game theory subgame box












1















enter image description hereI am trying to make the grey boxes larger, but cannot succeed (large enough to include the playoffs). Would really appreciate some help.



Here is my code:



[![documentclass[11pt]{article}
usepackage[utf8]{inputenc}
usepackage{multirow}
usepackage[margin=1in]{geometry}
usepackage{amsmath,amsthm,amssymb,amsfonts}
usepackage{tikz} %for game theory stuff
usepackage[skip=1ex]{caption}
usetikzlibrary{calc}
usepackage{istgame}
defvpay#1#2{begin{matrix}#1\#2end{matrix}}

begin{document}


begin{center}
begin{istgame}
xtShowEndPoints
xtdistance{25mm}{70mm}
istrooto(0){$text{Firm} 1$}
istb{BIG}[l]
istb{small}[r]
endist
xtdistance{25mm}{35mm}
istrooto(1)(0-1){$text{Firm} 2$}
istb{Low}[l]
istb{High}[r]
endist
istrooto(2)(0-2){$text{Firm} 2$}
istb{low}[l]
istb{high}[r]
endist
xtdistance{20mm}{10mm}
istrooto(a)(1-1){$text{Firm} 1$}
istb{L}[l]{vpay{8}{8}}
istb{H}[r]{vpay{7}{7}}
endist
istrooto(b)(1-2){$text{Firm} 1$}
istb{L}[l]{vpay{6}{10}}
istb{H}[r]{vpay{6}{7}}
endist
istrooto(c)(2-1){$text{Firm} 1$}
istb{l}[l]{vpay{7}{8}}
istb{h}[r]{vpay{10}{6}}
endist
istrooto(d)(2-2){$text{Firm} 1$}
istb{l}[l]{vpay{5}{11}}
istb{h}[r]{vpay{8}{7}}
endist
setxtinfosetstyle{dashed}
xtInfoset(a)(b)
xtInfoset(c)(d)
xtSubgameBox(1){(a)(b)(a-1)(b-1)(a-1)(b-2)(a-2)}
xtSubgameBox(2){(c)(d)(c-1)}
%xtSubgameBox(2){(2-1)(2-2)}[inner sep=16pt]
%xtSubgameBox(2){(2-1)(2-2)}[solid,rounded corners=0pt,inner sep=16pt]
end{istgame}

end{center}
end{document}][1]][1]









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    1















    enter image description hereI am trying to make the grey boxes larger, but cannot succeed (large enough to include the playoffs). Would really appreciate some help.



    Here is my code:



    [![documentclass[11pt]{article}
    usepackage[utf8]{inputenc}
    usepackage{multirow}
    usepackage[margin=1in]{geometry}
    usepackage{amsmath,amsthm,amssymb,amsfonts}
    usepackage{tikz} %for game theory stuff
    usepackage[skip=1ex]{caption}
    usetikzlibrary{calc}
    usepackage{istgame}
    defvpay#1#2{begin{matrix}#1\#2end{matrix}}

    begin{document}


    begin{center}
    begin{istgame}
    xtShowEndPoints
    xtdistance{25mm}{70mm}
    istrooto(0){$text{Firm} 1$}
    istb{BIG}[l]
    istb{small}[r]
    endist
    xtdistance{25mm}{35mm}
    istrooto(1)(0-1){$text{Firm} 2$}
    istb{Low}[l]
    istb{High}[r]
    endist
    istrooto(2)(0-2){$text{Firm} 2$}
    istb{low}[l]
    istb{high}[r]
    endist
    xtdistance{20mm}{10mm}
    istrooto(a)(1-1){$text{Firm} 1$}
    istb{L}[l]{vpay{8}{8}}
    istb{H}[r]{vpay{7}{7}}
    endist
    istrooto(b)(1-2){$text{Firm} 1$}
    istb{L}[l]{vpay{6}{10}}
    istb{H}[r]{vpay{6}{7}}
    endist
    istrooto(c)(2-1){$text{Firm} 1$}
    istb{l}[l]{vpay{7}{8}}
    istb{h}[r]{vpay{10}{6}}
    endist
    istrooto(d)(2-2){$text{Firm} 1$}
    istb{l}[l]{vpay{5}{11}}
    istb{h}[r]{vpay{8}{7}}
    endist
    setxtinfosetstyle{dashed}
    xtInfoset(a)(b)
    xtInfoset(c)(d)
    xtSubgameBox(1){(a)(b)(a-1)(b-1)(a-1)(b-2)(a-2)}
    xtSubgameBox(2){(c)(d)(c-1)}
    %xtSubgameBox(2){(2-1)(2-2)}[inner sep=16pt]
    %xtSubgameBox(2){(2-1)(2-2)}[solid,rounded corners=0pt,inner sep=16pt]
    end{istgame}

    end{center}
    end{document}][1]][1]









    share|improve this question







    New contributor




    Elen Khachatryan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      1












      1








      1








      enter image description hereI am trying to make the grey boxes larger, but cannot succeed (large enough to include the playoffs). Would really appreciate some help.



