New to Unity, Debug.Log not showing on console












0















I'm trying to create an android q&a game for my sisters which is going well for my first time but whenever i try to use this Debug.Log it won't show up in the console. I wanted the questions to appear in the console as the game runs to test if it was working or not. Am i doing something wrong here?



[System.Serializable]
public class Questions {
public string question;
public int answer;
}




using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;

public class GameManager : MonoBehaviour
{
public Questions questions;
private static List<Questions> unansweredQuestions;

private Questions currentQuestion;

void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}

void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];

unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}









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  • The correct name of the function is Start, not start. Also, make sure the info button (with the white bubble) is checked in the top-right corner of the console tab.

    – Hellium
    Nov 24 '18 at 15:52













  • oh thank you, i thought there was something wrong with the whole thing itself

    – Furvus
    Nov 24 '18 at 16:01
















0















I'm trying to create an android q&a game for my sisters which is going well for my first time but whenever i try to use this Debug.Log it won't show up in the console. I wanted the questions to appear in the console as the game runs to test if it was working or not. Am i doing something wrong here?



[System.Serializable]
public class Questions {
public string question;
public int answer;
}




using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;

public class GameManager : MonoBehaviour
{
public Questions questions;
private static List<Questions> unansweredQuestions;

private Questions currentQuestion;

void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}

void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];

unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}









share|improve this question























  • The correct name of the function is Start, not start. Also, make sure the info button (with the white bubble) is checked in the top-right corner of the console tab.

    – Hellium
    Nov 24 '18 at 15:52













  • oh thank you, i thought there was something wrong with the whole thing itself

    – Furvus
    Nov 24 '18 at 16:01














0












0








0








I'm trying to create an android q&a game for my sisters which is going well for my first time but whenever i try to use this Debug.Log it won't show up in the console. I wanted the questions to appear in the console as the game runs to test if it was working or not. Am i doing something wrong here?



[System.Serializable]
public class Questions {
public string question;
public int answer;
}




using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;

public class GameManager : MonoBehaviour
{
public Questions questions;
private static List<Questions> unansweredQuestions;

private Questions currentQuestion;

void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}

void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];

unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}









share|improve this question














I'm trying to create an android q&a game for my sisters which is going well for my first time but whenever i try to use this Debug.Log it won't show up in the console. I wanted the questions to appear in the console as the game runs to test if it was working or not. Am i doing something wrong here?



[System.Serializable]
public class Questions {
public string question;
public int answer;
}




using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;

public class GameManager : MonoBehaviour
{
public Questions questions;
private static List<Questions> unansweredQuestions;

private Questions currentQuestion;

void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}

void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];

unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}






c# unity3d






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asked Nov 24 '18 at 15:49









FurvusFurvus

92




92













  • The correct name of the function is Start, not start. Also, make sure the info button (with the white bubble) is checked in the top-right corner of the console tab.

    – Hellium
    Nov 24 '18 at 15:52













  • oh thank you, i thought there was something wrong with the whole thing itself

    – Furvus
    Nov 24 '18 at 16:01



















  • The correct name of the function is Start, not start. Also, make sure the info button (with the white bubble) is checked in the top-right corner of the console tab.

    – Hellium
    Nov 24 '18 at 15:52













  • oh thank you, i thought there was something wrong with the whole thing itself

    – Furvus
    Nov 24 '18 at 16:01

















The correct name of the function is Start, not start. Also, make sure the info button (with the white bubble) is checked in the top-right corner of the console tab.

– Hellium
Nov 24 '18 at 15:52







The correct name of the function is Start, not start. Also, make sure the info button (with the white bubble) is checked in the top-right corner of the console tab.

– Hellium
Nov 24 '18 at 15:52















oh thank you, i thought there was something wrong with the whole thing itself

– Furvus
Nov 24 '18 at 16:01





oh thank you, i thought there was something wrong with the whole thing itself

– Furvus
Nov 24 '18 at 16:01












1 Answer
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You should use Start() instead of start().






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    1 Answer
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    1 Answer
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    active

    oldest

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    You should use Start() instead of start().






    share|improve this answer




























      1














      You should use Start() instead of start().






      share|improve this answer


























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        1







        You should use Start() instead of start().






        share|improve this answer













        You should use Start() instead of start().







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        share|improve this answer










        answered Nov 25 '18 at 3:54









        Mike XiaoMike Xiao

        515




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