How could I access local variable into a handler?
Sorry guys, I am currently learning java.
I had a question that is how to get access to my local variable?
because I am trying to create a class to implements MouseEvent.
I want to change the property of Line.
but I declare my line in a scope.
which not allow me to change the property of the line.
here is my code
package dotgame;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.input.MouseEvent;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
import javafx.scene.shape.Circle;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.scene.Group;
import javafx.scene.layout.GridPane;
public class Dotgame extends Application {
@Override
public void start(Stage primaryStage)
{
//creating array of circles;
Circle circle=new Circle[9];
int cCount=0; //for increment the circle index;
Line line=new Line[12];
//assign the lines
line[0]=new Line(100,100,200,100);
line[1]=new Line(200,100,300,100);
line[2]=new Line(100,200,200,200);
line[3]=new Line(200,200,300,200);
line[4]=new Line(100,300,200,300);
line[5]=new Line(200,300,300,300);
line[6]=new Line(100,100,100,200);
line[7]=new Line(100,200,100,300);
line[8]=new Line(200,100,200,200);
line[9]=new Line(200,200,200,300);
line[10]=new Line(300,100,300,200);
line[11]=new Line(300,200,300,300);
//set line to be invisible
line[0].setVisible(false);
line[1].setVisible(false);
line[2].setVisible(false);
line[3].setVisible(false);
line[4].setVisible(false);
line[5].setVisible(false);
line[6].setVisible(false);
line[7].setVisible(false);
line[8].setVisible(false);
line[9].setVisible(false);
line[10].setVisible(false);
line[11].setVisible(false);
//assign the size of circles;
for(int i=0;i<9;i++)
{
circle[i]=new Circle(10);
}
//assign the X,Y of the circles;
for(int i=100;i<400;i+=100)
{
for(int j=100;j<400;j+=100)
{
circle[cCount].setTranslateX(i);
circle[cCount].setTranslateY(j);
cCount++;
}
}
//start the game
for(int i=0;i<12;i++)
{
}
//node for line
Group lineGroup=new Group();
lineGroup.getChildren().addAll(line);
Group circleGroup = new Group();
circleGroup.getChildren().addAll(circle);
StackPane root=new StackPane();
root.getChildren().addAll(lineGroup,circleGroup);
Scene scene = new Scene(root, 500, 500);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* @param args the command line arguments
*/
public static void main(String args) {
launch(args);
}
class VisibleLine implements EventHandler<MouseEvent>
{
@Override
public void handle(MouseEvent e)
{
line.setVisible(true); //the problem is here. I couldnt change the line , because line is local varibale.
}
}
java javafx mouseevent
add a comment |
Sorry guys, I am currently learning java.
I had a question that is how to get access to my local variable?
because I am trying to create a class to implements MouseEvent.
I want to change the property of Line.
but I declare my line in a scope.
which not allow me to change the property of the line.
here is my code
package dotgame;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.input.MouseEvent;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
import javafx.scene.shape.Circle;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.scene.Group;
import javafx.scene.layout.GridPane;
public class Dotgame extends Application {
@Override
public void start(Stage primaryStage)
{
//creating array of circles;
Circle circle=new Circle[9];
int cCount=0; //for increment the circle index;
Line line=new Line[12];
//assign the lines
line[0]=new Line(100,100,200,100);
line[1]=new Line(200,100,300,100);
line[2]=new Line(100,200,200,200);
line[3]=new Line(200,200,300,200);
line[4]=new Line(100,300,200,300);
line[5]=new Line(200,300,300,300);
line[6]=new Line(100,100,100,200);
line[7]=new Line(100,200,100,300);
line[8]=new Line(200,100,200,200);
line[9]=new Line(200,200,200,300);
line[10]=new Line(300,100,300,200);
line[11]=new Line(300,200,300,300);
//set line to be invisible
line[0].setVisible(false);
line[1].setVisible(false);
line[2].setVisible(false);
line[3].setVisible(false);
line[4].setVisible(false);
line[5].setVisible(false);
line[6].setVisible(false);
line[7].setVisible(false);
line[8].setVisible(false);
line[9].setVisible(false);
line[10].setVisible(false);
line[11].setVisible(false);
//assign the size of circles;
for(int i=0;i<9;i++)
{
circle[i]=new Circle(10);
}
//assign the X,Y of the circles;
for(int i=100;i<400;i+=100)
{
for(int j=100;j<400;j+=100)
{
circle[cCount].setTranslateX(i);
circle[cCount].setTranslateY(j);
cCount++;
}
}
//start the game
for(int i=0;i<12;i++)
{
}
//node for line
Group lineGroup=new Group();
lineGroup.getChildren().addAll(line);
Group circleGroup = new Group();
circleGroup.getChildren().addAll(circle);
StackPane root=new StackPane();
root.getChildren().addAll(lineGroup,circleGroup);
Scene scene = new Scene(root, 500, 500);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* @param args the command line arguments
*/
public static void main(String args) {
launch(args);
}
class VisibleLine implements EventHandler<MouseEvent>
{
@Override
public void handle(MouseEvent e)
{
line.setVisible(true); //the problem is here. I couldnt change the line , because line is local varibale.