      Here is my code:



      [![documentclass[11pt]{article}
      usepackage[utf8]{inputenc}
      usepackage{multirow}
      usepackage[margin=1in]{geometry}
      usepackage{amsmath,amsthm,amssymb,amsfonts}
      usepackage{tikz} %for game theory stuff
      usepackage[skip=1ex]{caption}
      usetikzlibrary{calc}
      usepackage{istgame}
      defvpay#1#2{begin{matrix}#1\#2end{matrix}}

      begin{document}


      begin{center}
      begin{istgame}
      xtShowEndPoints
      xtdistance{25mm}{70mm}
      istrooto(0){$text{Firm} 1$}
      istb{BIG}[l]
      istb{small}[r]
      endist
      xtdistance{25mm}{35mm}
      istrooto(1)(0-1){$text{Firm} 2$}
      istb{Low}[l]
      istb{High}[r]
      endist
      istrooto(2)(0-2){$text{Firm} 2$}
      istb{low}[l]
      istb{high}[r]
      endist
      xtdistance{20mm}{10mm}
      istrooto(a)(1-1){$text{Firm} 1$}
      istb{L}[l]{vpay{8}{8}}
      istb{H}[r]{vpay{7}{7}}
      endist
      istrooto(b)(1-2){$text{Firm} 1$}
      istb{L}[l]{vpay{6}{10}}
      istb{H}[r]{vpay{6}{7}}
      endist
      istrooto(c)(2-1){$text{Firm} 1$}
      istb{l}[l]{vpay{7}{8}}
      istb{h}[r]{vpay{10}{6}}
      endist
      istrooto(d)(2-2){$text{Firm} 1$}
      istb{l}[l]{vpay{5}{11}}
      istb{h}[r]{vpay{8}{7}}
      endist
      setxtinfosetstyle{dashed}
      xtInfoset(a)(b)
      xtInfoset(c)(d)
      xtSubgameBox(1){(a)(b)(a-1)(b-1)(a-1)(b-2)(a-2)}
      xtSubgameBox(2){(c)(d)(c-1)}
      %xtSubgameBox(2){(2-1)(2-2)}[inner sep=16pt]
      %xtSubgameBox(2){(2-1)(2-2)}[solid,rounded corners=0pt,inner sep=16pt]
      end{istgame}

      end{center}
      end{document}][1]][1]









      share|improve this question







      New contributor




      Elen Khachatryan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      enter image description hereI am trying to make the grey boxes larger, but cannot succeed (large enough to include the playoffs). Would really appreciate some help.



      Here is my code:



      [![documentclass[11pt]{article}
      usepackage[utf8]{inputenc}
      usepackage{multirow}
      usepackage[margin=1in]{geometry}
      usepackage{amsmath,amsthm,amssymb,amsfonts}
      usepackage{tikz} %for game theory stuff
      usepackage[skip=1ex]{caption}
      usetikzlibrary{calc}
      usepackage{istgame}
      defvpay#1#2{begin{matrix}#1\#2end{matrix}}

