Maya .obj export with wireframes
I have ceatet this model:

Now I want to export it with the white Lines (wireframes). Is this possible?
If not is there another solution? I need this model in 3d with the white lines on it. Later I want to integrate it into a 3D-world, whre it is slowly spinning.
export maya
add a comment |
I have ceatet this model:

Now I want to export it with the white Lines (wireframes). Is this possible?
If not is there another solution? I need this model in 3d with the white lines on it. Later I want to integrate it into a 3D-world, whre it is slowly spinning.
export maya
You'll really need to provide us with an example of the code you've tried to use -- the way you'd render this model in Unity3d is very different from the way you'd do it in a Javascript 3d Engine or in Unreal. Generally doing a wireframe render is more dependent on the rendering engine than the geometry
– theodox
Nov 27 '18 at 6:15
add a comment |
I have ceatet this model:

Now I want to export it with the white Lines (wireframes). Is this possible?
If not is there another solution? I need this model in 3d with the white lines on it. Later I want to integrate it into a 3D-world, whre it is slowly spinning.
export maya
I have ceatet this model:

Now I want to export it with the white Lines (wireframes). Is this possible?
If not is there another solution? I need this model in 3d with the white lines on it. Later I want to integrate it into a 3D-world, whre it is slowly spinning.
export maya
export maya
asked Nov 24 '18 at 14:57
foliranfoliran
244
244
You'll really need to provide us with an example of the code you've tried to use -- the way you'd render this model in Unity3d is very different from the way you'd do it in a Javascript 3d Engine or in Unreal. Generally doing a wireframe render is more dependent on the rendering engine than the geometry
– theodox
Nov 27 '18 at 6:15
add a comment |
You'll really need to provide us with an example of the code you've tried to use -- the way you'd render this model in Unity3d is very different from the way you'd do it in a Javascript 3d Engine or in Unreal. Generally doing a wireframe render is more dependent on the rendering engine than the geometry
– theodox
Nov 27 '18 at 6:15
You'll really need to provide us with an example of the code you've tried to use -- the way you'd render this model in Unity3d is very different from the way you'd do it in a Javascript 3d Engine or in Unreal. Generally doing a wireframe render is more dependent on the rendering engine than the geometry
– theodox
Nov 27 '18 at 6:15
You'll really need to provide us with an example of the code you've tried to use -- the way you'd render this model in Unity3d is very different from the way you'd do it in a Javascript 3d Engine or in Unreal. Generally doing a wireframe render is more dependent on the rendering engine than the geometry
– theodox
Nov 27 '18 at 6:15
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53459410%2fmaya-obj-export-with-wireframes%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53459410%2fmaya-obj-export-with-wireframes%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
You'll really need to provide us with an example of the code you've tried to use -- the way you'd render this model in Unity3d is very different from the way you'd do it in a Javascript 3d Engine or in Unreal. Generally doing a wireframe render is more dependent on the rendering engine than the geometry
– theodox
Nov 27 '18 at 6:15