}
}
java javafx mouseevent
Which one is "the line"? Where would the event handler be added? You're using an array of 12 lines; your handler seems to be working with a singleLine
though...
– fabian
Nov 24 '18 at 11:45
add a comment |
Sorry guys, I am currently learning java.
I had a question that is how to get access to my local variable?
because I am trying to create a class to implements MouseEvent.
I want to change the property of Line.
but I declare my line in a scope.
which not allow me to change the property of the line.
here is my code
package dotgame;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.input.MouseEvent;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
import javafx.scene.shape.Circle;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.scene.Group;
import javafx.scene.layout.GridPane;
public class Dotgame extends Application {
@Override
public void start(Stage primaryStage)
{
//creating array of circles;
Circle circle=new Circle[9];
int cCount=0; //for increment the circle index;
Line line=new Line[12];
//assign the lines
line[0]=new Line(100,100,200,100);
line[1]=new Line(200,100,300,100);
line[2]=new Line(100,200,200,200);
line[3]=new Line(200,200,300,200);
line[4]=new Line(100,300,200,300);
line[5]=new Line(200,300,300,300);
line[6]=new Line(100,100,100,200);
line[7]=new Line(100,200,100,300);
line[8]=new Line(200,100,200,200);
line[9]=new Line(200,200,200,300);
line[10]=new Line(300,100,300,200);
line[11]=new Line(300,200,300,300);
//set line to be invisible
line[0].setVisible(false);
line[1].setVisible(false);
line[2].setVisible(false);
line[3].setVisible(false);
line[4].setVisible(false);
line[5].setVisible(false);
line[6].setVisible(false);
line[7].setVisible(false);
line[8].setVisible(false);
line[9].setVisible(false);
line[10].setVisible(false);
line[11].setVisible(false);
//assign the size of circles;
for(int i=0;i<9;i++)
{
circle[i]=new Circle(10);
}
//assign the X,Y of the circles;
for(int i=100;i<400;i+=100)
{
for(int j=100;j<400;j+=100)
{
circle[cCount].setTranslateX(i);
circle[cCount].setTranslateY(j);
cCount++;
}
}
//start the game
for(int i=0;i<12;i++)
{
}
//node for line
Group lineGroup=new Group();
lineGroup.getChildren().addAll(line);
Group circleGroup = new Group();
circleGroup.getChildren().addAll(circle);
StackPane root=new StackPane();
root.getChildren().addAll(lineGroup,circleGroup);
Scene scene = new Scene(root, 500, 500);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* @param args the command line arguments
*/
public static void main(String args) {
launch(args);
}
class VisibleLine implements EventHandler<MouseEvent>
{
@Override
public void handle(MouseEvent e)
{
line.setVisible(true); //the problem is here. I couldnt change the line , because line is local varibale.
}
}
java javafx mouseevent
Sorry guys, I am currently learning java.
I had a question that is how to get access to my local variable?
because I am trying to create a class to implements MouseEvent.
I want to change the property of Line.
but I declare my line in a scope.
which not allow me to change the property of the line.
here is my code
package dotgame;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.input.MouseEvent;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
import javafx.scene.shape.Circle;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.scene.Group;
import javafx.scene.layout.GridPane;
public class Dotgame extends Application {
@Override
public void start(Stage primaryStage)
{
//creating array of circles;
Circle circle=new Circle[9];
int cCount=0; //for increment the circle index;
Line line=new Line[12];
//assign the lines
line[0]=new Line(100,100,200,100);
line[1]=new Line(200,100,300,100);
line[2]=new Line(100,200,200,200);
line[3]=new Line(200,200,300,200);
line[4]=new Line(100,300,200,300);
line[5]=new Line(200,300,300,300);
line[6]=new Line(100,100,100,200);
line[7]=new Line(100,200,100,300);
line[8]=new Line(200,100,200,200);
line[9]=new Line(200,200,200,300);
line[10]=new Line(300,100,300,200);
line[11]=new Line(300,200,300,300);
//set line to be invisible
line[0].setVisible(false);
line[1].setVisible(false);
line[2].setVisible(false);
line[3].setVisible(false);
line[4].setVisible(false);
line[5].setVisible(false);
line[6].setVisible(false);
line[7].setVisible(false);
line[8].setVisible(false);
line[9].setVisible(false);
line[10].setVisible(false);
line[11].setVisible(false);
//assign the size of circles;
for(int i=0;i<9;i++)
{
circle[i]=new Circle(10);
}
//assign the X,Y of the circles;
for(int i=100;i<400;i+=100)
{
for(int j=100;j<400;j+=100)
{
circle[cCount].setTranslateX(i);
circle[cCount].setTranslateY(j);
cCount++;
}
}
//start the game
for(int i=0;i<12;i++)
{
}
//node for line
Group lineGroup=new Group();
lineGroup.getChildren().addAll(line);
Group circleGroup = new Group();
circleGroup.getChildren().addAll(circle);
StackPane root=new StackPane();
root.getChildren().addAll(lineGroup,circleGroup);
Scene scene = new Scene(root, 500, 500);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* @param args the command line arguments
*/
public static void main(String args) {
launch(args);
}
class VisibleLine implements EventHandler<MouseEvent>
{
@Override
public void handle(MouseEvent e)
{
line.setVisible(true); //the problem is here. I couldnt change the line , because line is local varibale.