      begin{document}


      begin{center}
      begin{istgame}
      xtShowEndPoints
      xtdistance{25mm}{70mm}
      istrooto(0){$text{Firm} 1$}
      istb{BIG}[l]
      istb{small}[r]
      endist
      xtdistance{25mm}{35mm}
      istrooto(1)(0-1){$text{Firm} 2$}
      istb{Low}[l]
      istb{High}[r]
      endist
      istrooto(2)(0-2){$text{Firm} 2$}
      istb{low}[l]
      istb{high}[r]
      endist
      xtdistance{20mm}{10mm}
      istrooto(a)(1-1){$text{Firm} 1$}
      istb{L}[l]{vpay{8}{8}}
      istb{H}[r]{vpay{7}{7}}
      endist
      istrooto(b)(1-2){$text{Firm} 1$}
      istb{L}[l]{vpay{6}{10}}
      istb{H}[r]{vpay{6}{7}}
      endist
      istrooto(c)(2-1){$text{Firm} 1$}
      istb{l}[l]{vpay{7}{8}}
      istb{h}[r]{vpay{10}{6}}
      endist
      istrooto(d)(2-2){$text{Firm} 1$}
      istb{l}[l]{vpay{5}{11}}
      istb{h}[r]{vpay{8}{7}}
      endist
      setxtinfosetstyle{dashed}
      xtInfoset(a)(b)
      xtInfoset(c)(d)
      xtSubgameBox(1){(a)(b)(a-1)(b-1)(a-1)(b-2)(a-2)}
      xtSubgameBox(2){(c)(d)(c-1)}
      %xtSubgameBox(2){(2-1)(2-2)}[inner sep=16pt]
      %xtSubgameBox(2){(2-1)(2-2)}[solid,rounded corners=0pt,inner sep=16pt]
      end{istgame}

      end{center}
      end{document}][1]][1]






      game-tree






      share|improve this question







      New contributor




      Elen Khachatryan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Elen Khachatryan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Elen Khachatryan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 7 hours ago









      Elen KhachatryanElen Khachatryan

      355




      355




      New contributor




      Elen Khachatryan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Elen Khachatryan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Elen Khachatryan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          1 Answer
          1






          active

          oldest

          votes


















          2














          I followed the manual of istgame to where it talks about these experimental boxes. There it is suggested to move and enlarge the boxes. This is what I did, i.e. I added [yshift=-2ex] and [inner ysep=6ex]. I am not claiming this is elegant, but at least I can blame the manual for this choice.



          documentclass[11pt]{article}
          usepackage[utf8]{inputenc}
          usepackage[margin=1in]{geometry}
          usepackage{amsmath}
          usepackage{istgame}
          defvpay#1#2{begin{matrix}#1\#2end{matrix}}

          begin{document}
          begin{center}
          begin{istgame}
          xtShowEndPoints
          xtdistance{25mm}{70mm}
          istrooto(0){$text{Firm} 1$}
          istb{BIG}[l]
          istb{small}[r]
          endist
          xtdistance{25mm}{35mm}
          istrooto(1)(0-1){$text{Firm} 2$}
          istb{Low}[l]
          istb{High}[r]
          endist
          istrooto(2)(0-2){$text{Firm} 2$}
          istb{low}[l]
          istb{high}[r]
          endist
          xtdistance{20mm}{10mm}
          istrooto(a)(1-1){$text{Firm} 1$}
          istb{L}[l]{vpay{8}{8}}
          istb{H}[r]{vpay{7}{7}}
          endist
          istrooto(b)(1-2){$text{Firm} 1$}
          istb{L}[l]{vpay{6}{10}}
          istb{H}[r]{vpay{6}{7}}
          endist
          istrooto(c)(2-1){$text{Firm} 1$}
          istb{l}[l]{vpay{7}{8}}
          istb{h}[r]{vpay{10}{6}}
          endist
          istrooto(d)(2-2){$text{Firm} 1$}
          istb{l}[l]{vpay{5}{11}}
          istb{h}[r]{vpay{8}{7}}
          endist
          setxtinfosetstyle{dashed}
          xtInfoset(a)(b)
          xtInfoset(c)(d)
          xtSubgameBox([yshift=-2ex]1){(a)(b)(a-1)(b-1)(a-1)(b-2)(a-2)}[inner ysep=6ex]
          xtSubgameBox([yshift=-2ex]2){(c)(d)(c-1)}[inner ysep=6ex]
          end{istgame}
          end{center}
          end{document}


          enter image description here






          share|improve this answer
























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            1 Answer
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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            I followed the manual of istgame to where it talks about these experimental boxes. There it is suggested to move and enlarge the boxes. This is what I did, i.e. I added [yshift=-2ex] and [inner ysep=6ex]. I am not claiming this is elegant, but at least I can blame the manual for this choice.



