Set callback function using unique_ptr of another class












0















I am in need to implement a callback method using a unique_ptr of another class:



#include <iostream>
#include <functional>
#include <memory>

class A
{
public:
void Show(void) {}
};

class B
{
public:
void SetCB(std::function<void(void)> callb);
private:
std::function<void(void)> cb;
};

void B::SetCB(std::function<void(void)> callb)
{
cb= callb;
}

int main()
{
std::unique_ptr<A> a1 = std::make_unique<A>();
std::unique_ptr<B> b1 = std::make_unique<B>();
b1->SetCB(&a1->Show, a1.get());
}


I am getting compilation error:



$ c++ -std=c++14 try68.cpp
try68.cpp: In function 'int main()':
try68.cpp:28:29: error: no matching function for call to 'B::SetCB(<unresolved overloaded function type>, std::unique_ptr<A>::pointer)'
b1->SetCB(a1->Show, a1.get());
^
try68.cpp:28:29: note: candidate is:
try68.cpp:19:6: note: void B::SetCB(std::function<void()>)
void B::SetCB(std::function<void(void)> callb)
^
try68.cpp:19:6: note: candidate expects 1 argument, 2 provided

^


Is it not possible to set a callback methods using unique_ptr?










share|improve this question





























    0















    I am in need to implement a callback method using a unique_ptr of another class:



    #include <iostream>
    #include <functional>
    #include <memory>

    class A
    {
    public:
    void Show(void) {}
    };

    class B
    {
    public:
    void SetCB(std::function<void(void)> callb);
    private:
    std::function<void(void)> cb;
    };

    void B::SetCB(std::function<void(void)> callb)
    {
    cb= callb;
    }

    int main()
    {
    std::unique_ptr<A> a1 = std::make_unique<A>();
    std::unique_ptr<B> b1 = std::make_unique<B>();
    b1->SetCB(&a1->Show, a1.get());
    }


    I am getting compilation error:



    $ c++ -std=c++14 try68.cpp
    try68.cpp: In function 'int main()':
    try68.cpp:28:29: error: no matching function for call to 'B::SetCB(<unresolved overloaded function type>, std::unique_ptr<A>::pointer)'
    b1->SetCB(a1->Show, a1.get());
    ^
    try68.cpp:28:29: note: candidate is:
    try68.cpp:19:6: note: void B::SetCB(std::function<void()>)
    void B::SetCB(std::function<void(void)> callb)
    ^
    try68.cpp:19:6: note: candidate expects 1 argument, 2 provided

    ^


    Is it not possible to set a callback methods using unique_ptr?










    share|improve this question



























      0












      0








      0








      I am in need to implement a callback method using a unique_ptr of another class:



      #include <iostream>
      #include <functional>
      #include <memory>

      class A
      {
      public:
      void Show(void) {}
      };

      class B
      {
      public:
      void SetCB(std::function<void(void)> callb);
      private:
      std::function<void(void)> cb;
      };

      void B::SetCB(std::function<void(void)> callb)
      {
      cb= callb;
      }

      int main()
      {
      std::unique_ptr<A> a1 = std::make_unique<A>();
      std::unique_ptr<B> b1 = std::make_unique<B>();
      b1->SetCB(&a1->Show, a1.get());
      }


      I am getting compilation error:



      $ c++ -std=c++14 try68.cpp
      try68.cpp: In function 'int main()':
      try68.cpp:28:29: error: no matching function for call to 'B::SetCB(<unresolved overloaded function type>, std::unique_ptr<A>::pointer)'
      b1->SetCB(a1->Show, a1.get());
      ^
      try68.cpp:28:29: note: candidate is:
      try68.cpp:19:6: note: void B::SetCB(std::function<void()>)
      void B::SetCB(std::function<void(void)> callb)
      ^
      try68.cpp:19:6: note: candidate expects 1 argument, 2 provided

      ^


      Is it not possible to set a callback methods using unique_ptr?










      share|improve this question
















      I am in need to implement a callback method using a unique_ptr of another class:



      #include <iostream>
      #include <functional>
      #include <memory>

      class A
      {
      public:
      void Show(void) {}
      };

      class B
      {
      public:
      void SetCB(std::function<void(void)> callb);
      private:
      std::function<void(void)> cb;
      };

      void B::SetCB(std::function<void(void)> callb)
      {
      cb= callb;
      }

      int main()
      {
      std::unique_ptr<A> a1 = std::make_unique<A>();
      std::unique_ptr<B> b1 = std::make_unique<B>();
      b1->SetCB(&a1->Show, a1.get());
      }


      I am getting compilation error:



      $ c++ -std=c++14 try68.cpp
      try68.cpp: In function 'int main()':
      try68.cpp:28:29: error: no matching function for call to 'B::SetCB(<unresolved overloaded function type>, std::unique_ptr<A>::pointer)'
      b1->SetCB(a1->Show, a1.get());
      ^
      try68.cpp:28:29: note: candidate is:
      try68.cpp:19:6: note: void B::SetCB(std::function<void()>)
      void B::SetCB(std::function<void(void)> callb)
      ^
      try68.cpp:19:6: note: candidate expects 1 argument, 2 provided

      ^


      Is it not possible to set a callback methods using unique_ptr?







      c++ c++11






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 25 '18 at 15:16







      Programmer

















      asked Nov 25 '18 at 15:13









      ProgrammerProgrammer

      2,9251851103




      2,9251851103
























          1 Answer
          1






          active

          oldest

          votes


















          1














          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }





          share|improve this answer
























          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37











          Your Answer






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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }





          share|improve this answer
























          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37
















          1














          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }





          share|improve this answer
























          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37














          1












          1








          1







          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }





          share|improve this answer













          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 25 '18 at 15:14









          Matthieu BrucherMatthieu Brucher

          15k32140




          15k32140













          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37



















          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37

















          Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

          – Programmer
          Nov 25 '18 at 15:23





          Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

          – Programmer
          Nov 25 '18 at 15:23













          You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

          – Matthieu Brucher
          Nov 25 '18 at 15:27





          You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

          – Matthieu Brucher
          Nov 25 '18 at 15:27













          Just a another questions what if we have arguments to be passed using std::placeholders ?

          – Programmer
          Nov 25 '18 at 15:32





          Just a another questions what if we have arguments to be passed using std::placeholders ?

          – Programmer
          Nov 25 '18 at 15:32




          2




          2





          The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

          – Eljay
          Nov 25 '18 at 15:35







          The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

          – Eljay
          Nov 25 '18 at 15:35















          I think @Eljay summed it well!

          – Matthieu Brucher
          Nov 25 '18 at 15:37





          I think @Eljay summed it well!

          – Matthieu Brucher
          Nov 25 '18 at 15:37


















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