New to Unity, Debug.Log not showing on console
I'm trying to create an android q&a game for my sisters which is going well for my first time but whenever i try to use this Debug.Log it won't show up in the console. I wanted the questions to appear in the console as the game runs to test if it was working or not. Am i doing something wrong here?
[System.Serializable]
public class Questions {
public string question;
public int answer;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class GameManager : MonoBehaviour
{
public Questions questions;
private static List<Questions> unansweredQuestions;
private Questions currentQuestion;
void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}
void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];
unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}
c# unity3d
add a comment |
I'm trying to create an android q&a game for my sisters which is going well for my first time but whenever i try to use this Debug.Log it won't show up in the console. I wanted the questions to appear in the console as the game runs to test if it was working or not. Am i doing something wrong here?
[System.Serializable]
public class Questions {
public string question;
public int answer;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class GameManager : MonoBehaviour
{
public Questions questions;
private static List<Questions> unansweredQuestions;
private Questions currentQuestion;
void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}
void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];
unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}
c# unity3d
The correct name of the function isStart, notstart. Also, make sure theinfobutton (with the white bubble) is checked in the top-right corner of the console tab.
– Hellium
Nov 24 '18 at 15:52
oh thank you, i thought there was something wrong with the whole thing itself
– Furvus
Nov 24 '18 at 16:01
add a comment |
I'm trying to create an android q&a game for my sisters which is going well for my first time but whenever i try to use this Debug.Log it won't show up in the console. I wanted the questions to appear in the console as the game runs to test if it was working or not. Am i doing something wrong here?
[System.Serializable]
public class Questions {
public string question;
public int answer;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class GameManager : MonoBehaviour
{
public Questions questions;
private static List<Questions> unansweredQuestions;
private Questions currentQuestion;
void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}
void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];
unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}
c# unity3d
I'm trying to create an android q&a game for my sisters which is going well for my first time but whenever i try to use this Debug.Log it won't show up in the console. I wanted the questions to appear in the console as the game runs to test if it was working or not. Am i doing something wrong here?
[System.Serializable]
public class Questions {
public string question;
public int answer;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class GameManager : MonoBehaviour
{
public Questions questions;
private static List<Questions> unansweredQuestions;
private Questions currentQuestion;
void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}
void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];
unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}
c# unity3d
c# unity3d
asked Nov 24 '18 at 15:49
FurvusFurvus
92
92
The correct name of the function isStart, notstart. Also, make sure theinfobutton (with the white bubble) is checked in the top-right corner of the console tab.
– Hellium
Nov 24 '18 at 15:52
oh thank you, i thought there was something wrong with the whole thing itself
– Furvus
Nov 24 '18 at 16:01
add a comment |
The correct name of the function isStart, notstart. Also, make sure theinfobutton (with the white bubble) is checked in the top-right corner of the console tab.
– Hellium
Nov 24 '18 at 15:52
oh thank you, i thought there was something wrong with the whole thing itself
– Furvus
Nov 24 '18 at 16:01
The correct name of the function is
Start, not start. Also, make sure the info button (with the white bubble) is checked in the top-right corner of the console tab.– Hellium
Nov 24 '18 at 15:52
The correct name of the function is
Start, not start. Also, make sure the info button (with the white bubble) is checked in the top-right corner of the console tab.– Hellium
Nov 24 '18 at 15:52
oh thank you, i thought there was something wrong with the whole thing itself
– Furvus
Nov 24 '18 at 16:01
oh thank you, i thought there was something wrong with the whole thing itself
– Furvus
Nov 24 '18 at 16:01
add a comment |
1 Answer
1
active
oldest
votes
You should use Start() instead of start().
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You should use Start() instead of start().
add a comment |
You should use Start() instead of start().
add a comment |
You should use Start() instead of start().
You should use Start() instead of start().
answered Nov 25 '18 at 3:54
Mike XiaoMike Xiao
515
515
add a comment |
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The correct name of the function is
Start, notstart. Also, make sure theinfobutton (with the white bubble) is checked in the top-right corner of the console tab.– Hellium
Nov 24 '18 at 15:52
oh thank you, i thought there was something wrong with the whole thing itself
– Furvus
Nov 24 '18 at 16:01