            documentclass[11pt]{article}
            usepackage[utf8]{inputenc}
            usepackage[margin=1in]{geometry}
            usepackage{amsmath}
            usepackage{istgame}
            defvpay#1#2{begin{matrix}#1\#2end{matrix}}

            begin{document}
            begin{center}
            begin{istgame}
            xtShowEndPoints
            xtdistance{25mm}{70mm}
            istrooto(0){$text{Firm} 1$}
            istb{BIG}[l]
            istb{small}[r]
            endist
            xtdistance{25mm}{35mm}
            istrooto(1)(0-1){$text{Firm} 2$}
            istb{Low}[l]
            istb{High}[r]
            endist
            istrooto(2)(0-2){$text{Firm} 2$}
            istb{low}[l]
            istb{high}[r]
            endist
            xtdistance{20mm}{10mm}
            istrooto(a)(1-1){$text{Firm} 1$}
            istb{L}[l]{vpay{8}{8}}
            istb{H}[r]{vpay{7}{7}}
            endist
            istrooto(b)(1-2){$text{Firm} 1$}
            istb{L}[l]{vpay{6}{10}}
            istb{H}[r]{vpay{6}{7}}
            endist
            istrooto(c)(2-1){$text{Firm} 1$}
            istb{l}[l]{vpay{7}{8}}
            istb{h}[r]{vpay{10}{6}}
            endist
            istrooto(d)(2-2){$text{Firm} 1$}
            istb{l}[l]{vpay{5}{11}}
            istb{h}[r]{vpay{8}{7}}
            endist
            setxtinfosetstyle{dashed}
            xtInfoset(a)(b)
            xtInfoset(c)(d)
            xtSubgameBox([yshift=-2ex]1){(a)(b)(a-1)(b-1)(a-1)(b-2)(a-2)}[inner ysep=6ex]
            xtSubgameBox([yshift=-2ex]2){(c)(d)(c-1)}[inner ysep=6ex]
            end{istgame}
            end{center}
            end{document}


            enter image description here






            share|improve this answer




























              2














              I followed the manual of istgame to where it talks about these experimental boxes. There it is suggested to move and enlarge the boxes. This is what I did, i.e. I added [yshift=-2ex] and [inner ysep=6ex]. I am not claiming this is elegant, but at least I can blame the manual for this choice.



              documentclass[11pt]{article}
              usepackage[utf8]{inputenc}
              usepackage[margin=1in]{geometry}
              usepackage{amsmath}
              usepackage{istgame}
              defvpay#1#2{begin{matrix}#1\#2end{matrix}}

              begin{document}
              begin{center}
              begin{istgame}
              xtShowEndPoints
              xtdistance{25mm}{70mm}
              istrooto(0){$text{Firm} 1$}
              istb{BIG}[l]
              istb{small}[r]
              endist
              xtdistance{25mm}{35mm}
              istrooto(1)(0-1){$text{Firm} 2$}
              istb{Low}[l]
              istb{High}[r]
              endist
              istrooto(2)(0-2){$text{Firm} 2$}
              istb{low}[l]
              istb{high}[r]
              endist
              xtdistance{20mm}{10mm}
              istrooto(a)(1-1){$text{Firm} 1$}
              istb{L}[l]{vpay{8}{8}}
              istb{H}[r]{vpay{7}{7}}
              endist
              istrooto(b)(1-2){$text{Firm} 1$}
              istb{L}[l]{vpay{6}{10}}
              istb{H}[r]{vpay{6}{7}}
              endist
              istrooto(c)(2-1){$text{Firm} 1$}
              istb{l}[l]{vpay{7}{8}}
              istb{h}[r]{vpay{10}{6}}
              endist
              istrooto(d)(2-2){$text{Firm} 1$}
              istb{l}[l]{vpay{5}{11}}
              istb{h}[r]{vpay{8}{7}}
              endist
              setxtinfosetstyle{dashed}
              xtInfoset(a)(b)
              xtInfoset(c)(d)
              xtSubgameBox([yshift=-2ex]1){(a)(b)(a-1)(b-1)(a-1)(b-2)(a-2)}[inner ysep=6ex]
              xtSubgameBox([yshift=-2ex]2){(c)(d)(c-1)}[inner ysep=6ex]
              end{istgame}
              end{center}
              end{document}


              enter image description here






              share|improve this answer


























                2












                2








                2







                I followed the manual of istgame to where it talks about these experimental boxes. There it is suggested to move and enlarge the boxes. This is what I did, i.e. I added [yshift=-2ex] and [inner ysep=6ex]. I am not claiming this is elegant, but at least I can blame the manual for this choice.



