How can I restrict users with 64 bit devices to install my iOS app?
I am working on an iPhone app that uses a framework that only works with 64-bit devices.
Other than targeting iOS 11, How can I restrict my app to work with only 64-bit iOS devices?
ios 64bit
add a comment |
I am working on an iPhone app that uses a framework that only works with 64-bit devices.
Other than targeting iOS 11, How can I restrict my app to work with only 64-bit iOS devices?
ios 64bit
Have you tried removing 32bit architectures from Build Settings?
– Mohammadreza Farahani
Nov 26 '18 at 5:49
hi, not yet, but my question is if that change will disable the app showing on appstore for 32 bit device? thanks
– MaKo
Nov 26 '18 at 5:50
Supported devices shown on the AppStore are stored in your app's Info.plist file underUIRequiredDeviceCapabilities
item. If you change that, your supported devices on the AppStore will change as well :)
– Mohammadreza Farahani
Nov 26 '18 at 5:53
stackoverflow.com/questions/48285965/…
– Mohammadreza Farahani
Nov 26 '18 at 5:56
add a comment |
I am working on an iPhone app that uses a framework that only works with 64-bit devices.
Other than targeting iOS 11, How can I restrict my app to work with only 64-bit iOS devices?
ios 64bit
I am working on an iPhone app that uses a framework that only works with 64-bit devices.
Other than targeting iOS 11, How can I restrict my app to work with only 64-bit iOS devices?
ios 64bit
ios 64bit
edited Nov 26 '18 at 10:12
Imad Ali
2,09611827
2,09611827
asked Nov 26 '18 at 5:28
MaKoMaKo
6,1702085174
6,1702085174
Have you tried removing 32bit architectures from Build Settings?
– Mohammadreza Farahani
Nov 26 '18 at 5:49
hi, not yet, but my question is if that change will disable the app showing on appstore for 32 bit device? thanks
– MaKo
Nov 26 '18 at 5:50
Supported devices shown on the AppStore are stored in your app's Info.plist file underUIRequiredDeviceCapabilities
item. If you change that, your supported devices on the AppStore will change as well :)
– Mohammadreza Farahani
Nov 26 '18 at 5:53
stackoverflow.com/questions/48285965/…
– Mohammadreza Farahani
Nov 26 '18 at 5:56
add a comment |
Have you tried removing 32bit architectures from Build Settings?
– Mohammadreza Farahani
Nov 26 '18 at 5:49
hi, not yet, but my question is if that change will disable the app showing on appstore for 32 bit device? thanks
– MaKo
Nov 26 '18 at 5:50
Supported devices shown on the AppStore are stored in your app's Info.plist file underUIRequiredDeviceCapabilities
item. If you change that, your supported devices on the AppStore will change as well :)
– Mohammadreza Farahani
Nov 26 '18 at 5:53
stackoverflow.com/questions/48285965/…
– Mohammadreza Farahani
Nov 26 '18 at 5:56
Have you tried removing 32bit architectures from Build Settings?
– Mohammadreza Farahani
Nov 26 '18 at 5:49
Have you tried removing 32bit architectures from Build Settings?
– Mohammadreza Farahani
Nov 26 '18 at 5:49
hi, not yet, but my question is if that change will disable the app showing on appstore for 32 bit device? thanks
– MaKo
Nov 26 '18 at 5:50
hi, not yet, but my question is if that change will disable the app showing on appstore for 32 bit device? thanks
– MaKo
Nov 26 '18 at 5:50
Supported devices shown on the AppStore are stored in your app's Info.plist file under
UIRequiredDeviceCapabilities
item. If you change that, your supported devices on the AppStore will change as well :)– Mohammadreza Farahani
Nov 26 '18 at 5:53
Supported devices shown on the AppStore are stored in your app's Info.plist file under
UIRequiredDeviceCapabilities
item. If you change that, your supported devices on the AppStore will change as well :)– Mohammadreza Farahani
Nov 26 '18 at 5:53
stackoverflow.com/questions/48285965/…
– Mohammadreza Farahani
Nov 26 '18 at 5:56
stackoverflow.com/questions/48285965/…
– Mohammadreza Farahani
Nov 26 '18 at 5:56
add a comment |
1 Answer
1
active
oldest
votes
Go to Build setting and set below parameters
1. Valid Architectures = arm64
2. Build Active Architecture Only
Debug = NO // This setting is for simulator to work
Release = Yes // This is for device
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Go to Build setting and set below parameters
1. Valid Architectures = arm64
2. Build Active Architecture Only
Debug = NO // This setting is for simulator to work
Release = Yes // This is for device
add a comment |
Go to Build setting and set below parameters
1. Valid Architectures = arm64
2. Build Active Architecture Only
Debug = NO // This setting is for simulator to work
Release = Yes // This is for device
add a comment |
Go to Build setting and set below parameters
1. Valid Architectures = arm64
2. Build Active Architecture Only
Debug = NO // This setting is for simulator to work
Release = Yes // This is for device
Go to Build setting and set below parameters
1. Valid Architectures = arm64
2. Build Active Architecture Only
Debug = NO // This setting is for simulator to work
Release = Yes // This is for device
answered Nov 26 '18 at 6:27
RockerRocker
1,095513
1,095513
add a comment |
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Have you tried removing 32bit architectures from Build Settings?
– Mohammadreza Farahani
Nov 26 '18 at 5:49
hi, not yet, but my question is if that change will disable the app showing on appstore for 32 bit device? thanks
– MaKo
Nov 26 '18 at 5:50
Supported devices shown on the AppStore are stored in your app's Info.plist file under
UIRequiredDeviceCapabilities
item. If you change that, your supported devices on the AppStore will change as well :)– Mohammadreza Farahani
Nov 26 '18 at 5:53
stackoverflow.com/questions/48285965/…
– Mohammadreza Farahani
Nov 26 '18 at 5:56