Vuforia - can't see terrain when using Cardboard
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I'm developing an AR expirence with a terrain (not smart terrain, just terrain in unity) in augmented reality, everything works perfect! But when I'm trying to use the see-through (Google VR), I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).
What could be the problem?


unity3d vuforia terrain google-vr
add a comment |
up vote
6
down vote
favorite
I'm developing an AR expirence with a terrain (not smart terrain, just terrain in unity) in augmented reality, everything works perfect! But when I'm trying to use the see-through (Google VR), I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).
What could be the problem?


unity3d vuforia terrain google-vr
Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.
– Ozlu
Sep 16 '17 at 6:56
Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good
– proggamer12
Sep 16 '17 at 11:26
Can you share a screenshot of one of the cameras for the eyes in the editor?
– Hristo
Dec 11 '17 at 7:17
Can you send an example of project where it does not works?
– Ludovic Feltz
Dec 14 '17 at 9:41
Can't you use smart terrain instead?
– Saad Anees
Jul 7 at 9:08
add a comment |
up vote
6
down vote
favorite
up vote
6
down vote
favorite
I'm developing an AR expirence with a terrain (not smart terrain, just terrain in unity) in augmented reality, everything works perfect! But when I'm trying to use the see-through (Google VR), I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).
What could be the problem?


unity3d vuforia terrain google-vr
I'm developing an AR expirence with a terrain (not smart terrain, just terrain in unity) in augmented reality, everything works perfect! But when I'm trying to use the see-through (Google VR), I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).
What could be the problem?


unity3d vuforia terrain google-vr
unity3d vuforia terrain google-vr
edited Nov 22 at 5:55
Skelly1983
156213
156213
asked Sep 13 '17 at 11:02
proggamer12
779
779
Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.
– Ozlu
Sep 16 '17 at 6:56
Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good
– proggamer12
Sep 16 '17 at 11:26
Can you share a screenshot of one of the cameras for the eyes in the editor?
– Hristo
Dec 11 '17 at 7:17
Can you send an example of project where it does not works?
– Ludovic Feltz
Dec 14 '17 at 9:41
Can't you use smart terrain instead?
– Saad Anees
Jul 7 at 9:08
add a comment |
Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.
– Ozlu
Sep 16 '17 at 6:56
Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good
– proggamer12
Sep 16 '17 at 11:26
Can you share a screenshot of one of the cameras for the eyes in the editor?
– Hristo
Dec 11 '17 at 7:17
Can you send an example of project where it does not works?
– Ludovic Feltz
Dec 14 '17 at 9:41
Can't you use smart terrain instead?
– Saad Anees
Jul 7 at 9:08
Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.
– Ozlu
Sep 16 '17 at 6:56
Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.
– Ozlu
Sep 16 '17 at 6:56
Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good
– proggamer12
Sep 16 '17 at 11:26
Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good
– proggamer12
Sep 16 '17 at 11:26
Can you share a screenshot of one of the cameras for the eyes in the editor?
– Hristo
Dec 11 '17 at 7:17
Can you share a screenshot of one of the cameras for the eyes in the editor?
– Hristo
Dec 11 '17 at 7:17
Can you send an example of project where it does not works?
– Ludovic Feltz
Dec 14 '17 at 9:41
Can you send an example of project where it does not works?
– Ludovic Feltz
Dec 14 '17 at 9:41
Can't you use smart terrain instead?
– Saad Anees
Jul 7 at 9:08
Can't you use smart terrain instead?
– Saad Anees
Jul 7 at 9:08
add a comment |
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Could you try to resize terrain (enlarge the scale of terrain game object)? When you make smaller the 3D game objects in Unity, textures can not be rendered successfully.
– Ozlu
Sep 16 '17 at 6:56
Thank you for attention to this question! The problem is not in textures, but in clipping planes. I can see in the editor how they are clipping the terrain. If I turn the clipping planes off, then I will see the terrain. But if I turn the clipping planes off, then the models will go outside the video, which looks not good
– proggamer12
Sep 16 '17 at 11:26
Can you share a screenshot of one of the cameras for the eyes in the editor?
– Hristo
Dec 11 '17 at 7:17
Can you send an example of project where it does not works?
– Ludovic Feltz
Dec 14 '17 at 9:41
Can't you use smart terrain instead?
– Saad Anees
Jul 7 at 9:08