGL ES 2.0 (and 2.0 Ext).



Is there any way to use OpenGL ES 3.0?
I've tried <uses-feature android:glEsVersion="0x00030000" android:required="true" /> but it didn't work.
Or anyone know any official documents about Android Instant Apps runtime environments?



If I built my app as normal apk with <uses-feature android:glEsVersion="0x00030000" android:required="true" />, GL_VERSION returns OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0 as I expected.



I'm testing this with Samsung Galaxy S7 edge (Android 7.0).







android opengl-es android-instant-apps






share|improve this question















share|improve this question













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edited Nov 27 '18 at 13:19









genpfault

42.3k95399




42.3k95399










asked Nov 27 '18 at 12:00









Masakazu MatsushitaMasakazu Matsushita

1618




1618













  • On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.

    – Julia K
    Nov 27 '18 at 21:29













  • Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.

    – Masakazu Matsushita
    Nov 28 '18 at 2:57



















  • On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.

    – Julia K
    Nov 27 '18 at 21:29













  • Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.

    – Masakazu Matsushita
    Nov 28 '18 at 2:57

















On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.

– Julia K
Nov 27 '18 at 21:29







On Android 8.1.0 device GL_VERSION returns OpenGL ES 3.2. Have you tried on O+ devices? On pre-O I also get “OpenGL ES 2.0 Instant Apps”.

– Julia K
Nov 27 '18 at 21:29















Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.

– Masakazu Matsushita
Nov 28 '18 at 2:57





Thank you for your comment ! So it seems like Android 8.1.0 now supports OpenGL ES 3.x. I'll try on Android 8.1.0 devices if it runs as well.

– Masakazu Matsushita
Nov 28 '18 at 2:57












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