                documentclass[11pt]{article}
                usepackage[utf8]{inputenc}
                usepackage[margin=1in]{geometry}
                usepackage{amsmath}
                usepackage{istgame}
                defvpay#1#2{begin{matrix}#1\#2end{matrix}}

                begin{document}
                begin{center}
                begin{istgame}
                xtShowEndPoints
                xtdistance{25mm}{70mm}
                istrooto(0){$text{Firm} 1$}
                istb{BIG}[l]
                istb{small}[r]
                endist
                xtdistance{25mm}{35mm}
                istrooto(1)(0-1){$text{Firm} 2$}
                istb{Low}[l]
                istb{High}[r]
                endist
                istrooto(2)(0-2){$text{Firm} 2$}
                istb{low}[l]
                istb{high}[r]
                endist
                xtdistance{20mm}{10mm}
                istrooto(a)(1-1){$text{Firm} 1$}
                istb{L}[l]{vpay{8}{8}}
                istb{H}[r]{vpay{7}{7}}
                endist
                istrooto(b)(1-2){$text{Firm} 1$}
                istb{L}[l]{vpay{6}{10}}
                istb{H}[r]{vpay{6}{7}}
                endist
                istrooto(c)(2-1){$text{Firm} 1$}
                istb{l}[l]{vpay{7}{8}}
                istb{h}[r]{vpay{10}{6}}
                endist
                istrooto(d)(2-2){$text{Firm} 1$}
                istb{l}[l]{vpay{5}{11}}
                istb{h}[r]{vpay{8}{7}}
                endist
                setxtinfosetstyle{dashed}
                xtInfoset(a)(b)
                xtInfoset(c)(d)
                xtSubgameBox([yshift=-2ex]1){(a)(b)(a-1)(b-1)(a-1)(b-2)(a-2)}[inner ysep=6ex]
                xtSubgameBox([yshift=-2ex]2){(c)(d)(c-1)}[inner ysep=6ex]
                end{istgame}
                end{center}
                end{document}


                enter image description here






                share|improve this answer













                I followed the manual of istgame to where it talks about these experimental boxes. There it is suggested to move and enlarge the boxes. This is what I did, i.e. I added [yshift=-2ex] and [inner ysep=6ex]. I am not claiming this is elegant, but at least I can blame the manual for this choice.



                documentclass[11pt]{article}
                usepackage[utf8]{inputenc}
                usepackage[margin=1in]{geometry}
                usepackage{amsmath}
                usepackage{istgame}
                defvpay#1#2{begin{matrix}#1\#2end{matrix}}

                begin{document}
                begin{center}
                begin{istgame}
                xtShowEndPoints
                xtdistance{25mm}{70mm}
                istrooto(0){$text{Firm} 1$}
                istb{BIG}[l]
                istb{small}[r]
                endist
                xtdistance{25mm}{35mm}
                istrooto(1)(0-1){$text{Firm} 2$}
                istb{Low}[l]
                istb{High}[r]
                endist
                istrooto(2)(0-2){$text{Firm} 2$}
                istb{low}[l]
                istb{high}[r]
                endist
                xtdistance{20mm}{10mm}
                istrooto(a)(1-1){$text{Firm} 1$}
                istb{L}[l]{vpay{8}{8}}
                istb{H}[r]{vpay{7}{7}}
                endist
                istrooto(b)(1-2){$text{Firm} 1$}
                istb{L}[l]{vpay{6}{10}}
                istb{H}[r]{vpay{6}{7}}
                endist
                istrooto(c)(2-1){$text{Firm} 1$}
                istb{l}[l]{vpay{7}{8}}
                istb{h}[r]{vpay{10}{6}}
                endist
                istrooto(d)(2-2){$text{Firm} 1$}
                istb{l}[l]{vpay{5}{11}}
                istb{h}[r]{vpay{8}{7}}
                endist
                setxtinfosetstyle{dashed}
                xtInfoset(a)(b)
                xtInfoset(c)(d)
                xtSubgameBox([yshift=-2ex]1){(a)(b)(a-1)(b-1)(a-1)(b-2)(a-2)}[inner ysep=6ex]
                xtSubgameBox([yshift=-2ex]2){(c)(d)(c-1)}[inner ysep=6ex]
                end{istgame}
                end{center}
                end{document}


                enter image description here







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                share|improve this answer



                share|improve this answer










                answered 5 hours ago









                marmotmarmot

                114k5145276




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