}
}
java javafx mouseevent
java javafx mouseevent
edited Nov 24 '18 at 6:45
Nicholas K
6,19351031
6,19351031
asked Nov 24 '18 at 6:44
runable_lame runable_lame
11
11
Which one is "the line"? Where would the event handler be added? You're using an array of 12 lines; your handler seems to be working with a singleLine
though...
– fabian
Nov 24 '18 at 11:45
add a comment |
Which one is "the line"? Where would the event handler be added? You're using an array of 12 lines; your handler seems to be working with a singleLine
though...
– fabian
Nov 24 '18 at 11:45
Which one is "the line"? Where would the event handler be added? You're using an array of 12 lines; your handler seems to be working with a single
Line
though...– fabian
Nov 24 '18 at 11:45
Which one is "the line"? Where would the event handler be added? You're using an array of 12 lines; your handler seems to be working with a single
Line
though...– fabian
Nov 24 '18 at 11:45
add a comment |
1 Answer
1
active
oldest
votes
Two options :
Define it as static :
static Line line=new Line[12];
You can initialize it as a member variable in the class
public class Dotgame extends Application {
Line line=new Line[12];
// rest of the code
}
In both options the visibility of line
is seen throughout the class.
I declared in outside of start function. but after that, the line showing can't find the methods of Setvisible. Does it mean that I can not setvisible as whole line array? because I add index it works fine. I don't know how to set it as whole things
– runable_lame
Nov 25 '18 at 4:31
add a comment |
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Two options :
Define it as static :
static Line line=new Line[12];
You can initialize it as a member variable in the class
public class Dotgame extends Application {
Line line=new Line[12];
// rest of the code
}
In both options the visibility of line
is seen throughout the class.
I declared in outside of start function. but after that, the line showing can't find the methods of Setvisible. Does it mean that I can not setvisible as whole line array? because I add index it works fine. I don't know how to set it as whole things
– runable_lame
Nov 25 '18 at 4:31
add a comment |
Two options :
Define it as static :
static Line line=new Line[12];
You can initialize it as a member variable in the class
public class Dotgame extends Application {
Line line=new Line[12];
// rest of the code
}
In both options the visibility of line
is seen throughout the class.
I declared in outside of start function. but after that, the line showing can't find the methods of Setvisible. Does it mean that I can not setvisible as whole line array? because I add index it works fine. I don't know how to set it as whole things
– runable_lame
Nov 25 '18 at 4:31
add a comment |
Two options :
Define it as static :
static Line line=new Line[12];
You can initialize it as a member variable in the class
public class Dotgame extends Application {
Line line=new Line[12];
// rest of the code
}
In both options the visibility of line
is seen throughout the class.
Two options :
Define it as static :
static Line line=new Line[12];
You can initialize it as a member variable in the class
public class Dotgame extends Application {
Line line=new Line[12];
// rest of the code
}
In both options the visibility of line
is seen throughout the class.
answered Nov 24 '18 at 6:47
Nicholas KNicholas K
6,19351031
6,19351031
I declared in outside of start function. but after that, the line showing can't find the methods of Setvisible. Does it mean that I can not setvisible as whole line array? because I add index it works fine. I don't know how to set it as whole things
– runable_lame
Nov 25 '18 at 4:31
add a comment |
I declared in outside of start function. but after that, the line showing can't find the methods of Setvisible. Does it mean that I can not setvisible as whole line array? because I add index it works fine. I don't know how to set it as whole things
– runable_lame
Nov 25 '18 at 4:31
I declared in outside of start function. but after that, the line showing can't find the methods of Setvisible. Does it mean that I can not setvisible as whole line array? because I add index it works fine. I don't know how to set it as whole things
– runable_lame
Nov 25 '18 at 4:31
I declared in outside of start function. but after that, the line showing can't find the methods of Setvisible. Does it mean that I can not setvisible as whole line array? because I add index it works fine. I don't know how to set it as whole things
– runable_lame
Nov 25 '18 at 4:31
add a comment |
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Which one is "the line"? Where would the event handler be added? You're using an array of 12 lines; your handler seems to be working with a single
Line
though...– fabian
Nov 24 '18 at 11:45